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Set the `fastdirty` option flag to off if you really want accurate reporting on whether the buffer is modified. This is more resource intensive but it can be useful for people who don't mind. Closes #787 Closes #467
1002 lines
25 KiB
Go
1002 lines
25 KiB
Go
package main
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import (
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"os"
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"strconv"
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"strings"
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"time"
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"github.com/mitchellh/go-homedir"
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"github.com/zyedidia/tcell"
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)
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type ViewType struct {
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kind int
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readonly bool // The file cannot be edited
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scratch bool // The file cannot be saved
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}
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var (
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vtDefault = ViewType{0, false, false}
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vtHelp = ViewType{1, true, true}
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vtLog = ViewType{2, true, true}
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vtScratch = ViewType{3, false, true}
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)
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// The View struct stores information about a view into a buffer.
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// It stores information about the cursor, and the viewport
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// that the user sees the buffer from.
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type View struct {
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// A pointer to the buffer's cursor for ease of access
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Cursor *Cursor
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// The topmost line, used for vertical scrolling
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Topline int
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// The leftmost column, used for horizontal scrolling
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leftCol int
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// Specifies whether or not this view holds a help buffer
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Type ViewType
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// Actual width and height
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Width int
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Height int
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LockWidth bool
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LockHeight bool
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// Where this view is located
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x, y int
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// How much to offset because of line numbers
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lineNumOffset int
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// Holds the list of gutter messages
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messages map[string][]GutterMessage
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// This is the index of this view in the views array
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Num int
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// What tab is this view stored in
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TabNum int
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// The buffer
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Buf *Buffer
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// The statusline
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sline Statusline
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// Since tcell doesn't differentiate between a mouse release event
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// and a mouse move event with no keys pressed, we need to keep
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// track of whether or not the mouse was pressed (or not released) last event to determine
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// mouse release events
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mouseReleased bool
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// This stores when the last click was
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// This is useful for detecting double and triple clicks
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lastClickTime time.Time
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lastLoc Loc
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// lastCutTime stores when the last ctrl+k was issued.
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// It is used for clearing the clipboard to replace it with fresh cut lines.
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lastCutTime time.Time
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// freshClip returns true if the clipboard has never been pasted.
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freshClip bool
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// Was the last mouse event actually a double click?
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// Useful for detecting triple clicks -- if a double click is detected
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// but the last mouse event was actually a double click, it's a triple click
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doubleClick bool
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// Same here, just to keep track for mouse move events
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tripleClick bool
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cellview *CellView
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splitNode *LeafNode
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}
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// NewView returns a new fullscreen view
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func NewView(buf *Buffer) *View {
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screenW, screenH := screen.Size()
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return NewViewWidthHeight(buf, screenW, screenH)
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}
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// NewViewWidthHeight returns a new view with the specified width and height
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// Note that w and h are raw column and row values
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func NewViewWidthHeight(buf *Buffer, w, h int) *View {
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v := new(View)
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v.x, v.y = 0, 0
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v.Width = w
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v.Height = h
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v.cellview = new(CellView)
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v.ToggleTabbar()
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v.OpenBuffer(buf)
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v.messages = make(map[string][]GutterMessage)
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v.sline = Statusline{
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view: v,
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}
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if v.Buf.Settings["statusline"].(bool) {
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v.Height--
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}
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for pl := range loadedPlugins {
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_, err := Call(pl+".onViewOpen", v)
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if err != nil && !strings.HasPrefix(err.Error(), "function does not exist") {
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TermMessage(err)
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continue
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}
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}
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return v
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}
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// ToggleStatusLine creates an extra row for the statusline if necessary
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func (v *View) ToggleStatusLine() {
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if v.Buf.Settings["statusline"].(bool) {
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v.Height--
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} else {
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v.Height++
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}
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}
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// ToggleTabbar creates an extra row for the tabbar if necessary
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func (v *View) ToggleTabbar() {
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if len(tabs) > 1 {
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if v.y == 0 {
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// Include one line for the tab bar at the top
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v.Height--
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v.y = 1
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}
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} else {
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if v.y == 1 {
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v.y = 0
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v.Height++
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}
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}
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}
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func (v *View) paste(clip string) {
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leadingWS := GetLeadingWhitespace(v.Buf.Line(v.Cursor.Y))
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if v.Cursor.HasSelection() {
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v.Cursor.DeleteSelection()
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v.Cursor.ResetSelection()
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}
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clip = strings.Replace(clip, "\n", "\n"+leadingWS, -1)
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v.Buf.Insert(v.Cursor.Loc, clip)
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// v.Cursor.Loc = v.Cursor.Loc.Move(Count(clip), v.Buf)
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v.freshClip = false
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messenger.Message("Pasted clipboard")
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}
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// ScrollUp scrolls the view up n lines (if possible)
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func (v *View) ScrollUp(n int) {
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// Try to scroll by n but if it would overflow, scroll by 1
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if v.Topline-n >= 0 {
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v.Topline -= n
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} else if v.Topline > 0 {
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v.Topline--
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}
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}
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// ScrollDown scrolls the view down n lines (if possible)
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func (v *View) ScrollDown(n int) {
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// Try to scroll by n but if it would overflow, scroll by 1
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if v.Topline+n <= v.Buf.NumLines {
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v.Topline += n
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} else if v.Topline < v.Buf.NumLines-1 {
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v.Topline++
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}
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}
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// CanClose returns whether or not the view can be closed
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// If there are unsaved changes, the user will be asked if the view can be closed
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// causing them to lose the unsaved changes
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func (v *View) CanClose() bool {
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if v.Type == vtDefault && v.Buf.Modified() {
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var choice bool
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var canceled bool
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if v.Buf.Settings["autosave"].(bool) {
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choice = true
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} else {
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choice, canceled = messenger.YesNoPrompt("Save changes to " + v.Buf.GetName() + " before closing? (y,n,esc) ")
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}
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if !canceled {
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//if char == 'y' {
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if choice {
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v.Save(true)
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return true
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} else {
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return true
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}
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}
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} else {
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return true
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}
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return false
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}
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// OpenBuffer opens a new buffer in this view.
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// This resets the topline, event handler and cursor.
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func (v *View) OpenBuffer(buf *Buffer) {
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screen.Clear()
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v.CloseBuffer()
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v.Buf = buf
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v.Cursor = &buf.Cursor
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v.Topline = 0
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v.leftCol = 0
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v.Cursor.ResetSelection()
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v.Relocate()
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v.Center(false)
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v.messages = make(map[string][]GutterMessage)
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// Set mouseReleased to true because we assume the mouse is not being pressed when
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// the editor is opened
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v.mouseReleased = true
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v.lastClickTime = time.Time{}
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}
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// Open opens the given file in the view
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func (v *View) Open(filename string) {
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home, _ := homedir.Dir()
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filename = strings.Replace(filename, "~", home, 1)
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file, err := os.Open(filename)
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fileInfo, _ := os.Stat(filename)
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if err == nil && fileInfo.IsDir() {
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messenger.Error(filename, " is a directory")
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return
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}
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defer file.Close()
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var buf *Buffer
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if err != nil {
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messenger.Message(err.Error())
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// File does not exist -- create an empty buffer with that name
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buf = NewBufferFromString("", filename)
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} else {
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buf = NewBuffer(file, FSize(file), filename)
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}
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v.OpenBuffer(buf)
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}
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// CloseBuffer performs any closing functions on the buffer
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func (v *View) CloseBuffer() {
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if v.Buf != nil {
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v.Buf.Serialize()
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}
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}
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// ReOpen reloads the current buffer
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func (v *View) ReOpen() {
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if v.CanClose() {
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screen.Clear()
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v.Buf.ReOpen()
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v.Relocate()
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}
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}
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// HSplit opens a horizontal split with the given buffer
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func (v *View) HSplit(buf *Buffer) {
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i := 0
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if v.Buf.Settings["splitBottom"].(bool) {
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i = 1
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}
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v.splitNode.HSplit(buf, v.Num+i)
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}
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// VSplit opens a vertical split with the given buffer
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func (v *View) VSplit(buf *Buffer) {
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i := 0
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if v.Buf.Settings["splitRight"].(bool) {
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i = 1
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}
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v.splitNode.VSplit(buf, v.Num+i)
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}
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// HSplitIndex opens a horizontal split with the given buffer at the given index
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func (v *View) HSplitIndex(buf *Buffer, splitIndex int) {
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v.splitNode.HSplit(buf, splitIndex)
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}
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// VSplitIndex opens a vertical split with the given buffer at the given index
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func (v *View) VSplitIndex(buf *Buffer, splitIndex int) {
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v.splitNode.VSplit(buf, splitIndex)
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}
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// GetSoftWrapLocation gets the location of a visual click on the screen and converts it to col,line
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func (v *View) GetSoftWrapLocation(vx, vy int) (int, int) {
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if !v.Buf.Settings["softwrap"].(bool) {
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if vy >= v.Buf.NumLines {
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vy = v.Buf.NumLines - 1
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}
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vx = v.Cursor.GetCharPosInLine(vy, vx)
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return vx, vy
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}
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screenX, screenY := 0, v.Topline
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for lineN := v.Topline; lineN < v.Bottomline(); lineN++ {
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line := v.Buf.Line(lineN)
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if lineN >= v.Buf.NumLines {
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return 0, v.Buf.NumLines - 1
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}
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colN := 0
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for _, ch := range line {
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if screenX >= v.Width-v.lineNumOffset {
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screenX = 0
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screenY++
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}
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if screenX == vx && screenY == vy {
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return colN, lineN
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}
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if ch == '\t' {
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screenX += int(v.Buf.Settings["tabsize"].(float64)) - 1
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}
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screenX++
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colN++
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}
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if screenY == vy {
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return colN, lineN
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}
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screenX = 0
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screenY++
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}
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return 0, 0
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}
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func (v *View) Bottomline() int {
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if !v.Buf.Settings["softwrap"].(bool) {
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return v.Topline + v.Height
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}
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screenX, screenY := 0, 0
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numLines := 0
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for lineN := v.Topline; lineN < v.Topline+v.Height; lineN++ {
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line := v.Buf.Line(lineN)
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colN := 0
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for _, ch := range line {
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if screenX >= v.Width-v.lineNumOffset {
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screenX = 0
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screenY++
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}
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if ch == '\t' {
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screenX += int(v.Buf.Settings["tabsize"].(float64)) - 1
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}
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screenX++
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colN++
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}
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screenX = 0
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screenY++
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numLines++
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if screenY >= v.Height {
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break
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}
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}
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return numLines + v.Topline
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}
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// Relocate moves the view window so that the cursor is in view
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// This is useful if the user has scrolled far away, and then starts typing
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func (v *View) Relocate() bool {
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height := v.Bottomline() - v.Topline
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ret := false
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cy := v.Cursor.Y
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scrollmargin := int(v.Buf.Settings["scrollmargin"].(float64))
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if cy < v.Topline+scrollmargin && cy > scrollmargin-1 {
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v.Topline = cy - scrollmargin
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ret = true
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} else if cy < v.Topline {
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v.Topline = cy
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ret = true
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}
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if cy > v.Topline+height-1-scrollmargin && cy < v.Buf.NumLines-scrollmargin {
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v.Topline = cy - height + 1 + scrollmargin
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ret = true
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} else if cy >= v.Buf.NumLines-scrollmargin && cy > height {
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v.Topline = v.Buf.NumLines - height
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ret = true
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}
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if !v.Buf.Settings["softwrap"].(bool) {
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cx := v.Cursor.GetVisualX()
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if cx < v.leftCol {
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v.leftCol = cx
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ret = true
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}
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if cx+v.lineNumOffset+1 > v.leftCol+v.Width {
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v.leftCol = cx - v.Width + v.lineNumOffset + 1
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ret = true
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}
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}
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return ret
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}
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// MoveToMouseClick moves the cursor to location x, y assuming x, y were given
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// by a mouse click
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func (v *View) MoveToMouseClick(x, y int) {
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if y-v.Topline > v.Height-1 {
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v.ScrollDown(1)
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y = v.Height + v.Topline - 1
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}
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if y < 0 {
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y = 0
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}
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if x < 0 {
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x = 0
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}
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x, y = v.GetSoftWrapLocation(x, y)
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// x = v.Cursor.GetCharPosInLine(y, x)
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if x > Count(v.Buf.Line(y)) {
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x = Count(v.Buf.Line(y))
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}
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v.Cursor.X = x
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v.Cursor.Y = y
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v.Cursor.LastVisualX = v.Cursor.GetVisualX()
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}
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func (v *View) ExecuteActions(actions []func(*View, bool) bool) bool {
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relocate := false
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readonlyBindingsList := []string{"Delete", "Insert", "Backspace", "Cut", "Play", "Paste", "Move", "Add", "DuplicateLine", "Macro"}
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for _, action := range actions {
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readonlyBindingsResult := false
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funcName := ShortFuncName(action)
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if v.Type.readonly == true {
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// check for readonly and if true only let key bindings get called if they do not change the contents.
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for _, readonlyBindings := range readonlyBindingsList {
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if strings.Contains(funcName, readonlyBindings) {
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readonlyBindingsResult = true
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}
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}
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}
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if !readonlyBindingsResult {
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// call the key binding
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relocate = action(v, true) || relocate
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// Macro
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if funcName != "ToggleMacro" && funcName != "PlayMacro" {
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if recordingMacro {
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curMacro = append(curMacro, action)
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}
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}
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}
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}
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return relocate
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}
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func (v *View) SetCursor(c *Cursor) bool {
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if c == nil {
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return false
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}
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v.Cursor = c
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v.Buf.curCursor = c.Num
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return true
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}
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// HandleEvent handles an event passed by the main loop
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func (v *View) HandleEvent(event tcell.Event) {
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// This bool determines whether the view is relocated at the end of the function
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// By default it's true because most events should cause a relocate
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relocate := true
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v.Buf.CheckModTime()
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switch e := event.(type) {
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case *tcell.EventKey:
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// Check first if input is a key binding, if it is we 'eat' the input and don't insert a rune
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isBinding := false
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for key, actions := range bindings {
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if e.Key() == key.keyCode {
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if e.Key() == tcell.KeyRune {
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if e.Rune() != key.r {
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continue
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}
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}
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if e.Modifiers() == key.modifiers {
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for _, c := range v.Buf.cursors {
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ok := v.SetCursor(c)
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if !ok {
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break
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}
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relocate = false
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isBinding = true
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relocate = v.ExecuteActions(actions) || relocate
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}
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v.SetCursor(&v.Buf.Cursor)
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v.Buf.MergeCursors()
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break
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}
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}
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}
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if !isBinding && e.Key() == tcell.KeyRune {
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// Check viewtype if readonly don't insert a rune (readonly help and log view etc.)
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if v.Type.readonly == false {
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for _, c := range v.Buf.cursors {
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v.SetCursor(c)
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// Insert a character
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if v.Cursor.HasSelection() {
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v.Cursor.DeleteSelection()
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v.Cursor.ResetSelection()
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}
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v.Buf.Insert(v.Cursor.Loc, string(e.Rune()))
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for pl := range loadedPlugins {
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_, err := Call(pl+".onRune", string(e.Rune()), v)
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if err != nil && !strings.HasPrefix(err.Error(), "function does not exist") {
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TermMessage(err)
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}
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}
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if recordingMacro {
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curMacro = append(curMacro, e.Rune())
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}
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}
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v.SetCursor(&v.Buf.Cursor)
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}
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}
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case *tcell.EventPaste:
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// Check viewtype if readonly don't paste (readonly help and log view etc.)
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if v.Type.readonly == false {
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if !PreActionCall("Paste", v) {
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break
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}
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for _, c := range v.Buf.cursors {
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v.SetCursor(c)
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v.paste(e.Text())
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|
}
|
|
v.SetCursor(&v.Buf.Cursor)
|
|
|
|
PostActionCall("Paste", v)
|
|
}
|
|
case *tcell.EventMouse:
|
|
// Don't relocate for mouse events
|
|
relocate = false
|
|
|
|
button := e.Buttons()
|
|
|
|
for key, actions := range bindings {
|
|
if button == key.buttons && e.Modifiers() == key.modifiers {
|
|
for _, c := range v.Buf.cursors {
|
|
ok := v.SetCursor(c)
|
|
if !ok {
|
|
break
|
|
}
|
|
relocate = v.ExecuteActions(actions) || relocate
|
|
}
|
|
v.SetCursor(&v.Buf.Cursor)
|
|
v.Buf.MergeCursors()
|
|
}
|
|
}
|
|
|
|
for key, actions := range mouseBindings {
|
|
if button == key.buttons && e.Modifiers() == key.modifiers {
|
|
for _, action := range actions {
|
|
action(v, true, e)
|
|
}
|
|
}
|
|
}
|
|
|
|
switch button {
|
|
case tcell.ButtonNone:
|
|
// Mouse event with no click
|
|
if !v.mouseReleased {
|
|
// Mouse was just released
|
|
|
|
x, y := e.Position()
|
|
x -= v.lineNumOffset - v.leftCol + v.x
|
|
y += v.Topline - v.y
|
|
|
|
// Relocating here isn't really necessary because the cursor will
|
|
// be in the right place from the last mouse event
|
|
// However, if we are running in a terminal that doesn't support mouse motion
|
|
// events, this still allows the user to make selections, except only after they
|
|
// release the mouse
|
|
|
|
if !v.doubleClick && !v.tripleClick {
|
|
v.MoveToMouseClick(x, y)
|
|
v.Cursor.SetSelectionEnd(v.Cursor.Loc)
|
|
v.Cursor.CopySelection("primary")
|
|
}
|
|
v.mouseReleased = true
|
|
}
|
|
}
|
|
}
|
|
|
|
if relocate {
|
|
v.Relocate()
|
|
// We run relocate again because there's a bug with relocating with softwrap
|
|
// when for example you jump to the bottom of the buffer and it tries to
|
|
// calculate where to put the topline so that the bottom line is at the bottom
|
|
// of the terminal and it runs into problems with visual lines vs real lines.
|
|
// This is (hopefully) a temporary solution
|
|
v.Relocate()
|
|
}
|
|
}
|
|
|
|
func (v *View) mainCursor() bool {
|
|
return v.Buf.curCursor == len(v.Buf.cursors)-1
|
|
}
|
|
|
|
// GutterMessage creates a message in this view's gutter
|
|
func (v *View) GutterMessage(section string, lineN int, msg string, kind int) {
|
|
lineN--
|
|
gutterMsg := GutterMessage{
|
|
lineNum: lineN,
|
|
msg: msg,
|
|
kind: kind,
|
|
}
|
|
for _, v := range v.messages {
|
|
for _, gmsg := range v {
|
|
if gmsg.lineNum == lineN {
|
|
return
|
|
}
|
|
}
|
|
}
|
|
messages := v.messages[section]
|
|
v.messages[section] = append(messages, gutterMsg)
|
|
}
|
|
|
|
// ClearGutterMessages clears all gutter messages from a given section
|
|
func (v *View) ClearGutterMessages(section string) {
|
|
v.messages[section] = []GutterMessage{}
|
|
}
|
|
|
|
// ClearAllGutterMessages clears all the gutter messages
|
|
func (v *View) ClearAllGutterMessages() {
|
|
for k := range v.messages {
|
|
v.messages[k] = []GutterMessage{}
|
|
}
|
|
}
|
|
|
|
// Opens the given help page in a new horizontal split
|
|
func (v *View) openHelp(helpPage string) {
|
|
if data, err := FindRuntimeFile(RTHelp, helpPage).Data(); err != nil {
|
|
TermMessage("Unable to load help text", helpPage, "\n", err)
|
|
} else {
|
|
helpBuffer := NewBufferFromString(string(data), helpPage+".md")
|
|
helpBuffer.name = "Help"
|
|
|
|
if v.Type == vtHelp {
|
|
v.OpenBuffer(helpBuffer)
|
|
} else {
|
|
v.HSplit(helpBuffer)
|
|
CurView().Type = vtHelp
|
|
}
|
|
}
|
|
}
|
|
|
|
func (v *View) DisplayView() {
|
|
if v.Buf.Settings["softwrap"].(bool) && v.leftCol != 0 {
|
|
v.leftCol = 0
|
|
}
|
|
|
|
if v.Type == vtLog {
|
|
// Log views should always follow the cursor...
|
|
v.Relocate()
|
|
}
|
|
|
|
// We need to know the string length of the largest line number
|
|
// so we can pad appropriately when displaying line numbers
|
|
maxLineNumLength := len(strconv.Itoa(v.Buf.NumLines))
|
|
|
|
if v.Buf.Settings["ruler"] == true {
|
|
// + 1 for the little space after the line number
|
|
v.lineNumOffset = maxLineNumLength + 1
|
|
} else {
|
|
v.lineNumOffset = 0
|
|
}
|
|
|
|
// We need to add to the line offset if there are gutter messages
|
|
var hasGutterMessages bool
|
|
for _, v := range v.messages {
|
|
if len(v) > 0 {
|
|
hasGutterMessages = true
|
|
}
|
|
}
|
|
if hasGutterMessages {
|
|
v.lineNumOffset += 2
|
|
}
|
|
|
|
divider := 0
|
|
if v.x != 0 {
|
|
// One space for the extra split divider
|
|
v.lineNumOffset++
|
|
divider = 1
|
|
}
|
|
|
|
xOffset := v.x + v.lineNumOffset
|
|
yOffset := v.y
|
|
|
|
height := v.Height
|
|
width := v.Width
|
|
left := v.leftCol
|
|
top := v.Topline
|
|
|
|
v.cellview.Draw(v.Buf, top, height, left, width-v.lineNumOffset)
|
|
|
|
screenX := v.x
|
|
realLineN := top - 1
|
|
visualLineN := 0
|
|
var line []*Char
|
|
for visualLineN, line = range v.cellview.lines {
|
|
var firstChar *Char
|
|
if len(line) > 0 {
|
|
firstChar = line[0]
|
|
}
|
|
|
|
var softwrapped bool
|
|
if firstChar != nil {
|
|
if firstChar.realLoc.Y == realLineN {
|
|
softwrapped = true
|
|
}
|
|
realLineN = firstChar.realLoc.Y
|
|
} else {
|
|
realLineN++
|
|
}
|
|
|
|
colorcolumn := int(v.Buf.Settings["colorcolumn"].(float64))
|
|
if colorcolumn != 0 {
|
|
style := GetColor("color-column")
|
|
fg, _, _ := style.Decompose()
|
|
st := defStyle.Background(fg)
|
|
screen.SetContent(xOffset+colorcolumn, yOffset+visualLineN, ' ', nil, st)
|
|
}
|
|
|
|
screenX = v.x
|
|
|
|
// If there are gutter messages we need to display the '>>' symbol here
|
|
if hasGutterMessages {
|
|
// msgOnLine stores whether or not there is a gutter message on this line in particular
|
|
msgOnLine := false
|
|
for k := range v.messages {
|
|
for _, msg := range v.messages[k] {
|
|
if msg.lineNum == realLineN {
|
|
msgOnLine = true
|
|
gutterStyle := defStyle
|
|
switch msg.kind {
|
|
case GutterInfo:
|
|
if style, ok := colorscheme["gutter-info"]; ok {
|
|
gutterStyle = style
|
|
}
|
|
case GutterWarning:
|
|
if style, ok := colorscheme["gutter-warning"]; ok {
|
|
gutterStyle = style
|
|
}
|
|
case GutterError:
|
|
if style, ok := colorscheme["gutter-error"]; ok {
|
|
gutterStyle = style
|
|
}
|
|
}
|
|
screen.SetContent(screenX, yOffset+visualLineN, '>', nil, gutterStyle)
|
|
screenX++
|
|
screen.SetContent(screenX, yOffset+visualLineN, '>', nil, gutterStyle)
|
|
screenX++
|
|
if v.Cursor.Y == realLineN && !messenger.hasPrompt {
|
|
messenger.Message(msg.msg)
|
|
messenger.gutterMessage = true
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// If there is no message on this line we just display an empty offset
|
|
if !msgOnLine {
|
|
screen.SetContent(screenX, yOffset+visualLineN, ' ', nil, defStyle)
|
|
screenX++
|
|
screen.SetContent(screenX, yOffset+visualLineN, ' ', nil, defStyle)
|
|
screenX++
|
|
if v.Cursor.Y == realLineN && messenger.gutterMessage {
|
|
messenger.Reset()
|
|
messenger.gutterMessage = false
|
|
}
|
|
}
|
|
}
|
|
|
|
lineNumStyle := defStyle
|
|
if v.Buf.Settings["ruler"] == true {
|
|
// Write the line number
|
|
if style, ok := colorscheme["line-number"]; ok {
|
|
lineNumStyle = style
|
|
}
|
|
if style, ok := colorscheme["current-line-number"]; ok {
|
|
if realLineN == v.Cursor.Y && tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() {
|
|
lineNumStyle = style
|
|
}
|
|
}
|
|
|
|
lineNum := strconv.Itoa(realLineN + 1)
|
|
|
|
// Write the spaces before the line number if necessary
|
|
for i := 0; i < maxLineNumLength-len(lineNum); i++ {
|
|
screen.SetContent(screenX+divider, yOffset+visualLineN, ' ', nil, lineNumStyle)
|
|
screenX++
|
|
}
|
|
if softwrapped && visualLineN != 0 {
|
|
// Pad without the line number because it was written on the visual line before
|
|
for range lineNum {
|
|
screen.SetContent(screenX+divider, yOffset+visualLineN, ' ', nil, lineNumStyle)
|
|
screenX++
|
|
}
|
|
} else {
|
|
// Write the actual line number
|
|
for _, ch := range lineNum {
|
|
screen.SetContent(screenX+divider, yOffset+visualLineN, ch, nil, lineNumStyle)
|
|
screenX++
|
|
}
|
|
}
|
|
|
|
// Write the extra space
|
|
screen.SetContent(screenX+divider, yOffset+visualLineN, ' ', nil, lineNumStyle)
|
|
screenX++
|
|
}
|
|
|
|
var lastChar *Char
|
|
cursorSet := false
|
|
for _, char := range line {
|
|
if char != nil {
|
|
lineStyle := char.style
|
|
|
|
colorcolumn := int(v.Buf.Settings["colorcolumn"].(float64))
|
|
if colorcolumn != 0 && char.visualLoc.X == colorcolumn {
|
|
style := GetColor("color-column")
|
|
fg, _, _ := style.Decompose()
|
|
lineStyle = lineStyle.Background(fg)
|
|
}
|
|
|
|
charLoc := char.realLoc
|
|
for _, c := range v.Buf.cursors {
|
|
v.SetCursor(c)
|
|
if v.Cursor.HasSelection() &&
|
|
(charLoc.GreaterEqual(v.Cursor.CurSelection[0]) && charLoc.LessThan(v.Cursor.CurSelection[1]) ||
|
|
charLoc.LessThan(v.Cursor.CurSelection[0]) && charLoc.GreaterEqual(v.Cursor.CurSelection[1])) {
|
|
// The current character is selected
|
|
lineStyle = defStyle.Reverse(true)
|
|
|
|
if style, ok := colorscheme["selection"]; ok {
|
|
lineStyle = style
|
|
}
|
|
}
|
|
}
|
|
v.SetCursor(&v.Buf.Cursor)
|
|
|
|
if v.Buf.Settings["cursorline"].(bool) && tabs[curTab].CurView == v.Num &&
|
|
!v.Cursor.HasSelection() && v.Cursor.Y == realLineN {
|
|
style := GetColor("cursor-line")
|
|
fg, _, _ := style.Decompose()
|
|
lineStyle = lineStyle.Background(fg)
|
|
}
|
|
|
|
screen.SetContent(xOffset+char.visualLoc.X, yOffset+char.visualLoc.Y, char.drawChar, nil, lineStyle)
|
|
|
|
for i, c := range v.Buf.cursors {
|
|
v.SetCursor(c)
|
|
if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() &&
|
|
v.Cursor.Y == char.realLoc.Y && v.Cursor.X == char.realLoc.X && (!cursorSet || i != 0) {
|
|
ShowMultiCursor(xOffset+char.visualLoc.X, yOffset+char.visualLoc.Y, i)
|
|
cursorSet = true
|
|
}
|
|
}
|
|
v.SetCursor(&v.Buf.Cursor)
|
|
|
|
lastChar = char
|
|
}
|
|
}
|
|
|
|
lastX := 0
|
|
var realLoc Loc
|
|
var visualLoc Loc
|
|
var cx, cy int
|
|
if lastChar != nil {
|
|
lastX = xOffset + lastChar.visualLoc.X + lastChar.width
|
|
for i, c := range v.Buf.cursors {
|
|
v.SetCursor(c)
|
|
if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() &&
|
|
v.Cursor.Y == lastChar.realLoc.Y && v.Cursor.X == lastChar.realLoc.X+1 {
|
|
ShowMultiCursor(lastX, yOffset+lastChar.visualLoc.Y, i)
|
|
cx, cy = lastX, yOffset+lastChar.visualLoc.Y
|
|
}
|
|
}
|
|
v.SetCursor(&v.Buf.Cursor)
|
|
realLoc = Loc{lastChar.realLoc.X + 1, realLineN}
|
|
visualLoc = Loc{lastX - xOffset, lastChar.visualLoc.Y}
|
|
} else if len(line) == 0 {
|
|
for i, c := range v.Buf.cursors {
|
|
v.SetCursor(c)
|
|
if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() &&
|
|
v.Cursor.Y == realLineN {
|
|
ShowMultiCursor(xOffset, yOffset+visualLineN, i)
|
|
cx, cy = xOffset, yOffset+visualLineN
|
|
}
|
|
}
|
|
v.SetCursor(&v.Buf.Cursor)
|
|
lastX = xOffset
|
|
realLoc = Loc{0, realLineN}
|
|
visualLoc = Loc{0, visualLineN}
|
|
}
|
|
|
|
if v.Cursor.HasSelection() &&
|
|
(realLoc.GreaterEqual(v.Cursor.CurSelection[0]) && realLoc.LessThan(v.Cursor.CurSelection[1]) ||
|
|
realLoc.LessThan(v.Cursor.CurSelection[0]) && realLoc.GreaterEqual(v.Cursor.CurSelection[1])) {
|
|
// The current character is selected
|
|
selectStyle := defStyle.Reverse(true)
|
|
|
|
if style, ok := colorscheme["selection"]; ok {
|
|
selectStyle = style
|
|
}
|
|
screen.SetContent(xOffset+visualLoc.X, yOffset+visualLoc.Y, ' ', nil, selectStyle)
|
|
}
|
|
|
|
if v.Buf.Settings["cursorline"].(bool) && tabs[curTab].CurView == v.Num &&
|
|
!v.Cursor.HasSelection() && v.Cursor.Y == realLineN {
|
|
for i := lastX; i < xOffset+v.Width-v.lineNumOffset; i++ {
|
|
style := GetColor("cursor-line")
|
|
fg, _, _ := style.Decompose()
|
|
style = style.Background(fg)
|
|
if !(tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() && i == cx && yOffset+visualLineN == cy) {
|
|
screen.SetContent(i, yOffset+visualLineN, ' ', nil, style)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if divider != 0 {
|
|
dividerStyle := defStyle
|
|
if style, ok := colorscheme["divider"]; ok {
|
|
dividerStyle = style
|
|
}
|
|
for i := 0; i < v.Height; i++ {
|
|
screen.SetContent(v.x, yOffset+i, '|', nil, dividerStyle.Reverse(true))
|
|
}
|
|
}
|
|
}
|
|
|
|
// ShowMultiCursor will display a cursor at a location
|
|
// If i == 0 then the terminal cursor will be used
|
|
// Otherwise a fake cursor will be drawn at the position
|
|
func ShowMultiCursor(x, y, i int) {
|
|
if i == 0 {
|
|
screen.ShowCursor(x, y)
|
|
} else {
|
|
r, _, _, _ := screen.GetContent(x, y)
|
|
screen.SetContent(x, y, r, nil, defStyle.Reverse(true))
|
|
}
|
|
}
|
|
|
|
// Display renders the view, the cursor, and statusline
|
|
func (v *View) Display() {
|
|
if globalSettings["termtitle"].(bool) {
|
|
screen.SetTitle("micro: " + v.Buf.GetName())
|
|
}
|
|
v.DisplayView()
|
|
// Don't draw the cursor if it is out of the viewport or if it has a selection
|
|
if v.Num == tabs[curTab].CurView && (v.Cursor.Y-v.Topline < 0 || v.Cursor.Y-v.Topline > v.Height-1 || v.Cursor.HasSelection()) {
|
|
screen.HideCursor()
|
|
}
|
|
_, screenH := screen.Size()
|
|
if v.Buf.Settings["statusline"].(bool) {
|
|
v.sline.Display()
|
|
} else if (v.y + v.Height) != screenH-1 {
|
|
for x := 0; x < v.Width; x++ {
|
|
screen.SetContent(v.x+x, v.y+v.Height, '-', nil, defStyle.Reverse(true))
|
|
}
|
|
}
|
|
}
|