mirror of
https://github.com/zyedidia/micro.git
synced 2026-03-22 16:57:12 +09:00
Add undo/redo stack
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@@ -65,9 +65,12 @@ func (b *Buffer) Insert(idx int, value string) {
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}
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// Remove a slice of the rope from start to end (exclusive)
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func (b *Buffer) Remove(start, end int) {
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// Returns the string that was removed
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func (b *Buffer) Remove(start, end int) string {
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removed := b.text[start:end]
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b.r.Remove(start, end)
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b.Update()
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return removed
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}
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// Len gives the length of the buffer
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@@ -42,10 +42,10 @@ func (c *Cursor) HasSelection() bool {
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// DeleteSelected deletes the currently selected text
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func (c *Cursor) DeleteSelected() {
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if c.selectionStart > c.selectionEnd {
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c.v.buf.Remove(c.selectionEnd, c.selectionStart+1)
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c.v.eh.Remove(c.selectionEnd, c.selectionStart+1)
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// Since the cursor is already at the selection start we don't need to move
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} else {
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c.v.buf.Remove(c.selectionStart, c.selectionEnd+1)
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c.v.eh.Remove(c.selectionStart, c.selectionEnd+1)
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c.loc -= c.selectionEnd - c.selectionStart
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c.x = c.selectionStartX
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c.y = c.selectionStartY
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117
eventhandler.go
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117
eventhandler.go
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@@ -0,0 +1,117 @@
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package main
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import (
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"time"
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)
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const (
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// TextEventInsert repreasents an insertion event
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TextEventInsert = 1
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// TextEventRemove represents a deletion event
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TextEventRemove = -1
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)
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// TextEvent holds data for a manipulation on some text that can be undone
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type TextEvent struct {
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c Cursor
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eventType int
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text string
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start int
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end int
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buf *Buffer
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time time.Time
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}
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// ExecuteTextEvent runs a text event
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func ExecuteTextEvent(t *TextEvent) {
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if t.eventType == TextEventInsert {
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t.buf.Insert(t.start, t.text)
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} else if t.eventType == TextEventRemove {
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t.text = t.buf.Remove(t.start, t.end)
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}
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}
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// UndoTextEvent undoes a text event
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func UndoTextEvent(t *TextEvent) {
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t.eventType = -t.eventType
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ExecuteTextEvent(t)
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}
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// EventHandler executes text manipulations and allows undoing and redoing
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type EventHandler struct {
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v *View
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undo *Stack
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redo *Stack
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}
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// NewEventHandler returns a new EventHandler
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func NewEventHandler(v *View) *EventHandler {
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eh := new(EventHandler)
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eh.undo = new(Stack)
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eh.redo = new(Stack)
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eh.v = v
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return eh
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}
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// Insert creates an insert text event and executes it
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func (eh *EventHandler) Insert(start int, text string) {
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e := &TextEvent{
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c: eh.v.cursor,
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eventType: TextEventInsert,
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text: text,
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start: start,
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end: start + len(text),
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buf: eh.v.buf,
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time: time.Now(),
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}
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eh.Execute(e)
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}
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// Remove creates a remove text event and executes it
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func (eh *EventHandler) Remove(start, end int) {
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e := &TextEvent{
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c: eh.v.cursor,
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eventType: TextEventRemove,
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start: start,
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end: end,
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buf: eh.v.buf,
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time: time.Now(),
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}
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eh.Execute(e)
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}
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// Execute a textevent and add it to the undo stack
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func (eh *EventHandler) Execute(t *TextEvent) {
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eh.undo.Push(t)
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ExecuteTextEvent(t)
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}
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// Undo the first event in the undo stack
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func (eh *EventHandler) Undo() {
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t := eh.undo.Pop()
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if t == nil {
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return
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}
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te := t.(*TextEvent)
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// Modifies the text event
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UndoTextEvent(te)
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eh.redo.Push(t)
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eh.v.cursor = te.c
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}
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// Redo the first event in the redo stack
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func (eh *EventHandler) Redo() {
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t := eh.redo.Pop()
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if t == nil {
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return
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}
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te := t.(*TextEvent)
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// Modifies the text event
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UndoTextEvent(te)
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eh.undo.Push(t)
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eh.v.cursor = te.c
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}
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43
stack.go
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43
stack.go
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@@ -0,0 +1,43 @@
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package main
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// Stack is a simple implementation of a LIFO stack
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type Stack struct {
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top *Element
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size int
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}
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// An Element which is stored in the Stack
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type Element struct {
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value interface{} // All types satisfy the empty interface, so we can store anything here.
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next *Element
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}
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// Len returns the stack's length
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func (s *Stack) Len() int {
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return s.size
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}
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// Push a new element onto the stack
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func (s *Stack) Push(value interface{}) {
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s.top = &Element{value, s.top}
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s.size++
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}
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// Pop removes the top element from the stack and returns its value
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// If the stack is empty, return nil
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func (s *Stack) Pop() (value interface{}) {
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if s.size > 0 {
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value, s.top = s.top.value, s.top.next
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s.size--
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return
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}
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return nil
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}
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// Peek lets you see and edit the top value of the stack without popping it
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func (s *Stack) Peek() *interface{} {
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if s.size > 0 {
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return &s.top.value
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}
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return nil
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}
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@@ -22,7 +22,7 @@
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- [ ] Opened with Ctrl-h
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- [ ] Undo/redo
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- [ ] Undo/redo stack
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- [x] Undo/redo stack
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- [ ] Functionality similar to nano
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- [ ] Command execution
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28
view.go
28
view.go
@@ -15,6 +15,8 @@ type View struct {
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width int
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lineNumOffset int
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eh *EventHandler
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buf *Buffer
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sl Statusline
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@@ -46,6 +48,8 @@ func NewViewWidthHeight(buf *Buffer, s tcell.Screen, w, h int) *View {
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v: v,
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}
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v.eh = NewEventHandler(v)
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v.sl = Statusline{
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v: v,
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}
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@@ -132,11 +136,11 @@ func (v *View) HandleEvent(event tcell.Event) int {
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v.cursor.Right()
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ret = 1
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case tcell.KeyEnter:
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v.buf.Insert(v.cursor.loc, "\n")
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v.eh.Insert(v.cursor.loc, "\n")
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v.cursor.Right()
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ret = 2
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case tcell.KeySpace:
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v.buf.Insert(v.cursor.loc, " ")
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v.eh.Insert(v.cursor.loc, " ")
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v.cursor.Right()
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ret = 2
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case tcell.KeyBackspace2:
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@@ -145,12 +149,20 @@ func (v *View) HandleEvent(event tcell.Event) int {
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v.cursor.ResetSelection()
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ret = 2
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} else if v.cursor.loc > 0 {
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// We have to do something a bit hacky here because we want to
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// delete the line by first moving left and then deleting backwards
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// but the undo redo would place the cursor in the wrong place
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// So instead we move left, save the position, move back, delete
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// and restore the position
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v.cursor.Left()
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v.buf.Remove(v.cursor.loc, v.cursor.loc+1)
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cx, cy, cloc := v.cursor.x, v.cursor.y, v.cursor.loc
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v.cursor.Right()
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v.eh.Remove(v.cursor.loc-1, v.cursor.loc)
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v.cursor.x, v.cursor.y, v.cursor.loc = cx, cy, cloc
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ret = 2
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}
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case tcell.KeyTab:
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v.buf.Insert(v.cursor.loc, "\t")
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v.eh.Insert(v.cursor.loc, "\t")
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v.cursor.Right()
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ret = 2
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case tcell.KeyCtrlS:
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@@ -160,6 +172,12 @@ func (v *View) HandleEvent(event tcell.Event) int {
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}
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// Need to redraw the status line
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ret = 1
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case tcell.KeyCtrlZ:
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v.eh.Undo()
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ret = 2
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case tcell.KeyCtrlY:
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v.eh.Redo()
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ret = 2
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case tcell.KeyPgUp:
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v.PageUp()
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return 2
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@@ -177,7 +195,7 @@ func (v *View) HandleEvent(event tcell.Event) int {
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v.cursor.DeleteSelected()
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v.cursor.ResetSelection()
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}
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v.buf.Insert(v.cursor.loc, string(e.Rune()))
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v.eh.Insert(v.cursor.loc, string(e.Rune()))
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v.cursor.Right()
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ret = 2
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}
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