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synced 2026-02-05 14:40:20 +09:00
Refactor action execution code
Instead of calling execAction() and then letting it check whether it should actually execute this action, do this check before calling execAction(), to make the code clear and straightforward. Precisely: for multicursor actions, call execAction() in a loop for every cursor, but for non-multicursor actions, call execAction() just once, without a loop. This, in particular, allows to get rid of the hacky "c == nil" check, since we no longer iterate a slice that may change in the meantime (since SpawnMultiCursor and RemoveMultiCursor are non-multicursor actions and thus are no longer executed while iterating the slice).
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@@ -150,29 +150,31 @@ func BufMapEvent(k Event, action string) {
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actionfns = append(actionfns, afn)
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}
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bufAction := func(h *BufPane, te *tcell.EventMouse) bool {
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success := true
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for i, a := range actionfns {
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innerSuccess := true
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cursors := h.Buf.GetCursors()
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for j, c := range cursors {
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if c == nil {
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continue
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}
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h.Buf.SetCurCursor(c.Num)
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h.Cursor = c
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if i == 0 || (success && types[i-1] == '&') || (!success && types[i-1] == '|') || (types[i-1] == ',') {
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innerSuccess = innerSuccess && h.execAction(a, names[i], j, te)
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} else {
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break
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var success bool
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if _, ok := MultiActions[names[i]]; ok {
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success = true
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for _, c := range h.Buf.GetCursors() {
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h.Buf.SetCurCursor(c.Num)
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h.Cursor = c
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success = success && h.execAction(a, names[i], te)
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}
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} else {
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h.Buf.SetCurCursor(0)
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h.Cursor = h.Buf.GetActiveCursor()
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success = h.execAction(a, names[i], te)
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}
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// if the action changed the current pane, update the reference
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h = MainTab().CurPane()
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success = innerSuccess
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if h == nil {
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// stop, in case the current pane is not a BufPane
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break
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}
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if (!success && types[i] == '&') || (success && types[i] == '|') {
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break
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}
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}
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return true
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}
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@@ -562,39 +564,33 @@ func (h *BufPane) DoKeyEvent(e Event) bool {
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return more
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}
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func (h *BufPane) execAction(action BufAction, name string, cursor int, te *tcell.EventMouse) bool {
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func (h *BufPane) execAction(action BufAction, name string, te *tcell.EventMouse) bool {
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if name != "Autocomplete" && name != "CycleAutocompleteBack" {
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h.Buf.HasSuggestions = false
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}
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_, isMulti := MultiActions[name]
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if (!isMulti && cursor == 0) || isMulti {
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if h.PluginCB("pre" + name) {
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var success bool
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switch a := action.(type) {
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case BufKeyAction:
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success = a(h)
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case BufMouseAction:
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success = a(h, te)
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}
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success = success && h.PluginCB("on"+name)
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if isMulti {
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if recordingMacro {
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if name != "ToggleMacro" && name != "PlayMacro" {
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curmacro = append(curmacro, action)
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}
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}
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}
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return success
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}
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} else {
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// do nothing but return true, to not break the chain
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return true
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if !h.PluginCB("pre" + name) {
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return false
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}
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return false
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var success bool
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switch a := action.(type) {
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case BufKeyAction:
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success = a(h)
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case BufMouseAction:
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success = a(h, te)
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}
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success = success && h.PluginCB("on"+name)
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if _, ok := MultiActions[name]; ok {
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if recordingMacro {
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if name != "ToggleMacro" && name != "PlayMacro" {
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curmacro = append(curmacro, action)
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}
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}
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}
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return success
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}
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func (h *BufPane) completeAction(action string) {
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