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Add the text member back.
It seems rope.Report is not acting how I expected it to. I need to look into this in more detail but for now I am adding the Text variable back to the Buffer. Fixes #98
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@@ -27,6 +27,7 @@ type Buffer struct {
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// Provide efficient and easy access to text and lines so the rope String does not
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// need to be constantly recalculated
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// These variables are updated in the update() function
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Text string
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Lines []string
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NumLines int
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@@ -61,16 +62,17 @@ func (b *Buffer) UpdateRules() {
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}
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func (b *Buffer) String() string {
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text := ""
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if b.r.Len() != 0 {
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text = b.r.String()
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}
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return text
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return b.Text
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}
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// Update fetches the string from the rope and updates the `text` and `lines` in the buffer
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func (b *Buffer) Update() {
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b.Lines = strings.Split(b.String(), "\n")
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if b.r.Len() != 0 {
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b.Text = b.r.String()
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} else {
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b.Text = ""
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}
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b.Lines = strings.Split(b.Text, "\n")
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b.NumLines = len(b.Lines)
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}
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@@ -123,7 +125,7 @@ func (b *Buffer) Remove(start, end int) string {
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if end > b.Len() {
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end = b.Len()
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}
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removed := b.r.Report(start+1, end-start)
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removed := b.Text[start:end]
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// The rope implenentation I am using wants indicies starting at 1 instead of 0
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start++
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end++
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@@ -141,7 +141,7 @@ func HandleCommand(input string, view *View) {
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found := false
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for {
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match := regex.FindStringIndex(view.Buf.String())
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match := regex.FindStringIndex(view.Buf.Text)
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if match == nil {
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break
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}
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@@ -102,9 +102,9 @@ func (c *Cursor) DeleteSelection() {
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// GetSelection returns the cursor's selection
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func (c *Cursor) GetSelection() string {
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if c.curSelection[0] > c.curSelection[1] {
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return c.v.Buf.r.Report(c.curSelection[1]+1, c.curSelection[0]-c.curSelection[1])
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return string([]rune(c.v.Buf.Text)[c.curSelection[1]:c.curSelection[0]])
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}
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return c.v.Buf.r.Report(c.curSelection[0]+1, c.curSelection[1]-c.curSelection[0])
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return string([]rune(c.v.Buf.Text)[c.curSelection[0]:c.curSelection[1]])
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}
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// SelectLine selects the current line
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@@ -76,7 +76,7 @@ func Search(searchStr string, v *View, down bool) {
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}
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var str string
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var charPos int
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text := v.Buf.String()
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text := v.Buf.Text
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if down {
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str = text[searchStart:]
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charPos = searchStart
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