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https://github.com/zyedidia/micro.git
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226 lines
4.7 KiB
Go
226 lines
4.7 KiB
Go
package main
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import (
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"github.com/gdamore/tcell"
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)
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// The View struct stores information about a view into a buffer.
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// It has a value for the cursor, and the window that the user sees
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// the buffer from.
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type View struct {
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cursor Cursor
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topline int
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height int
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width int
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buf *Buffer
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sl Statusline
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mouseReleased bool
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s tcell.Screen
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}
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// NewView returns a new view with fullscreen width and height
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func NewView(buf *Buffer, s tcell.Screen) *View {
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w, h := s.Size()
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return NewViewWidthHeight(buf, s, w, h-1)
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}
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// NewViewWidthHeight returns a new view with the specified width and height
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func NewViewWidthHeight(buf *Buffer, s tcell.Screen, w, h int) *View {
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v := new(View)
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v.buf = buf
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v.s = s
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v.topline = 0
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v.height = h - 1
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v.width = w
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v.cursor = Cursor{
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x: 0,
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y: 0,
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loc: 0,
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v: v,
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}
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v.sl = Statusline{
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v: v,
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}
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return v
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}
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// ScrollUp scrolls the view up n lines (if possible)
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func (v *View) ScrollUp(n int) {
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// Try to scroll by n but if it would overflow, scroll by 1
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if v.topline-n >= 0 {
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v.topline -= n
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} else if v.topline > 0 {
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v.topline--
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}
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}
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// ScrollDown scrolls the view down n lines (if possible)
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func (v *View) ScrollDown(n int) {
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// Try to scroll by n but if it would overflow, scroll by 1
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if v.topline+n <= len(v.buf.lines)-v.height {
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v.topline += n
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} else if v.topline < len(v.buf.lines)-v.height {
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v.topline++
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}
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}
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// HandleEvent handles an event passed by the main loop
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// It returns an int describing how the screen needs to be redrawn
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// 0: Screen does not need to be redrawn
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// 1: Only the cursor/statusline needs to be redrawn
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// 2: Everything needs to be redrawn
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func (v *View) HandleEvent(event tcell.Event) int {
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var ret int
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switch e := event.(type) {
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case *tcell.EventKey:
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switch e.Key() {
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case tcell.KeyUp:
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v.cursor.Up()
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ret = 1
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case tcell.KeyDown:
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v.cursor.Down()
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ret = 1
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case tcell.KeyLeft:
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v.cursor.Left()
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ret = 1
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case tcell.KeyRight:
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v.cursor.Right()
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ret = 1
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case tcell.KeyEnter:
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v.buf.Insert(v.cursor.loc, "\n")
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v.cursor.Right()
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ret = 2
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case tcell.KeySpace:
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v.buf.Insert(v.cursor.loc, " ")
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v.cursor.Right()
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ret = 2
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case tcell.KeyBackspace2:
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if v.cursor.HasSelection() {
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v.cursor.DeleteSelected()
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v.cursor.ResetSelection()
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ret = 2
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} else if v.cursor.loc > 0 {
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v.cursor.Left()
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v.buf.Remove(v.cursor.loc, v.cursor.loc+1)
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ret = 2
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}
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case tcell.KeyTab:
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v.buf.Insert(v.cursor.loc, "\t")
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v.cursor.Right()
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ret = 2
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case tcell.KeyCtrlS:
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err := v.buf.Save()
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if err != nil {
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// Error!
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}
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// Need to redraw the status line
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ret = 1
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case tcell.KeyRune:
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if v.cursor.HasSelection() {
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v.cursor.DeleteSelected()
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v.cursor.ResetSelection()
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}
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v.buf.Insert(v.cursor.loc, string(e.Rune()))
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v.cursor.Right()
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ret = 2
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}
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case *tcell.EventMouse:
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x, y := e.Position()
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y += v.topline
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// Position always seems to be off by one
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x--
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y--
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button := e.Buttons()
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switch button {
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case tcell.Button1:
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if y-v.topline > v.height-1 {
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v.ScrollDown(1)
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y = v.height + v.topline - 1
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}
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if y > len(v.buf.lines) {
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y = len(v.buf.lines) - 2
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}
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x = v.cursor.GetCharPosInLine(y, x)
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if x > Count(v.buf.lines[y]) {
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x = Count(v.buf.lines[y])
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}
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d := v.cursor.Distance(x, y)
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v.cursor.loc += d
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v.cursor.x = x
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v.cursor.y = y
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if v.mouseReleased {
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v.cursor.selectionStart = v.cursor.loc
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v.cursor.selectionStartX = v.cursor.x
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v.cursor.selectionStartY = v.cursor.y
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}
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v.cursor.selectionEnd = v.cursor.loc
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v.mouseReleased = false
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return 2
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case tcell.ButtonNone:
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v.mouseReleased = true
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return 0
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case tcell.WheelUp:
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v.ScrollUp(2)
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return 2
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case tcell.WheelDown:
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v.ScrollDown(2)
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return 2
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}
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}
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cy := v.cursor.y
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if cy < v.topline {
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v.topline = cy
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ret = 2
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}
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if cy > v.topline+v.height-1 {
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v.topline = cy - v.height + 1
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ret = 2
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}
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return ret
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}
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// Display renders the view to the screen
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func (v *View) Display() {
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charNum := v.cursor.loc + v.cursor.Distance(0, v.topline)
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for lineN := 0; lineN < v.height; lineN++ {
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if lineN+v.topline >= len(v.buf.lines) {
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break
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}
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line := v.buf.lines[lineN+v.topline]
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tabchars := 0
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for colN, ch := range line {
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st := tcell.StyleDefault
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if v.cursor.HasSelection() &&
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(charNum >= v.cursor.selectionStart && charNum <= v.cursor.selectionEnd ||
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charNum <= v.cursor.selectionStart && charNum >= v.cursor.selectionEnd) {
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st = st.Reverse(true)
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}
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if ch == '\t' {
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v.s.SetContent(colN+tabchars, lineN, ' ', nil, st)
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for i := 0; i < tabSize-1; i++ {
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tabchars++
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v.s.SetContent(colN+tabchars, lineN, ' ', nil, st)
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}
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} else {
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v.s.SetContent(colN+tabchars, lineN, ch, nil, st)
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}
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charNum++
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}
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charNum++
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}
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}
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