mirror of
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462 lines
18 KiB
Markdown
462 lines
18 KiB
Markdown
# Plugins
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Micro supports creating plugins with a simple Lua system. Plugins are
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folders containing Lua files and possibly other source files placed
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in `~/.config/micro/plug`. The plugin directory (within `plug`) should
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contain at least one Lua file and a `repo.json` file. The `repo.json` file
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provides additional information such as the name of the plugin, the
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plugin's website, dependencies, etc... [Here is an example `repo.json` file](https://github.com/micro-editor/updated-plugins/blob/master/go-plugin/repo.json)
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from the go plugin, which has the following file structure:
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```
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~/.config/micro/plug/go-plugin/
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go.lua
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repo.json
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help/
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go-plugin.md
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```
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The `go.lua` file contains the main code for the plugin, though the
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code may be distributed across multiple Lua files. The `repo.json`
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file contains information about the plugin such as the website,
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description, version, and any requirements. Plugins may also
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have additional files which can be added to micro's runtime files,
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of which there are 5 types:
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* Colorschemes
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* Syntax files
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* Help files
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* Plugin files
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* Syntax header files
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In most cases, a plugin will want to add help files, but in certain
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cases a plugin may also want to add colorschemes or syntax files. It
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is unlikely for a plugin to need to add plugin files at runtime or
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syntax header files. No directory structure is enforced but keeping
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runtime files in their own directories is good practice.
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## Lua callbacks
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Plugins use Lua but also have access to many functions both from micro
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and from the Go standard library. Many callbacks are also defined which
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are called when certain events happen. Here is the list of callbacks
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which micro defines:
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* `init()`: this function should be used for your plugin initialization.
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This function is called after buffers have been initialized.
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* `preinit()`: initialization function called before buffers have been
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initialized.
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* `postinit()`: initialization function called after `init()`.
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* `onBufferOpen(buf)`: runs when a buffer is opened. The input contains
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the buffer object.
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* `onBufPaneOpen(bufpane)`: runs when a bufpane is opened. The input
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contains the bufpane object.
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* `onAction(bufpane)`: runs when `Action` is triggered by the user, where
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`Action` is a bindable action (see `> help keybindings`). A bufpane
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is passed as input and the function should return a boolean defining
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whether the view should be relocated after this action is performed.
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* `preAction(bufpane)`: runs immediately before `Action` is triggered
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by the user. Returns a boolean which defines whether the action should
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be canceled.
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For example a function which is run every time the user saves the buffer
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would be:
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```lua
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function onSave(bp)
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...
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return false
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end
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```
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The `bp` variable is a reference to the bufpane the action is being executed
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within. This is almost always the current bufpane.
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All available actions are listed in the keybindings section of the help.
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These functions should also return a boolean specifying whether the bufpane
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should be relocated to the cursor or not after the action is complete.
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## Accessing micro functions
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Some of micro's internal information is exposed in the form of packages which
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can be imported by Lua plugins. A package can be imported in Lua and a value
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within it can be accessed using the following syntax:
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```lua
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local micro = import("micro")
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micro.Log("Hello")
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```
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The packages and functions are listed below (in Go type signatures):
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* `micro`
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- `TermMessage(msg interface{}...)`: temporarily close micro and print a
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message
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- `TermError(filename string, lineNum int, err string)`: temporarily close
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micro and print an error formatted as `filename, lineNum: err`.
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- `InfoBar()`: return the infobar BufPane object.
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- `Log(msg interface{}...)`: write a message to `log.txt` (requires
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`-debug` flag, or binary built with `build-dbg`).
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- `SetStatusInfoFn(fn string)`: register the given lua function as
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accessible from the statusline formatting options.
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- `CurPane() *BufPane`: returns the current BufPane, or nil if the
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current pane is not a BufPane.
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- `CurTab() *Tab`: returns the current tab.
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* `micro/config`
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- `MakeCommand(name string, action func(bp *BufPane, args[]string),
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completer buffer.Completer)`:
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create a command with the given name, and lua callback function when
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the command is run. A completer may also be given to specify how
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autocompletion should work with the custom command.
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- `FileComplete`: autocomplete using files in the current directory
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- `HelpComplete`: autocomplete using names of help documents
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- `OptionComplete`: autocomplete using names of options
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- `OptionValueComplete`: autocomplete using names of options, and valid
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values afterwards
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- `NoComplete`: no autocompletion suggestions
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- `TryBindKey(k, v string, overwrite bool) (bool, error)`: bind the key
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`k` to the string `v` in the `bindings.json` file. If `overwrite` is
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true, this will overwrite any existing binding to key `k`. Returns true
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if the binding was made, and a possible error (for example writing to
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`bindings.json` can cause an error).
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- `Reload()`: reload configuration files.
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- `AddRuntimeFileFromMemory(filetype RTFiletype, filename, data string)`:
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add a runtime file to the `filetype` runtime filetype, with name
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`filename` and data `data`.
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- `AddRuntimeFilesFromDirectory(plugin string, filetype RTFiletype,
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directory, pattern string)`:
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add runtime files for the given plugin with the given RTFiletype from
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a directory within the plugin root. Only adds files that match the
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pattern using Go's `filepath.Match`
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- `AddRuntimeFile(plugin string, filetype RTFiletype, filepath string)`:
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add a given file inside the plugin root directory as a runtime file
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to the given RTFiletype category.
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- `ListRuntimeFiles(fileType RTFiletype) []string`: returns a list of
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names of runtime files of the given type.
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- `ReadRuntimeFile(fileType RTFiletype, name string) string`: returns the
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contents of a given runtime file.
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- `NewRTFiletype() int`: creates a new RTFiletype, and returns its value.
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- `RTColorscheme`: runtime files for colorschemes.
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- `RTSyntax`: runtime files for syntax files.
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- `RTHelp`: runtime files for help documents.
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- `RTPlugin`: runtime files for plugin source code.
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- `RegisterCommonOption(pl string, name string, defaultvalue interface{})`:
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registers a new option with for the given plugin. The name of the
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option will be `pl.name`, and will have the given default value. Since
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this registers a common option, the option will be modifiable on a
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per-buffer basis, while also having a global value (in the
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GlobalSettings map).
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- `RegisterGlobalOption(pl string, name string, defaultvalue interface{})`:
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same as `RegisterCommonOption` but the option cannot be modified
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locally to each buffer.
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- `GetGlobalOption(name string) interface{}`: returns the value of a
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given plugin in the `GlobalSettings` map.
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- `SetGlobalOption(option, value string) error`: sets an option to a
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given value. Same as using the `> set` command. This will parse the
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value to the actual value type.
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- `SetGlobalOptionNative(option string, value interface{}) error`: sets
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an option to a given value, where the type of value is the actual
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type of the value internally.
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* `micro/shell`
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- `ExecCommand(name string, arg ...string) (string, error)`: runs an
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executable with the given arguments, and pipes the output (stderr
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and stdout) of the executable to an internal buffer, which is
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returned as a string, along with a possible error.
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- `RunCommand(input string) (string, error)`: same as `ExecCommand`,
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except this uses micro's argument parser to parse the arguments from
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the input. For example `cat 'hello world.txt' file.txt`, will pass
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two arguments in the `ExecCommand` argument list (quoting arguments
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will preserve spaces).
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- `RunBackgroundShell(input string) (func() string, error)`: returns a
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function that will run the given shell command and return its output.
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- `RunInteractiveShell(input string, wait bool, getOutput bool)
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(string, error)`:
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temporarily closes micro and runs the given command in the terminal.
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If `wait` is true, micro will wait for the user to press enter before
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returning to text editing. If `getOutput` is true, micro redirect
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stdout from the command to the returned string.
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- `JobStart(cmd string, onStdout, onStderr,
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onExit func(string, []interface{}), userargs ...interface{})
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*exec.Cmd`:
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Starts a background job by running the shell on the given command
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(using `sh -c`). Three callbacks can be provided which will be called
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when the command generates stdout, stderr, or exits. The userargs will
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be passed to the callbacks, along with the output as the first
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argument of the callback.
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- `JobSpawn(cmd string, cmdArgs []string, onStdout, onStderr,
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onExit func(string, []interface{}), userargs ...interface{})
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*exec.Cmd`:
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same as `JobStart`, except doesn't run the command through the shell
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and instead takes as inputs the list of arguments.
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- `JobStop(cmd *exec.Cmd)`: kills a job.
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- `JobSend(cmd *exec.Cmd, data string)`: sends some data to a job's stdin.
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- `RunTermEmulator(h *BufPane, input string, wait bool, getOutput bool,
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callback func(out string, userargs []interface{}),
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userargs []interface{}) error`:
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starts a terminal emulator from a given BufPane with the input command.
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If `wait` is true it will wait for the user to exit by pressing enter
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once the executable has terminated and if `getOutput` is true it will
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redirect the stdout of the process to a pipe which will be passed to
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the callback which is a function that takes a string and a list of
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optional user arguments. This function returns an error on systems
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where the terminal emulator is not supported.
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- `TermEmuSupported`: true on systems where the terminal emulator is
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supported and false otherwise. Supported systems:
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* Linux
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* MacOS
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* Dragonfly
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* OpenBSD
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* FreeBSD
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* `micro/buffer`
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- `NewMessage(owner string, msg string, start, end, Loc, kind MsgType)
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*Message`:
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creates a new message with an owner over a range given by the start
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and end locations.
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- `NewMessageAtLine(owner string, msg string, line int, kindMsgType)
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*Message`:
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creates a new message with owner, type and message at a given line.
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- `MTInfo`: info message.
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- `MTWarning`: warning message.
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- `MTError` error message.
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- `Loc(x, y int) Loc`: creates a new location struct.
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- `SLoc(line, row int) display.SLoc`: creates a new scrolling location struct.
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- `BTDefault`: default buffer type.
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- `BTLog`: log buffer type.
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- `BTRaw`: raw buffer type.
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- `BTInfo`: info buffer type.
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- `NewBuffer(text, path string) *Buffer`: creates a new buffer with the
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given text at a certain path.
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- `NewBufferFromFile(path string) (*Buffer, error)`: creates a new
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buffer by reading from disk at the given path.
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- `ByteOffset(pos Loc, buf *Buffer) int`: returns the byte index of the
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given position in a buffer.
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- `Log(s string)`: writes a string to the log buffer.
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- `LogBuf() *Buffer`: returns the log buffer.
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* `micro/util`
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- `RuneAt(str string, idx int) string`: returns the utf8 rune at a
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given index within a string.
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- `GetLeadingWhitespace(s string) string`: returns the leading
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whitespace of a string.
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- `IsWordChar(s string) bool`: returns true if the first rune in a
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string is a word character.
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- `String(b []byte) string`: converts a byte array to a string.
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- `RuneStr(r rune) string`: converts a rune to a string.
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- `Unzip(src, dest string) error`: unzips a file to given folder.
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This may seem like a small list of available functions but some of the objects
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returned by the functions have many methods. The Lua plugin may access any
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public methods of an object returned by any of the functions above.
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Unfortunately it is not possible to list all the available functions on this
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page. Please go to the internal documentation at
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https://pkg.go.dev/github.com/zyedidia/micro/v2/internal to see the full list
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of available methods. Note that only methods of types that are available to
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plugins via the functions above can be called from a plugin. For an even more
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detailed reference see the source code on Github.
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For example, with a BufPane object called `bp`, you could call the `Save`
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function in Lua with `bp:Save()`.
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Note that Lua uses the `:` syntax to call a function rather than Go's `.`
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syntax.
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```go
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micro.InfoBar().Message()
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```
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turns to
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```lua
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micro.InfoBar():Message()
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```
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## Accessing the Go standard library
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It is possible for your lua code to access many of the functions in the Go
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standard library.
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Simply import the package you'd like and then you can use it. For example:
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```lua
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local ioutil = import("io/ioutil")
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local fmt = import("fmt")
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local micro = import("micro")
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local data, err = ioutil.ReadFile("SomeFile.txt")
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if err ~= nil then
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micro.InfoBar():Error("Error reading file: SomeFile.txt")
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else
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-- Data is returned as an array of bytes
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-- Using Sprintf will convert it to a string
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local str = fmt.Sprintf("%s", data)
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-- Do something with the file you just read!
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-- ...
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end
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```
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Here are the packages from the Go standard library that you can access.
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Nearly all functions from these packages are supported. For an exact
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list of which functions are supported you can look through `lua.go`
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(which should be easy to understand).
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```
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fmt
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io
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io/ioutil
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net
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math
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math/rand
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os
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runtime
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path
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filepath
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strings
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regexp
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errors
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time
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archive/zip
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net/http
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```
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For documentation for each of these functions, see the Go standard
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library documentation at https://golang.org/pkg/ (for the packages
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exposed to micro plugins). The Lua standard library is also available
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to plugins though it is rather small.
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The following functions are also available from the go-humanize package:
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The `humanize` package exposes:
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* `Bytes`
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* `Ordinal`
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## Adding help files, syntax files, or colorschemes in your plugin
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You can use the `AddRuntimeFile(name string, type config.RTFiletype,
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path string)`
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function to add various kinds of files to your plugin. For example, if you'd
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like to add a help topic to your plugin called `test`, you would create a
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`test.md` file, and call the function:
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```lua
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config = import("micro/config")
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config.AddRuntimeFile("test", config.RTHelp, "test.md")
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```
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Use `AddRuntimeFilesFromDirectory(name, type, dir, pattern)` to add a number of
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files to the runtime. To read the content of a runtime file use
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`ReadRuntimeFile(fileType, name string)` or `ListRuntimeFiles(fileType string)`
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for all runtime files. In addition, there is `AddRuntimeFileFromMemory` which
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adds a runtime file based on a string that may have been constructed at
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runtime.
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## Default plugins
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There are 6 default plugins that come pre-installed with micro. These are
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* `autoclose`: automatically closes brackets, quotes, etc...
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* `comment`: provides automatic commenting for a number of languages
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* `ftoptions`: alters some default options depending on the filetype
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* `linter`: provides extensible linting for many languages
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* `literate`: provides advanced syntax highlighting for the Literate
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programming tool.
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* `status`: provides some extensions to the status line (integration with
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Git and more).
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* `diff`: integrates the `diffgutter` option with Git. If you are in a Git
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directory, the diff gutter will show changes with respect to the most
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recent Git commit rather than the diff since opening the file.
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See `> help linter`, `> help comment`, and `> help status` for additional
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documentation specific to those plugins.
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These are good examples for many use-cases if you are looking to write
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your own plugins.
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## Plugin Manager
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Micro also has a built in plugin manager which you can invoke with the
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`> plugin ...` command, or in the shell with `micro -plugin ...`.
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For the valid commands you can use, see the `commands` help topic.
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The manager fetches plugins from the channels (which is simply a list of plugin
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metadata) which it knows about. By default, micro only knows about the official
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channel which is located at github.com/micro-editor/plugin-channel but you can
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add your own third-party channels using the `pluginchannels` option and you can
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directly link third-party plugins to allow installation through the plugin
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manager with the `pluginrepos` option.
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If you'd like to publish a plugin you've made as an official plugin, you should
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upload your plugin online (to Github preferably) and add a `repo.json` file.
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This file will contain the metadata for your plugin. Here is an example:
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```json
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[{
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"Name": "pluginname",
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"Description": "Here is a nice concise description of my plugin",
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"Website": "https://github.com/user/plugin",
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"Tags": ["python", "linting"],
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"Versions": [
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{
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"Version": "1.0.0",
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"Url": "https://github.com/user/plugin/archive/v1.0.0.zip",
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"Require": {
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"micro": ">=1.0.3"
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}
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}
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]
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}]
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```
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Then open a pull request at github.com/micro-editor/plugin-channel adding a
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link to the raw `repo.json` that is in your plugin repository.
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To make updating the plugin work, the first line of your plugins lua code
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should contain the version of the plugin. (Like this: `VERSION = "1.0.0"`)
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Please make sure to use [semver](http://semver.org/) for versioning.
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