Files
zyedidia.micro/cmd/micro/cursor.go

384 lines
9.0 KiB
Go

package main
import (
"strings"
)
// FromCharPos converts from a character position to an x, y position
func FromCharPos(loc int, buf *Buffer) (int, int) {
return FromCharPosStart(0, 0, 0, loc, buf)
}
// FromCharPosStart converts from a character position to an x, y position, starting at the specified character location
func FromCharPosStart(startLoc, startX, startY, loc int, buf *Buffer) (int, int) {
charNum := startLoc
x, y := startX, startY
lineLen := Count(buf.Lines[y]) + 1
for charNum+lineLen <= loc {
charNum += lineLen
y++
if y >= buf.NumLines {
return 0, 0
}
lineLen = Count(buf.Lines[y]) + 1
}
x = loc - charNum
return x, y
}
// ToCharPos converts from an x, y position to a character position
func ToCharPos(x, y int, buf *Buffer) int {
loc := 0
for i := 0; i < y; i++ {
// + 1 for the newline
loc += Count(buf.Lines[i]) + 1
}
loc += x
return loc
}
// The Cursor struct stores the location of the cursor in the view
// The complicated part about the cursor is storing its location.
// The cursor must be displayed at an x, y location, but since the buffer
// uses a rope to store text, to insert text we must have an index. It
// is also simpler to use character indicies for other tasks such as
// selection.
type Cursor struct {
buf *Buffer
// The cursor display location
X int
Y int
// Last cursor x position
LastVisualX int
// The current selection as a range of character numbers (inclusive)
CurSelection [2]int
// The original selection as a range of character numbers
// This is used for line and word selection where it is necessary
// to know what the original selection was
OrigSelection [2]int
}
// Goto puts the cursor at the given cursor's location and gives the current cursor its selection too
func (c *Cursor) Goto(b Cursor) {
c.X, c.Y, c.LastVisualX = b.X, b.Y, b.LastVisualX
c.OrigSelection, c.CurSelection = b.OrigSelection, b.CurSelection
}
// SetLoc sets the location of the cursor in terms of character number
// and not x, y location
// It's just a simple wrapper of FromCharPos
func (c *Cursor) SetLoc(loc int) {
c.X, c.Y = FromCharPos(loc, c.buf)
c.LastVisualX = c.GetVisualX()
}
// Loc gets the cursor location in terms of character number instead
// of x, y location
// It's just a simple wrapper of ToCharPos
func (c *Cursor) Loc() int {
return ToCharPos(c.X, c.Y, c.buf)
}
// ResetSelection resets the user's selection
func (c *Cursor) ResetSelection() {
c.CurSelection[0] = 0
c.CurSelection[1] = 0
}
// HasSelection returns whether or not the user has selected anything
func (c *Cursor) HasSelection() bool {
return c.CurSelection[0] != c.CurSelection[1]
}
// DeleteSelection deletes the currently selected text
func (c *Cursor) DeleteSelection() {
if c.CurSelection[0] > c.CurSelection[1] {
c.buf.Remove(c.CurSelection[1], c.CurSelection[0])
c.SetLoc(c.CurSelection[1])
} else if c.GetSelection() == "" {
return
} else {
c.buf.Remove(c.CurSelection[0], c.CurSelection[1])
c.SetLoc(c.CurSelection[0])
}
}
// GetSelection returns the cursor's selection
func (c *Cursor) GetSelection() string {
if c.CurSelection[0] > c.CurSelection[1] {
return c.buf.Substr(c.CurSelection[1], c.CurSelection[0])
}
return c.buf.Substr(c.CurSelection[0], c.CurSelection[1])
}
// SelectLine selects the current line
func (c *Cursor) SelectLine() {
c.Start()
c.CurSelection[0] = c.Loc()
c.End()
if c.buf.NumLines-1 > c.Y {
c.CurSelection[1] = c.Loc() + 1
} else {
c.CurSelection[1] = c.Loc()
}
c.OrigSelection = c.CurSelection
}
// AddLineToSelection adds the current line to the selection
func (c *Cursor) AddLineToSelection() {
loc := c.Loc()
if loc < c.OrigSelection[0] {
c.Start()
c.CurSelection[0] = c.Loc()
c.CurSelection[1] = c.OrigSelection[1]
}
if loc > c.OrigSelection[1] {
c.End()
c.CurSelection[1] = c.Loc()
c.CurSelection[0] = c.OrigSelection[0]
}
if loc < c.OrigSelection[1] && loc > c.OrigSelection[0] {
c.CurSelection = c.OrigSelection
}
}
// SelectWord selects the word the cursor is currently on
func (c *Cursor) SelectWord() {
if len(c.buf.Lines[c.Y]) == 0 {
return
}
if !IsWordChar(string(c.RuneUnder(c.X))) {
loc := c.Loc()
c.CurSelection[0] = loc
c.CurSelection[1] = loc + 1
c.OrigSelection = c.CurSelection
return
}
forward, backward := c.X, c.X
for backward > 0 && IsWordChar(string(c.RuneUnder(backward-1))) {
backward--
}
c.CurSelection[0] = ToCharPos(backward, c.Y, c.buf)
c.OrigSelection[0] = c.CurSelection[0]
for forward < Count(c.buf.Lines[c.Y])-1 && IsWordChar(string(c.RuneUnder(forward+1))) {
forward++
}
c.CurSelection[1] = ToCharPos(forward, c.Y, c.buf) + 1
c.OrigSelection[1] = c.CurSelection[1]
c.SetLoc(c.CurSelection[1])
}
// AddWordToSelection adds the word the cursor is currently on to the selection
func (c *Cursor) AddWordToSelection() {
loc := c.Loc()
if loc > c.OrigSelection[0] && loc < c.OrigSelection[1] {
c.CurSelection = c.OrigSelection
return
}
if loc < c.OrigSelection[0] {
backward := c.X
for backward > 0 && IsWordChar(string(c.RuneUnder(backward-1))) {
backward--
}
c.CurSelection[0] = ToCharPos(backward, c.Y, c.buf)
c.CurSelection[1] = c.OrigSelection[1]
}
if loc > c.OrigSelection[1] {
forward := c.X
for forward < Count(c.buf.Lines[c.Y])-1 && IsWordChar(string(c.RuneUnder(forward+1))) {
forward++
}
c.CurSelection[1] = ToCharPos(forward, c.Y, c.buf) + 1
c.CurSelection[0] = c.OrigSelection[0]
}
c.SetLoc(c.CurSelection[1])
}
// SelectTo selects from the current cursor location to the given location
func (c *Cursor) SelectTo(loc int) {
if loc > c.OrigSelection[0] {
c.CurSelection[0] = c.OrigSelection[0]
c.CurSelection[1] = loc
} else {
c.CurSelection[0] = loc
c.CurSelection[1] = c.OrigSelection[0]
}
}
// WordRight moves the cursor one word to the right
func (c *Cursor) WordRight() {
c.Right()
for IsWhitespace(c.RuneUnder(c.X)) {
if c.X == Count(c.buf.Lines[c.Y]) {
return
}
c.Right()
}
for !IsWhitespace(c.RuneUnder(c.X)) {
if c.X == Count(c.buf.Lines[c.Y]) {
return
}
c.Right()
}
}
// WordLeft moves the cursor one word to the left
func (c *Cursor) WordLeft() {
c.Left()
for IsWhitespace(c.RuneUnder(c.X)) {
if c.X == 0 {
return
}
c.Left()
}
for !IsWhitespace(c.RuneUnder(c.X)) {
if c.X == 0 {
return
}
c.Left()
}
c.Right()
}
// RuneUnder returns the rune under the given x position
func (c *Cursor) RuneUnder(x int) rune {
line := []rune(c.buf.Lines[c.Y])
if len(line) == 0 {
return '\n'
}
if x >= len(line) {
return '\n'
} else if x < 0 {
x = 0
}
return line[x]
}
// Up moves the cursor up one line (if possible)
func (c *Cursor) Up() {
if c.Y > 0 {
c.Y--
runes := []rune(c.buf.Lines[c.Y])
c.X = c.GetCharPosInLine(c.Y, c.LastVisualX)
if c.X > len(runes) {
c.X = len(runes)
}
}
}
// Down moves the cursor down one line (if possible)
func (c *Cursor) Down() {
if c.Y < c.buf.NumLines-1 {
c.Y++
runes := []rune(c.buf.Lines[c.Y])
c.X = c.GetCharPosInLine(c.Y, c.LastVisualX)
if c.X > len(runes) {
c.X = len(runes)
}
}
}
// Left moves the cursor left one cell (if possible) or to the last line if it is at the beginning
func (c *Cursor) Left() {
if c.Loc() == 0 {
return
}
if c.X > 0 {
c.X--
} else {
c.Up()
c.End()
}
c.LastVisualX = c.GetVisualX()
}
// Right moves the cursor right one cell (if possible) or to the next line if it is at the end
func (c *Cursor) Right() {
if c.Loc() == c.buf.Len() {
return
}
// TermMessage(Count(c.buf.Lines[c.Y]))
if c.X < Count(c.buf.Lines[c.Y]) {
c.X++
} else {
c.Down()
c.Start()
}
c.LastVisualX = c.GetVisualX()
}
// End moves the cursor to the end of the line it is on
func (c *Cursor) End() {
c.X = Count(c.buf.Lines[c.Y])
c.LastVisualX = c.GetVisualX()
}
// Start moves the cursor to the start of the line it is on
func (c *Cursor) Start() {
c.X = 0
c.LastVisualX = c.GetVisualX()
}
// GetCharPosInLine gets the char position of a visual x y coordinate (this is necessary because tabs are 1 char but 4 visual spaces)
func (c *Cursor) GetCharPosInLine(lineNum, visualPos int) int {
// Get the tab size
tabSize := int(settings["tabsize"].(float64))
// This is the visual line -- every \t replaced with the correct number of spaces
visualLine := strings.Replace(c.buf.Lines[lineNum], "\t", "\t"+Spaces(tabSize-1), -1)
if visualPos > Count(visualLine) {
visualPos = Count(visualLine)
}
numTabs := NumOccurences(visualLine[:visualPos], '\t')
if visualPos >= (tabSize-1)*numTabs {
return visualPos - (tabSize-1)*numTabs
}
return visualPos / tabSize
}
// GetVisualX returns the x value of the cursor in visual spaces
func (c *Cursor) GetVisualX() int {
runes := []rune(c.buf.Lines[c.Y])
tabSize := int(settings["tabsize"].(float64))
return c.X + NumOccurences(string(runes[:c.X]), '\t')*(tabSize-1)
}
// Relocate makes sure that the cursor is inside the bounds of the buffer
// If it isn't, it moves it to be within the buffer's lines
func (c *Cursor) Relocate() {
if c.Y < 0 {
c.Y = 0
} else if c.Y >= c.buf.NumLines {
c.Y = c.buf.NumLines - 1
}
if c.X < 0 {
c.X = 0
} else if c.X > Count(c.buf.Lines[c.Y]) {
c.X = Count(c.buf.Lines[c.Y])
}
}