allow plugins to register autocomplete functions

This commit is contained in:
boombuler
2016-09-02 19:41:13 +02:00
parent 226cf399ba
commit 881f57b047
4 changed files with 50 additions and 0 deletions

View File

@@ -8,6 +8,8 @@ import (
"github.com/mitchellh/go-homedir"
)
var pluginCompletions []func(string) []string
// This file is meant (for now) for autocompletion in command mode, not
// while coding. This helps micro autocomplete commands and then filenames
// for example with `vsplit filename`.
@@ -122,3 +124,24 @@ func OptionComplete(input string) (string, []string) {
}
return chosen, suggestions
}
// MakeCompletion registeres a function from a plugin for autocomplete commands
func MakeCompletion(function string) Completion {
pluginCompletions = append(pluginCompletions, LuaFunctionComplete(function))
return Completion(-len(pluginCompletions))
}
// PluginComplete autocompletes from plugin function
func PluginComplete(complete Completion, input string) (chosen string, suggestions []string) {
idx := int(-complete) - 1
if len(pluginCompletions) <= idx {
return "", nil
}
suggestions = pluginCompletions[idx](input)
if len(suggestions) == 1 {
chosen = suggestions[0]
}
return
}

View File

@@ -222,6 +222,8 @@ func (m *Messenger) Prompt(prompt, historyType string, completionTypes ...Comple
chosen, suggestions = HelpComplete(currentArg)
} else if completionType == OptionCompletion {
chosen, suggestions = OptionComplete(currentArg)
} else if completionType < NoCompletion {
chosen, suggestions = PluginComplete(completionType, currentArg)
}
if len(suggestions) > 1 {

View File

@@ -294,6 +294,7 @@ func main() {
L.SetGlobal("HandleCommand", luar.New(L, HandleCommand))
L.SetGlobal("HandleShellCommand", luar.New(L, HandleShellCommand))
L.SetGlobal("GetLeadingWhitespace", luar.New(L, GetLeadingWhitespace))
L.SetGlobal("MakeCompletion", luar.New(L, MakeCompletion))
// Used for asynchronous jobs
L.SetGlobal("JobStart", luar.New(L, JobStart))

View File

@@ -85,6 +85,30 @@ func LuaFunctionCommand(function string) func([]string) {
}
}
// LuaFunctionComplete returns a function which can be used for autocomplete in plugins
func LuaFunctionComplete(function string) func(string) []string {
return func(input string) (result []string) {
res, err := Call(function, input)
if err != nil {
TermMessage(err)
}
if tbl, ok := res.(*lua.LTable); !ok {
TermMessage(function, "should return a table of strings")
} else {
for i := 1; i <= tbl.Len(); i++ {
val := tbl.RawGetInt(i)
if v, ok := val.(lua.LString); !ok {
TermMessage(function, "should return a table of strings")
} else {
result = append(result, string(v))
}
}
}
return result
}
}
func LuaFunctionJob(function string) func(string, ...string) {
return func(output string, args ...string) {
_, err := Call(function, unpack(append([]string{output}, args...))...)