Files
zyedidia.micro/cmd/micro/statusline.go
Zachary Yedidia e8d8da1443 Refactor and clean up
This commit puts in place the ability for multiple views (splits).
This commit also removes the editor bindings so that all bindings can be
rebound by the user.
I also added some more comments

This fixes #109
2016-05-28 11:32:09 -04:00

65 lines
1.8 KiB
Go

package main
import (
"strconv"
)
// Statusline represents the information line at the bottom
// of each view
// It gives information such as filename, whether the file has been
// modified, filetype, cursor location
type Statusline struct {
view *View
}
// Display draws the statusline to the screen
func (sline *Statusline) Display() {
// We'll draw the line at the lowest line in the view
y := sline.view.height
file := sline.view.Buf.Name
// If the name is empty, use 'No name'
if file == "" {
file = "No name"
}
// If the buffer is dirty (has been modified) write a little '+'
if sline.view.Buf.IsModified {
file += " +"
}
// Add one to cursor.x and cursor.y because (0,0) is the top left,
// but users will be used to (1,1) (first line,first column)
// We use GetVisualX() here because otherwise we get the column number in runes
// so a '\t' is only 1, when it should be tabSize
columnNum := strconv.Itoa(sline.view.Cursor.GetVisualX() + 1)
lineNum := strconv.Itoa(sline.view.Cursor.y + 1)
file += " (" + lineNum + "," + columnNum + ")"
// Add the filetype
file += " " + sline.view.Buf.FileType
rightText := "Ctrl-g for help "
if sline.view.helpOpen {
rightText = "Ctrl-g to close help "
}
statusLineStyle := defStyle.Reverse(true)
if style, ok := colorscheme["statusline"]; ok {
statusLineStyle = style
}
// Maybe there is a unicode filename?
fileRunes := []rune(file)
for x := 0; x < sline.view.width; x++ {
if x < len(fileRunes) {
screen.SetContent(x, y, fileRunes[x], nil, statusLineStyle)
} else if x >= sline.view.width-len(rightText) && x < len(rightText)+sline.view.width-len(rightText) {
screen.SetContent(x, y, []rune(rightText)[x-sline.view.width+len(rightText)], nil, statusLineStyle)
} else {
screen.SetContent(x, y, ' ', nil, statusLineStyle)
}
}
}