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Add VLoc, VLocFromLoc and LocFromVLoc
VLoc allows any location in the buffer to be represented as a visual location in the linewrapped buffer. In particular, this is useful for implementing moving cursor up and down within a wrapped line.
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@@ -75,9 +75,11 @@ func (i *InfoWindow) LocFromVisual(vloc buffer.Loc) buffer.Loc {
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func (i *InfoWindow) BufWidth() int { return i.Width }
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func (i *InfoWindow) BufHeight() int { return 1 }
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func (i *InfoWindow) Scroll(s SLoc, n int) SLoc { return s }
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func (i *InfoWindow) Diff(s1, s2 SLoc) int { return 0 }
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func (i *InfoWindow) SLocFromLoc(loc buffer.Loc) SLoc { return SLoc{0, 0} }
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func (i *InfoWindow) Scroll(s SLoc, n int) SLoc { return s }
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func (i *InfoWindow) Diff(s1, s2 SLoc) int { return 0 }
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func (i *InfoWindow) SLocFromLoc(loc buffer.Loc) SLoc { return SLoc{0, 0} }
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func (i *InfoWindow) VLocFromLoc(loc buffer.Loc) VLoc { return VLoc{SLoc{0, 0}, loc.X} }
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func (i *InfoWindow) LocFromVLoc(vloc VLoc) buffer.Loc { return buffer.Loc{vloc.VisualX, 0} }
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func (i *InfoWindow) Clear() {
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for x := 0; x < i.Width; x++ {
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@@ -30,27 +30,36 @@ func (s SLoc) GreaterThan(b SLoc) bool {
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return s.Line == b.Line && s.Row > b.Row
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}
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// VLoc represents a location in the buffer as a visual location in the
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// linewrapped buffer.
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type VLoc struct {
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SLoc
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VisualX int
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}
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type SoftWrap interface {
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Scroll(s SLoc, n int) SLoc
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Diff(s1, s2 SLoc) int
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SLocFromLoc(loc buffer.Loc) SLoc
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VLocFromLoc(loc buffer.Loc) VLoc
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LocFromVLoc(vloc VLoc) buffer.Loc
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}
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func (w *BufWindow) getRow(loc buffer.Loc) int {
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func (w *BufWindow) getVLocFromLoc(loc buffer.Loc) VLoc {
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vloc := VLoc{SLoc: SLoc{loc.Y, 0}, VisualX: 0}
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if loc.X <= 0 {
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return 0
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return vloc
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}
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if w.bufWidth <= 0 {
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return 0
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return vloc
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}
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tabsize := util.IntOpt(w.Buf.Settings["tabsize"])
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line := w.Buf.LineBytes(loc.Y)
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x := 0
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visualx := 0
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row := 0
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totalwidth := 0
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for len(line) > 0 {
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@@ -60,7 +69,7 @@ func (w *BufWindow) getRow(loc buffer.Loc) int {
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switch r {
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case '\t':
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ts := tabsize - (totalwidth % tabsize)
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width = util.Min(ts, w.bufWidth-visualx)
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width = util.Min(ts, w.bufWidth-vloc.VisualX)
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totalwidth += ts
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default:
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width = runewidth.RuneWidth(r)
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@@ -68,28 +77,81 @@ func (w *BufWindow) getRow(loc buffer.Loc) int {
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}
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// If a wide rune does not fit in the window
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if visualx+width > w.bufWidth && visualx > 0 {
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row++
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visualx = 0
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if vloc.VisualX+width > w.bufWidth && vloc.VisualX > 0 {
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vloc.Row++
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vloc.VisualX = 0
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}
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if x == loc.X {
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return row
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return vloc
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}
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x++
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line = line[size:]
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visualx += width
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if visualx >= w.bufWidth {
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row++
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visualx = 0
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vloc.VisualX += width
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if vloc.VisualX >= w.bufWidth {
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vloc.Row++
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vloc.VisualX = 0
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}
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}
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return row
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return vloc
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}
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func (w *BufWindow) getLocFromVLoc(svloc VLoc) buffer.Loc {
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loc := buffer.Loc{X: 0, Y: svloc.Line}
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if w.bufWidth <= 0 {
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return loc
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}
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tabsize := util.IntOpt(w.Buf.Settings["tabsize"])
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line := w.Buf.LineBytes(svloc.Line)
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vloc := VLoc{SLoc: SLoc{svloc.Line, 0}, VisualX: 0}
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totalwidth := 0
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for len(line) > 0 {
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r, _, size := util.DecodeCharacter(line)
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width := 0
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switch r {
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case '\t':
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ts := tabsize - (totalwidth % tabsize)
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width = util.Min(ts, w.bufWidth-vloc.VisualX)
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totalwidth += ts
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default:
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width = runewidth.RuneWidth(r)
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totalwidth += width
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}
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// If a wide rune does not fit in the window
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if vloc.VisualX+width > w.bufWidth && vloc.VisualX > 0 {
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if vloc.Row == svloc.Row {
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return loc
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}
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vloc.Row++
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vloc.VisualX = 0
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}
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vloc.VisualX += width
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if vloc.Row == svloc.Row && vloc.VisualX > svloc.VisualX {
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return loc
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}
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loc.X++
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line = line[size:]
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if vloc.VisualX >= w.bufWidth {
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vloc.Row++
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vloc.VisualX = 0
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}
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}
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return loc
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}
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func (w *BufWindow) getRowCount(line int) int {
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return w.getRow(buffer.Loc{X: util.CharacterCount(w.Buf.LineBytes(line)), Y: line}) + 1
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eol := buffer.Loc{X: util.CharacterCount(w.Buf.LineBytes(line)), Y: line}
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return w.getVLocFromLoc(eol).Row + 1
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}
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func (w *BufWindow) scrollUp(s SLoc, n int) SLoc {
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@@ -184,5 +246,29 @@ func (w *BufWindow) SLocFromLoc(loc buffer.Loc) SLoc {
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if !w.Buf.Settings["softwrap"].(bool) {
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return SLoc{loc.Y, 0}
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}
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return SLoc{loc.Y, w.getRow(loc)}
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return w.getVLocFromLoc(loc).SLoc
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}
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// VLocFromLoc takes a position in the buffer and returns the corresponding
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// visual location in the linewrapped buffer.
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func (w *BufWindow) VLocFromLoc(loc buffer.Loc) VLoc {
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if !w.Buf.Settings["softwrap"].(bool) {
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tabsize := util.IntOpt(w.Buf.Settings["tabsize"])
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visualx := util.StringWidth(w.Buf.LineBytes(loc.Y), loc.X, tabsize)
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return VLoc{SLoc{loc.Y, 0}, visualx}
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}
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return w.getVLocFromLoc(loc)
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}
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// LocFromVLoc takes a visual location in the linewrapped buffer and returns
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// the position in the buffer corresponding to this visual location.
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func (w *BufWindow) LocFromVLoc(vloc VLoc) buffer.Loc {
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if !w.Buf.Settings["softwrap"].(bool) {
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tabsize := util.IntOpt(w.Buf.Settings["tabsize"])
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x := util.GetCharPosInLine(w.Buf.LineBytes(vloc.Line), vloc.VisualX, tabsize)
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return buffer.Loc{x, vloc.Line}
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}
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return w.getLocFromVLoc(vloc)
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}
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