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Merge pull request #3540 from JoeKar/fix/cursor-down
actions: Perform `Cursor(Page)Down` with selection like GUI editors do
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@@ -262,8 +262,13 @@ func (h *BufPane) CursorUp() bool {
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// CursorDown moves the cursor down
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func (h *BufPane) CursorDown() bool {
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selectionEndNewline := h.Cursor.HasSelection() && h.Cursor.CurSelection[1].X == 0
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h.Cursor.Deselect(false)
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h.MoveCursorDown(1)
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if selectionEndNewline {
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h.Cursor.Start()
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} else {
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h.MoveCursorDown(1)
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}
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h.Relocate()
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return true
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}
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@@ -297,7 +302,6 @@ func (h *BufPane) CursorLeft() bool {
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func (h *BufPane) CursorRight() bool {
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if h.Cursor.HasSelection() {
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h.Cursor.Deselect(false)
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h.Cursor.Right()
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} else {
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tabstospaces := h.Buf.Settings["tabstospaces"].(bool)
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tabmovement := h.Buf.Settings["tabmovement"].(bool)
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@@ -1740,14 +1744,21 @@ func (h *BufPane) CursorPageUp() bool {
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// CursorPageDown places the cursor a page down,
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// moving the view to keep cursor at the same relative position in the view
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func (h *BufPane) CursorPageDown() bool {
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selectionEndNewline := h.Cursor.HasSelection() && h.Cursor.CurSelection[1].X == 0
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h.Cursor.Deselect(false)
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pageOverlap := int(h.Buf.Settings["pageoverlap"].(float64))
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scrollAmount := h.BufView().Height - pageOverlap
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if selectionEndNewline {
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scrollAmount--
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}
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h.MoveCursorDown(scrollAmount)
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if h.Cursor.Num == 0 && !h.ScrollReachedEnd() {
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h.ScrollDown(scrollAmount)
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h.ScrollAdjust()
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}
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if selectionEndNewline {
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h.Cursor.Start()
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}
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h.Relocate()
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return true
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}
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@@ -193,7 +193,7 @@ func (c *Cursor) Deselect(start bool) {
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if start {
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c.Loc = c.CurSelection[0]
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} else {
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c.Loc = c.CurSelection[1].Move(-1, c.buf)
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c.Loc = c.CurSelection[1]
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}
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c.ResetSelection()
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c.StoreVisualX()
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@@ -449,7 +449,7 @@ func (w *BufWindow) displayBuffer() {
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currentLine := false
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for _, c := range cursors {
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if bloc.Y == c.Y && w.active {
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if !c.HasSelection() && bloc.Y == c.Y && w.active {
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currentLine = true
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break
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}
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