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https://github.com/zyedidia/micro.git
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384 lines
9.0 KiB
Go
384 lines
9.0 KiB
Go
package main
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import (
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"strings"
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)
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// FromCharPos converts from a character position to an x, y position
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func FromCharPos(loc int, buf *Buffer) (int, int) {
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return FromCharPosStart(0, 0, 0, loc, buf)
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}
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// FromCharPosStart converts from a character position to an x, y position, starting at the specified character location
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func FromCharPosStart(startLoc, startX, startY, loc int, buf *Buffer) (int, int) {
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charNum := startLoc
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x, y := startX, startY
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lineLen := Count(buf.Lines[y]) + 1
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for charNum+lineLen <= loc {
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charNum += lineLen
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y++
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if y >= buf.NumLines {
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return 0, 0
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}
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lineLen = Count(buf.Lines[y]) + 1
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}
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x = loc - charNum
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return x, y
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}
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// ToCharPos converts from an x, y position to a character position
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func ToCharPos(x, y int, buf *Buffer) int {
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loc := 0
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for i := 0; i < y; i++ {
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// + 1 for the newline
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loc += Count(buf.Lines[i]) + 1
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}
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loc += x
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return loc
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}
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// The Cursor struct stores the location of the cursor in the view
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// The complicated part about the cursor is storing its location.
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// The cursor must be displayed at an x, y location, but since the buffer
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// uses a rope to store text, to insert text we must have an index. It
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// is also simpler to use character indicies for other tasks such as
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// selection.
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type Cursor struct {
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buf *Buffer
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// The cursor display location
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X int
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Y int
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// Last cursor x position
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LastVisualX int
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// The current selection as a range of character numbers (inclusive)
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CurSelection [2]int
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// The original selection as a range of character numbers
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// This is used for line and word selection where it is necessary
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// to know what the original selection was
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OrigSelection [2]int
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}
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// Goto puts the cursor at the given cursor's location and gives the current cursor its selection too
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func (c *Cursor) Goto(b Cursor) {
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c.X, c.Y, c.LastVisualX = b.X, b.Y, b.LastVisualX
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c.OrigSelection, c.CurSelection = b.OrigSelection, b.CurSelection
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}
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// SetLoc sets the location of the cursor in terms of character number
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// and not x, y location
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// It's just a simple wrapper of FromCharPos
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func (c *Cursor) SetLoc(loc int) {
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c.X, c.Y = FromCharPos(loc, c.buf)
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c.LastVisualX = c.GetVisualX()
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}
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// Loc gets the cursor location in terms of character number instead
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// of x, y location
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// It's just a simple wrapper of ToCharPos
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func (c *Cursor) Loc() int {
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return ToCharPos(c.X, c.Y, c.buf)
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}
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// ResetSelection resets the user's selection
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func (c *Cursor) ResetSelection() {
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c.CurSelection[0] = 0
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c.CurSelection[1] = 0
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}
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// HasSelection returns whether or not the user has selected anything
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func (c *Cursor) HasSelection() bool {
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return c.CurSelection[0] != c.CurSelection[1]
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}
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// DeleteSelection deletes the currently selected text
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func (c *Cursor) DeleteSelection() {
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if c.CurSelection[0] > c.CurSelection[1] {
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c.buf.Remove(c.CurSelection[1], c.CurSelection[0])
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c.SetLoc(c.CurSelection[1])
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} else if c.GetSelection() == "" {
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return
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} else {
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c.buf.Remove(c.CurSelection[0], c.CurSelection[1])
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c.SetLoc(c.CurSelection[0])
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}
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}
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// GetSelection returns the cursor's selection
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func (c *Cursor) GetSelection() string {
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if c.CurSelection[0] > c.CurSelection[1] {
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return c.buf.Substr(c.CurSelection[1], c.CurSelection[0])
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}
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return c.buf.Substr(c.CurSelection[0], c.CurSelection[1])
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}
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// SelectLine selects the current line
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func (c *Cursor) SelectLine() {
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c.Start()
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c.CurSelection[0] = c.Loc()
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c.End()
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if c.buf.NumLines-1 > c.Y {
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c.CurSelection[1] = c.Loc() + 1
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} else {
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c.CurSelection[1] = c.Loc()
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}
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c.OrigSelection = c.CurSelection
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}
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// AddLineToSelection adds the current line to the selection
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func (c *Cursor) AddLineToSelection() {
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loc := c.Loc()
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if loc < c.OrigSelection[0] {
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c.Start()
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c.CurSelection[0] = c.Loc()
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c.CurSelection[1] = c.OrigSelection[1]
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}
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if loc > c.OrigSelection[1] {
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c.End()
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c.CurSelection[1] = c.Loc()
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c.CurSelection[0] = c.OrigSelection[0]
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}
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if loc < c.OrigSelection[1] && loc > c.OrigSelection[0] {
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c.CurSelection = c.OrigSelection
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}
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}
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// SelectWord selects the word the cursor is currently on
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func (c *Cursor) SelectWord() {
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if len(c.buf.Lines[c.Y]) == 0 {
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return
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}
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if !IsWordChar(string(c.RuneUnder(c.X))) {
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loc := c.Loc()
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c.CurSelection[0] = loc
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c.CurSelection[1] = loc + 1
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c.OrigSelection = c.CurSelection
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return
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}
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forward, backward := c.X, c.X
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for backward > 0 && IsWordChar(string(c.RuneUnder(backward-1))) {
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backward--
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}
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c.CurSelection[0] = ToCharPos(backward, c.Y, c.buf)
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c.OrigSelection[0] = c.CurSelection[0]
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for forward < Count(c.buf.Lines[c.Y])-1 && IsWordChar(string(c.RuneUnder(forward+1))) {
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forward++
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}
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c.CurSelection[1] = ToCharPos(forward, c.Y, c.buf) + 1
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c.OrigSelection[1] = c.CurSelection[1]
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c.SetLoc(c.CurSelection[1])
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}
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// AddWordToSelection adds the word the cursor is currently on to the selection
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func (c *Cursor) AddWordToSelection() {
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loc := c.Loc()
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if loc > c.OrigSelection[0] && loc < c.OrigSelection[1] {
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c.CurSelection = c.OrigSelection
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return
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}
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if loc < c.OrigSelection[0] {
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backward := c.X
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for backward > 0 && IsWordChar(string(c.RuneUnder(backward-1))) {
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backward--
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}
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c.CurSelection[0] = ToCharPos(backward, c.Y, c.buf)
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c.CurSelection[1] = c.OrigSelection[1]
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}
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if loc > c.OrigSelection[1] {
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forward := c.X
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for forward < Count(c.buf.Lines[c.Y])-1 && IsWordChar(string(c.RuneUnder(forward+1))) {
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forward++
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}
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c.CurSelection[1] = ToCharPos(forward, c.Y, c.buf) + 1
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c.CurSelection[0] = c.OrigSelection[0]
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}
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c.SetLoc(c.CurSelection[1])
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}
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// SelectTo selects from the current cursor location to the given location
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func (c *Cursor) SelectTo(loc int) {
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if loc > c.OrigSelection[0] {
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c.CurSelection[0] = c.OrigSelection[0]
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c.CurSelection[1] = loc
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} else {
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c.CurSelection[0] = loc
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c.CurSelection[1] = c.OrigSelection[0]
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}
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}
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// WordRight moves the cursor one word to the right
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func (c *Cursor) WordRight() {
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c.Right()
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for IsWhitespace(c.RuneUnder(c.X)) {
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if c.X == Count(c.buf.Lines[c.Y]) {
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return
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}
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c.Right()
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}
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for !IsWhitespace(c.RuneUnder(c.X)) {
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if c.X == Count(c.buf.Lines[c.Y]) {
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return
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}
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c.Right()
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}
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}
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// WordLeft moves the cursor one word to the left
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func (c *Cursor) WordLeft() {
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c.Left()
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for IsWhitespace(c.RuneUnder(c.X)) {
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if c.X == 0 {
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return
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}
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c.Left()
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}
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for !IsWhitespace(c.RuneUnder(c.X)) {
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if c.X == 0 {
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return
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}
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c.Left()
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}
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c.Right()
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}
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// RuneUnder returns the rune under the given x position
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func (c *Cursor) RuneUnder(x int) rune {
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line := []rune(c.buf.Lines[c.Y])
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if len(line) == 0 {
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return '\n'
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}
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if x >= len(line) {
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return '\n'
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} else if x < 0 {
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x = 0
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}
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return line[x]
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}
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// Up moves the cursor up one line (if possible)
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func (c *Cursor) Up() {
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if c.Y > 0 {
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c.Y--
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runes := []rune(c.buf.Lines[c.Y])
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c.X = c.GetCharPosInLine(c.Y, c.LastVisualX)
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if c.X > len(runes) {
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c.X = len(runes)
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}
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}
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}
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// Down moves the cursor down one line (if possible)
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func (c *Cursor) Down() {
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if c.Y < c.buf.NumLines-1 {
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c.Y++
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runes := []rune(c.buf.Lines[c.Y])
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c.X = c.GetCharPosInLine(c.Y, c.LastVisualX)
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if c.X > len(runes) {
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c.X = len(runes)
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}
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}
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}
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// Left moves the cursor left one cell (if possible) or to the last line if it is at the beginning
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func (c *Cursor) Left() {
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if c.Loc() == 0 {
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return
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}
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if c.X > 0 {
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c.X--
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} else {
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c.Up()
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c.End()
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}
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c.LastVisualX = c.GetVisualX()
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}
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// Right moves the cursor right one cell (if possible) or to the next line if it is at the end
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func (c *Cursor) Right() {
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if c.Loc() == c.buf.Len() {
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return
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}
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// TermMessage(Count(c.buf.Lines[c.Y]))
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if c.X < Count(c.buf.Lines[c.Y]) {
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c.X++
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} else {
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c.Down()
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c.Start()
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}
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c.LastVisualX = c.GetVisualX()
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}
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// End moves the cursor to the end of the line it is on
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func (c *Cursor) End() {
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c.X = Count(c.buf.Lines[c.Y])
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c.LastVisualX = c.GetVisualX()
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}
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// Start moves the cursor to the start of the line it is on
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func (c *Cursor) Start() {
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c.X = 0
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c.LastVisualX = c.GetVisualX()
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}
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// GetCharPosInLine gets the char position of a visual x y coordinate (this is necessary because tabs are 1 char but 4 visual spaces)
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func (c *Cursor) GetCharPosInLine(lineNum, visualPos int) int {
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// Get the tab size
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tabSize := int(settings["tabsize"].(float64))
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// This is the visual line -- every \t replaced with the correct number of spaces
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visualLine := strings.Replace(c.buf.Lines[lineNum], "\t", "\t"+Spaces(tabSize-1), -1)
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if visualPos > Count(visualLine) {
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visualPos = Count(visualLine)
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}
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numTabs := NumOccurences(visualLine[:visualPos], '\t')
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if visualPos >= (tabSize-1)*numTabs {
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return visualPos - (tabSize-1)*numTabs
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}
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return visualPos / tabSize
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}
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// GetVisualX returns the x value of the cursor in visual spaces
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func (c *Cursor) GetVisualX() int {
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runes := []rune(c.buf.Lines[c.Y])
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tabSize := int(settings["tabsize"].(float64))
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return c.X + NumOccurences(string(runes[:c.X]), '\t')*(tabSize-1)
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}
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// Relocate makes sure that the cursor is inside the bounds of the buffer
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// If it isn't, it moves it to be within the buffer's lines
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func (c *Cursor) Relocate() {
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if c.Y < 0 {
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c.Y = 0
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} else if c.Y >= c.buf.NumLines {
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c.Y = c.buf.NumLines - 1
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}
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if c.X < 0 {
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c.X = 0
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} else if c.X > Count(c.buf.Lines[c.Y]) {
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c.X = Count(c.buf.Lines[c.Y])
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}
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}
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