mirror of
https://github.com/zyedidia/micro.git
synced 2026-02-04 22:20:20 +09:00
1009 lines
25 KiB
Go
1009 lines
25 KiB
Go
package main
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import (
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"os"
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"strconv"
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"strings"
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"time"
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"github.com/mitchellh/go-homedir"
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"github.com/zyedidia/tcell"
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)
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type ViewType struct {
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kind int
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readonly bool // The file cannot be edited
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scratch bool // The file cannot be saved
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}
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var (
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vtDefault = ViewType{0, false, false}
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vtHelp = ViewType{1, true, true}
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vtLog = ViewType{2, true, true}
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vtScratch = ViewType{3, false, true}
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)
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// The View struct stores information about a view into a buffer.
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// It stores information about the cursor, and the viewport
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// that the user sees the buffer from.
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type View struct {
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// A pointer to the buffer's cursor for ease of access
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Cursor *Cursor
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// The topmost line, used for vertical scrolling
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Topline int
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// The leftmost column, used for horizontal scrolling
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leftCol int
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// Specifies whether or not this view holds a help buffer
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Type ViewType
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// Actual width and height
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Width int
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Height int
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LockWidth bool
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LockHeight bool
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// Where this view is located
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x, y int
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// How much to offset because of line numbers
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lineNumOffset int
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// Holds the list of gutter messages
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messages map[string][]GutterMessage
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// This is the index of this view in the views array
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Num int
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// What tab is this view stored in
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TabNum int
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// The buffer
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Buf *Buffer
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// The statusline
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sline Statusline
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// Since tcell doesn't differentiate between a mouse release event
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// and a mouse move event with no keys pressed, we need to keep
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// track of whether or not the mouse was pressed (or not released) last event to determine
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// mouse release events
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mouseReleased bool
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// This stores when the last click was
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// This is useful for detecting double and triple clicks
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lastClickTime time.Time
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// lastCutTime stores when the last ctrl+k was issued.
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// It is used for clearing the clipboard to replace it with fresh cut lines.
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lastCutTime time.Time
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// freshClip returns true if the clipboard has never been pasted.
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freshClip bool
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// Was the last mouse event actually a double click?
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// Useful for detecting triple clicks -- if a double click is detected
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// but the last mouse event was actually a double click, it's a triple click
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doubleClick bool
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// Same here, just to keep track for mouse move events
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tripleClick bool
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cellview *CellView
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splitNode *LeafNode
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resizeX bool
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resizeY bool
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}
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// NewView returns a new fullscreen view
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func NewView(buf *Buffer) *View {
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screenW, screenH := screen.Size()
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return NewViewWidthHeight(buf, screenW, screenH)
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}
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// NewViewWidthHeight returns a new view with the specified width and height
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// Note that w and h are raw column and row values
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func NewViewWidthHeight(buf *Buffer, w, h int) *View {
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v := new(View)
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v.x, v.y = 0, 0
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v.Width = w
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v.Height = h
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v.cellview = new(CellView)
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v.ToggleTabbar()
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v.OpenBuffer(buf)
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v.messages = make(map[string][]GutterMessage)
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v.sline = Statusline{
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view: v,
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}
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if v.Buf.Settings["statusline"].(bool) {
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v.Height--
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}
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for pl := range loadedPlugins {
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_, err := Call(pl+".onViewOpen", v)
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if err != nil && !strings.HasPrefix(err.Error(), "function does not exist") {
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TermMessage(err)
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continue
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}
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}
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return v
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}
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// ToggleStatusLine creates an extra row for the statusline if necessary
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func (v *View) ToggleStatusLine() {
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if v.Buf.Settings["statusline"].(bool) {
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v.Height--
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} else {
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v.Height++
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}
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}
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// ToggleTabbar creates an extra row for the tabbar if necessary
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func (v *View) ToggleTabbar() {
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if len(tabs) > 1 {
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if v.y == 0 {
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// Include one line for the tab bar at the top
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v.Height--
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v.y = 1
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}
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} else {
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if v.y == 1 {
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v.y = 0
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v.Height++
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}
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}
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}
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func (v *View) paste(clip string) {
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leadingWS := GetLeadingWhitespace(v.Buf.Line(v.Cursor.Y))
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if v.Cursor.HasSelection() {
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v.Cursor.DeleteSelection()
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v.Cursor.ResetSelection()
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}
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clip = strings.Replace(clip, "\n", "\n"+leadingWS, -1)
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v.Buf.Insert(v.Cursor.Loc, clip)
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// v.Cursor.Loc = v.Cursor.Loc.Move(Count(clip), v.Buf)
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v.freshClip = false
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messenger.Message("Pasted clipboard")
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}
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// ScrollUp scrolls the view up n lines (if possible)
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func (v *View) ScrollUp(n int) {
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// Try to scroll by n but if it would overflow, scroll by 1
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if v.Topline-n >= 0 {
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v.Topline -= n
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} else if v.Topline > 0 {
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v.Topline--
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}
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}
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// ScrollDown scrolls the view down n lines (if possible)
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func (v *View) ScrollDown(n int) {
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// Try to scroll by n but if it would overflow, scroll by 1
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if v.Topline+n <= v.Buf.NumLines {
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v.Topline += n
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} else if v.Topline < v.Buf.NumLines-1 {
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v.Topline++
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}
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}
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// CanClose returns whether or not the view can be closed
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// If there are unsaved changes, the user will be asked if the view can be closed
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// causing them to lose the unsaved changes
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func (v *View) CanClose() bool {
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if v.Type == vtDefault && v.Buf.IsModified {
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var choice bool
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var canceled bool
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if v.Buf.Settings["autosave"].(bool) {
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choice = true
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} else {
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choice, canceled = messenger.YesNoPrompt("Save changes to " + v.Buf.GetName() + " before closing? (y,n,esc) ")
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}
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if !canceled {
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//if char == 'y' {
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if choice {
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v.Save(true)
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return true
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} else {
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return true
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}
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}
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} else {
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return true
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}
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return false
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}
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// OpenBuffer opens a new buffer in this view.
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// This resets the topline, event handler and cursor.
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func (v *View) OpenBuffer(buf *Buffer) {
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screen.Clear()
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v.CloseBuffer()
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v.Buf = buf
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v.Cursor = &buf.Cursor
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v.Topline = 0
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v.leftCol = 0
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v.Cursor.ResetSelection()
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v.Relocate()
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v.Center(false)
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v.messages = make(map[string][]GutterMessage)
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// Set mouseReleased to true because we assume the mouse is not being pressed when
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// the editor is opened
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v.mouseReleased = true
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v.lastClickTime = time.Time{}
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}
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// Open opens the given file in the view
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func (v *View) Open(filename string) {
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home, _ := homedir.Dir()
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filename = strings.Replace(filename, "~", home, 1)
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file, err := os.Open(filename)
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fileInfo, _ := os.Stat(filename)
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if err == nil && fileInfo.IsDir() {
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messenger.Error(filename, " is a directory")
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return
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}
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defer file.Close()
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var buf *Buffer
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if err != nil {
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messenger.Message(err.Error())
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// File does not exist -- create an empty buffer with that name
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buf = NewBufferFromString("", filename)
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} else {
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buf = NewBuffer(file, FSize(file), filename)
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}
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v.OpenBuffer(buf)
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}
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// CloseBuffer performs any closing functions on the buffer
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func (v *View) CloseBuffer() {
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if v.Buf != nil {
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v.Buf.Serialize()
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}
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}
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// ReOpen reloads the current buffer
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func (v *View) ReOpen() {
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if v.CanClose() {
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screen.Clear()
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v.Buf.ReOpen()
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v.Relocate()
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}
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}
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// HSplit opens a horizontal split with the given buffer
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func (v *View) HSplit(buf *Buffer) {
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i := 0
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if v.Buf.Settings["splitBottom"].(bool) {
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i = 1
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}
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v.splitNode.HSplit(buf, v.Num+i)
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}
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// VSplit opens a vertical split with the given buffer
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func (v *View) VSplit(buf *Buffer) {
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i := 0
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if v.Buf.Settings["splitRight"].(bool) {
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i = 1
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}
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v.splitNode.VSplit(buf, v.Num+i)
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}
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// HSplitIndex opens a horizontal split with the given buffer at the given index
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func (v *View) HSplitIndex(buf *Buffer, splitIndex int) {
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v.splitNode.HSplit(buf, splitIndex)
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}
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// VSplitIndex opens a vertical split with the given buffer at the given index
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func (v *View) VSplitIndex(buf *Buffer, splitIndex int) {
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v.splitNode.VSplit(buf, splitIndex)
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}
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// GetSoftWrapLocation gets the location of a visual click on the screen and converts it to col,line
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func (v *View) GetSoftWrapLocation(vx, vy int) (int, int) {
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if !v.Buf.Settings["softwrap"].(bool) {
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if vy >= v.Buf.NumLines {
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vy = v.Buf.NumLines - 1
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}
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vx = v.Cursor.GetCharPosInLine(vy, vx)
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return vx, vy
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}
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screenX, screenY := 0, v.Topline
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for lineN := v.Topline; lineN < v.Bottomline(); lineN++ {
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line := v.Buf.Line(lineN)
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if lineN >= v.Buf.NumLines {
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return 0, v.Buf.NumLines - 1
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}
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colN := 0
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for _, ch := range line {
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if screenX >= v.Width-v.lineNumOffset {
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screenX = 0
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screenY++
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}
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if screenX == vx && screenY == vy {
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return colN, lineN
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}
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if ch == '\t' {
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screenX += int(v.Buf.Settings["tabsize"].(float64)) - 1
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}
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screenX++
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colN++
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}
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if screenY == vy {
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return colN, lineN
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}
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screenX = 0
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screenY++
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}
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return 0, 0
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}
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func (v *View) Bottomline() int {
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if !v.Buf.Settings["softwrap"].(bool) {
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return v.Topline + v.Height
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}
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screenX, screenY := 0, 0
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numLines := 0
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for lineN := v.Topline; lineN < v.Topline+v.Height; lineN++ {
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line := v.Buf.Line(lineN)
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colN := 0
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for _, ch := range line {
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if screenX >= v.Width-v.lineNumOffset {
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screenX = 0
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screenY++
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}
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if ch == '\t' {
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screenX += int(v.Buf.Settings["tabsize"].(float64)) - 1
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}
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screenX++
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colN++
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}
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screenX = 0
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screenY++
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numLines++
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if screenY >= v.Height {
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break
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}
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}
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return numLines + v.Topline
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}
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// Relocate moves the view window so that the cursor is in view
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// This is useful if the user has scrolled far away, and then starts typing
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func (v *View) Relocate() bool {
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height := v.Bottomline() - v.Topline
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ret := false
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cy := v.Cursor.Y
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scrollmargin := int(v.Buf.Settings["scrollmargin"].(float64))
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if cy < v.Topline+scrollmargin && cy > scrollmargin-1 {
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v.Topline = cy - scrollmargin
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ret = true
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} else if cy < v.Topline {
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v.Topline = cy
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ret = true
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}
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if cy > v.Topline+height-1-scrollmargin && cy < v.Buf.NumLines-scrollmargin {
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v.Topline = cy - height + 1 + scrollmargin
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ret = true
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} else if cy >= v.Buf.NumLines-scrollmargin && cy > height {
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v.Topline = v.Buf.NumLines - height
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ret = true
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}
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if !v.Buf.Settings["softwrap"].(bool) {
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cx := v.Cursor.GetVisualX()
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if cx < v.leftCol {
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v.leftCol = cx
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ret = true
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}
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if cx+v.lineNumOffset+1 > v.leftCol+v.Width {
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v.leftCol = cx - v.Width + v.lineNumOffset + 1
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ret = true
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}
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}
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return ret
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}
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// MoveToMouseClick moves the cursor to location x, y assuming x, y were given
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// by a mouse click
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func (v *View) MoveToMouseClick(x, y int) {
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if y-v.Topline > v.Height-1 {
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v.ScrollDown(1)
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y = v.Height + v.Topline - 1
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}
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if y < 0 {
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y = 0
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}
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if x < 0 {
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x = 0
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}
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x, y = v.GetSoftWrapLocation(x, y)
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// x = v.Cursor.GetCharPosInLine(y, x)
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if x > Count(v.Buf.Line(y)) {
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x = Count(v.Buf.Line(y))
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}
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v.Cursor.X = x
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v.Cursor.Y = y
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v.Cursor.LastVisualX = v.Cursor.GetVisualX()
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}
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func (v *View) ExecuteActions(actions []func(*View, bool) bool) bool {
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relocate := false
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readonlyBindingsList := []string{"Delete", "Insert", "Backspace", "Cut", "Play", "Paste", "Move", "Add", "DuplicateLine", "Macro"}
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for _, action := range actions {
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readonlyBindingsResult := false
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funcName := ShortFuncName(action)
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if v.Type.readonly == true {
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// check for readonly and if true only let key bindings get called if they do not change the contents.
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for _, readonlyBindings := range readonlyBindingsList {
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if strings.Contains(funcName, readonlyBindings) {
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readonlyBindingsResult = true
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}
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}
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}
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if !readonlyBindingsResult {
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// call the key binding
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relocate = action(v, true) || relocate
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// Macro
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if funcName != "ToggleMacro" && funcName != "PlayMacro" {
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if recordingMacro {
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curMacro = append(curMacro, action)
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}
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}
|
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}
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}
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return relocate
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}
|
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|
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func (v *View) SetCursor(c *Cursor) bool {
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if c == nil {
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return false
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}
|
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v.Cursor = c
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v.Buf.curCursor = c.Num
|
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|
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return true
|
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}
|
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|
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// HandleEvent handles an event passed by the main loop
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func (v *View) HandleEvent(event tcell.Event) {
|
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// This bool determines whether the view is relocated at the end of the function
|
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// By default it's true because most events should cause a relocate
|
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relocate := true
|
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|
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v.Buf.CheckModTime()
|
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|
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switch e := event.(type) {
|
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case *tcell.EventKey:
|
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// Check first if input is a key binding, if it is we 'eat' the input and don't insert a rune
|
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isBinding := false
|
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for key, actions := range bindings {
|
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if e.Key() == key.keyCode {
|
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if e.Key() == tcell.KeyRune {
|
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if e.Rune() != key.r {
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continue
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}
|
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}
|
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if e.Modifiers() == key.modifiers {
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for _, c := range v.Buf.cursors {
|
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ok := v.SetCursor(c)
|
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if !ok {
|
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break
|
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}
|
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relocate = false
|
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isBinding = true
|
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relocate = v.ExecuteActions(actions) || relocate
|
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}
|
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v.SetCursor(&v.Buf.Cursor)
|
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v.Buf.MergeCursors()
|
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break
|
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}
|
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}
|
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}
|
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if !isBinding && e.Key() == tcell.KeyRune {
|
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// Check viewtype if readonly don't insert a rune (readonly help and log view etc.)
|
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if v.Type.readonly == false {
|
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for _, c := range v.Buf.cursors {
|
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v.SetCursor(c)
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|
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// Insert a character
|
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if v.Cursor.HasSelection() {
|
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v.Cursor.DeleteSelection()
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v.Cursor.ResetSelection()
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}
|
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v.Buf.Insert(v.Cursor.Loc, string(e.Rune()))
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|
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for pl := range loadedPlugins {
|
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_, err := Call(pl+".onRune", string(e.Rune()), v)
|
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if err != nil && !strings.HasPrefix(err.Error(), "function does not exist") {
|
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TermMessage(err)
|
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}
|
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}
|
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|
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if recordingMacro {
|
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curMacro = append(curMacro, e.Rune())
|
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}
|
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}
|
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v.SetCursor(&v.Buf.Cursor)
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}
|
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}
|
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case *tcell.EventPaste:
|
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// Check viewtype if readonly don't paste (readonly help and log view etc.)
|
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if v.Type.readonly == false {
|
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if !PreActionCall("Paste", v) {
|
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break
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}
|
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|
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for _, c := range v.Buf.cursors {
|
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v.SetCursor(c)
|
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v.paste(e.Text())
|
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}
|
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v.SetCursor(&v.Buf.Cursor)
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|
|
PostActionCall("Paste", v)
|
|
}
|
|
case *tcell.EventMouse:
|
|
// Don't relocate for mouse events
|
|
relocate = false
|
|
|
|
button := e.Buttons()
|
|
|
|
for key, actions := range bindings {
|
|
if button == key.buttons && e.Modifiers() == key.modifiers {
|
|
for _, c := range v.Buf.cursors {
|
|
ok := v.SetCursor(c)
|
|
if !ok {
|
|
break
|
|
}
|
|
relocate = v.ExecuteActions(actions) || relocate
|
|
}
|
|
v.SetCursor(&v.Buf.Cursor)
|
|
v.Buf.MergeCursors()
|
|
}
|
|
}
|
|
|
|
for key, actions := range mouseBindings {
|
|
if button == key.buttons && e.Modifiers() == key.modifiers {
|
|
for _, action := range actions {
|
|
action(v, true, e)
|
|
}
|
|
}
|
|
}
|
|
|
|
switch button {
|
|
case tcell.ButtonNone:
|
|
// Mouse event with no click
|
|
if !v.mouseReleased {
|
|
// Mouse was just released
|
|
if v.resizeX || v.resizeY {
|
|
v.resizeX = false
|
|
v.resizeY = false
|
|
} else {
|
|
|
|
x, y := e.Position()
|
|
x -= v.lineNumOffset - v.leftCol + v.x
|
|
y += v.Topline - v.y
|
|
|
|
// Relocating here isn't really necessary because the cursor will
|
|
// be in the right place from the last mouse event
|
|
// However, if we are running in a terminal that doesn't support mouse motion
|
|
// events, this still allows the user to make selections, except only after they
|
|
// release the mouse
|
|
|
|
if !v.doubleClick && !v.tripleClick {
|
|
v.MoveToMouseClick(x, y)
|
|
v.Cursor.SetSelectionEnd(v.Cursor.Loc)
|
|
v.Cursor.CopySelection("primary")
|
|
}
|
|
}
|
|
v.mouseReleased = true
|
|
}
|
|
}
|
|
}
|
|
|
|
if relocate {
|
|
v.Relocate()
|
|
// We run relocate again because there's a bug with relocating with softwrap
|
|
// when for example you jump to the bottom of the buffer and it tries to
|
|
// calculate where to put the topline so that the bottom line is at the bottom
|
|
// of the terminal and it runs into problems with visual lines vs real lines.
|
|
// This is (hopefully) a temporary solution
|
|
v.Relocate()
|
|
}
|
|
}
|
|
|
|
func (v *View) mainCursor() bool {
|
|
return v.Buf.curCursor == len(v.Buf.cursors)-1
|
|
}
|
|
|
|
// GutterMessage creates a message in this view's gutter
|
|
func (v *View) GutterMessage(section string, lineN int, msg string, kind int) {
|
|
lineN--
|
|
gutterMsg := GutterMessage{
|
|
lineNum: lineN,
|
|
msg: msg,
|
|
kind: kind,
|
|
}
|
|
for _, v := range v.messages {
|
|
for _, gmsg := range v {
|
|
if gmsg.lineNum == lineN {
|
|
return
|
|
}
|
|
}
|
|
}
|
|
messages := v.messages[section]
|
|
v.messages[section] = append(messages, gutterMsg)
|
|
}
|
|
|
|
// ClearGutterMessages clears all gutter messages from a given section
|
|
func (v *View) ClearGutterMessages(section string) {
|
|
v.messages[section] = []GutterMessage{}
|
|
}
|
|
|
|
// ClearAllGutterMessages clears all the gutter messages
|
|
func (v *View) ClearAllGutterMessages() {
|
|
for k := range v.messages {
|
|
v.messages[k] = []GutterMessage{}
|
|
}
|
|
}
|
|
|
|
// Opens the given help page in a new horizontal split
|
|
func (v *View) openHelp(helpPage string) {
|
|
if data, err := FindRuntimeFile(RTHelp, helpPage).Data(); err != nil {
|
|
TermMessage("Unable to load help text", helpPage, "\n", err)
|
|
} else {
|
|
helpBuffer := NewBufferFromString(string(data), helpPage+".md")
|
|
helpBuffer.name = "Help"
|
|
|
|
if v.Type == vtHelp {
|
|
v.OpenBuffer(helpBuffer)
|
|
} else {
|
|
v.HSplit(helpBuffer)
|
|
CurView().Type = vtHelp
|
|
}
|
|
}
|
|
}
|
|
|
|
func (v *View) DisplayView() {
|
|
if v.Buf.Settings["softwrap"].(bool) && v.leftCol != 0 {
|
|
v.leftCol = 0
|
|
}
|
|
|
|
if v.Type == vtLog {
|
|
// Log views should always follow the cursor...
|
|
v.Relocate()
|
|
}
|
|
|
|
// We need to know the string length of the largest line number
|
|
// so we can pad appropriately when displaying line numbers
|
|
maxLineNumLength := len(strconv.Itoa(v.Buf.NumLines))
|
|
|
|
if v.Buf.Settings["ruler"] == true {
|
|
// + 1 for the little space after the line number
|
|
v.lineNumOffset = maxLineNumLength + 1
|
|
} else {
|
|
v.lineNumOffset = 0
|
|
}
|
|
|
|
// We need to add to the line offset if there are gutter messages
|
|
var hasGutterMessages bool
|
|
for _, v := range v.messages {
|
|
if len(v) > 0 {
|
|
hasGutterMessages = true
|
|
}
|
|
}
|
|
if hasGutterMessages {
|
|
v.lineNumOffset += 2
|
|
}
|
|
|
|
divider := 0
|
|
if v.x != 0 {
|
|
// One space for the extra split divider
|
|
v.lineNumOffset++
|
|
divider = 1
|
|
}
|
|
|
|
xOffset := v.x + v.lineNumOffset
|
|
yOffset := v.y
|
|
|
|
height := v.Height
|
|
width := v.Width
|
|
left := v.leftCol
|
|
top := v.Topline
|
|
|
|
v.cellview.Draw(v.Buf, top, height, left, width-v.lineNumOffset)
|
|
|
|
screenX := v.x
|
|
realLineN := top - 1
|
|
visualLineN := 0
|
|
var line []*Char
|
|
for visualLineN, line = range v.cellview.lines {
|
|
var firstChar *Char
|
|
if len(line) > 0 {
|
|
firstChar = line[0]
|
|
}
|
|
|
|
var softwrapped bool
|
|
if firstChar != nil {
|
|
if firstChar.realLoc.Y == realLineN {
|
|
softwrapped = true
|
|
}
|
|
realLineN = firstChar.realLoc.Y
|
|
} else {
|
|
realLineN++
|
|
}
|
|
|
|
colorcolumn := int(v.Buf.Settings["colorcolumn"].(float64))
|
|
if colorcolumn != 0 {
|
|
style := GetColor("color-column")
|
|
fg, _, _ := style.Decompose()
|
|
st := defStyle.Background(fg)
|
|
screen.SetContent(xOffset+colorcolumn, yOffset+visualLineN, ' ', nil, st)
|
|
}
|
|
|
|
screenX = v.x
|
|
|
|
// If there are gutter messages we need to display the '>>' symbol here
|
|
if hasGutterMessages {
|
|
// msgOnLine stores whether or not there is a gutter message on this line in particular
|
|
msgOnLine := false
|
|
for k := range v.messages {
|
|
for _, msg := range v.messages[k] {
|
|
if msg.lineNum == realLineN {
|
|
msgOnLine = true
|
|
gutterStyle := defStyle
|
|
switch msg.kind {
|
|
case GutterInfo:
|
|
if style, ok := colorscheme["gutter-info"]; ok {
|
|
gutterStyle = style
|
|
}
|
|
case GutterWarning:
|
|
if style, ok := colorscheme["gutter-warning"]; ok {
|
|
gutterStyle = style
|
|
}
|
|
case GutterError:
|
|
if style, ok := colorscheme["gutter-error"]; ok {
|
|
gutterStyle = style
|
|
}
|
|
}
|
|
screen.SetContent(screenX, yOffset+visualLineN, '>', nil, gutterStyle)
|
|
screenX++
|
|
screen.SetContent(screenX, yOffset+visualLineN, '>', nil, gutterStyle)
|
|
screenX++
|
|
if v.Cursor.Y == realLineN && !messenger.hasPrompt {
|
|
messenger.Message(msg.msg)
|
|
messenger.gutterMessage = true
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// If there is no message on this line we just display an empty offset
|
|
if !msgOnLine {
|
|
screen.SetContent(screenX, yOffset+visualLineN, ' ', nil, defStyle)
|
|
screenX++
|
|
screen.SetContent(screenX, yOffset+visualLineN, ' ', nil, defStyle)
|
|
screenX++
|
|
if v.Cursor.Y == realLineN && messenger.gutterMessage {
|
|
messenger.Reset()
|
|
messenger.gutterMessage = false
|
|
}
|
|
}
|
|
}
|
|
|
|
lineNumStyle := defStyle
|
|
if v.Buf.Settings["ruler"] == true {
|
|
// Write the line number
|
|
if style, ok := colorscheme["line-number"]; ok {
|
|
lineNumStyle = style
|
|
}
|
|
if style, ok := colorscheme["current-line-number"]; ok {
|
|
if realLineN == v.Cursor.Y && tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() {
|
|
lineNumStyle = style
|
|
}
|
|
}
|
|
|
|
lineNum := strconv.Itoa(realLineN + 1)
|
|
|
|
// Write the spaces before the line number if necessary
|
|
for i := 0; i < maxLineNumLength-len(lineNum); i++ {
|
|
screen.SetContent(screenX+divider, yOffset+visualLineN, ' ', nil, lineNumStyle)
|
|
screenX++
|
|
}
|
|
if softwrapped && visualLineN != 0 {
|
|
// Pad without the line number because it was written on the visual line before
|
|
for range lineNum {
|
|
screen.SetContent(screenX+divider, yOffset+visualLineN, ' ', nil, lineNumStyle)
|
|
screenX++
|
|
}
|
|
} else {
|
|
// Write the actual line number
|
|
for _, ch := range lineNum {
|
|
screen.SetContent(screenX+divider, yOffset+visualLineN, ch, nil, lineNumStyle)
|
|
screenX++
|
|
}
|
|
}
|
|
|
|
// Write the extra space
|
|
screen.SetContent(screenX+divider, yOffset+visualLineN, ' ', nil, lineNumStyle)
|
|
screenX++
|
|
}
|
|
|
|
var lastChar *Char
|
|
cursorSet := false
|
|
for _, char := range line {
|
|
if char != nil {
|
|
lineStyle := char.style
|
|
|
|
colorcolumn := int(v.Buf.Settings["colorcolumn"].(float64))
|
|
if colorcolumn != 0 && char.visualLoc.X == colorcolumn {
|
|
style := GetColor("color-column")
|
|
fg, _, _ := style.Decompose()
|
|
lineStyle = lineStyle.Background(fg)
|
|
}
|
|
|
|
charLoc := char.realLoc
|
|
for _, c := range v.Buf.cursors {
|
|
v.SetCursor(c)
|
|
if v.Cursor.HasSelection() &&
|
|
(charLoc.GreaterEqual(v.Cursor.CurSelection[0]) && charLoc.LessThan(v.Cursor.CurSelection[1]) ||
|
|
charLoc.LessThan(v.Cursor.CurSelection[0]) && charLoc.GreaterEqual(v.Cursor.CurSelection[1])) {
|
|
// The current character is selected
|
|
lineStyle = defStyle.Reverse(true)
|
|
|
|
if style, ok := colorscheme["selection"]; ok {
|
|
lineStyle = style
|
|
}
|
|
}
|
|
}
|
|
v.SetCursor(&v.Buf.Cursor)
|
|
|
|
if v.Buf.Settings["cursorline"].(bool) && tabs[curTab].CurView == v.Num &&
|
|
!v.Cursor.HasSelection() && v.Cursor.Y == realLineN {
|
|
style := GetColor("cursor-line")
|
|
fg, _, _ := style.Decompose()
|
|
lineStyle = lineStyle.Background(fg)
|
|
}
|
|
|
|
screen.SetContent(xOffset+char.visualLoc.X, yOffset+char.visualLoc.Y, char.drawChar, nil, lineStyle)
|
|
|
|
for i, c := range v.Buf.cursors {
|
|
v.SetCursor(c)
|
|
if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() &&
|
|
v.Cursor.Y == char.realLoc.Y && v.Cursor.X == char.realLoc.X && (!cursorSet || i != 0) {
|
|
ShowMultiCursor(xOffset+char.visualLoc.X, yOffset+char.visualLoc.Y, i)
|
|
cursorSet = true
|
|
}
|
|
}
|
|
v.SetCursor(&v.Buf.Cursor)
|
|
|
|
lastChar = char
|
|
}
|
|
}
|
|
|
|
lastX := 0
|
|
var realLoc Loc
|
|
var visualLoc Loc
|
|
var cx, cy int
|
|
if lastChar != nil {
|
|
lastX = xOffset + lastChar.visualLoc.X + lastChar.width
|
|
for i, c := range v.Buf.cursors {
|
|
v.SetCursor(c)
|
|
if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() &&
|
|
v.Cursor.Y == lastChar.realLoc.Y && v.Cursor.X == lastChar.realLoc.X+1 {
|
|
ShowMultiCursor(lastX, yOffset+lastChar.visualLoc.Y, i)
|
|
cx, cy = lastX, yOffset+lastChar.visualLoc.Y
|
|
}
|
|
}
|
|
v.SetCursor(&v.Buf.Cursor)
|
|
realLoc = Loc{lastChar.realLoc.X + 1, realLineN}
|
|
visualLoc = Loc{lastX - xOffset, lastChar.visualLoc.Y}
|
|
} else if len(line) == 0 {
|
|
for i, c := range v.Buf.cursors {
|
|
v.SetCursor(c)
|
|
if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() &&
|
|
v.Cursor.Y == realLineN {
|
|
ShowMultiCursor(xOffset, yOffset+visualLineN, i)
|
|
cx, cy = xOffset, yOffset+visualLineN
|
|
}
|
|
}
|
|
v.SetCursor(&v.Buf.Cursor)
|
|
lastX = xOffset
|
|
realLoc = Loc{0, realLineN}
|
|
visualLoc = Loc{0, visualLineN}
|
|
}
|
|
|
|
if v.Cursor.HasSelection() &&
|
|
(realLoc.GreaterEqual(v.Cursor.CurSelection[0]) && realLoc.LessThan(v.Cursor.CurSelection[1]) ||
|
|
realLoc.LessThan(v.Cursor.CurSelection[0]) && realLoc.GreaterEqual(v.Cursor.CurSelection[1])) {
|
|
// The current character is selected
|
|
selectStyle := defStyle.Reverse(true)
|
|
|
|
if style, ok := colorscheme["selection"]; ok {
|
|
selectStyle = style
|
|
}
|
|
screen.SetContent(xOffset+visualLoc.X, yOffset+visualLoc.Y, ' ', nil, selectStyle)
|
|
}
|
|
|
|
if v.Buf.Settings["cursorline"].(bool) && tabs[curTab].CurView == v.Num &&
|
|
!v.Cursor.HasSelection() && v.Cursor.Y == realLineN {
|
|
for i := lastX; i < xOffset+v.Width-v.lineNumOffset; i++ {
|
|
style := GetColor("cursor-line")
|
|
fg, _, _ := style.Decompose()
|
|
style = style.Background(fg)
|
|
if !(tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() && i == cx && yOffset+visualLineN == cy) {
|
|
screen.SetContent(i, yOffset+visualLineN, ' ', nil, style)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if divider != 0 {
|
|
dividerStyle := defStyle
|
|
if style, ok := colorscheme["divider"]; ok {
|
|
dividerStyle = style
|
|
}
|
|
for i := 0; i < v.Height; i++ {
|
|
screen.SetContent(v.x, yOffset+i, '|', nil, dividerStyle.Reverse(true))
|
|
}
|
|
}
|
|
}
|
|
|
|
// ShowMultiCursor will display a cursor at a location
|
|
// If i == 0 then the terminal cursor will be used
|
|
// Otherwise a fake cursor will be drawn at the position
|
|
func ShowMultiCursor(x, y, i int) {
|
|
if i == 0 {
|
|
screen.ShowCursor(x, y)
|
|
} else {
|
|
r, _, _, _ := screen.GetContent(x, y)
|
|
screen.SetContent(x, y, r, nil, defStyle.Reverse(true))
|
|
}
|
|
}
|
|
|
|
// Display renders the view, the cursor, and statusline
|
|
func (v *View) Display() {
|
|
if globalSettings["termtitle"].(bool) {
|
|
screen.SetTitle("micro: " + v.Buf.GetName())
|
|
}
|
|
v.DisplayView()
|
|
// Don't draw the cursor if it is out of the viewport or if it has a selection
|
|
if v.Num == tabs[curTab].CurView && (v.Cursor.Y-v.Topline < 0 || v.Cursor.Y-v.Topline > v.Height-1 || v.Cursor.HasSelection()) {
|
|
screen.HideCursor()
|
|
}
|
|
_, screenH := screen.Size()
|
|
if v.Buf.Settings["statusline"].(bool) {
|
|
v.sline.Display()
|
|
} else if (v.y + v.Height) != screenH-1 {
|
|
for x := 0; x < v.Width; x++ {
|
|
screen.SetContent(v.x+x, v.y+v.Height, '-', nil, defStyle.Reverse(true))
|
|
}
|
|
}
|
|
}
|