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https://github.com/zyedidia/micro.git
synced 2026-02-08 08:00:20 +09:00
Add softwrap
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@@ -188,6 +188,7 @@ func DefaultGlobalSettings() map[string]interface{} {
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"saveundo": false,
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"scrollspeed": float64(2),
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"scrollmargin": float64(3),
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"softwrap": false,
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"statusline": true,
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"syntax": true,
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"tabsize": float64(4),
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@@ -215,6 +216,7 @@ func DefaultLocalSettings() map[string]interface{} {
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"saveundo": false,
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"scrollspeed": float64(2),
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"scrollmargin": float64(3),
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"softwrap": false,
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"statusline": true,
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"syntax": true,
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"tabsize": float64(4),
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@@ -27,7 +27,8 @@ type View struct {
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Cursor *Cursor
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// The topmost line, used for vertical scrolling
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Topline int
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Topline int
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Bottomline int
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// The leftmost column, used for horizontal scrolling
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leftCol int
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@@ -287,6 +288,7 @@ func (v *View) VSplit(buf *Buffer) bool {
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// Relocate moves the view window so that the cursor is in view
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// This is useful if the user has scrolled far away, and then starts typing
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func (v *View) Relocate() bool {
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height := v.Bottomline - v.Topline
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ret := false
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cy := v.Cursor.Y
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scrollmargin := int(v.Buf.Settings["scrollmargin"].(float64))
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@@ -297,22 +299,24 @@ func (v *View) Relocate() bool {
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v.Topline = cy
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ret = true
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}
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if cy > v.Topline+v.height-1-scrollmargin && cy < v.Buf.NumLines-scrollmargin {
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v.Topline = cy - v.height + 1 + scrollmargin
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if cy > v.Topline+height-1-scrollmargin && cy < v.Buf.NumLines-scrollmargin {
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v.Topline = cy - height + 1 + scrollmargin
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ret = true
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} else if cy >= v.Buf.NumLines-scrollmargin && cy > v.height {
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v.Topline = v.Buf.NumLines - v.height
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} else if cy >= v.Buf.NumLines-scrollmargin && cy > height {
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v.Topline = v.Buf.NumLines - height
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ret = true
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}
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cx := v.Cursor.GetVisualX()
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if cx < v.leftCol {
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v.leftCol = cx
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ret = true
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}
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if cx+v.lineNumOffset+1 > v.leftCol+v.width {
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v.leftCol = cx - v.width + v.lineNumOffset + 1
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ret = true
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if !v.Buf.Settings["softwrap"].(bool) {
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cx := v.Cursor.GetVisualX()
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if cx < v.leftCol {
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v.leftCol = cx
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ret = true
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}
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if cx+v.lineNumOffset+1 > v.leftCol+v.width {
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v.leftCol = cx - v.width + v.lineNumOffset + 1
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ret = true
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}
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}
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return ret
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}
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@@ -608,18 +612,23 @@ func (v *View) DisplayView() {
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}
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// These represent the current screen coordinates
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screenX, screenY := 0, 0
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screenX, screenY := v.x, v.y-1
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highlightStyle := defStyle
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// ViewLine is the current line from the top of the viewport
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for viewLine := 0; viewLine < v.height; viewLine++ {
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screenY = v.y + viewLine
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screenY++
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screenX = v.x
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// This is the current line number of the buffer that we are drawing
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curLineN := viewLine + v.Topline
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if screenY >= v.height {
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v.Bottomline = curLineN
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break
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}
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if v.x != 0 {
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// Draw the split divider
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v.drawCell(screenX, screenY, '|', nil, defStyle.Reverse(true))
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@@ -683,9 +692,9 @@ func (v *View) DisplayView() {
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}
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}
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lineNumStyle := defStyle
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if v.Buf.Settings["ruler"] == true {
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// Write the line number
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lineNumStyle := defStyle
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if style, ok := colorscheme["line-number"]; ok {
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lineNumStyle = style
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}
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@@ -718,6 +727,20 @@ func (v *View) DisplayView() {
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strWidth := 0
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tabSize := int(v.Buf.Settings["tabsize"].(float64))
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for _, ch := range line {
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if v.Buf.Settings["softwrap"].(bool) {
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if screenX-v.x >= v.width {
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screenY++
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for i := 0; i < v.lineNumOffset; i++ {
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screen.SetContent(v.x+i, screenY, ' ', nil, lineNumStyle)
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}
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screenX = v.x + v.lineNumOffset
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}
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}
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if tabs[curTab].curView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN && colN == v.Cursor.X {
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v.DisplayCursor(screenX, screenY)
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}
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lineStyle := defStyle
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if v.Buf.Settings["syntax"].(bool) {
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@@ -808,6 +831,10 @@ func (v *View) DisplayView() {
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}
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// Here we are at a newline
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if tabs[curTab].curView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN && colN == v.Cursor.X {
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v.DisplayCursor(screenX, screenY)
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}
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// The newline may be selected, in which case we should draw the selection style
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// with a space to represent it
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if v.Cursor.HasSelection() &&
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@@ -848,20 +875,17 @@ func (v *View) DisplayView() {
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}
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// DisplayCursor draws the current buffer's cursor to the screen
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func (v *View) DisplayCursor() {
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// Don't draw the cursor if it is out of the viewport or if it has a selection
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if (v.Cursor.Y-v.Topline < 0 || v.Cursor.Y-v.Topline > v.height-1) || v.Cursor.HasSelection() {
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screen.HideCursor()
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} else {
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screen.ShowCursor(v.x+v.Cursor.GetVisualX()+v.lineNumOffset-v.leftCol, v.Cursor.Y-v.Topline+v.y)
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}
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func (v *View) DisplayCursor(x, y int) {
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// screen.ShowCursor(v.x+v.Cursor.GetVisualX()+v.lineNumOffset-v.leftCol, y)
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screen.ShowCursor(x, y)
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}
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// Display renders the view, the cursor, and statusline
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func (v *View) Display() {
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v.DisplayView()
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if v.Num == tabs[curTab].curView {
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v.DisplayCursor()
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// Don't draw the cursor if it is out of the viewport or if it has a selection
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if (v.Cursor.Y-v.Topline < 0 || v.Cursor.Y-v.Topline > v.height-1) || v.Cursor.HasSelection() {
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screen.HideCursor()
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}
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_, screenH := screen.Size()
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if v.Buf.Settings["statusline"].(bool) {
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