Also tweaked the behavior of Paragraph/{Previous/Next} so that it skips
all empty lines immediately next to cursor position, until it finds the
start/end of the paragraph closest to it. Once it finds the paragraph
closest to it, the same behavior as before applies. With the previous
behavior if the cursor was surrounded by empty lines, then
Paragraph/{Previous/Next} would only jump to the next empty line,
instead of jumping to the start/end of a paragraph.
Instead of calling execAction() and then letting it check whether it
should actually execute this action, do this check before calling
execAction(), to make the code clear and straightforward.
Precisely: for multicursor actions, call execAction() in a loop for
every cursor, but for non-multicursor actions, call execAction() just
once, without a loop. This, in particular, allows to get rid of the
hacky "c == nil" check, since we no longer iterate a slice that may
change in the meantime (since SpawnMultiCursor and RemoveMultiCursor
are non-multicursor actions and thus are no longer executed while
iterating the slice).
- SpawnMultiCursor and RemoveMultiCursor actions change the set of
cursors, so we cannot assume that it stays the same. So refresh the
`cursors` list after executing every action in the chain.
- If execAction() did not execute an action since it is not a
multicursor, it should return true, not false, to not prevent
executing next actions in the chain.
If the original selection was not done by the user manually but as a
result of the initial SpawnMultiCursor, deselect this original selection
if we execute RemoveMultiCursor and there is no multicursor to remove
(i.e. the original spawned cursor is the only one). This improves user
experience by making RemoveMultiCursor behavior nicely symmetrical to
SpawnMultiCursor.
When there is no selection (i.e. selection is empty), SkipMultiCursor
searches for the empty text, "finds" it as the beginning of the buffer,
and as a result, jumps to the beginning of the buffer, which confuses
the user. Fix it.
ClearInfo and ClearStatus actions do exactly the same thing. Let's keep
them both, for compatibility reasons (who knows how many users are using
either of the two), but at least document that there is no difference
between the two.
Return false if there is nothing to undo/redo.
This also fixes false "Undid action" and "Redid actions" infobar
messages in the case when no action was actually undone or redone.
Fix regression caused by the fix 0de16334d3 ("micro: Don't forward
nil events into the sub event handler"): even if the terminal was
started with `wait` set to false, it is not closed immediately after
it finished its job, instead it shows "Press enter to close".
The reason is that since the commit b68461cf72 ("Terminal plugin
callback support") the termpane code has been (slightly hackily) relying
on nil events as notifications to close the terminal after it finished
its job. So fix this by introducing a separate CloseTerms() function
for notifying termpanes about that, decoupled from HandleEvent() which
is for tcell events only.
Print and return error with process start in RunInteractiveShell if
process was not able to be started. Wait until enter is pressed even if
`wait` is false.
Co-authored-by: Dmitry Maluka <dmitrymaluka@gmail.com>
Saving a buffer every time without even checking if it was modified
(i.e. even when the user is not editing the buffer) is wasteful,
especially if the autosave period is set to a short value.
According to tcell documentation, Rune() should only be used for KeyRune
events. Otherwise its return value is not guaranteed and should not be
relied upon.
This fixes issue #2947: Esc key not working on Windows, since tcell
sends lone Esc key event with rune == 0 on Unix but with rune == 27
(the keycode) on Windows.
Instead of passing a single brace pair to FindMatchingBrace(), make it
traverse all brace pairs in buffer.BracePairs on its own.
This has the following advantages:
1. Makes FindMatchingBrace() easier to use, in particular much easier
to use from Lua.
2. Lets FindMatchingBrace() ensure that we use just one matching brace -
the higher-priority one. This fixes the following issues:
([foo]bar)
^
when the cursor is on `[`:
- Both `[]` and `()` pairs are highlighted, whereas the expected
behavior is that only one pair is highlighted - the one that the
JumpToMatchingBrace action would jump to.
- JumpToMatchingBrace action incorrectly jumps to `)` instead of
`]` (which should take higher priority in this case).
In contrast, with `((foo)bar)` it works correctly.
When updateDiffSync() is called asynchronously, it should lock the
line array when calling Bytes(), to prevent race if the line array is
being modified by the main goroutine in the meantime.
The callback passed to UpdateDiff() is superfluous: in the synchronous
case screen.Redraw() is not needed anyway (since the screen is redrawn
at every iteration of the main loop), and in the asynchronous case
UpdateDiff() can just call screen.Redraw() directly.
Ensure that the selection start is always before the selection end,
regardless of the direction of a mouse selection, to make
h.Cursor.Deselect() handle its `start` argument correctly.
This makes the cursor behavior after mouse selections consistent with
the cursor behavior after keyboard selections.
Fixes#3055
Previously `CursorDown` function called `Deselect` with a wrong
argument which lead to the situation when cursor was moved to the
start instead of the end of the selection
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>