Files
zyedidia.micro/cmd/micro/view2.go
2017-02-26 11:14:35 -05:00

259 lines
7.4 KiB
Go

package main
import "strconv"
func (v *View) DisplayView() {
tabsize := int(v.Buf.Settings["tabsize"].(float64))
if v.Type == vtLog {
// Log views should always follow the cursor...
v.Relocate()
}
// We need to know the string length of the largest line number
// so we can pad appropriately when displaying line numbers
maxLineNumLength := len(strconv.Itoa(v.Buf.NumLines))
if v.Buf.Settings["ruler"] == true {
// + 1 for the little space after the line number
v.lineNumOffset = maxLineNumLength + 1
} else {
v.lineNumOffset = 0
}
// We need to add to the line offset if there are gutter messages
var hasGutterMessages bool
for _, v := range v.messages {
if len(v) > 0 {
hasGutterMessages = true
}
}
if hasGutterMessages {
v.lineNumOffset += 2
}
if v.x != 0 {
// One space for the extra split divider
v.lineNumOffset++
}
xOffset := v.x + v.lineNumOffset
yOffset := v.y
height := v.Height
width := v.Width
left := v.leftCol
top := v.Topline
v.cellview.Draw(v.Buf, top, height, left, width-v.lineNumOffset)
screenX := v.x
realLineN := top - 1
visualLineN := 0
var line []*Char
for visualLineN, line = range v.cellview.lines {
var firstChar *Char
if len(line) > 0 {
firstChar = line[0]
}
var softwrapped bool
if firstChar != nil {
if firstChar.realLoc.Y == realLineN {
softwrapped = true
}
realLineN = firstChar.realLoc.Y
} else {
realLineN++
}
screenX = v.x
if v.x != 0 {
// Draw the split divider
screen.SetContent(screenX, yOffset+visualLineN, '|', nil, defStyle.Reverse(true))
screenX++
}
lineStr := v.Buf.Line(realLineN)
// If there are gutter messages we need to display the '>>' symbol here
if hasGutterMessages {
// msgOnLine stores whether or not there is a gutter message on this line in particular
msgOnLine := false
for k := range v.messages {
for _, msg := range v.messages[k] {
if msg.lineNum == realLineN {
msgOnLine = true
gutterStyle := defStyle
switch msg.kind {
case GutterInfo:
if style, ok := colorscheme["gutter-info"]; ok {
gutterStyle = style
}
case GutterWarning:
if style, ok := colorscheme["gutter-warning"]; ok {
gutterStyle = style
}
case GutterError:
if style, ok := colorscheme["gutter-error"]; ok {
gutterStyle = style
}
}
v.drawCell(screenX, yOffset+visualLineN, '>', nil, gutterStyle)
screenX++
v.drawCell(screenX, yOffset+visualLineN, '>', nil, gutterStyle)
screenX++
if v.Cursor.Y == realLineN && !messenger.hasPrompt {
messenger.Message(msg.msg)
messenger.gutterMessage = true
}
}
}
}
// If there is no message on this line we just display an empty offset
if !msgOnLine {
v.drawCell(screenX, yOffset+visualLineN, ' ', nil, defStyle)
screenX++
v.drawCell(screenX, yOffset+visualLineN, ' ', nil, defStyle)
screenX++
if v.Cursor.Y == realLineN && messenger.gutterMessage {
messenger.Reset()
messenger.gutterMessage = false
}
}
}
lineNumStyle := defStyle
if v.Buf.Settings["ruler"] == true {
// Write the line number
if style, ok := colorscheme["line-number"]; ok {
lineNumStyle = style
}
if style, ok := colorscheme["current-line-number"]; ok {
if realLineN == v.Cursor.Y && tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() {
lineNumStyle = style
}
}
lineNum := strconv.Itoa(realLineN + 1)
// Write the spaces before the line number if necessary
for i := 0; i < maxLineNumLength-len(lineNum); i++ {
screen.SetContent(screenX, yOffset+visualLineN, ' ', nil, lineNumStyle)
screenX++
}
if softwrapped && visualLineN != 0 {
// Pad without the line number because it was written on the visual line before
for range lineNum {
screen.SetContent(screenX, yOffset+visualLineN, ' ', nil, lineNumStyle)
screenX++
}
} else {
// Write the actual line number
for _, ch := range lineNum {
screen.SetContent(screenX, yOffset+visualLineN, ch, nil, lineNumStyle)
screenX++
}
}
// Write the extra space
screen.SetContent(screenX, yOffset+visualLineN, ' ', nil, lineNumStyle)
screenX++
}
var lastChar *Char
for _, char := range line {
if char != nil {
lineStyle := char.style
charLoc := char.realLoc
if v.Cursor.HasSelection() &&
(charLoc.GreaterEqual(v.Cursor.CurSelection[0]) && charLoc.LessThan(v.Cursor.CurSelection[1]) ||
charLoc.LessThan(v.Cursor.CurSelection[0]) && charLoc.GreaterEqual(v.Cursor.CurSelection[1])) {
// The current character is selected
lineStyle = defStyle.Reverse(true)
if style, ok := colorscheme["selection"]; ok {
lineStyle = style
}
width := StringWidth(string(char.char), tabsize)
for i := 1; i < width; i++ {
screen.SetContent(xOffset+char.visualLoc.X+i, yOffset+char.visualLoc.Y, ' ', nil, lineStyle)
}
}
if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() &&
v.Cursor.Y == char.realLoc.Y && v.Cursor.X == char.realLoc.X {
screen.ShowCursor(xOffset+char.visualLoc.X, yOffset+char.visualLoc.Y)
}
if v.Buf.Settings["cursorline"].(bool) && tabs[curTab].CurView == v.Num &&
!v.Cursor.HasSelection() && v.Cursor.Y == realLineN {
style := GetColor("cursor-line")
fg, _, _ := style.Decompose()
lineStyle = lineStyle.Background(fg)
width := StringWidth(string(char.char), tabsize)
for i := 1; i < width; i++ {
screen.SetContent(xOffset+char.visualLoc.X+i, yOffset+char.visualLoc.Y, ' ', nil, lineStyle)
}
}
screen.SetContent(xOffset+char.visualLoc.X, yOffset+char.visualLoc.Y, char.drawChar, nil, lineStyle)
lastChar = char
}
}
lastX := 0
var realLoc Loc
var visualLoc Loc
if lastChar != nil {
if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() &&
v.Cursor.Y == lastChar.realLoc.Y && v.Cursor.X == lastChar.realLoc.X+1 {
screen.ShowCursor(xOffset+StringWidth(string(lineStr), tabsize), yOffset+lastChar.visualLoc.Y)
}
lastX = xOffset + StringWidth(string(lineStr), tabsize)
realLoc = Loc{lastChar.realLoc.X, realLineN}
visualLoc = Loc{lastX - xOffset, lastChar.visualLoc.Y}
} else if len(line) == 0 {
if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() &&
v.Cursor.Y == realLineN {
screen.ShowCursor(xOffset, yOffset+visualLineN)
}
lastX = xOffset
realLoc = Loc{0, realLineN}
visualLoc = Loc{0, visualLineN}
}
if v.Cursor.HasSelection() &&
(realLoc.GreaterEqual(v.Cursor.CurSelection[0]) && realLoc.LessThan(v.Cursor.CurSelection[1]) ||
realLoc.LessThan(v.Cursor.CurSelection[0]) && realLoc.GreaterEqual(v.Cursor.CurSelection[1])) {
// The current character is selected
selectStyle := defStyle.Reverse(true)
if style, ok := colorscheme["selection"]; ok {
selectStyle = style
}
screen.SetContent(xOffset+visualLoc.X, yOffset+visualLoc.Y, ' ', nil, selectStyle)
}
if v.Buf.Settings["cursorline"].(bool) && tabs[curTab].CurView == v.Num &&
!v.Cursor.HasSelection() && v.Cursor.Y == realLineN {
for i := lastX; i < xOffset+v.Width; i++ {
style := GetColor("cursor-line")
fg, _, _ := style.Decompose()
style = style.Background(fg)
screen.SetContent(i, yOffset+visualLineN, ' ', nil, style)
}
}
}
if v.x != 0 && visualLineN < v.Height {
for i := visualLineN + 1; i < v.Height; i++ {
screen.SetContent(v.x, yOffset+i, '|', nil, defStyle.Reverse(true))
}
}
}