Add support for line numbers and cursor locations in the new view

This commit is contained in:
Zachary Yedidia
2017-02-16 16:52:17 -05:00
parent d2a1d849c9
commit 9ef27203f0

View File

@@ -19,6 +19,24 @@ func (v *View) DisplayView() {
v.lineNumOffset = 0
}
// We need to add to the line offset if there are gutter messages
var hasGutterMessages bool
for _, v := range v.messages {
if len(v) > 0 {
hasGutterMessages = true
}
}
if hasGutterMessages {
v.lineNumOffset += 2
}
if v.x != 0 {
// One space for the extra split divider
v.lineNumOffset++
}
xOffset := v.x + v.lineNumOffset
height := v.Height
width := v.Width
left := v.leftCol
@@ -26,10 +44,69 @@ func (v *View) DisplayView() {
v.cellview.Draw(v.Buf, top, height, left, width)
for _, line := range v.cellview.lines {
for _, char := range line {
screenX := v.x
for lineN, line := range v.cellview.lines {
screenX = v.x
curLineN := v.Topline + lineN
if v.x != 0 {
// Draw the split divider
screen.SetContent(screenX, lineN, '|', nil, defStyle.Reverse(true))
screenX++
}
lineNumStyle := defStyle
if v.Buf.Settings["ruler"] == true {
// Write the line number
if style, ok := colorscheme["line-number"]; ok {
lineNumStyle = style
}
if style, ok := colorscheme["current-line-number"]; ok {
if curLineN == v.Cursor.Y && tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() {
lineNumStyle = style
}
}
lineNum := strconv.Itoa(curLineN + 1)
// Write the spaces before the line number if necessary
for i := 0; i < maxLineNumLength-len(lineNum); i++ {
screen.SetContent(screenX, lineN, ' ', nil, lineNumStyle)
screenX++
}
// Write the actual line number
for _, ch := range lineNum {
screen.SetContent(screenX, lineN, ch, nil, lineNumStyle)
screenX++
}
// Write the extra space
screen.SetContent(screenX, lineN, ' ', nil, lineNumStyle)
screenX++
}
var lastChar *Char
for i, char := range line {
if char != nil {
screen.SetContent(char.visualLoc.X, char.visualLoc.Y, char.char, nil, char.style)
if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() &&
v.Cursor.Y == char.realLoc.Y && v.Cursor.X == char.realLoc.X {
screen.ShowCursor(xOffset+char.visualLoc.X, char.visualLoc.Y)
}
screen.SetContent(xOffset+char.visualLoc.X, char.visualLoc.Y, char.char, nil, char.style)
if i == len(line)-1 {
lastChar = char
}
}
}
if lastChar != nil {
if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() &&
v.Cursor.Y == lastChar.realLoc.Y && v.Cursor.X == lastChar.realLoc.X+1 {
screen.ShowCursor(xOffset+lastChar.visualLoc.X+1, lastChar.visualLoc.Y)
}
} else if len(line) == 0 {
if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() &&
v.Cursor.Y == curLineN {
screen.ShowCursor(xOffset, lineN)
}
}
}