mirror of
https://github.com/zyedidia/micro.git
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692 lines
18 KiB
Go
692 lines
18 KiB
Go
package main
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import (
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"reflect"
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"runtime"
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"strconv"
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"strings"
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"time"
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"github.com/mattn/go-runewidth"
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"github.com/zyedidia/tcell"
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)
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// The View struct stores information about a view into a buffer.
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// It stores information about the cursor, and the viewport
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// that the user sees the buffer from.
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type View struct {
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// A pointer to the buffer's cursor for ease of access
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Cursor *Cursor
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// The topmost line, used for vertical scrolling
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Topline int
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// The leftmost column, used for horizontal scrolling
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leftCol int
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// Percentage of the terminal window that this view takes up (from 0 to 100)
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widthPercent int
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heightPercent int
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// Actual with and height
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width int
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height int
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// Where this view is located
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x, y int
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// How much to offset because of line numbers
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lineNumOffset int
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// Holds the list of gutter messages
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messages map[string][]GutterMessage
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// Is the help text opened in this view
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helpOpen bool
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// This is the index of this view in the views array
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Num int
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// What tab is this view stored in
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TabNum int
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// Is this view modifiable?
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Modifiable bool
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// The buffer
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Buf *Buffer
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// This is the buffer that was last opened
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// This is used to open help, and then go back to the previously opened buffer
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lastBuffer *Buffer
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// The statusline
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sline Statusline
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// Since tcell doesn't differentiate between a mouse release event
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// and a mouse move event with no keys pressed, we need to keep
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// track of whether or not the mouse was pressed (or not released) last event to determine
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// mouse release events
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mouseReleased bool
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// This stores when the last click was
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// This is useful for detecting double and triple clicks
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lastClickTime time.Time
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// lastCutTime stores when the last ctrl+k was issued.
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// It is used for clearing the clipboard to replace it with fresh cut lines.
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lastCutTime time.Time
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// freshClip returns true if the clipboard has never been pasted.
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freshClip bool
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// Was the last mouse event actually a double click?
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// Useful for detecting triple clicks -- if a double click is detected
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// but the last mouse event was actually a double click, it's a triple click
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doubleClick bool
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// Same here, just to keep track for mouse move events
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tripleClick bool
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// Syntax highlighting matches
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matches SyntaxMatches
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// The matches from the last frame
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lastMatches SyntaxMatches
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}
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// NewView returns a new fullscreen view
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func NewView(buf *Buffer) *View {
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return NewViewWidthHeight(buf, 100, 100)
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}
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// NewViewWidthHeight returns a new view with the specified width and height percentages
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// Note that w and h are percentages not actual values
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func NewViewWidthHeight(buf *Buffer, w, h int) *View {
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v := new(View)
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v.x, v.y = 0, 0
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v.widthPercent = w
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v.heightPercent = h
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v.Resize(screen.Size())
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v.OpenBuffer(buf)
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v.messages = make(map[string][]GutterMessage)
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v.sline = Statusline{
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view: v,
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}
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return v
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}
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// Resize recalculates the actual width and height of the view from the width and height
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// percentages
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// This is usually called when the window is resized, or when a split has been added and
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// the percentages have changed
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func (v *View) Resize(w, h int) {
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// Always include 1 line for the command line at the bottom
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h--
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if len(tabs) > 1 {
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// Include one line for the tab bar at the top
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h--
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v.y = 1
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} else {
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v.y = 0
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}
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v.width = int(float32(w) * float32(v.widthPercent) / 100)
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// We subtract 1 for the statusline
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v.height = int(float32(h) * float32(v.heightPercent) / 100)
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if settings["statusline"].(bool) {
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// Make room for the status line if it is enabled
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v.height--
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}
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}
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// ScrollUp scrolls the view up n lines (if possible)
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func (v *View) ScrollUp(n int) {
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// Try to scroll by n but if it would overflow, scroll by 1
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if v.Topline-n >= 0 {
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v.Topline -= n
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} else if v.Topline > 0 {
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v.Topline--
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}
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}
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// ScrollDown scrolls the view down n lines (if possible)
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func (v *View) ScrollDown(n int) {
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// Try to scroll by n but if it would overflow, scroll by 1
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if v.Topline+n <= v.Buf.NumLines-v.height {
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v.Topline += n
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} else if v.Topline < v.Buf.NumLines-v.height {
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v.Topline++
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}
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}
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// CanClose returns whether or not the view can be closed
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// If there are unsaved changes, the user will be asked if the view can be closed
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// causing them to lose the unsaved changes
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// The message is what to print after saying "You have unsaved changes. "
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func (v *View) CanClose(msg string) bool {
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if v.Buf.IsModified {
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quit, canceled := messenger.Prompt("You have unsaved changes. "+msg, "Unsaved", NoCompletion)
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if !canceled {
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if strings.ToLower(quit) == "yes" || strings.ToLower(quit) == "y" {
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return true
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} else if strings.ToLower(quit) == "save" || strings.ToLower(quit) == "s" {
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v.Save()
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return true
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}
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}
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} else {
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return true
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}
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return false
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}
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// OpenBuffer opens a new buffer in this view.
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// This resets the topline, event handler and cursor.
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func (v *View) OpenBuffer(buf *Buffer) {
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screen.Clear()
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v.CloseBuffer()
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v.Buf = buf
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v.Cursor = &buf.Cursor
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v.Topline = 0
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v.leftCol = 0
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v.Cursor.ResetSelection()
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v.Relocate()
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v.messages = make(map[string][]GutterMessage)
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v.matches = Match(v)
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// Set mouseReleased to true because we assume the mouse is not being pressed when
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// the editor is opened
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v.mouseReleased = true
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v.lastClickTime = time.Time{}
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}
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// CloseBuffer performs any closing functions on the buffer
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func (v *View) CloseBuffer() {
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if v.Buf != nil {
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v.Buf.Serialize()
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}
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}
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// ReOpen reloads the current buffer
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func (v *View) ReOpen() {
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if v.CanClose("Continue? (yes, no, save) ") {
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screen.Clear()
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v.Buf.ReOpen()
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v.Relocate()
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v.matches = Match(v)
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}
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}
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// Relocate moves the view window so that the cursor is in view
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// This is useful if the user has scrolled far away, and then starts typing
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func (v *View) Relocate() bool {
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ret := false
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cy := v.Cursor.Y
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scrollmargin := int(settings["scrollmargin"].(float64))
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if cy < v.Topline+scrollmargin && cy > scrollmargin-1 {
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v.Topline = cy - scrollmargin
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ret = true
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} else if cy < v.Topline {
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v.Topline = cy
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ret = true
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}
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if cy > v.Topline+v.height-1-scrollmargin && cy < v.Buf.NumLines-scrollmargin {
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v.Topline = cy - v.height + 1 + scrollmargin
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ret = true
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} else if cy >= v.Buf.NumLines-scrollmargin && cy > v.height {
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v.Topline = v.Buf.NumLines - v.height
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ret = true
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}
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cx := v.Cursor.GetVisualX()
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if cx < v.leftCol {
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v.leftCol = cx
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ret = true
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}
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if cx+v.lineNumOffset+1 > v.leftCol+v.width {
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v.leftCol = cx - v.width + v.lineNumOffset + 1
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ret = true
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}
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return ret
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}
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// MoveToMouseClick moves the cursor to location x, y assuming x, y were given
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// by a mouse click
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func (v *View) MoveToMouseClick(x, y int) {
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if y-v.Topline > v.height-1 {
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v.ScrollDown(1)
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y = v.height + v.Topline - 1
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}
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if y >= v.Buf.NumLines {
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y = v.Buf.NumLines - 1
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}
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if y < 0 {
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y = 0
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}
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if x < 0 {
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x = 0
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}
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x = v.Cursor.GetCharPosInLine(y, x)
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if x > Count(v.Buf.Line(y)) {
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x = Count(v.Buf.Line(y))
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}
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v.Cursor.X = x
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v.Cursor.Y = y
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v.Cursor.LastVisualX = v.Cursor.GetVisualX()
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}
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// HandleEvent handles an event passed by the main loop
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func (v *View) HandleEvent(event tcell.Event) {
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// This bool determines whether the view is relocated at the end of the function
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// By default it's true because most events should cause a relocate
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relocate := true
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v.Buf.CheckModTime()
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switch e := event.(type) {
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case *tcell.EventResize:
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// Window resized
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v.Resize(e.Size())
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case *tcell.EventKey:
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if e.Key() == tcell.KeyRune && e.Modifiers() == 0 {
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// Insert a character
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if v.Cursor.HasSelection() {
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v.Cursor.DeleteSelection()
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v.Cursor.ResetSelection()
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}
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v.Buf.Insert(v.Cursor.Loc, string(e.Rune()))
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v.Cursor.Right()
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} else {
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for key, actions := range bindings {
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if e.Key() == key.keyCode {
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if e.Key() == tcell.KeyRune {
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if e.Rune() != key.r {
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continue
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}
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}
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if e.Modifiers() == key.modifiers {
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relocate = false
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for _, action := range actions {
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relocate = action(v) || relocate
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for _, pl := range loadedPlugins {
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funcName := strings.Split(runtime.FuncForPC(reflect.ValueOf(action).Pointer()).Name(), ".")
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err := Call(pl+"_on"+funcName[len(funcName)-1], nil)
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if err != nil && !strings.HasPrefix(err.Error(), "function does not exist") {
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TermMessage(err)
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}
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}
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}
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}
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}
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}
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}
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case *tcell.EventPaste:
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if v.Cursor.HasSelection() {
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v.Cursor.DeleteSelection()
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v.Cursor.ResetSelection()
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}
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clip := e.Text()
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v.Buf.Insert(v.Cursor.Loc, clip)
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v.Cursor.Loc = v.Cursor.Loc.Move(Count(clip), v.Buf)
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v.freshClip = false
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case *tcell.EventMouse:
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x, y := e.Position()
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x -= v.lineNumOffset - v.leftCol
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y += v.Topline - v.y
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// Don't relocate for mouse events
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relocate = false
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button := e.Buttons()
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switch button {
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case tcell.Button1:
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// Left click
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if v.mouseReleased {
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v.MoveToMouseClick(x, y)
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if time.Since(v.lastClickTime)/time.Millisecond < doubleClickThreshold {
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if v.doubleClick {
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// Triple click
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v.lastClickTime = time.Now()
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v.tripleClick = true
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v.doubleClick = false
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v.Cursor.SelectLine()
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} else {
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// Double click
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v.lastClickTime = time.Now()
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v.doubleClick = true
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v.tripleClick = false
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v.Cursor.SelectWord()
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}
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} else {
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v.doubleClick = false
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v.tripleClick = false
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v.lastClickTime = time.Now()
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v.Cursor.OrigSelection[0] = v.Cursor.Loc
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v.Cursor.CurSelection[0] = v.Cursor.Loc
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v.Cursor.CurSelection[1] = v.Cursor.Loc
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}
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v.mouseReleased = false
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} else if !v.mouseReleased {
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v.MoveToMouseClick(x, y)
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if v.tripleClick {
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v.Cursor.AddLineToSelection()
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} else if v.doubleClick {
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v.Cursor.AddWordToSelection()
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} else {
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v.Cursor.CurSelection[1] = v.Cursor.Loc
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}
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}
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case tcell.ButtonNone:
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// Mouse event with no click
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if !v.mouseReleased {
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// Mouse was just released
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// Relocating here isn't really necessary because the cursor will
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// be in the right place from the last mouse event
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// However, if we are running in a terminal that doesn't support mouse motion
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// events, this still allows the user to make selections, except only after they
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// release the mouse
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if !v.doubleClick && !v.tripleClick {
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v.MoveToMouseClick(x, y)
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v.Cursor.CurSelection[1] = v.Cursor.Loc
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}
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v.mouseReleased = true
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}
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case tcell.WheelUp:
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// Scroll up
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scrollspeed := int(settings["scrollspeed"].(float64))
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v.ScrollUp(scrollspeed)
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case tcell.WheelDown:
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// Scroll down
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scrollspeed := int(settings["scrollspeed"].(float64))
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v.ScrollDown(scrollspeed)
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}
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}
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if relocate {
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v.Relocate()
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}
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if settings["syntax"].(bool) {
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v.matches = Match(v)
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}
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}
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// GutterMessage creates a message in this view's gutter
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func (v *View) GutterMessage(section string, lineN int, msg string, kind int) {
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lineN--
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gutterMsg := GutterMessage{
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lineNum: lineN,
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msg: msg,
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kind: kind,
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}
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for _, v := range v.messages {
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for _, gmsg := range v {
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if gmsg.lineNum == lineN {
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return
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}
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}
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}
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messages := v.messages[section]
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v.messages[section] = append(messages, gutterMsg)
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}
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// ClearGutterMessages clears all gutter messages from a given section
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func (v *View) ClearGutterMessages(section string) {
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v.messages[section] = []GutterMessage{}
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}
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// ClearAllGutterMessages clears all the gutter messages
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func (v *View) ClearAllGutterMessages() {
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for k := range v.messages {
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v.messages[k] = []GutterMessage{}
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}
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}
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// DisplayView renders the view to the screen
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func (v *View) DisplayView() {
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// The character number of the character in the top left of the screen
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charNum := Loc{0, v.Topline}
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// Convert the length of buffer to a string, and get the length of the string
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// We are going to have to offset by that amount
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maxLineLength := len(strconv.Itoa(v.Buf.NumLines))
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// + 1 for the little space after the line number
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if settings["ruler"] == true {
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v.lineNumOffset = maxLineLength + 1
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} else {
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v.lineNumOffset = 0
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}
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highlightStyle := defStyle
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var hasGutterMessages bool
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for _, v := range v.messages {
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if len(v) > 0 {
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hasGutterMessages = true
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}
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}
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if hasGutterMessages {
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v.lineNumOffset += 2
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}
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for lineN := 0; lineN < v.height; lineN++ {
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x := v.x
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// If the buffer is smaller than the view height
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if lineN+v.Topline >= v.Buf.NumLines {
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// We have to clear all this space
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for i := 0; i < v.width; i++ {
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screen.SetContent(i, lineN+v.y, ' ', nil, defStyle)
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}
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continue
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}
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line := v.Buf.Line(lineN + v.Topline)
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if hasGutterMessages {
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msgOnLine := false
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for k := range v.messages {
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for _, msg := range v.messages[k] {
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if msg.lineNum == lineN+v.Topline {
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msgOnLine = true
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gutterStyle := defStyle
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switch msg.kind {
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case GutterInfo:
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if style, ok := colorscheme["gutter-info"]; ok {
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gutterStyle = style
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}
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case GutterWarning:
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if style, ok := colorscheme["gutter-warning"]; ok {
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gutterStyle = style
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}
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case GutterError:
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if style, ok := colorscheme["gutter-error"]; ok {
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gutterStyle = style
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}
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}
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screen.SetContent(x, lineN+v.y, '>', nil, gutterStyle)
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x++
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screen.SetContent(x, lineN+v.y, '>', nil, gutterStyle)
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x++
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if v.Cursor.Y == lineN+v.Topline {
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messenger.Message(msg.msg)
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messenger.gutterMessage = true
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}
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}
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}
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}
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if !msgOnLine {
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screen.SetContent(x, lineN+v.y, ' ', nil, defStyle)
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x++
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screen.SetContent(x, lineN+v.y, ' ', nil, defStyle)
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x++
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if v.Cursor.Y == lineN+v.Topline && messenger.gutterMessage {
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messenger.Reset()
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messenger.gutterMessage = false
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}
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}
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}
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// Write the line number
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lineNumStyle := defStyle
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if style, ok := colorscheme["line-number"]; ok {
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lineNumStyle = style
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}
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// Write the spaces before the line number if necessary
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var lineNum string
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if settings["ruler"] == true {
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lineNum = strconv.Itoa(lineN + v.Topline + 1)
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for i := 0; i < maxLineLength-len(lineNum); i++ {
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screen.SetContent(x, lineN+v.y, ' ', nil, lineNumStyle)
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x++
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}
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// Write the actual line number
|
|
for _, ch := range lineNum {
|
|
screen.SetContent(x, lineN+v.y, ch, nil, lineNumStyle)
|
|
x++
|
|
}
|
|
|
|
if settings["ruler"] == true {
|
|
// Write the extra space
|
|
screen.SetContent(x, lineN+v.y, ' ', nil, lineNumStyle)
|
|
x++
|
|
}
|
|
}
|
|
// Write the line
|
|
for colN, ch := range line {
|
|
lineStyle := defStyle
|
|
|
|
if settings["syntax"].(bool) {
|
|
// Syntax highlighting is enabled
|
|
highlightStyle = v.matches[lineN][colN]
|
|
}
|
|
|
|
if v.Cursor.HasSelection() &&
|
|
(charNum.GreaterEqual(v.Cursor.CurSelection[0]) && charNum.LessThan(v.Cursor.CurSelection[1]) ||
|
|
charNum.LessThan(v.Cursor.CurSelection[0]) && charNum.GreaterEqual(v.Cursor.CurSelection[1])) {
|
|
|
|
lineStyle = defStyle.Reverse(true)
|
|
|
|
if style, ok := colorscheme["selection"]; ok {
|
|
lineStyle = style
|
|
}
|
|
} else {
|
|
lineStyle = highlightStyle
|
|
}
|
|
|
|
if settings["cursorline"].(bool) && !v.Cursor.HasSelection() && v.Cursor.Y == lineN+v.Topline {
|
|
if style, ok := colorscheme["cursor-line"]; ok {
|
|
fg, _, _ := style.Decompose()
|
|
lineStyle = lineStyle.Background(fg)
|
|
}
|
|
}
|
|
|
|
if ch == '\t' {
|
|
lineIndentStyle := defStyle
|
|
if style, ok := colorscheme["indent-char"]; ok {
|
|
lineIndentStyle = style
|
|
}
|
|
if v.Cursor.HasSelection() &&
|
|
(charNum.GreaterEqual(v.Cursor.CurSelection[0]) && charNum.LessThan(v.Cursor.CurSelection[1]) ||
|
|
charNum.LessThan(v.Cursor.CurSelection[0]) && charNum.GreaterEqual(v.Cursor.CurSelection[1])) {
|
|
|
|
lineIndentStyle = defStyle.Reverse(true)
|
|
|
|
if style, ok := colorscheme["selection"]; ok {
|
|
lineIndentStyle = style
|
|
}
|
|
}
|
|
if settings["cursorline"].(bool) && !v.Cursor.HasSelection() && v.Cursor.Y == lineN+v.Topline {
|
|
if style, ok := colorscheme["cursor-line"]; ok {
|
|
fg, _, _ := style.Decompose()
|
|
lineIndentStyle = lineIndentStyle.Background(fg)
|
|
}
|
|
}
|
|
indentChar := []rune(settings["indentchar"].(string))
|
|
if x-v.leftCol >= v.lineNumOffset {
|
|
screen.SetContent(x-v.leftCol, lineN+v.y, indentChar[0], nil, lineIndentStyle)
|
|
}
|
|
tabSize := int(settings["tabsize"].(float64))
|
|
for i := 0; i < tabSize-1; i++ {
|
|
x++
|
|
if x-v.leftCol >= v.lineNumOffset {
|
|
screen.SetContent(x-v.leftCol, lineN+v.y, ' ', nil, lineStyle)
|
|
}
|
|
}
|
|
} else if runewidth.RuneWidth(ch) > 1 {
|
|
if x-v.leftCol >= v.lineNumOffset {
|
|
screen.SetContent(x-v.leftCol, lineN, ch, nil, lineStyle)
|
|
}
|
|
for i := 0; i < runewidth.RuneWidth(ch)-1; i++ {
|
|
x++
|
|
if x-v.leftCol >= v.lineNumOffset {
|
|
screen.SetContent(x-v.leftCol, lineN, ' ', nil, lineStyle)
|
|
}
|
|
}
|
|
} else {
|
|
if x-v.leftCol >= v.lineNumOffset {
|
|
screen.SetContent(x-v.leftCol, lineN+v.y, ch, nil, lineStyle)
|
|
}
|
|
}
|
|
charNum = charNum.Move(1, v.Buf)
|
|
x++
|
|
}
|
|
// Here we are at a newline
|
|
|
|
// The newline may be selected, in which case we should draw the selection style
|
|
// with a space to represent it
|
|
if v.Cursor.HasSelection() &&
|
|
(charNum.GreaterEqual(v.Cursor.CurSelection[0]) && charNum.LessThan(v.Cursor.CurSelection[1]) ||
|
|
charNum.LessThan(v.Cursor.CurSelection[0]) && charNum.GreaterEqual(v.Cursor.CurSelection[1])) {
|
|
|
|
selectStyle := defStyle.Reverse(true)
|
|
|
|
if style, ok := colorscheme["selection"]; ok {
|
|
selectStyle = style
|
|
}
|
|
screen.SetContent(x-v.leftCol, lineN+v.y, ' ', nil, selectStyle)
|
|
x++
|
|
}
|
|
|
|
charNum = charNum.Move(1, v.Buf)
|
|
|
|
for i := 0; i < v.width-(x-v.leftCol); i++ {
|
|
lineStyle := defStyle
|
|
if settings["cursorline"].(bool) && !v.Cursor.HasSelection() && v.Cursor.Y == lineN+v.Topline {
|
|
if style, ok := colorscheme["cursor-line"]; ok {
|
|
fg, _, _ := style.Decompose()
|
|
lineStyle = lineStyle.Background(fg)
|
|
}
|
|
}
|
|
if !(x-v.leftCol < v.lineNumOffset) {
|
|
screen.SetContent(x+i, lineN+v.y, ' ', nil, lineStyle)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// DisplayCursor draws the current buffer's cursor to the screen
|
|
func (v *View) DisplayCursor() {
|
|
// Don't draw the cursor if it is out of the viewport or if it has a selection
|
|
if (v.Cursor.Y-v.Topline < 0 || v.Cursor.Y-v.Topline > v.height-1) || v.Cursor.HasSelection() {
|
|
screen.HideCursor()
|
|
} else {
|
|
screen.ShowCursor(v.x+v.Cursor.GetVisualX()+v.lineNumOffset-v.leftCol, v.Cursor.Y-v.Topline+v.y)
|
|
}
|
|
}
|
|
|
|
// Display renders the view, the cursor, and statusline
|
|
func (v *View) Display() {
|
|
v.DisplayView()
|
|
v.DisplayCursor()
|
|
if settings["statusline"].(bool) {
|
|
v.sline.Display()
|
|
}
|
|
}
|