mirror of
https://github.com/zyedidia/micro.git
synced 2026-02-05 14:40:20 +09:00
153 lines
4.1 KiB
Go
153 lines
4.1 KiB
Go
package main
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import (
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"errors"
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"io/ioutil"
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"os"
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"strings"
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"github.com/layeh/gopher-luar"
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"github.com/yuin/gopher-lua"
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)
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var loadedPlugins []string
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var preInstalledPlugins = []string{
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"go",
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"linter",
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"autoclose",
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}
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// Call calls the lua function 'function'
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// If it does not exist nothing happens, if there is an error,
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// the error is returned
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func Call(function string, args ...interface{}) (lua.LValue, error) {
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var luaFunc lua.LValue
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if strings.Contains(function, ".") {
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plugin := L.GetGlobal(strings.Split(function, ".")[0])
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if plugin.String() == "nil" {
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return nil, errors.New("function does not exist: " + function)
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}
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luaFunc = L.GetField(plugin, strings.Split(function, ".")[1])
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} else {
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luaFunc = L.GetGlobal(function)
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}
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if luaFunc.String() == "nil" {
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return nil, errors.New("function does not exist: " + function)
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}
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var luaArgs []lua.LValue
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for _, v := range args {
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luaArgs = append(luaArgs, luar.New(L, v))
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}
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err := L.CallByParam(lua.P{
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Fn: luaFunc,
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NRet: 1,
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Protect: true,
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}, luaArgs...)
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ret := L.Get(-1) // returned value
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if ret.String() != "nil" {
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L.Pop(1) // remove received value
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}
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return ret, err
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}
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// LuaFunctionBinding is a function generator which takes the name of a lua function
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// and creates a function that will call that lua function
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// Specifically it creates a function that can be called as a binding because this is used
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// to bind keys to lua functions
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func LuaFunctionBinding(function string) func(*View, bool) bool {
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return func(v *View, _ bool) bool {
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_, err := Call(function, nil)
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if err != nil {
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TermMessage(err)
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}
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return false
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}
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}
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func unpack(old []string) []interface{} {
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new := make([]interface{}, len(old))
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for i, v := range old {
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new[i] = v
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}
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return new
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}
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// LuaFunctionCommand is the same as LuaFunctionBinding except it returns a normal function
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// so that a command can be bound to a lua function
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func LuaFunctionCommand(function string) func([]string) {
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return func(args []string) {
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_, err := Call(function, unpack(args)...)
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if err != nil {
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TermMessage(err)
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}
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}
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}
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func LuaFunctionJob(function string) func(string, ...string) {
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return func(output string, args ...string) {
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_, err := Call(function, unpack(append([]string{output}, args...))...)
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if err != nil {
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TermMessage(err)
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}
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}
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}
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// LoadPlugins loads the pre-installed plugins and the plugins located in ~/.config/micro/plugins
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func LoadPlugins() {
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files, _ := ioutil.ReadDir(configDir + "/plugins")
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for _, plugin := range files {
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if plugin.IsDir() {
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pluginName := plugin.Name()
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files, _ := ioutil.ReadDir(configDir + "/plugins/" + pluginName)
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for _, f := range files {
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if f.Name() == pluginName+".lua" {
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data, _ := ioutil.ReadFile(configDir + "/plugins/" + pluginName + "/" + f.Name())
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pluginDef := "\nlocal P = {}\n" + pluginName + " = P\nsetmetatable(" + pluginName + ", {__index = _G})\nsetfenv(1, P)\n"
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if err := L.DoString(pluginDef + string(data)); err != nil {
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TermMessage(err)
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continue
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}
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loadedPlugins = append(loadedPlugins, pluginName)
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}
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}
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}
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}
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for _, pluginName := range preInstalledPlugins {
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alreadyExists := false
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for _, pl := range loadedPlugins {
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if pl == pluginName {
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alreadyExists = true
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break
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}
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}
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if !alreadyExists {
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plugin := "runtime/plugins/" + pluginName + "/" + pluginName + ".lua"
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data, err := Asset(plugin)
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if err != nil {
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TermMessage("Error loading pre-installed plugin: " + pluginName)
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continue
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}
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pluginDef := "\nlocal P = {}\n" + pluginName + " = P\nsetmetatable(" + pluginName + ", {__index = _G})\nsetfenv(1, P)\n"
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if err := L.DoString(pluginDef + string(data)); err != nil {
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TermMessage(err)
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continue
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}
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loadedPlugins = append(loadedPlugins, pluginName)
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}
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}
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if _, err := os.Stat(configDir + "/init.lua"); err == nil {
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pluginDef := "\nlocal P = {}\n" + "init" + " = P\nsetmetatable(" + "init" + ", {__index = _G})\nsetfenv(1, P)\n"
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data, _ := ioutil.ReadFile(configDir + "/init.lua")
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if err := L.DoString(pluginDef + string(data)); err != nil {
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TermMessage(err)
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}
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loadedPlugins = append(loadedPlugins, "init")
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}
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}
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