Refactor action execution code

Instead of calling execAction() and then letting it check whether it
should actually execute this action, do this check before calling
execAction(), to make the code clear and straightforward.

Precisely: for multicursor actions, call execAction() in a loop for
every cursor, but for non-multicursor actions, call execAction() just
once, without a loop. This, in particular, allows to get rid of the
hacky "c == nil" check, since we no longer iterate a slice that may
change in the meantime (since SpawnMultiCursor and RemoveMultiCursor
are non-multicursor actions and thus are no longer executed while
iterating the slice).
This commit is contained in:
Dmytro Maluka
2024-06-16 00:05:12 +02:00
parent 765889f610
commit 0373a63b31

View File

@@ -150,29 +150,31 @@ func BufMapEvent(k Event, action string) {
actionfns = append(actionfns, afn)
}
bufAction := func(h *BufPane, te *tcell.EventMouse) bool {
success := true
for i, a := range actionfns {
innerSuccess := true
cursors := h.Buf.GetCursors()
for j, c := range cursors {
if c == nil {
continue
}
h.Buf.SetCurCursor(c.Num)
h.Cursor = c
if i == 0 || (success && types[i-1] == '&') || (!success && types[i-1] == '|') || (types[i-1] == ',') {
innerSuccess = innerSuccess && h.execAction(a, names[i], j, te)
} else {
break
var success bool
if _, ok := MultiActions[names[i]]; ok {
success = true
for _, c := range h.Buf.GetCursors() {
h.Buf.SetCurCursor(c.Num)
h.Cursor = c
success = success && h.execAction(a, names[i], te)
}
} else {
h.Buf.SetCurCursor(0)
h.Cursor = h.Buf.GetActiveCursor()
success = h.execAction(a, names[i], te)
}
// if the action changed the current pane, update the reference
h = MainTab().CurPane()
success = innerSuccess
if h == nil {
// stop, in case the current pane is not a BufPane
break
}
if (!success && types[i] == '&') || (success && types[i] == '|') {
break
}
}
return true
}
@@ -562,39 +564,33 @@ func (h *BufPane) DoKeyEvent(e Event) bool {
return more
}
func (h *BufPane) execAction(action BufAction, name string, cursor int, te *tcell.EventMouse) bool {
func (h *BufPane) execAction(action BufAction, name string, te *tcell.EventMouse) bool {
if name != "Autocomplete" && name != "CycleAutocompleteBack" {
h.Buf.HasSuggestions = false
}
_, isMulti := MultiActions[name]
if (!isMulti && cursor == 0) || isMulti {
if h.PluginCB("pre" + name) {
var success bool
switch a := action.(type) {
case BufKeyAction:
success = a(h)
case BufMouseAction:
success = a(h, te)
}
success = success && h.PluginCB("on"+name)
if isMulti {
if recordingMacro {
if name != "ToggleMacro" && name != "PlayMacro" {
curmacro = append(curmacro, action)
}
}
}
return success
}
} else {
// do nothing but return true, to not break the chain
return true
if !h.PluginCB("pre" + name) {
return false
}
return false
var success bool
switch a := action.(type) {
case BufKeyAction:
success = a(h)
case BufMouseAction:
success = a(h, te)
}
success = success && h.PluginCB("on"+name)
if _, ok := MultiActions[name]; ok {
if recordingMacro {
if name != "ToggleMacro" && name != "PlayMacro" {
curmacro = append(curmacro, action)
}
}
}
return success
}
func (h *BufPane) completeAction(action string) {