Jobs and gutter messages for plugins

This commit is contained in:
Zachary Yedidia
2019-08-02 18:29:47 -07:00
parent e3ae38e54a
commit e7e0272968
5 changed files with 165 additions and 8 deletions

View File

@@ -7,6 +7,7 @@ import (
luar "layeh.com/gopher-luar"
"github.com/zyedidia/micro/internal/action"
"github.com/zyedidia/micro/internal/buffer"
"github.com/zyedidia/micro/internal/display"
ulua "github.com/zyedidia/micro/internal/lua"
"github.com/zyedidia/micro/internal/screen"
@@ -25,6 +26,8 @@ func LuaImport(pkg string) *lua.LTable {
return luaImportMicro()
case "micro/shell":
return luaImportMicroShell()
case "micro/buffer":
return luaImportMicroBuffer()
case "micro/util":
return luaImportMicroUtil()
default:
@@ -52,6 +55,22 @@ func luaImportMicroShell() *lua.LTable {
ulua.L.SetField(pkg, "RunCommand", luar.New(ulua.L, shell.RunCommand))
ulua.L.SetField(pkg, "RunBackgroundShell", luar.New(ulua.L, shell.RunBackgroundShell))
ulua.L.SetField(pkg, "RunInteractiveShell", luar.New(ulua.L, shell.RunInteractiveShell))
ulua.L.SetField(pkg, "JobStart", luar.New(ulua.L, shell.JobStart))
ulua.L.SetField(pkg, "JobSpawn", luar.New(ulua.L, shell.JobSpawn))
ulua.L.SetField(pkg, "JobStop", luar.New(ulua.L, shell.JobStop))
ulua.L.SetField(pkg, "JobSend", luar.New(ulua.L, shell.JobSend))
return pkg
}
func luaImportMicroBuffer() *lua.LTable {
pkg := ulua.L.NewTable()
ulua.L.SetField(pkg, "NewMessage", luar.New(ulua.L, buffer.NewMessage))
ulua.L.SetField(pkg, "NewMessageAtLine", luar.New(ulua.L, buffer.NewMessageAtLine))
ulua.L.SetField(pkg, "MTInfo", luar.New(ulua.L, buffer.MTInfo))
ulua.L.SetField(pkg, "MTWarning", luar.New(ulua.L, buffer.MTWarning))
ulua.L.SetField(pkg, "MTError", luar.New(ulua.L, buffer.MTError))
return pkg
}
@@ -61,7 +80,7 @@ func luaImportMicroUtil() *lua.LTable {
ulua.L.SetField(pkg, "RuneAt", luar.New(ulua.L, util.LuaRuneAt))
ulua.L.SetField(pkg, "GetLeadingWhitespace", luar.New(ulua.L, util.LuaGetLeadingWhitespace))
ulua.L.SetField(pkg, "IsWordChar", luar.New(ulua.L, util.LuaIsWordChar))
ulua.L.SetField(pkg, "", luar.New(ulua.L, util.LuaIsWordChar))
return pkg
}

View File

@@ -13,6 +13,7 @@ import (
"github.com/zyedidia/micro/internal/buffer"
"github.com/zyedidia/micro/internal/config"
"github.com/zyedidia/micro/internal/screen"
"github.com/zyedidia/micro/internal/shell"
"github.com/zyedidia/micro/internal/util"
"github.com/zyedidia/tcell"
)
@@ -231,6 +232,9 @@ func main() {
// Check for new events
select {
case f := <-shell.Jobs:
// If a new job has finished while running in the background we should execute the callback
f.Function(f.Output, f.Args...)
case event = <-events:
case <-screen.DrawChan:
}

View File

@@ -114,3 +114,14 @@ func (p *Plugin) Call(fn string, args ...lua.LValue) (lua.LValue, error) {
ulua.L.Pop(1)
return ret, nil
}
func FindPlugin(name string) *Plugin {
var pl *Plugin
for _, p := range Plugins {
if p.Name == name {
pl = p
break
}
}
return pl
}

View File

@@ -54,13 +54,7 @@ var statusInfo = map[string]func(*buffer.Buffer) string{
func SetStatusInfoFnLua(s string, fn string) {
luaFn := strings.Split(fn, ".")
plName, plFn := luaFn[0], luaFn[1]
var pl *config.Plugin
for _, p := range config.Plugins {
if p.Name == plName {
pl = p
break
}
}
pl := config.FindPlugin(plName)
statusInfo[s] = func(b *buffer.Buffer) string {
if pl == nil || !pl.IsEnabled() {
return ""

129
internal/shell/job.go Normal file
View File

@@ -0,0 +1,129 @@
package shell
import (
"bytes"
"io"
"os/exec"
"strings"
luar "layeh.com/gopher-luar"
lua "github.com/yuin/gopher-lua"
"github.com/zyedidia/micro/internal/config"
ulua "github.com/zyedidia/micro/internal/lua"
"github.com/zyedidia/micro/internal/screen"
)
var Jobs chan JobFunction
func init() {
Jobs = make(chan JobFunction, 100)
}
// Jobs are the way plugins can run processes in the background
// A job is simply a process that gets executed asynchronously
// There are callbacks for when the job exits, when the job creates stdout
// and when the job creates stderr
// These jobs run in a separate goroutine but the lua callbacks need to be
// executed in the main thread (where the Lua VM is running) so they are
// put into the jobs channel which gets read by the main loop
// JobFunction is a representation of a job (this data structure is what is loaded
// into the jobs channel)
type JobFunction struct {
Function func(string, ...string)
Output string
Args []string
}
// A CallbackFile is the data structure that makes it possible to catch stderr and stdout write events
type CallbackFile struct {
io.Writer
callback func(string, ...string)
args []string
}
func (f *CallbackFile) Write(data []byte) (int, error) {
// This is either stderr or stdout
// In either case we create a new job function callback and put it in the jobs channel
jobFunc := JobFunction{f.callback, string(data), f.args}
Jobs <- jobFunc
return f.Writer.Write(data)
}
// JobStart starts a shell command in the background with the given callbacks
// It returns an *exec.Cmd as the job id
func JobStart(cmd string, onStdout, onStderr, onExit string, userargs ...string) *exec.Cmd {
return JobSpawn("sh", []string{"-c", cmd}, onStdout, onStderr, onExit, userargs...)
}
// JobSpawn starts a process with args in the background with the given callbacks
// It returns an *exec.Cmd as the job id
func JobSpawn(cmdName string, cmdArgs []string, onStdout, onStderr, onExit string, userargs ...string) *exec.Cmd {
// Set up everything correctly if the functions have been provided
proc := exec.Command(cmdName, cmdArgs...)
var outbuf bytes.Buffer
if onStdout != "" {
proc.Stdout = &CallbackFile{&outbuf, luaFunctionJob(onStdout), userargs}
} else {
proc.Stdout = &outbuf
}
if onStderr != "" {
proc.Stderr = &CallbackFile{&outbuf, luaFunctionJob(onStderr), userargs}
} else {
proc.Stderr = &outbuf
}
go func() {
// Run the process in the background and create the onExit callback
proc.Run()
jobFunc := JobFunction{luaFunctionJob(onExit), string(outbuf.Bytes()), userargs}
Jobs <- jobFunc
}()
return proc
}
// JobStop kills a job
func JobStop(cmd *exec.Cmd) {
cmd.Process.Kill()
}
// JobSend sends the given data into the job's stdin stream
func JobSend(cmd *exec.Cmd, data string) {
stdin, err := cmd.StdinPipe()
if err != nil {
return
}
stdin.Write([]byte(data))
}
// luaFunctionJob returns a function that will call the given lua function
// structured as a job call i.e. the job output and arguments are provided
// to the lua function
func luaFunctionJob(fn string) func(string, ...string) {
luaFn := strings.Split(fn, ".")
plName, plFn := luaFn[0], luaFn[1]
pl := config.FindPlugin(plName)
return func(output string, args ...string) {
var luaArgs []lua.LValue
for _, v := range args {
luaArgs = append(luaArgs, luar.New(ulua.L, v))
}
_, err := pl.Call(plFn, luaArgs...)
if err != nil && err != config.ErrNoSuchFunction {
screen.TermMessage(err)
}
}
}
func unpack(old []string) []interface{} {
new := make([]interface{}, len(old))
for i, v := range old {
new[i] = v
}
return new
}