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Revert "Improve performance for very long lines"
This reverts commit d5694c0f35.
Fixes #351
See #348
This commit is contained in:
@@ -331,7 +331,6 @@ func (c *Cursor) GetVisualX() int {
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runes := []rune(c.buf.Line(c.Y))
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tabSize := int(c.buf.Settings["tabsize"].(float64))
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return StringWidth(string(runes[:c.X]), tabSize)
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// return c.Loc.X
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}
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// Relocate makes sure that the cursor is inside the bounds of the buffer
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@@ -294,17 +294,3 @@ func JoinCommandArgs(args ...string) string {
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return buf.String()
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}
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func Sub(str string, start, end int) string {
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len := Count(str)
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if len > start && len > end {
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return str[start:end]
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}
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if len > start && len < end {
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return str[start:]
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}
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if len < start {
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return str
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}
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return ""
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}
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@@ -690,15 +690,8 @@ func (v *View) DisplayView() {
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}
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// Now we actually draw the line
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colN := v.leftCol
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screenX += v.leftCol
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charNum = Loc{v.leftCol, charNum.Y}
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for _, ch := range Sub(line, v.leftCol, v.leftCol+v.width) {
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if screenX-v.leftCol > v.x+v.width {
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charNum = charNum.Move(Count(line[:v.leftCol+v.width]), v.Buf)
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break
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}
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colN := 0
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for _, ch := range line {
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lineStyle := defStyle
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if v.Buf.Settings["syntax"].(bool) {
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