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https://github.com/zyedidia/micro.git
synced 2026-03-19 15:27:20 +09:00
Rewrite view display function
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@@ -537,21 +537,22 @@ func (v *View) drawCell(x, y int, ch rune, combc []rune, style tcell.Style) {
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// DisplayView renders the view to the screen
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func (v *View) DisplayView() {
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// The character number of the character in the top left of the screen
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// The charNum we are currently displaying
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// starts at the start of the viewport
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charNum := Loc{0, v.Topline}
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// Convert the length of buffer to a string, and get the length of the string
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// We are going to have to offset by that amount
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maxLineLength := len(strconv.Itoa(v.Buf.NumLines))
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// + 1 for the little space after the line number
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if settings["ruler"] == true {
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// + 1 for the little space after the line number
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v.lineNumOffset = maxLineLength + 1
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} else {
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v.lineNumOffset = 0
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}
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highlightStyle := defStyle
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// We need to add to the line offset if there are gutter messages
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var hasGutterMessages bool
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for _, v := range v.messages {
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if len(v) > 0 {
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@@ -567,29 +568,42 @@ func (v *View) DisplayView() {
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v.lineNumOffset++
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}
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for lineN := 0; lineN < v.height; lineN++ {
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x := v.x
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// These represent the current screen coordinates
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screenX, screenY := 0, 0
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highlightStyle := defStyle
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// ViewLine is the current line from the top of the viewport
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for viewLine := 0; viewLine < v.height; viewLine++ {
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screenY = v.y + viewLine
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screenX = v.x
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// This is the current line number of the buffer that we are drawing
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curLineN := viewLine + v.Topline
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if v.x != 0 {
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// Draw the split divider
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v.drawCell(x, lineN+v.y, ' ', nil, defStyle.Reverse(true))
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x++
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v.drawCell(screenX, screenY, ' ', nil, defStyle.Reverse(true))
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screenX++
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}
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// If the buffer is smaller than the view height
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if lineN+v.Topline >= v.Buf.NumLines {
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// We have to clear all this space
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for i := x; i < v.x+v.width; i++ {
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v.drawCell(i, lineN+v.y, ' ', nil, defStyle)
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// If the buffer is smaller than the view height we have to clear all this space
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if curLineN >= v.Buf.NumLines {
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for i := screenX; i < v.x+v.width; i++ {
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v.drawCell(i, screenY, ' ', nil, defStyle)
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}
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continue
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}
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line := v.Buf.Line(lineN + v.Topline)
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line := v.Buf.Line(curLineN)
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// If there are gutter messages we need to display the '>>' symbol here
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if hasGutterMessages {
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// msgOnLine stores whether or not there is a gutter message on this line in particular
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msgOnLine := false
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for k := range v.messages {
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for _, msg := range v.messages[k] {
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if msg.lineNum == lineN+v.Topline {
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if msg.lineNum == curLineN {
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msgOnLine = true
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gutterStyle := defStyle
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switch msg.kind {
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@@ -606,67 +620,68 @@ func (v *View) DisplayView() {
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gutterStyle = style
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}
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}
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v.drawCell(x, lineN+v.y, '>', nil, gutterStyle)
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x++
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v.drawCell(x, lineN+v.y, '>', nil, gutterStyle)
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x++
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if v.Cursor.Y == lineN+v.Topline {
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v.drawCell(screenX, screenY, '>', nil, gutterStyle)
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screenX++
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v.drawCell(screenX, screenY, '>', nil, gutterStyle)
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screenX++
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if v.Cursor.Y == curLineN {
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messenger.Message(msg.msg)
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messenger.gutterMessage = true
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}
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}
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}
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}
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// If there is no message on this line we just display an empty offset
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if !msgOnLine {
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v.drawCell(x, lineN+v.y, ' ', nil, defStyle)
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x++
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v.drawCell(x, lineN+v.y, ' ', nil, defStyle)
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x++
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if v.Cursor.Y == lineN+v.Topline && messenger.gutterMessage {
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v.drawCell(screenX, screenY, ' ', nil, defStyle)
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screenX++
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v.drawCell(screenX, screenY, ' ', nil, defStyle)
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screenX++
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if v.Cursor.Y == curLineN && messenger.gutterMessage {
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messenger.Reset()
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messenger.gutterMessage = false
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}
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}
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}
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// Write the line number
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lineNumStyle := defStyle
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if style, ok := colorscheme["line-number"]; ok {
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lineNumStyle = style
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}
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// Write the spaces before the line number if necessary
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var lineNum string
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if settings["ruler"] == true {
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lineNum = strconv.Itoa(lineN + v.Topline + 1)
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// Write the line number
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lineNumStyle := defStyle
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if style, ok := colorscheme["line-number"]; ok {
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lineNumStyle = style
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}
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lineNum := strconv.Itoa(curLineN + 1)
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// Write the spaces before the line number if necessary
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for i := 0; i < maxLineLength-len(lineNum); i++ {
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v.drawCell(x, lineN+v.y, ' ', nil, lineNumStyle)
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x++
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v.drawCell(screenX, screenY, ' ', nil, lineNumStyle)
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screenX++
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}
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// Write the actual line number
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for _, ch := range lineNum {
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v.drawCell(x, lineN+v.y, ch, nil, lineNumStyle)
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x++
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v.drawCell(screenX, screenY, ch, nil, lineNumStyle)
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screenX++
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}
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if settings["ruler"] == true {
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// Write the extra space
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v.drawCell(x, lineN+v.y, ' ', nil, lineNumStyle)
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x++
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}
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// Write the extra space
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v.drawCell(screenX, screenY, ' ', nil, lineNumStyle)
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screenX++
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}
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// Write the line
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// Now we actually draw the line
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for colN, ch := range line {
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lineStyle := defStyle
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if settings["syntax"].(bool) {
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// Syntax highlighting is enabled
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highlightStyle = v.matches[lineN][colN]
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highlightStyle = v.matches[viewLine][colN]
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}
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if v.Cursor.HasSelection() &&
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(charNum.GreaterEqual(v.Cursor.CurSelection[0]) && charNum.LessThan(v.Cursor.CurSelection[1]) ||
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charNum.LessThan(v.Cursor.CurSelection[0]) && charNum.GreaterEqual(v.Cursor.CurSelection[1])) {
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// The current character is selected
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lineStyle = defStyle.Reverse(true)
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if style, ok := colorscheme["selection"]; ok {
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@@ -676,7 +691,9 @@ func (v *View) DisplayView() {
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lineStyle = highlightStyle
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}
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if settings["cursorline"].(bool) && tabs[curTab].curView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == lineN+v.Topline {
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// We need to display the background of the linestyle with the correct color if cursorline is enabled
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// and this is the current view and there is no selection on this line and the cursor is on this line
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if settings["cursorline"].(bool) && tabs[curTab].curView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN {
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if style, ok := colorscheme["cursor-line"]; ok {
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fg, _, _ := style.Decompose()
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lineStyle = lineStyle.Background(fg)
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@@ -684,6 +701,10 @@ func (v *View) DisplayView() {
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}
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if ch == '\t' {
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// If the character we are displaying is a tab, we need to do a bunch of special things
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// First the user may have configured an `indent-char` to be displayed to show that this
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// is a tab character
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lineIndentStyle := defStyle
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if style, ok := colorscheme["indent-char"]; ok {
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lineIndentStyle = style
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@@ -698,40 +719,42 @@ func (v *View) DisplayView() {
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lineIndentStyle = style
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}
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}
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if settings["cursorline"].(bool) && tabs[curTab].curView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == lineN+v.Topline {
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if settings["cursorline"].(bool) && tabs[curTab].curView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN {
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if style, ok := colorscheme["cursor-line"]; ok {
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fg, _, _ := style.Decompose()
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lineIndentStyle = lineIndentStyle.Background(fg)
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}
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}
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// Here we get the indent char
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indentChar := []rune(settings["indentchar"].(string))
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if x-v.leftCol >= v.lineNumOffset {
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v.drawCell(x-v.leftCol, lineN+v.y, indentChar[0], nil, lineIndentStyle)
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if screenX-v.x-v.leftCol >= v.lineNumOffset {
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v.drawCell(screenX-v.leftCol, screenY, indentChar[0], nil, lineIndentStyle)
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}
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// Now the tab has to be displayed as a bunch of spaces
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tabSize := int(settings["tabsize"].(float64))
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for i := 0; i < tabSize-1; i++ {
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x++
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if x-v.leftCol >= v.lineNumOffset {
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v.drawCell(x-v.leftCol, lineN+v.y, ' ', nil, lineStyle)
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screenX++
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if screenX-v.x-v.leftCol >= v.lineNumOffset {
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v.drawCell(screenX-v.leftCol, screenY, ' ', nil, lineStyle)
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}
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}
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} else if runewidth.RuneWidth(ch) > 1 {
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if x-v.leftCol >= v.lineNumOffset {
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v.drawCell(x-v.leftCol, lineN+v.y, ch, nil, lineStyle)
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if screenX-v.x-v.leftCol >= v.lineNumOffset {
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v.drawCell(screenX, screenY, ch, nil, lineStyle)
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}
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for i := 0; i < runewidth.RuneWidth(ch)-1; i++ {
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x++
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if x-v.leftCol >= v.lineNumOffset {
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v.drawCell(x-v.leftCol, lineN+v.y, ' ', nil, lineStyle)
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screenX++
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if screenX-v.x-v.leftCol >= v.lineNumOffset {
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v.drawCell(screenX-v.leftCol, screenY, '<', nil, lineStyle)
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}
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}
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} else {
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if x-v.leftCol >= v.lineNumOffset {
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v.drawCell(x-v.leftCol, lineN+v.y, ch, nil, lineStyle)
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if screenX-v.x-v.leftCol >= v.lineNumOffset {
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v.drawCell(screenX-v.leftCol, screenY, ch, nil, lineStyle)
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}
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}
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charNum = charNum.Move(1, v.Buf)
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x++
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screenX++
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}
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// Here we are at a newline
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@@ -746,22 +769,22 @@ func (v *View) DisplayView() {
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if style, ok := colorscheme["selection"]; ok {
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selectStyle = style
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}
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v.drawCell(x-v.leftCol, lineN+v.y, ' ', nil, selectStyle)
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x++
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v.drawCell(screenX, screenY, ' ', nil, selectStyle)
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screenX++
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}
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charNum = charNum.Move(1, v.Buf)
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for i := 0; i < v.width-((x-v.x)-v.leftCol); i++ {
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for i := 0; i < v.width; i++ {
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lineStyle := defStyle
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if settings["cursorline"].(bool) && tabs[curTab].curView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == lineN+v.Topline {
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if settings["cursorline"].(bool) && tabs[curTab].curView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN {
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if style, ok := colorscheme["cursor-line"]; ok {
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fg, _, _ := style.Decompose()
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lineStyle = lineStyle.Background(fg)
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}
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}
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if !(x-v.leftCol < v.lineNumOffset) {
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v.drawCell(x+i, lineN+v.y, ' ', nil, lineStyle)
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if screenX-v.x-v.leftCol >= v.lineNumOffset {
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v.drawCell(screenX-v.leftCol+i, screenY, ' ', nil, lineStyle)
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}
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}
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}
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