mirror of
https://github.com/zyedidia/micro.git
synced 2026-02-09 00:20:19 +09:00
Use the new cellview for displaying
Syntax highlighting is still not supported when using the new cellview.
This commit is contained in:
@@ -40,8 +40,8 @@ type CellView struct {
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lines [][]*Char
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}
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func (c *CellView) Draw(buf *Buffer, start, top, height, left, width int) {
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tabsize := buf.Settings["tabsize"].(int)
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func (c *CellView) Draw(buf *Buffer, top, height, left, width int) {
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tabsize := int(buf.Settings["tabsize"].(float64))
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softwrap := buf.Settings["softwrap"].(bool)
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indentchar := []rune(buf.Settings["indentchar"].(string))[0]
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@@ -61,23 +61,25 @@ func (c *CellView) Draw(buf *Buffer, start, top, height, left, width int) {
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// We'll either draw the length of the line, or the width of the screen
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// whichever is smaller
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lineLength := min(len(line), width)
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lineLength := min(StringWidth(lineStr, tabsize), width)
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if len(c.lines[viewLine]) != lineLength {
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c.lines[viewLine] = make([]*Char, lineLength)
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}
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wrap := false
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// We only need to wrap if the length of the line is greater than the width of the terminal screen
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if softwrap && len(line) > width {
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if softwrap && StringWidth(lineStr, tabsize) > width {
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wrap = true
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// We're going to draw the entire line now
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lineLength = len(line)
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lineLength = StringWidth(lineStr, tabsize)
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}
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for viewCol < lineLength {
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if colN >= len(line) {
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break
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}
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char := line[colN]
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colN++
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if char == '\t' {
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c.lines[viewLine][viewCol] = &Char{Loc{viewCol, viewLine}, Loc{colN, lineN}, indentchar, tcell.StyleDefault}
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// TODO: this always adds 4 spaces but it should really add just the remainder to the next tab location
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@@ -89,9 +91,17 @@ func (c *CellView) Draw(buf *Buffer, start, top, height, left, width int) {
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c.lines[viewLine][viewCol] = &Char{Loc{viewCol, viewLine}, Loc{colN, lineN}, char, tcell.StyleDefault}
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viewCol++
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}
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colN++
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if wrap && viewCol > width {
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if wrap && viewCol >= width {
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viewLine++
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nextLine := line[colN:]
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lineLength := min(StringWidth(string(nextLine), tabsize), width)
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if len(c.lines[viewLine]) != lineLength {
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c.lines[viewLine] = make([]*Char, lineLength)
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}
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viewCol = 0
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// If we go too far soft wrapping we have to cut off
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@@ -201,6 +201,7 @@ func InitScreen() {
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// RedrawAll redraws everything -- all the views and the messenger
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func RedrawAll() {
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messenger.Clear()
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screen.Clear()
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for _, v := range tabs[curTab].views {
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v.Display()
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}
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@@ -2,11 +2,9 @@ package main
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import (
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"os"
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"strconv"
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"strings"
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"time"
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"github.com/mattn/go-runewidth"
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"github.com/mitchellh/go-homedir"
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"github.com/zyedidia/tcell"
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)
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@@ -91,6 +89,8 @@ type View struct {
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// Syntax highlighting matches
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matches SyntaxMatches
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cellview *CellView
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splitNode *LeafNode
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}
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@@ -109,6 +109,7 @@ func NewViewWidthHeight(buf *Buffer, w, h int) *View {
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v.Width = w
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v.Height = h
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v.cellview = new(CellView)
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v.ToggleTabbar()
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@@ -658,319 +659,319 @@ func (v *View) drawCell(x, y int, ch rune, combc []rune, style tcell.Style) {
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}
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// DisplayView renders the view to the screen
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func (v *View) DisplayView() {
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if v.Type == vtLog {
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// Log views should always follow the cursor...
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v.Relocate()
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}
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if v.Buf.Settings["syntax"].(bool) {
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v.matches = Match(v)
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}
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// The charNum we are currently displaying
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// starts at the start of the viewport
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charNum := Loc{0, v.Topline}
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// Convert the length of buffer to a string, and get the length of the string
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// We are going to have to offset by that amount
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maxLineLength := len(strconv.Itoa(v.Buf.NumLines))
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if v.Buf.Settings["ruler"] == true {
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// + 1 for the little space after the line number
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v.lineNumOffset = maxLineLength + 1
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} else {
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v.lineNumOffset = 0
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}
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// We need to add to the line offset if there are gutter messages
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var hasGutterMessages bool
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for _, v := range v.messages {
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if len(v) > 0 {
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hasGutterMessages = true
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}
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}
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if hasGutterMessages {
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v.lineNumOffset += 2
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}
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if v.x != 0 {
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// One space for the extra split divider
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v.lineNumOffset++
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}
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// These represent the current screen coordinates
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screenX, screenY := v.x, v.y-1
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highlightStyle := defStyle
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curLineN := 0
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// ViewLine is the current line from the top of the viewport
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for viewLine := 0; viewLine < v.Height; viewLine++ {
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screenY++
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screenX = v.x
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// This is the current line number of the buffer that we are drawing
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curLineN = viewLine + v.Topline
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if screenY-v.y >= v.Height {
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break
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}
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if v.x != 0 {
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// Draw the split divider
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v.drawCell(screenX, screenY, '|', nil, defStyle.Reverse(true))
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screenX++
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}
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// If the buffer is smaller than the view height we have to clear all this space
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if curLineN >= v.Buf.NumLines {
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for i := screenX; i < v.x+v.Width; i++ {
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v.drawCell(i, screenY, ' ', nil, defStyle)
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}
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continue
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}
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line := v.Buf.Line(curLineN)
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// If there are gutter messages we need to display the '>>' symbol here
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if hasGutterMessages {
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// msgOnLine stores whether or not there is a gutter message on this line in particular
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msgOnLine := false
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for k := range v.messages {
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for _, msg := range v.messages[k] {
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if msg.lineNum == curLineN {
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msgOnLine = true
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gutterStyle := defStyle
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switch msg.kind {
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case GutterInfo:
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if style, ok := colorscheme["gutter-info"]; ok {
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gutterStyle = style
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}
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case GutterWarning:
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if style, ok := colorscheme["gutter-warning"]; ok {
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gutterStyle = style
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}
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case GutterError:
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if style, ok := colorscheme["gutter-error"]; ok {
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gutterStyle = style
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}
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}
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v.drawCell(screenX, screenY, '>', nil, gutterStyle)
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screenX++
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v.drawCell(screenX, screenY, '>', nil, gutterStyle)
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screenX++
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if v.Cursor.Y == curLineN && !messenger.hasPrompt {
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messenger.Message(msg.msg)
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messenger.gutterMessage = true
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}
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}
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}
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}
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// If there is no message on this line we just display an empty offset
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if !msgOnLine {
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v.drawCell(screenX, screenY, ' ', nil, defStyle)
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screenX++
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v.drawCell(screenX, screenY, ' ', nil, defStyle)
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screenX++
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if v.Cursor.Y == curLineN && messenger.gutterMessage {
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messenger.Reset()
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messenger.gutterMessage = false
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}
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}
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}
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lineNumStyle := defStyle
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if v.Buf.Settings["ruler"] == true {
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// Write the line number
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if style, ok := colorscheme["line-number"]; ok {
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lineNumStyle = style
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}
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if style, ok := colorscheme["current-line-number"]; ok {
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if curLineN == v.Cursor.Y && tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() {
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lineNumStyle = style
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}
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}
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lineNum := strconv.Itoa(curLineN + 1)
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// Write the spaces before the line number if necessary
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for i := 0; i < maxLineLength-len(lineNum); i++ {
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v.drawCell(screenX, screenY, ' ', nil, lineNumStyle)
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screenX++
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}
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// Write the actual line number
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for _, ch := range lineNum {
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v.drawCell(screenX, screenY, ch, nil, lineNumStyle)
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screenX++
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}
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// Write the extra space
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v.drawCell(screenX, screenY, ' ', nil, lineNumStyle)
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screenX++
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}
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// Now we actually draw the line
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colN := 0
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strWidth := 0
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tabSize := int(v.Buf.Settings["tabsize"].(float64))
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for _, ch := range line {
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if v.Buf.Settings["softwrap"].(bool) {
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if screenX-v.x >= v.Width {
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screenY++
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x := 0
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if hasGutterMessages {
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v.drawCell(v.x+x, screenY, ' ', nil, defStyle)
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x++
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v.drawCell(v.x+x, screenY, ' ', nil, defStyle)
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x++
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}
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for i := 0; i < v.lineNumOffset; i++ {
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screen.SetContent(v.x+i+x, screenY, ' ', nil, lineNumStyle)
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}
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screenX = v.x + v.lineNumOffset
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}
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}
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if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN && colN == v.Cursor.X {
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v.DisplayCursor(screenX-v.leftCol, screenY)
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}
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lineStyle := defStyle
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if v.Buf.Settings["syntax"].(bool) {
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// Syntax highlighting is enabled
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highlightStyle = v.matches[viewLine][colN]
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}
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if v.Cursor.HasSelection() &&
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(charNum.GreaterEqual(v.Cursor.CurSelection[0]) && charNum.LessThan(v.Cursor.CurSelection[1]) ||
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charNum.LessThan(v.Cursor.CurSelection[0]) && charNum.GreaterEqual(v.Cursor.CurSelection[1])) {
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// The current character is selected
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lineStyle = defStyle.Reverse(true)
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if style, ok := colorscheme["selection"]; ok {
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lineStyle = style
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}
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} else {
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lineStyle = highlightStyle
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}
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// We need to display the background of the linestyle with the correct color if cursorline is enabled
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// and this is the current view and there is no selection on this line and the cursor is on this line
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if v.Buf.Settings["cursorline"].(bool) && tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN {
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if style, ok := colorscheme["cursor-line"]; ok {
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fg, _, _ := style.Decompose()
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lineStyle = lineStyle.Background(fg)
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}
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}
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if ch == '\t' {
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// If the character we are displaying is a tab, we need to do a bunch of special things
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// First the user may have configured an `indent-char` to be displayed to show that this
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// is a tab character
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lineIndentStyle := defStyle
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if style, ok := colorscheme["indent-char"]; ok && v.Buf.Settings["indentchar"].(string) != " " {
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lineIndentStyle = style
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}
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if v.Cursor.HasSelection() &&
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(charNum.GreaterEqual(v.Cursor.CurSelection[0]) && charNum.LessThan(v.Cursor.CurSelection[1]) ||
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charNum.LessThan(v.Cursor.CurSelection[0]) && charNum.GreaterEqual(v.Cursor.CurSelection[1])) {
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lineIndentStyle = defStyle.Reverse(true)
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if style, ok := colorscheme["selection"]; ok {
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lineIndentStyle = style
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}
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}
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if v.Buf.Settings["cursorline"].(bool) && tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN {
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if style, ok := colorscheme["cursor-line"]; ok {
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fg, _, _ := style.Decompose()
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lineIndentStyle = lineIndentStyle.Background(fg)
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}
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}
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// Here we get the indent char
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indentChar := []rune(v.Buf.Settings["indentchar"].(string))
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if screenX-v.x-v.leftCol >= v.lineNumOffset {
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v.drawCell(screenX-v.leftCol, screenY, indentChar[0], nil, lineIndentStyle)
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}
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// Now the tab has to be displayed as a bunch of spaces
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visLoc := strWidth
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remainder := tabSize - (visLoc % tabSize)
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for i := 0; i < remainder-1; i++ {
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screenX++
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if screenX-v.x-v.leftCol >= v.lineNumOffset {
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v.drawCell(screenX-v.leftCol, screenY, ' ', nil, lineStyle)
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}
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}
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strWidth += remainder
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} else if runewidth.RuneWidth(ch) > 1 {
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if screenX-v.x-v.leftCol >= v.lineNumOffset {
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v.drawCell(screenX, screenY, ch, nil, lineStyle)
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}
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for i := 0; i < runewidth.RuneWidth(ch)-1; i++ {
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screenX++
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if screenX-v.x-v.leftCol >= v.lineNumOffset {
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v.drawCell(screenX-v.leftCol, screenY, '<', nil, lineStyle)
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}
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}
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strWidth += StringWidth(string(ch), tabSize)
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} else {
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if screenX-v.x-v.leftCol >= v.lineNumOffset {
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v.drawCell(screenX-v.leftCol, screenY, ch, nil, lineStyle)
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}
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strWidth += StringWidth(string(ch), tabSize)
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}
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charNum = charNum.Move(1, v.Buf)
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screenX++
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colN++
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}
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// Here we are at a newline
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if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN && colN == v.Cursor.X {
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v.DisplayCursor(screenX-v.leftCol, screenY)
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}
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// The newline may be selected, in which case we should draw the selection style
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// with a space to represent it
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if v.Cursor.HasSelection() &&
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(charNum.GreaterEqual(v.Cursor.CurSelection[0]) && charNum.LessThan(v.Cursor.CurSelection[1]) ||
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charNum.LessThan(v.Cursor.CurSelection[0]) && charNum.GreaterEqual(v.Cursor.CurSelection[1])) {
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selectStyle := defStyle.Reverse(true)
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if style, ok := colorscheme["selection"]; ok {
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selectStyle = style
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}
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v.drawCell(screenX, screenY, ' ', nil, selectStyle)
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screenX++
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}
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charNum = charNum.Move(1, v.Buf)
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for i := 0; i < v.Width; i++ {
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lineStyle := defStyle
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if v.Buf.Settings["cursorline"].(bool) && tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN {
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if style, ok := colorscheme["cursor-line"]; ok {
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fg, _, _ := style.Decompose()
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lineStyle = lineStyle.Background(fg)
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}
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}
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if screenX-v.x-v.leftCol+i >= v.lineNumOffset {
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colorcolumn := int(v.Buf.Settings["colorcolumn"].(float64))
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if colorcolumn != 0 && screenX-v.lineNumOffset+i == colorcolumn-1 {
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if style, ok := colorscheme["color-column"]; ok {
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fg, _, _ := style.Decompose()
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lineStyle = lineStyle.Background(fg)
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}
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}
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v.drawCell(screenX-v.leftCol+i, screenY, ' ', nil, lineStyle)
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}
|
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}
|
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}
|
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}
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// func (v *View) DisplayView() {
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// if v.Type == vtLog {
|
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// // Log views should always follow the cursor...
|
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// v.Relocate()
|
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// }
|
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//
|
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// if v.Buf.Settings["syntax"].(bool) {
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// v.matches = Match(v)
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// }
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//
|
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// // The charNum we are currently displaying
|
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// // starts at the start of the viewport
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// charNum := Loc{0, v.Topline}
|
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//
|
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// // Convert the length of buffer to a string, and get the length of the string
|
||||
// // We are going to have to offset by that amount
|
||||
// maxLineLength := len(strconv.Itoa(v.Buf.NumLines))
|
||||
//
|
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// if v.Buf.Settings["ruler"] == true {
|
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// // + 1 for the little space after the line number
|
||||
// v.lineNumOffset = maxLineLength + 1
|
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// } else {
|
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// v.lineNumOffset = 0
|
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// }
|
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//
|
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// // We need to add to the line offset if there are gutter messages
|
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// var hasGutterMessages bool
|
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// for _, v := range v.messages {
|
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// if len(v) > 0 {
|
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// hasGutterMessages = true
|
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// }
|
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// }
|
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// if hasGutterMessages {
|
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// v.lineNumOffset += 2
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// }
|
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//
|
||||
// if v.x != 0 {
|
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// // One space for the extra split divider
|
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// v.lineNumOffset++
|
||||
// }
|
||||
//
|
||||
// // These represent the current screen coordinates
|
||||
// screenX, screenY := v.x, v.y-1
|
||||
//
|
||||
// highlightStyle := defStyle
|
||||
// curLineN := 0
|
||||
//
|
||||
// // ViewLine is the current line from the top of the viewport
|
||||
// for viewLine := 0; viewLine < v.Height; viewLine++ {
|
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// screenY++
|
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// screenX = v.x
|
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//
|
||||
// // This is the current line number of the buffer that we are drawing
|
||||
// curLineN = viewLine + v.Topline
|
||||
//
|
||||
// if screenY-v.y >= v.Height {
|
||||
// break
|
||||
// }
|
||||
//
|
||||
// if v.x != 0 {
|
||||
// // Draw the split divider
|
||||
// v.drawCell(screenX, screenY, '|', nil, defStyle.Reverse(true))
|
||||
// screenX++
|
||||
// }
|
||||
//
|
||||
// // If the buffer is smaller than the view height we have to clear all this space
|
||||
// if curLineN >= v.Buf.NumLines {
|
||||
// for i := screenX; i < v.x+v.Width; i++ {
|
||||
// v.drawCell(i, screenY, ' ', nil, defStyle)
|
||||
// }
|
||||
//
|
||||
// continue
|
||||
// }
|
||||
// line := v.Buf.Line(curLineN)
|
||||
//
|
||||
// // If there are gutter messages we need to display the '>>' symbol here
|
||||
// if hasGutterMessages {
|
||||
// // msgOnLine stores whether or not there is a gutter message on this line in particular
|
||||
// msgOnLine := false
|
||||
// for k := range v.messages {
|
||||
// for _, msg := range v.messages[k] {
|
||||
// if msg.lineNum == curLineN {
|
||||
// msgOnLine = true
|
||||
// gutterStyle := defStyle
|
||||
// switch msg.kind {
|
||||
// case GutterInfo:
|
||||
// if style, ok := colorscheme["gutter-info"]; ok {
|
||||
// gutterStyle = style
|
||||
// }
|
||||
// case GutterWarning:
|
||||
// if style, ok := colorscheme["gutter-warning"]; ok {
|
||||
// gutterStyle = style
|
||||
// }
|
||||
// case GutterError:
|
||||
// if style, ok := colorscheme["gutter-error"]; ok {
|
||||
// gutterStyle = style
|
||||
// }
|
||||
// }
|
||||
// v.drawCell(screenX, screenY, '>', nil, gutterStyle)
|
||||
// screenX++
|
||||
// v.drawCell(screenX, screenY, '>', nil, gutterStyle)
|
||||
// screenX++
|
||||
// if v.Cursor.Y == curLineN && !messenger.hasPrompt {
|
||||
// messenger.Message(msg.msg)
|
||||
// messenger.gutterMessage = true
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// // If there is no message on this line we just display an empty offset
|
||||
// if !msgOnLine {
|
||||
// v.drawCell(screenX, screenY, ' ', nil, defStyle)
|
||||
// screenX++
|
||||
// v.drawCell(screenX, screenY, ' ', nil, defStyle)
|
||||
// screenX++
|
||||
// if v.Cursor.Y == curLineN && messenger.gutterMessage {
|
||||
// messenger.Reset()
|
||||
// messenger.gutterMessage = false
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// lineNumStyle := defStyle
|
||||
// if v.Buf.Settings["ruler"] == true {
|
||||
// // Write the line number
|
||||
// if style, ok := colorscheme["line-number"]; ok {
|
||||
// lineNumStyle = style
|
||||
// }
|
||||
// if style, ok := colorscheme["current-line-number"]; ok {
|
||||
// if curLineN == v.Cursor.Y && tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() {
|
||||
// lineNumStyle = style
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// lineNum := strconv.Itoa(curLineN + 1)
|
||||
//
|
||||
// // Write the spaces before the line number if necessary
|
||||
// for i := 0; i < maxLineLength-len(lineNum); i++ {
|
||||
// v.drawCell(screenX, screenY, ' ', nil, lineNumStyle)
|
||||
// screenX++
|
||||
// }
|
||||
// // Write the actual line number
|
||||
// for _, ch := range lineNum {
|
||||
// v.drawCell(screenX, screenY, ch, nil, lineNumStyle)
|
||||
// screenX++
|
||||
// }
|
||||
//
|
||||
// // Write the extra space
|
||||
// v.drawCell(screenX, screenY, ' ', nil, lineNumStyle)
|
||||
// screenX++
|
||||
// }
|
||||
//
|
||||
// // Now we actually draw the line
|
||||
// colN := 0
|
||||
// strWidth := 0
|
||||
// tabSize := int(v.Buf.Settings["tabsize"].(float64))
|
||||
// for _, ch := range line {
|
||||
// if v.Buf.Settings["softwrap"].(bool) {
|
||||
// if screenX-v.x >= v.Width {
|
||||
// screenY++
|
||||
//
|
||||
// x := 0
|
||||
// if hasGutterMessages {
|
||||
// v.drawCell(v.x+x, screenY, ' ', nil, defStyle)
|
||||
// x++
|
||||
// v.drawCell(v.x+x, screenY, ' ', nil, defStyle)
|
||||
// x++
|
||||
// }
|
||||
// for i := 0; i < v.lineNumOffset; i++ {
|
||||
// screen.SetContent(v.x+i+x, screenY, ' ', nil, lineNumStyle)
|
||||
// }
|
||||
// screenX = v.x + v.lineNumOffset
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN && colN == v.Cursor.X {
|
||||
// v.DisplayCursor(screenX-v.leftCol, screenY)
|
||||
// }
|
||||
//
|
||||
// lineStyle := defStyle
|
||||
//
|
||||
// if v.Buf.Settings["syntax"].(bool) {
|
||||
// // Syntax highlighting is enabled
|
||||
// highlightStyle = v.matches[viewLine][colN]
|
||||
// }
|
||||
//
|
||||
// if v.Cursor.HasSelection() &&
|
||||
// (charNum.GreaterEqual(v.Cursor.CurSelection[0]) && charNum.LessThan(v.Cursor.CurSelection[1]) ||
|
||||
// charNum.LessThan(v.Cursor.CurSelection[0]) && charNum.GreaterEqual(v.Cursor.CurSelection[1])) {
|
||||
// // The current character is selected
|
||||
// lineStyle = defStyle.Reverse(true)
|
||||
//
|
||||
// if style, ok := colorscheme["selection"]; ok {
|
||||
// lineStyle = style
|
||||
// }
|
||||
// } else {
|
||||
// lineStyle = highlightStyle
|
||||
// }
|
||||
//
|
||||
// // We need to display the background of the linestyle with the correct color if cursorline is enabled
|
||||
// // and this is the current view and there is no selection on this line and the cursor is on this line
|
||||
// if v.Buf.Settings["cursorline"].(bool) && tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN {
|
||||
// if style, ok := colorscheme["cursor-line"]; ok {
|
||||
// fg, _, _ := style.Decompose()
|
||||
// lineStyle = lineStyle.Background(fg)
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// if ch == '\t' {
|
||||
// // If the character we are displaying is a tab, we need to do a bunch of special things
|
||||
//
|
||||
// // First the user may have configured an `indent-char` to be displayed to show that this
|
||||
// // is a tab character
|
||||
// lineIndentStyle := defStyle
|
||||
// if style, ok := colorscheme["indent-char"]; ok && v.Buf.Settings["indentchar"].(string) != " " {
|
||||
// lineIndentStyle = style
|
||||
// }
|
||||
// if v.Cursor.HasSelection() &&
|
||||
// (charNum.GreaterEqual(v.Cursor.CurSelection[0]) && charNum.LessThan(v.Cursor.CurSelection[1]) ||
|
||||
// charNum.LessThan(v.Cursor.CurSelection[0]) && charNum.GreaterEqual(v.Cursor.CurSelection[1])) {
|
||||
//
|
||||
// lineIndentStyle = defStyle.Reverse(true)
|
||||
//
|
||||
// if style, ok := colorscheme["selection"]; ok {
|
||||
// lineIndentStyle = style
|
||||
// }
|
||||
// }
|
||||
// if v.Buf.Settings["cursorline"].(bool) && tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN {
|
||||
// if style, ok := colorscheme["cursor-line"]; ok {
|
||||
// fg, _, _ := style.Decompose()
|
||||
// lineIndentStyle = lineIndentStyle.Background(fg)
|
||||
// }
|
||||
// }
|
||||
// // Here we get the indent char
|
||||
// indentChar := []rune(v.Buf.Settings["indentchar"].(string))
|
||||
// if screenX-v.x-v.leftCol >= v.lineNumOffset {
|
||||
// v.drawCell(screenX-v.leftCol, screenY, indentChar[0], nil, lineIndentStyle)
|
||||
// }
|
||||
// // Now the tab has to be displayed as a bunch of spaces
|
||||
// visLoc := strWidth
|
||||
// remainder := tabSize - (visLoc % tabSize)
|
||||
// for i := 0; i < remainder-1; i++ {
|
||||
// screenX++
|
||||
// if screenX-v.x-v.leftCol >= v.lineNumOffset {
|
||||
// v.drawCell(screenX-v.leftCol, screenY, ' ', nil, lineStyle)
|
||||
// }
|
||||
// }
|
||||
// strWidth += remainder
|
||||
// } else if runewidth.RuneWidth(ch) > 1 {
|
||||
// if screenX-v.x-v.leftCol >= v.lineNumOffset {
|
||||
// v.drawCell(screenX, screenY, ch, nil, lineStyle)
|
||||
// }
|
||||
// for i := 0; i < runewidth.RuneWidth(ch)-1; i++ {
|
||||
// screenX++
|
||||
// if screenX-v.x-v.leftCol >= v.lineNumOffset {
|
||||
// v.drawCell(screenX-v.leftCol, screenY, '<', nil, lineStyle)
|
||||
// }
|
||||
// }
|
||||
// strWidth += StringWidth(string(ch), tabSize)
|
||||
// } else {
|
||||
// if screenX-v.x-v.leftCol >= v.lineNumOffset {
|
||||
// v.drawCell(screenX-v.leftCol, screenY, ch, nil, lineStyle)
|
||||
// }
|
||||
// strWidth += StringWidth(string(ch), tabSize)
|
||||
// }
|
||||
// charNum = charNum.Move(1, v.Buf)
|
||||
// screenX++
|
||||
// colN++
|
||||
// }
|
||||
// // Here we are at a newline
|
||||
//
|
||||
// if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN && colN == v.Cursor.X {
|
||||
// v.DisplayCursor(screenX-v.leftCol, screenY)
|
||||
// }
|
||||
//
|
||||
// // The newline may be selected, in which case we should draw the selection style
|
||||
// // with a space to represent it
|
||||
// if v.Cursor.HasSelection() &&
|
||||
// (charNum.GreaterEqual(v.Cursor.CurSelection[0]) && charNum.LessThan(v.Cursor.CurSelection[1]) ||
|
||||
// charNum.LessThan(v.Cursor.CurSelection[0]) && charNum.GreaterEqual(v.Cursor.CurSelection[1])) {
|
||||
//
|
||||
// selectStyle := defStyle.Reverse(true)
|
||||
//
|
||||
// if style, ok := colorscheme["selection"]; ok {
|
||||
// selectStyle = style
|
||||
// }
|
||||
// v.drawCell(screenX, screenY, ' ', nil, selectStyle)
|
||||
// screenX++
|
||||
// }
|
||||
//
|
||||
// charNum = charNum.Move(1, v.Buf)
|
||||
//
|
||||
// for i := 0; i < v.Width; i++ {
|
||||
// lineStyle := defStyle
|
||||
// if v.Buf.Settings["cursorline"].(bool) && tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN {
|
||||
// if style, ok := colorscheme["cursor-line"]; ok {
|
||||
// fg, _, _ := style.Decompose()
|
||||
// lineStyle = lineStyle.Background(fg)
|
||||
// }
|
||||
// }
|
||||
// if screenX-v.x-v.leftCol+i >= v.lineNumOffset {
|
||||
// colorcolumn := int(v.Buf.Settings["colorcolumn"].(float64))
|
||||
// if colorcolumn != 0 && screenX-v.lineNumOffset+i == colorcolumn-1 {
|
||||
// if style, ok := colorscheme["color-column"]; ok {
|
||||
// fg, _, _ := style.Decompose()
|
||||
// lineStyle = lineStyle.Background(fg)
|
||||
// }
|
||||
// }
|
||||
// v.drawCell(screenX-v.leftCol+i, screenY, ' ', nil, lineStyle)
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// DisplayCursor draws the current buffer's cursor to the screen
|
||||
func (v *View) DisplayCursor(x, y int) {
|
||||
|
||||
23
cmd/micro/view2.go
Normal file
23
cmd/micro/view2.go
Normal file
@@ -0,0 +1,23 @@
|
||||
package main
|
||||
|
||||
func (v *View) DisplayView() {
|
||||
if v.Type == vtLog {
|
||||
// Log views should always follow the cursor...
|
||||
v.Relocate()
|
||||
}
|
||||
|
||||
height := v.Height
|
||||
width := v.Width
|
||||
left := v.leftCol
|
||||
top := v.Topline
|
||||
|
||||
v.cellview.Draw(v.Buf, top, height, left, width)
|
||||
|
||||
for _, line := range v.cellview.lines {
|
||||
for _, char := range line {
|
||||
if char != nil {
|
||||
screen.SetContent(char.visualLoc.X, char.visualLoc.Y, char.char, nil, char.style)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user