Files
zyedidia.micro/cmd/micro/view.go
2016-06-09 16:00:43 -04:00

692 lines
18 KiB
Go

package main
import (
"reflect"
"runtime"
"strconv"
"strings"
"time"
"github.com/mattn/go-runewidth"
"github.com/zyedidia/tcell"
)
// The View struct stores information about a view into a buffer.
// It stores information about the cursor, and the viewport
// that the user sees the buffer from.
type View struct {
// A pointer to the buffer's cursor for ease of access
Cursor *Cursor
// The topmost line, used for vertical scrolling
Topline int
// The leftmost column, used for horizontal scrolling
leftCol int
// Percentage of the terminal window that this view takes up (from 0 to 100)
widthPercent int
heightPercent int
// Actual with and height
width int
height int
// Where this view is located
x, y int
// How much to offset because of line numbers
lineNumOffset int
// Holds the list of gutter messages
messages map[string][]GutterMessage
// Is the help text opened in this view
helpOpen bool
// This is the index of this view in the views array
Num int
// What tab is this view stored in
TabNum int
// Is this view modifiable?
Modifiable bool
// The buffer
Buf *Buffer
// This is the buffer that was last opened
// This is used to open help, and then go back to the previously opened buffer
lastBuffer *Buffer
// The statusline
sline Statusline
// Since tcell doesn't differentiate between a mouse release event
// and a mouse move event with no keys pressed, we need to keep
// track of whether or not the mouse was pressed (or not released) last event to determine
// mouse release events
mouseReleased bool
// This stores when the last click was
// This is useful for detecting double and triple clicks
lastClickTime time.Time
// lastCutTime stores when the last ctrl+k was issued.
// It is used for clearing the clipboard to replace it with fresh cut lines.
lastCutTime time.Time
// freshClip returns true if the clipboard has never been pasted.
freshClip bool
// Was the last mouse event actually a double click?
// Useful for detecting triple clicks -- if a double click is detected
// but the last mouse event was actually a double click, it's a triple click
doubleClick bool
// Same here, just to keep track for mouse move events
tripleClick bool
// Syntax highlighting matches
matches SyntaxMatches
// The matches from the last frame
lastMatches SyntaxMatches
}
// NewView returns a new fullscreen view
func NewView(buf *Buffer) *View {
return NewViewWidthHeight(buf, 100, 100)
}
// NewViewWidthHeight returns a new view with the specified width and height percentages
// Note that w and h are percentages not actual values
func NewViewWidthHeight(buf *Buffer, w, h int) *View {
v := new(View)
v.x, v.y = 0, 0
v.widthPercent = w
v.heightPercent = h
v.Resize(screen.Size())
v.OpenBuffer(buf)
v.messages = make(map[string][]GutterMessage)
v.sline = Statusline{
view: v,
}
return v
}
// Resize recalculates the actual width and height of the view from the width and height
// percentages
// This is usually called when the window is resized, or when a split has been added and
// the percentages have changed
func (v *View) Resize(w, h int) {
// Always include 1 line for the command line at the bottom
h--
if len(tabs) > 1 {
// Include one line for the tab bar at the top
h--
v.y = 1
} else {
v.y = 0
}
v.width = int(float32(w) * float32(v.widthPercent) / 100)
// We subtract 1 for the statusline
v.height = int(float32(h) * float32(v.heightPercent) / 100)
if settings["statusline"].(bool) {
// Make room for the status line if it is enabled
v.height--
}
}
// ScrollUp scrolls the view up n lines (if possible)
func (v *View) ScrollUp(n int) {
// Try to scroll by n but if it would overflow, scroll by 1
if v.Topline-n >= 0 {
v.Topline -= n
} else if v.Topline > 0 {
v.Topline--
}
}
// ScrollDown scrolls the view down n lines (if possible)
func (v *View) ScrollDown(n int) {
// Try to scroll by n but if it would overflow, scroll by 1
if v.Topline+n <= v.Buf.NumLines-v.height {
v.Topline += n
} else if v.Topline < v.Buf.NumLines-v.height {
v.Topline++
}
}
// CanClose returns whether or not the view can be closed
// If there are unsaved changes, the user will be asked if the view can be closed
// causing them to lose the unsaved changes
// The message is what to print after saying "You have unsaved changes. "
func (v *View) CanClose(msg string) bool {
if v.Buf.IsModified {
quit, canceled := messenger.Prompt("You have unsaved changes. "+msg, "Unsaved", NoCompletion)
if !canceled {
if strings.ToLower(quit) == "yes" || strings.ToLower(quit) == "y" {
return true
} else if strings.ToLower(quit) == "save" || strings.ToLower(quit) == "s" {
v.Save()
return true
}
}
} else {
return true
}
return false
}
// OpenBuffer opens a new buffer in this view.
// This resets the topline, event handler and cursor.
func (v *View) OpenBuffer(buf *Buffer) {
screen.Clear()
v.CloseBuffer()
v.Buf = buf
v.Cursor = &buf.Cursor
v.Topline = 0
v.leftCol = 0
v.Cursor.ResetSelection()
v.Relocate()
v.messages = make(map[string][]GutterMessage)
v.matches = Match(v)
// Set mouseReleased to true because we assume the mouse is not being pressed when
// the editor is opened
v.mouseReleased = true
v.lastClickTime = time.Time{}
}
// CloseBuffer performs any closing functions on the buffer
func (v *View) CloseBuffer() {
if v.Buf != nil {
v.Buf.Serialize()
}
}
// ReOpen reloads the current buffer
func (v *View) ReOpen() {
if v.CanClose("Continue? (yes, no, save) ") {
screen.Clear()
v.Buf.ReOpen()
v.Relocate()
v.matches = Match(v)
}
}
// Relocate moves the view window so that the cursor is in view
// This is useful if the user has scrolled far away, and then starts typing
func (v *View) Relocate() bool {
ret := false
cy := v.Cursor.Y
scrollmargin := int(settings["scrollmargin"].(float64))
if cy < v.Topline+scrollmargin && cy > scrollmargin-1 {
v.Topline = cy - scrollmargin
ret = true
} else if cy < v.Topline {
v.Topline = cy
ret = true
}
if cy > v.Topline+v.height-1-scrollmargin && cy < v.Buf.NumLines-scrollmargin {
v.Topline = cy - v.height + 1 + scrollmargin
ret = true
} else if cy >= v.Buf.NumLines-scrollmargin && cy > v.height {
v.Topline = v.Buf.NumLines - v.height
ret = true
}
cx := v.Cursor.GetVisualX()
if cx < v.leftCol {
v.leftCol = cx
ret = true
}
if cx+v.lineNumOffset+1 > v.leftCol+v.width {
v.leftCol = cx - v.width + v.lineNumOffset + 1
ret = true
}
return ret
}
// MoveToMouseClick moves the cursor to location x, y assuming x, y were given
// by a mouse click
func (v *View) MoveToMouseClick(x, y int) {
if y-v.Topline > v.height-1 {
v.ScrollDown(1)
y = v.height + v.Topline - 1
}
if y >= v.Buf.NumLines {
y = v.Buf.NumLines - 1
}
if y < 0 {
y = 0
}
if x < 0 {
x = 0
}
x = v.Cursor.GetCharPosInLine(y, x)
if x > Count(v.Buf.Line(y)) {
x = Count(v.Buf.Line(y))
}
v.Cursor.X = x
v.Cursor.Y = y
v.Cursor.LastVisualX = v.Cursor.GetVisualX()
}
// HandleEvent handles an event passed by the main loop
func (v *View) HandleEvent(event tcell.Event) {
// This bool determines whether the view is relocated at the end of the function
// By default it's true because most events should cause a relocate
relocate := true
v.Buf.CheckModTime()
switch e := event.(type) {
case *tcell.EventResize:
// Window resized
v.Resize(e.Size())
case *tcell.EventKey:
if e.Key() == tcell.KeyRune && e.Modifiers() == 0 {
// Insert a character
if v.Cursor.HasSelection() {
v.Cursor.DeleteSelection()
v.Cursor.ResetSelection()
}
v.Buf.Insert(v.Cursor.Loc, string(e.Rune()))
v.Cursor.Right()
} else {
for key, actions := range bindings {
if e.Key() == key.keyCode {
if e.Key() == tcell.KeyRune {
if e.Rune() != key.r {
continue
}
}
if e.Modifiers() == key.modifiers {
relocate = false
for _, action := range actions {
relocate = action(v) || relocate
for _, pl := range loadedPlugins {
funcName := strings.Split(runtime.FuncForPC(reflect.ValueOf(action).Pointer()).Name(), ".")
err := Call(pl+"_on"+funcName[len(funcName)-1], nil)
if err != nil && !strings.HasPrefix(err.Error(), "function does not exist") {
TermMessage(err)
}
}
}
}
}
}
}
case *tcell.EventPaste:
if v.Cursor.HasSelection() {
v.Cursor.DeleteSelection()
v.Cursor.ResetSelection()
}
clip := e.Text()
v.Buf.Insert(v.Cursor.Loc, clip)
v.Cursor.Loc = v.Cursor.Loc.Move(Count(clip), v.Buf)
v.freshClip = false
case *tcell.EventMouse:
x, y := e.Position()
x -= v.lineNumOffset - v.leftCol
y += v.Topline - v.y
// Don't relocate for mouse events
relocate = false
button := e.Buttons()
switch button {
case tcell.Button1:
// Left click
if v.mouseReleased {
v.MoveToMouseClick(x, y)
if time.Since(v.lastClickTime)/time.Millisecond < doubleClickThreshold {
if v.doubleClick {
// Triple click
v.lastClickTime = time.Now()
v.tripleClick = true
v.doubleClick = false
v.Cursor.SelectLine()
} else {
// Double click
v.lastClickTime = time.Now()
v.doubleClick = true
v.tripleClick = false
v.Cursor.SelectWord()
}
} else {
v.doubleClick = false
v.tripleClick = false
v.lastClickTime = time.Now()
v.Cursor.OrigSelection[0] = v.Cursor.Loc
v.Cursor.CurSelection[0] = v.Cursor.Loc
v.Cursor.CurSelection[1] = v.Cursor.Loc
}
v.mouseReleased = false
} else if !v.mouseReleased {
v.MoveToMouseClick(x, y)
if v.tripleClick {
v.Cursor.AddLineToSelection()
} else if v.doubleClick {
v.Cursor.AddWordToSelection()
} else {
v.Cursor.CurSelection[1] = v.Cursor.Loc
}
}
case tcell.ButtonNone:
// Mouse event with no click
if !v.mouseReleased {
// Mouse was just released
// Relocating here isn't really necessary because the cursor will
// be in the right place from the last mouse event
// However, if we are running in a terminal that doesn't support mouse motion
// events, this still allows the user to make selections, except only after they
// release the mouse
if !v.doubleClick && !v.tripleClick {
v.MoveToMouseClick(x, y)
v.Cursor.CurSelection[1] = v.Cursor.Loc
}
v.mouseReleased = true
}
case tcell.WheelUp:
// Scroll up
scrollspeed := int(settings["scrollspeed"].(float64))
v.ScrollUp(scrollspeed)
case tcell.WheelDown:
// Scroll down
scrollspeed := int(settings["scrollspeed"].(float64))
v.ScrollDown(scrollspeed)
}
}
if relocate {
v.Relocate()
}
if settings["syntax"].(bool) {
v.matches = Match(v)
}
}
// GutterMessage creates a message in this view's gutter
func (v *View) GutterMessage(section string, lineN int, msg string, kind int) {
lineN--
gutterMsg := GutterMessage{
lineNum: lineN,
msg: msg,
kind: kind,
}
for _, v := range v.messages {
for _, gmsg := range v {
if gmsg.lineNum == lineN {
return
}
}
}
messages := v.messages[section]
v.messages[section] = append(messages, gutterMsg)
}
// ClearGutterMessages clears all gutter messages from a given section
func (v *View) ClearGutterMessages(section string) {
v.messages[section] = []GutterMessage{}
}
// ClearAllGutterMessages clears all the gutter messages
func (v *View) ClearAllGutterMessages() {
for k := range v.messages {
v.messages[k] = []GutterMessage{}
}
}
// DisplayView renders the view to the screen
func (v *View) DisplayView() {
// The character number of the character in the top left of the screen
charNum := Loc{0, v.Topline}
// Convert the length of buffer to a string, and get the length of the string
// We are going to have to offset by that amount
maxLineLength := len(strconv.Itoa(v.Buf.NumLines))
// + 1 for the little space after the line number
if settings["ruler"] == true {
v.lineNumOffset = maxLineLength + 1
} else {
v.lineNumOffset = 0
}
highlightStyle := defStyle
var hasGutterMessages bool
for _, v := range v.messages {
if len(v) > 0 {
hasGutterMessages = true
}
}
if hasGutterMessages {
v.lineNumOffset += 2
}
for lineN := 0; lineN < v.height; lineN++ {
x := v.x
// If the buffer is smaller than the view height
if lineN+v.Topline >= v.Buf.NumLines {
// We have to clear all this space
for i := 0; i < v.width; i++ {
screen.SetContent(i, lineN+v.y, ' ', nil, defStyle)
}
continue
}
line := v.Buf.Line(lineN + v.Topline)
if hasGutterMessages {
msgOnLine := false
for k := range v.messages {
for _, msg := range v.messages[k] {
if msg.lineNum == lineN+v.Topline {
msgOnLine = true
gutterStyle := defStyle
switch msg.kind {
case GutterInfo:
if style, ok := colorscheme["gutter-info"]; ok {
gutterStyle = style
}
case GutterWarning:
if style, ok := colorscheme["gutter-warning"]; ok {
gutterStyle = style
}
case GutterError:
if style, ok := colorscheme["gutter-error"]; ok {
gutterStyle = style
}
}
screen.SetContent(x, lineN+v.y, '>', nil, gutterStyle)
x++
screen.SetContent(x, lineN+v.y, '>', nil, gutterStyle)
x++
if v.Cursor.Y == lineN+v.Topline {
messenger.Message(msg.msg)
messenger.gutterMessage = true
}
}
}
}
if !msgOnLine {
screen.SetContent(x, lineN+v.y, ' ', nil, defStyle)
x++
screen.SetContent(x, lineN+v.y, ' ', nil, defStyle)
x++
if v.Cursor.Y == lineN+v.Topline && messenger.gutterMessage {
messenger.Reset()
messenger.gutterMessage = false
}
}
}
// Write the line number
lineNumStyle := defStyle
if style, ok := colorscheme["line-number"]; ok {
lineNumStyle = style
}
// Write the spaces before the line number if necessary
var lineNum string
if settings["ruler"] == true {
lineNum = strconv.Itoa(lineN + v.Topline + 1)
for i := 0; i < maxLineLength-len(lineNum); i++ {
screen.SetContent(x, lineN+v.y, ' ', nil, lineNumStyle)
x++
}
// Write the actual line number
for _, ch := range lineNum {
screen.SetContent(x, lineN+v.y, ch, nil, lineNumStyle)
x++
}
if settings["ruler"] == true {
// Write the extra space
screen.SetContent(x, lineN+v.y, ' ', nil, lineNumStyle)
x++
}
}
// Write the line
for colN, ch := range line {
lineStyle := defStyle
if settings["syntax"].(bool) {
// Syntax highlighting is enabled
highlightStyle = v.matches[lineN][colN]
}
if v.Cursor.HasSelection() &&
(charNum.GreaterEqual(v.Cursor.CurSelection[0]) && charNum.LessThan(v.Cursor.CurSelection[1]) ||
charNum.LessThan(v.Cursor.CurSelection[0]) && charNum.GreaterEqual(v.Cursor.CurSelection[1])) {
lineStyle = defStyle.Reverse(true)
if style, ok := colorscheme["selection"]; ok {
lineStyle = style
}
} else {
lineStyle = highlightStyle
}
if settings["cursorline"].(bool) && !v.Cursor.HasSelection() && v.Cursor.Y == lineN+v.Topline {
if style, ok := colorscheme["cursor-line"]; ok {
fg, _, _ := style.Decompose()
lineStyle = lineStyle.Background(fg)
}
}
if ch == '\t' {
lineIndentStyle := defStyle
if style, ok := colorscheme["indent-char"]; ok {
lineIndentStyle = style
}
if v.Cursor.HasSelection() &&
(charNum.GreaterEqual(v.Cursor.CurSelection[0]) && charNum.LessThan(v.Cursor.CurSelection[1]) ||
charNum.LessThan(v.Cursor.CurSelection[0]) && charNum.GreaterEqual(v.Cursor.CurSelection[1])) {
lineIndentStyle = defStyle.Reverse(true)
if style, ok := colorscheme["selection"]; ok {
lineIndentStyle = style
}
}
if settings["cursorline"].(bool) && !v.Cursor.HasSelection() && v.Cursor.Y == lineN+v.Topline {
if style, ok := colorscheme["cursor-line"]; ok {
fg, _, _ := style.Decompose()
lineIndentStyle = lineIndentStyle.Background(fg)
}
}
indentChar := []rune(settings["indentchar"].(string))
if x-v.leftCol >= v.lineNumOffset {
screen.SetContent(x-v.leftCol, lineN+v.y, indentChar[0], nil, lineIndentStyle)
}
tabSize := int(settings["tabsize"].(float64))
for i := 0; i < tabSize-1; i++ {
x++
if x-v.leftCol >= v.lineNumOffset {
screen.SetContent(x-v.leftCol, lineN+v.y, ' ', nil, lineStyle)
}
}
} else if runewidth.RuneWidth(ch) > 1 {
if x-v.leftCol >= v.lineNumOffset {
screen.SetContent(x-v.leftCol, lineN, ch, nil, lineStyle)
}
for i := 0; i < runewidth.RuneWidth(ch)-1; i++ {
x++
if x-v.leftCol >= v.lineNumOffset {
screen.SetContent(x-v.leftCol, lineN, ' ', nil, lineStyle)
}
}
} else {
if x-v.leftCol >= v.lineNumOffset {
screen.SetContent(x-v.leftCol, lineN+v.y, ch, nil, lineStyle)
}
}
charNum = charNum.Move(1, v.Buf)
x++
}
// Here we are at a newline
// The newline may be selected, in which case we should draw the selection style
// with a space to represent it
if v.Cursor.HasSelection() &&
(charNum.GreaterEqual(v.Cursor.CurSelection[0]) && charNum.LessThan(v.Cursor.CurSelection[1]) ||
charNum.LessThan(v.Cursor.CurSelection[0]) && charNum.GreaterEqual(v.Cursor.CurSelection[1])) {
selectStyle := defStyle.Reverse(true)
if style, ok := colorscheme["selection"]; ok {
selectStyle = style
}
screen.SetContent(x-v.leftCol, lineN+v.y, ' ', nil, selectStyle)
x++
}
charNum = charNum.Move(1, v.Buf)
for i := 0; i < v.width-(x-v.leftCol); i++ {
lineStyle := defStyle
if settings["cursorline"].(bool) && !v.Cursor.HasSelection() && v.Cursor.Y == lineN+v.Topline {
if style, ok := colorscheme["cursor-line"]; ok {
fg, _, _ := style.Decompose()
lineStyle = lineStyle.Background(fg)
}
}
if !(x-v.leftCol < v.lineNumOffset) {
screen.SetContent(x+i, lineN+v.y, ' ', nil, lineStyle)
}
}
}
}
// DisplayCursor draws the current buffer's cursor to the screen
func (v *View) DisplayCursor() {
// Don't draw the cursor if it is out of the viewport or if it has a selection
if (v.Cursor.Y-v.Topline < 0 || v.Cursor.Y-v.Topline > v.height-1) || v.Cursor.HasSelection() {
screen.HideCursor()
} else {
screen.ShowCursor(v.x+v.Cursor.GetVisualX()+v.lineNumOffset-v.leftCol, v.Cursor.Y-v.Topline+v.y)
}
}
// Display renders the view, the cursor, and statusline
func (v *View) Display() {
v.DisplayView()
v.DisplayCursor()
if settings["statusline"].(bool) {
v.sline.Display()
}
}