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This is better design because the cursor and eventhandler are things the buffer should know about directly but the view shouldn't. This should make it easier to add persistent undo or location saving between sessions (see #107).
140 lines
3.1 KiB
Go
140 lines
3.1 KiB
Go
package main
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import (
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"github.com/vinzmay/go-rope"
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"io/ioutil"
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"strings"
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)
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// Buffer stores the text for files that are loaded into the text editor
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// It uses a rope to efficiently store the string and contains some
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// simple functions for saving and wrapper functions for modifying the rope
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type Buffer struct {
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// The eventhandler for undo/redo
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*EventHandler
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// Stores the text of the buffer
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r *rope.Rope
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Cursor Cursor
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// Path to the file on disk
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Path string
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// Name of the buffer on the status line
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Name string
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IsModified bool
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// Provide efficient and easy access to text and lines so the rope String does not
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// need to be constantly recalculated
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// These variables are updated in the update() function
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Lines []string
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NumLines int
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// Syntax highlighting rules
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rules []SyntaxRule
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// The buffer's filetype
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FileType string
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}
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// NewBuffer creates a new buffer from `txt` with path and name `path`
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func NewBuffer(txt, path string) *Buffer {
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b := new(Buffer)
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if txt == "" {
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b.r = new(rope.Rope)
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} else {
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b.r = rope.New(txt)
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}
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b.Path = path
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b.Name = path
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// Put the cursor at the first spot
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b.Cursor = Cursor{
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x: 0,
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y: 0,
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Buf: b,
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}
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b.EventHandler = NewEventHandler(b)
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b.Update()
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b.UpdateRules()
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return b
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}
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// UpdateRules updates the syntax rules and filetype for this buffer
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// This is called when the colorscheme changes
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func (b *Buffer) UpdateRules() {
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b.rules, b.FileType = GetRules(b)
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}
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func (b *Buffer) String() string {
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if b.r.Len() != 0 {
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return b.r.String()
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}
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return ""
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}
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// Update fetches the string from the rope and updates the `text` and `lines` in the buffer
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func (b *Buffer) Update() {
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b.Lines = strings.Split(b.String(), "\n")
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b.NumLines = len(b.Lines)
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}
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// Save saves the buffer to its default path
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func (b *Buffer) Save() error {
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return b.SaveAs(b.Path)
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}
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// SaveAs saves the buffer to a specified path (filename), creating the file if it does not exist
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func (b *Buffer) SaveAs(filename string) error {
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b.UpdateRules()
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data := []byte(b.String())
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err := ioutil.WriteFile(filename, data, 0644)
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if err == nil {
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b.IsModified = false
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}
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return err
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}
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// This directly inserts value at idx, bypassing all undo/redo
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func (b *Buffer) insert(idx int, value string) {
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b.IsModified = true
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b.r = b.r.Insert(idx, value)
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b.Update()
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}
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// Remove a slice of the rope from start to end (exclusive)
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// Returns the string that was removed
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// This directly removes from start to end from the buffer, bypassing all undo/redo
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func (b *Buffer) remove(start, end int) string {
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b.IsModified = true
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if start < 0 {
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start = 0
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}
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if end > b.Len() {
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end = b.Len()
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}
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if start == end {
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return ""
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}
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removed := b.Substr(start, end)
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// The rope implenentation I am using wants indicies starting at 1 instead of 0
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start++
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end++
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b.r = b.r.Delete(start, end-start)
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b.Update()
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return removed
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}
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// Substr returns the substring of the rope from start to end
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func (b *Buffer) Substr(start, end int) string {
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return b.r.Substr(start+1, end-start).String()
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}
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// Len gives the length of the buffer
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func (b *Buffer) Len() int {
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return b.r.Len()
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}
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