Files
zyedidia.micro/internal/action/tab.go
Dmytro Maluka 1f71667616 Fix termpane not closing automatically after terminal job finished (#3386)
Fix regression caused by the fix 0de16334d3 ("micro: Don't forward
nil events into the sub event handler"): even if the terminal was
started with `wait` set to false, it is not closed immediately after
it finished its job, instead it shows "Press enter to close".

The reason is that since the commit b68461cf72 ("Terminal plugin
callback support") the termpane code has been (slightly hackily) relying
on nil events as notifications to close the terminal after it finished
its job. So fix this by introducing a separate CloseTerms() function
for notifying termpanes about that, decoupled from HandleEvent() which
is for tcell events only.
2024-07-15 09:35:50 +02:00

392 lines
8.7 KiB
Go

package action
import (
luar "layeh.com/gopher-luar"
"github.com/zyedidia/micro/v2/internal/buffer"
"github.com/zyedidia/micro/v2/internal/config"
"github.com/zyedidia/micro/v2/internal/display"
ulua "github.com/zyedidia/micro/v2/internal/lua"
"github.com/zyedidia/micro/v2/internal/screen"
"github.com/zyedidia/micro/v2/internal/views"
"github.com/zyedidia/tcell/v2"
)
// The TabList is a list of tabs and a window to display the tab bar
// at the top of the screen
type TabList struct {
*display.TabWindow
List []*Tab
}
// NewTabList creates a TabList from a list of buffers by creating a Tab
// for each buffer
func NewTabList(bufs []*buffer.Buffer) *TabList {
w, h := screen.Screen.Size()
iOffset := config.GetInfoBarOffset()
tl := new(TabList)
tl.List = make([]*Tab, len(bufs))
if len(bufs) > 1 {
for i, b := range bufs {
tl.List[i] = NewTabFromBuffer(0, 1, w, h-1-iOffset, b)
}
} else {
tl.List[0] = NewTabFromBuffer(0, 0, w, h-iOffset, bufs[0])
}
tl.TabWindow = display.NewTabWindow(w, 0)
tl.Names = make([]string, len(bufs))
return tl
}
// UpdateNames makes sure that the list of names the tab window has access to is
// correct
func (t *TabList) UpdateNames() {
t.Names = t.Names[:0]
for _, p := range t.List {
t.Names = append(t.Names, p.Panes[p.active].Name())
}
}
// AddTab adds a new tab to this TabList
func (t *TabList) AddTab(p *Tab) {
t.List = append(t.List, p)
t.Resize()
t.UpdateNames()
}
// RemoveTab removes a tab with the given id from the TabList
func (t *TabList) RemoveTab(id uint64) {
for i, p := range t.List {
if len(p.Panes) == 0 {
continue
}
if p.Panes[0].ID() == id {
copy(t.List[i:], t.List[i+1:])
t.List[len(t.List)-1] = nil
t.List = t.List[:len(t.List)-1]
if t.Active() >= len(t.List) {
t.SetActive(len(t.List) - 1)
}
t.Resize()
t.UpdateNames()
return
}
}
}
// Resize resizes all elements within the tab list
// One thing to note is that when there is only 1 tab
// the tab bar should not be drawn so resizing must take
// that into account
func (t *TabList) Resize() {
w, h := screen.Screen.Size()
iOffset := config.GetInfoBarOffset()
InfoBar.Resize(w, h-1)
if len(t.List) > 1 {
for _, p := range t.List {
p.Y = 1
p.Node.Resize(w, h-1-iOffset)
p.Resize()
}
} else if len(t.List) == 1 {
t.List[0].Y = 0
t.List[0].Node.Resize(w, h-iOffset)
t.List[0].Resize()
}
t.TabWindow.Resize(w, h)
}
// HandleEvent checks for a resize event or a mouse event on the tab bar
// otherwise it will forward the event to the currently active tab
func (t *TabList) HandleEvent(event tcell.Event) {
switch e := event.(type) {
case *tcell.EventResize:
t.Resize()
case *tcell.EventMouse:
mx, my := e.Position()
switch e.Buttons() {
case tcell.Button1:
if my == t.Y && len(t.List) > 1 {
if mx == 0 {
t.Scroll(-4)
} else if mx == t.Width-1 {
t.Scroll(4)
} else {
ind := t.LocFromVisual(buffer.Loc{mx, my})
if ind != -1 {
t.SetActive(ind)
}
}
return
}
case tcell.ButtonNone:
if t.List[t.Active()].release {
// Mouse release received, while already released
t.ResetMouse()
return
}
case tcell.WheelUp:
if my == t.Y && len(t.List) > 1 {
t.Scroll(4)
return
}
case tcell.WheelDown:
if my == t.Y && len(t.List) > 1 {
t.Scroll(-4)
return
}
}
}
t.List[t.Active()].HandleEvent(event)
}
// Display updates the names and then displays the tab bar
func (t *TabList) Display() {
t.UpdateNames()
if len(t.List) > 1 {
t.TabWindow.Display()
}
}
func (t *TabList) SetActive(a int) {
t.TabWindow.SetActive(a)
for i, p := range t.List {
if i == a {
if !p.isActive {
p.isActive = true
err := config.RunPluginFn("onSetActive", luar.New(ulua.L, p.CurPane()))
if err != nil {
screen.TermMessage(err)
}
}
} else {
p.isActive = false
}
}
}
// ResetMouse resets the mouse release state after the screen was stopped
// or the pane changed.
// This prevents situations in which mouse releases are received at the wrong place
// and the mouse state is still pressed.
func (t *TabList) ResetMouse() {
for _, tab := range t.List {
if !tab.release && tab.resizing != nil {
tab.resizing = nil
}
tab.release = true
for _, p := range tab.Panes {
if bp, ok := p.(*BufPane); ok {
bp.resetMouse()
}
}
}
}
// CloseTerms notifies term panes that a terminal job has finished.
func (t *TabList) CloseTerms() {
for _, tab := range t.List {
for _, p := range tab.Panes {
if tp, ok := p.(*TermPane); ok {
tp.HandleTermClose()
}
}
}
}
// Tabs is the global tab list
var Tabs *TabList
func InitTabs(bufs []*buffer.Buffer) {
multiopen := config.GetGlobalOption("multiopen").(string)
if multiopen == "tab" {
Tabs = NewTabList(bufs)
} else {
Tabs = NewTabList(bufs[:1])
for _, b := range bufs[1:] {
if multiopen == "vsplit" {
MainTab().CurPane().VSplitBuf(b)
} else { // default hsplit
MainTab().CurPane().HSplitBuf(b)
}
}
}
screen.RestartCallback = Tabs.ResetMouse
}
func MainTab() *Tab {
return Tabs.List[Tabs.Active()]
}
// A Tab represents a single tab
// It consists of a list of edit panes (the open buffers),
// a split tree (stored as just the root node), and a uiwindow
// to display the UI elements like the borders between splits
type Tab struct {
*views.Node
*display.UIWindow
isActive bool
Panes []Pane
active int
resizing *views.Node // node currently being resized
// captures whether the mouse is released
release bool
}
// NewTabFromBuffer creates a new tab from the given buffer
func NewTabFromBuffer(x, y, width, height int, b *buffer.Buffer) *Tab {
t := new(Tab)
t.Node = views.NewRoot(x, y, width, height)
t.UIWindow = display.NewUIWindow(t.Node)
t.release = true
e := NewBufPaneFromBuf(b, t)
e.SetID(t.ID())
t.Panes = append(t.Panes, e)
return t
}
func NewTabFromPane(x, y, width, height int, pane Pane) *Tab {
t := new(Tab)
t.Node = views.NewRoot(x, y, width, height)
t.UIWindow = display.NewUIWindow(t.Node)
t.release = true
pane.SetTab(t)
pane.SetID(t.ID())
t.Panes = append(t.Panes, pane)
return t
}
// HandleEvent takes a tcell event and usually dispatches it to the current
// active pane. However if the event is a resize or a mouse event where the user
// is interacting with the UI (resizing splits) then the event is consumed here
// If the event is a mouse press event in a pane, that pane will become active
// and get the event
func (t *Tab) HandleEvent(event tcell.Event) {
switch e := event.(type) {
case *tcell.EventMouse:
mx, my := e.Position()
btn := e.Buttons()
switch {
case btn & ^(tcell.WheelUp|tcell.WheelDown|tcell.WheelLeft|tcell.WheelRight) != tcell.ButtonNone:
// button press or drag
wasReleased := t.release
t.release = false
if btn == tcell.Button1 {
if t.resizing != nil {
var size int
if t.resizing.Kind == views.STVert {
size = mx - t.resizing.X
} else {
size = my - t.resizing.Y + 1
}
t.resizing.ResizeSplit(size)
t.Resize()
return
}
if wasReleased {
t.resizing = t.GetMouseSplitNode(buffer.Loc{mx, my})
if t.resizing != nil {
return
}
}
}
if wasReleased {
for i, p := range t.Panes {
v := p.GetView()
inpane := mx >= v.X && mx < v.X+v.Width && my >= v.Y && my < v.Y+v.Height
if inpane {
t.SetActive(i)
break
}
}
}
case btn == tcell.ButtonNone:
// button release
t.release = true
if t.resizing != nil {
t.resizing = nil
return
}
default:
// wheel move
for _, p := range t.Panes {
v := p.GetView()
inpane := mx >= v.X && mx < v.X+v.Width && my >= v.Y && my < v.Y+v.Height
if inpane {
p.HandleEvent(event)
return
}
}
}
}
t.Panes[t.active].HandleEvent(event)
}
// SetActive changes the currently active pane to the specified index
func (t *Tab) SetActive(i int) {
t.active = i
for j, p := range t.Panes {
if j == i {
p.SetActive(true)
} else {
p.SetActive(false)
}
}
}
// GetPane returns the pane with the given split index
func (t *Tab) GetPane(splitid uint64) int {
for i, p := range t.Panes {
if p.ID() == splitid {
return i
}
}
return 0
}
// Remove pane removes the pane with the given index
func (t *Tab) RemovePane(i int) {
copy(t.Panes[i:], t.Panes[i+1:])
t.Panes[len(t.Panes)-1] = nil
t.Panes = t.Panes[:len(t.Panes)-1]
}
// Resize resizes all panes according to their corresponding split nodes
func (t *Tab) Resize() {
for _, p := range t.Panes {
n := t.GetNode(p.ID())
pv := p.GetView()
offset := 0
if n.X != 0 {
offset = 1
}
pv.X, pv.Y = n.X+offset, n.Y
p.SetView(pv)
p.Resize(n.W-offset, n.H)
}
}
// CurPane returns the currently active pane
func (t *Tab) CurPane() *BufPane {
p, ok := t.Panes[t.active].(*BufPane)
if !ok {
return nil
}
return p
}