Files
zyedidia.micro/cmd/micro/view.go
2017-09-13 10:49:12 -04:00

1009 lines
25 KiB
Go

package main
import (
"os"
"strconv"
"strings"
"time"
"github.com/mitchellh/go-homedir"
"github.com/zyedidia/tcell"
)
type ViewType struct {
kind int
readonly bool // The file cannot be edited
scratch bool // The file cannot be saved
}
var (
vtDefault = ViewType{0, false, false}
vtHelp = ViewType{1, true, true}
vtLog = ViewType{2, true, true}
vtScratch = ViewType{3, false, true}
)
// The View struct stores information about a view into a buffer.
// It stores information about the cursor, and the viewport
// that the user sees the buffer from.
type View struct {
// A pointer to the buffer's cursor for ease of access
Cursor *Cursor
// The topmost line, used for vertical scrolling
Topline int
// The leftmost column, used for horizontal scrolling
leftCol int
// Specifies whether or not this view holds a help buffer
Type ViewType
// Actual width and height
Width int
Height int
LockWidth bool
LockHeight bool
// Where this view is located
x, y int
// How much to offset because of line numbers
lineNumOffset int
// Holds the list of gutter messages
messages map[string][]GutterMessage
// This is the index of this view in the views array
Num int
// What tab is this view stored in
TabNum int
// The buffer
Buf *Buffer
// The statusline
sline Statusline
// Since tcell doesn't differentiate between a mouse release event
// and a mouse move event with no keys pressed, we need to keep
// track of whether or not the mouse was pressed (or not released) last event to determine
// mouse release events
mouseReleased bool
// This stores when the last click was
// This is useful for detecting double and triple clicks
lastClickTime time.Time
// lastCutTime stores when the last ctrl+k was issued.
// It is used for clearing the clipboard to replace it with fresh cut lines.
lastCutTime time.Time
// freshClip returns true if the clipboard has never been pasted.
freshClip bool
// Was the last mouse event actually a double click?
// Useful for detecting triple clicks -- if a double click is detected
// but the last mouse event was actually a double click, it's a triple click
doubleClick bool
// Same here, just to keep track for mouse move events
tripleClick bool
cellview *CellView
splitNode *LeafNode
resizeX bool
resizeY bool
}
// NewView returns a new fullscreen view
func NewView(buf *Buffer) *View {
screenW, screenH := screen.Size()
return NewViewWidthHeight(buf, screenW, screenH)
}
// NewViewWidthHeight returns a new view with the specified width and height
// Note that w and h are raw column and row values
func NewViewWidthHeight(buf *Buffer, w, h int) *View {
v := new(View)
v.x, v.y = 0, 0
v.Width = w
v.Height = h
v.cellview = new(CellView)
v.ToggleTabbar()
v.OpenBuffer(buf)
v.messages = make(map[string][]GutterMessage)
v.sline = Statusline{
view: v,
}
if v.Buf.Settings["statusline"].(bool) {
v.Height--
}
for pl := range loadedPlugins {
_, err := Call(pl+".onViewOpen", v)
if err != nil && !strings.HasPrefix(err.Error(), "function does not exist") {
TermMessage(err)
continue
}
}
return v
}
// ToggleStatusLine creates an extra row for the statusline if necessary
func (v *View) ToggleStatusLine() {
if v.Buf.Settings["statusline"].(bool) {
v.Height--
} else {
v.Height++
}
}
// ToggleTabbar creates an extra row for the tabbar if necessary
func (v *View) ToggleTabbar() {
if len(tabs) > 1 {
if v.y == 0 {
// Include one line for the tab bar at the top
v.Height--
v.y = 1
}
} else {
if v.y == 1 {
v.y = 0
v.Height++
}
}
}
func (v *View) paste(clip string) {
leadingWS := GetLeadingWhitespace(v.Buf.Line(v.Cursor.Y))
if v.Cursor.HasSelection() {
v.Cursor.DeleteSelection()
v.Cursor.ResetSelection()
}
clip = strings.Replace(clip, "\n", "\n"+leadingWS, -1)
v.Buf.Insert(v.Cursor.Loc, clip)
// v.Cursor.Loc = v.Cursor.Loc.Move(Count(clip), v.Buf)
v.freshClip = false
messenger.Message("Pasted clipboard")
}
// ScrollUp scrolls the view up n lines (if possible)
func (v *View) ScrollUp(n int) {
// Try to scroll by n but if it would overflow, scroll by 1
if v.Topline-n >= 0 {
v.Topline -= n
} else if v.Topline > 0 {
v.Topline--
}
}
// ScrollDown scrolls the view down n lines (if possible)
func (v *View) ScrollDown(n int) {
// Try to scroll by n but if it would overflow, scroll by 1
if v.Topline+n <= v.Buf.NumLines {
v.Topline += n
} else if v.Topline < v.Buf.NumLines-1 {
v.Topline++
}
}
// CanClose returns whether or not the view can be closed
// If there are unsaved changes, the user will be asked if the view can be closed
// causing them to lose the unsaved changes
func (v *View) CanClose() bool {
if v.Type == vtDefault && v.Buf.IsModified {
var choice bool
var canceled bool
if v.Buf.Settings["autosave"].(bool) {
choice = true
} else {
choice, canceled = messenger.YesNoPrompt("Save changes to " + v.Buf.GetName() + " before closing? (y,n,esc) ")
}
if !canceled {
//if char == 'y' {
if choice {
v.Save(true)
return true
} else {
return true
}
}
} else {
return true
}
return false
}
// OpenBuffer opens a new buffer in this view.
// This resets the topline, event handler and cursor.
func (v *View) OpenBuffer(buf *Buffer) {
screen.Clear()
v.CloseBuffer()
v.Buf = buf
v.Cursor = &buf.Cursor
v.Topline = 0
v.leftCol = 0
v.Cursor.ResetSelection()
v.Relocate()
v.Center(false)
v.messages = make(map[string][]GutterMessage)
// Set mouseReleased to true because we assume the mouse is not being pressed when
// the editor is opened
v.mouseReleased = true
v.lastClickTime = time.Time{}
}
// Open opens the given file in the view
func (v *View) Open(filename string) {
home, _ := homedir.Dir()
filename = strings.Replace(filename, "~", home, 1)
file, err := os.Open(filename)
fileInfo, _ := os.Stat(filename)
if err == nil && fileInfo.IsDir() {
messenger.Error(filename, " is a directory")
return
}
defer file.Close()
var buf *Buffer
if err != nil {
messenger.Message(err.Error())
// File does not exist -- create an empty buffer with that name
buf = NewBufferFromString("", filename)
} else {
buf = NewBuffer(file, FSize(file), filename)
}
v.OpenBuffer(buf)
}
// CloseBuffer performs any closing functions on the buffer
func (v *View) CloseBuffer() {
if v.Buf != nil {
v.Buf.Serialize()
}
}
// ReOpen reloads the current buffer
func (v *View) ReOpen() {
if v.CanClose() {
screen.Clear()
v.Buf.ReOpen()
v.Relocate()
}
}
// HSplit opens a horizontal split with the given buffer
func (v *View) HSplit(buf *Buffer) {
i := 0
if v.Buf.Settings["splitBottom"].(bool) {
i = 1
}
v.splitNode.HSplit(buf, v.Num+i)
}
// VSplit opens a vertical split with the given buffer
func (v *View) VSplit(buf *Buffer) {
i := 0
if v.Buf.Settings["splitRight"].(bool) {
i = 1
}
v.splitNode.VSplit(buf, v.Num+i)
}
// HSplitIndex opens a horizontal split with the given buffer at the given index
func (v *View) HSplitIndex(buf *Buffer, splitIndex int) {
v.splitNode.HSplit(buf, splitIndex)
}
// VSplitIndex opens a vertical split with the given buffer at the given index
func (v *View) VSplitIndex(buf *Buffer, splitIndex int) {
v.splitNode.VSplit(buf, splitIndex)
}
// GetSoftWrapLocation gets the location of a visual click on the screen and converts it to col,line
func (v *View) GetSoftWrapLocation(vx, vy int) (int, int) {
if !v.Buf.Settings["softwrap"].(bool) {
if vy >= v.Buf.NumLines {
vy = v.Buf.NumLines - 1
}
vx = v.Cursor.GetCharPosInLine(vy, vx)
return vx, vy
}
screenX, screenY := 0, v.Topline
for lineN := v.Topline; lineN < v.Bottomline(); lineN++ {
line := v.Buf.Line(lineN)
if lineN >= v.Buf.NumLines {
return 0, v.Buf.NumLines - 1
}
colN := 0
for _, ch := range line {
if screenX >= v.Width-v.lineNumOffset {
screenX = 0
screenY++
}
if screenX == vx && screenY == vy {
return colN, lineN
}
if ch == '\t' {
screenX += int(v.Buf.Settings["tabsize"].(float64)) - 1
}
screenX++
colN++
}
if screenY == vy {
return colN, lineN
}
screenX = 0
screenY++
}
return 0, 0
}
func (v *View) Bottomline() int {
if !v.Buf.Settings["softwrap"].(bool) {
return v.Topline + v.Height
}
screenX, screenY := 0, 0
numLines := 0
for lineN := v.Topline; lineN < v.Topline+v.Height; lineN++ {
line := v.Buf.Line(lineN)
colN := 0
for _, ch := range line {
if screenX >= v.Width-v.lineNumOffset {
screenX = 0
screenY++
}
if ch == '\t' {
screenX += int(v.Buf.Settings["tabsize"].(float64)) - 1
}
screenX++
colN++
}
screenX = 0
screenY++
numLines++
if screenY >= v.Height {
break
}
}
return numLines + v.Topline
}
// Relocate moves the view window so that the cursor is in view
// This is useful if the user has scrolled far away, and then starts typing
func (v *View) Relocate() bool {
height := v.Bottomline() - v.Topline
ret := false
cy := v.Cursor.Y
scrollmargin := int(v.Buf.Settings["scrollmargin"].(float64))
if cy < v.Topline+scrollmargin && cy > scrollmargin-1 {
v.Topline = cy - scrollmargin
ret = true
} else if cy < v.Topline {
v.Topline = cy
ret = true
}
if cy > v.Topline+height-1-scrollmargin && cy < v.Buf.NumLines-scrollmargin {
v.Topline = cy - height + 1 + scrollmargin
ret = true
} else if cy >= v.Buf.NumLines-scrollmargin && cy > height {
v.Topline = v.Buf.NumLines - height
ret = true
}
if !v.Buf.Settings["softwrap"].(bool) {
cx := v.Cursor.GetVisualX()
if cx < v.leftCol {
v.leftCol = cx
ret = true
}
if cx+v.lineNumOffset+1 > v.leftCol+v.Width {
v.leftCol = cx - v.Width + v.lineNumOffset + 1
ret = true
}
}
return ret
}
// MoveToMouseClick moves the cursor to location x, y assuming x, y were given
// by a mouse click
func (v *View) MoveToMouseClick(x, y int) {
if y-v.Topline > v.Height-1 {
v.ScrollDown(1)
y = v.Height + v.Topline - 1
}
if y < 0 {
y = 0
}
if x < 0 {
x = 0
}
x, y = v.GetSoftWrapLocation(x, y)
// x = v.Cursor.GetCharPosInLine(y, x)
if x > Count(v.Buf.Line(y)) {
x = Count(v.Buf.Line(y))
}
v.Cursor.X = x
v.Cursor.Y = y
v.Cursor.LastVisualX = v.Cursor.GetVisualX()
}
func (v *View) ExecuteActions(actions []func(*View, bool) bool) bool {
relocate := false
readonlyBindingsList := []string{"Delete", "Insert", "Backspace", "Cut", "Play", "Paste", "Move", "Add", "DuplicateLine", "Macro"}
for _, action := range actions {
readonlyBindingsResult := false
funcName := ShortFuncName(action)
if v.Type.readonly == true {
// check for readonly and if true only let key bindings get called if they do not change the contents.
for _, readonlyBindings := range readonlyBindingsList {
if strings.Contains(funcName, readonlyBindings) {
readonlyBindingsResult = true
}
}
}
if !readonlyBindingsResult {
// call the key binding
relocate = action(v, true) || relocate
// Macro
if funcName != "ToggleMacro" && funcName != "PlayMacro" {
if recordingMacro {
curMacro = append(curMacro, action)
}
}
}
}
return relocate
}
func (v *View) SetCursor(c *Cursor) bool {
if c == nil {
return false
}
v.Cursor = c
v.Buf.curCursor = c.Num
return true
}
// HandleEvent handles an event passed by the main loop
func (v *View) HandleEvent(event tcell.Event) {
// This bool determines whether the view is relocated at the end of the function
// By default it's true because most events should cause a relocate
relocate := true
v.Buf.CheckModTime()
switch e := event.(type) {
case *tcell.EventKey:
// Check first if input is a key binding, if it is we 'eat' the input and don't insert a rune
isBinding := false
for key, actions := range bindings {
if e.Key() == key.keyCode {
if e.Key() == tcell.KeyRune {
if e.Rune() != key.r {
continue
}
}
if e.Modifiers() == key.modifiers {
for _, c := range v.Buf.cursors {
ok := v.SetCursor(c)
if !ok {
break
}
relocate = false
isBinding = true
relocate = v.ExecuteActions(actions) || relocate
}
v.SetCursor(&v.Buf.Cursor)
v.Buf.MergeCursors()
break
}
}
}
if !isBinding && e.Key() == tcell.KeyRune {
// Check viewtype if readonly don't insert a rune (readonly help and log view etc.)
if v.Type.readonly == false {
for _, c := range v.Buf.cursors {
v.SetCursor(c)
// Insert a character
if v.Cursor.HasSelection() {
v.Cursor.DeleteSelection()
v.Cursor.ResetSelection()
}
v.Buf.Insert(v.Cursor.Loc, string(e.Rune()))
for pl := range loadedPlugins {
_, err := Call(pl+".onRune", string(e.Rune()), v)
if err != nil && !strings.HasPrefix(err.Error(), "function does not exist") {
TermMessage(err)
}
}
if recordingMacro {
curMacro = append(curMacro, e.Rune())
}
}
v.SetCursor(&v.Buf.Cursor)
}
}
case *tcell.EventPaste:
// Check viewtype if readonly don't paste (readonly help and log view etc.)
if v.Type.readonly == false {
if !PreActionCall("Paste", v) {
break
}
for _, c := range v.Buf.cursors {
v.SetCursor(c)
v.paste(e.Text())
}
v.SetCursor(&v.Buf.Cursor)
PostActionCall("Paste", v)
}
case *tcell.EventMouse:
// Don't relocate for mouse events
relocate = false
button := e.Buttons()
for key, actions := range bindings {
if button == key.buttons && e.Modifiers() == key.modifiers {
for _, c := range v.Buf.cursors {
ok := v.SetCursor(c)
if !ok {
break
}
relocate = v.ExecuteActions(actions) || relocate
}
v.SetCursor(&v.Buf.Cursor)
v.Buf.MergeCursors()
}
}
for key, actions := range mouseBindings {
if button == key.buttons && e.Modifiers() == key.modifiers {
for _, action := range actions {
action(v, true, e)
}
}
}
switch button {
case tcell.ButtonNone:
// Mouse event with no click
if !v.mouseReleased {
// Mouse was just released
if v.resizeX || v.resizeY {
v.resizeX = false
v.resizeY = false
} else {
x, y := e.Position()
x -= v.lineNumOffset - v.leftCol + v.x
y += v.Topline - v.y
// Relocating here isn't really necessary because the cursor will
// be in the right place from the last mouse event
// However, if we are running in a terminal that doesn't support mouse motion
// events, this still allows the user to make selections, except only after they
// release the mouse
if !v.doubleClick && !v.tripleClick {
v.MoveToMouseClick(x, y)
v.Cursor.SetSelectionEnd(v.Cursor.Loc)
v.Cursor.CopySelection("primary")
}
}
v.mouseReleased = true
}
}
}
if relocate {
v.Relocate()
// We run relocate again because there's a bug with relocating with softwrap
// when for example you jump to the bottom of the buffer and it tries to
// calculate where to put the topline so that the bottom line is at the bottom
// of the terminal and it runs into problems with visual lines vs real lines.
// This is (hopefully) a temporary solution
v.Relocate()
}
}
func (v *View) mainCursor() bool {
return v.Buf.curCursor == len(v.Buf.cursors)-1
}
// GutterMessage creates a message in this view's gutter
func (v *View) GutterMessage(section string, lineN int, msg string, kind int) {
lineN--
gutterMsg := GutterMessage{
lineNum: lineN,
msg: msg,
kind: kind,
}
for _, v := range v.messages {
for _, gmsg := range v {
if gmsg.lineNum == lineN {
return
}
}
}
messages := v.messages[section]
v.messages[section] = append(messages, gutterMsg)
}
// ClearGutterMessages clears all gutter messages from a given section
func (v *View) ClearGutterMessages(section string) {
v.messages[section] = []GutterMessage{}
}
// ClearAllGutterMessages clears all the gutter messages
func (v *View) ClearAllGutterMessages() {
for k := range v.messages {
v.messages[k] = []GutterMessage{}
}
}
// Opens the given help page in a new horizontal split
func (v *View) openHelp(helpPage string) {
if data, err := FindRuntimeFile(RTHelp, helpPage).Data(); err != nil {
TermMessage("Unable to load help text", helpPage, "\n", err)
} else {
helpBuffer := NewBufferFromString(string(data), helpPage+".md")
helpBuffer.name = "Help"
if v.Type == vtHelp {
v.OpenBuffer(helpBuffer)
} else {
v.HSplit(helpBuffer)
CurView().Type = vtHelp
}
}
}
func (v *View) DisplayView() {
if v.Buf.Settings["softwrap"].(bool) && v.leftCol != 0 {
v.leftCol = 0
}
if v.Type == vtLog {
// Log views should always follow the cursor...
v.Relocate()
}
// We need to know the string length of the largest line number
// so we can pad appropriately when displaying line numbers
maxLineNumLength := len(strconv.Itoa(v.Buf.NumLines))
if v.Buf.Settings["ruler"] == true {
// + 1 for the little space after the line number
v.lineNumOffset = maxLineNumLength + 1
} else {
v.lineNumOffset = 0
}
// We need to add to the line offset if there are gutter messages
var hasGutterMessages bool
for _, v := range v.messages {
if len(v) > 0 {
hasGutterMessages = true
}
}
if hasGutterMessages {
v.lineNumOffset += 2
}
divider := 0
if v.x != 0 {
// One space for the extra split divider
v.lineNumOffset++
divider = 1
}
xOffset := v.x + v.lineNumOffset
yOffset := v.y
height := v.Height
width := v.Width
left := v.leftCol
top := v.Topline
v.cellview.Draw(v.Buf, top, height, left, width-v.lineNumOffset)
screenX := v.x
realLineN := top - 1
visualLineN := 0
var line []*Char
for visualLineN, line = range v.cellview.lines {
var firstChar *Char
if len(line) > 0 {
firstChar = line[0]
}
var softwrapped bool
if firstChar != nil {
if firstChar.realLoc.Y == realLineN {
softwrapped = true
}
realLineN = firstChar.realLoc.Y
} else {
realLineN++
}
colorcolumn := int(v.Buf.Settings["colorcolumn"].(float64))
if colorcolumn != 0 {
style := GetColor("color-column")
fg, _, _ := style.Decompose()
st := defStyle.Background(fg)
screen.SetContent(xOffset+colorcolumn, yOffset+visualLineN, ' ', nil, st)
}
screenX = v.x
// If there are gutter messages we need to display the '>>' symbol here
if hasGutterMessages {
// msgOnLine stores whether or not there is a gutter message on this line in particular
msgOnLine := false
for k := range v.messages {
for _, msg := range v.messages[k] {
if msg.lineNum == realLineN {
msgOnLine = true
gutterStyle := defStyle
switch msg.kind {
case GutterInfo:
if style, ok := colorscheme["gutter-info"]; ok {
gutterStyle = style
}
case GutterWarning:
if style, ok := colorscheme["gutter-warning"]; ok {
gutterStyle = style
}
case GutterError:
if style, ok := colorscheme["gutter-error"]; ok {
gutterStyle = style
}
}
screen.SetContent(screenX, yOffset+visualLineN, '>', nil, gutterStyle)
screenX++
screen.SetContent(screenX, yOffset+visualLineN, '>', nil, gutterStyle)
screenX++
if v.Cursor.Y == realLineN && !messenger.hasPrompt {
messenger.Message(msg.msg)
messenger.gutterMessage = true
}
}
}
}
// If there is no message on this line we just display an empty offset
if !msgOnLine {
screen.SetContent(screenX, yOffset+visualLineN, ' ', nil, defStyle)
screenX++
screen.SetContent(screenX, yOffset+visualLineN, ' ', nil, defStyle)
screenX++
if v.Cursor.Y == realLineN && messenger.gutterMessage {
messenger.Reset()
messenger.gutterMessage = false
}
}
}
lineNumStyle := defStyle
if v.Buf.Settings["ruler"] == true {
// Write the line number
if style, ok := colorscheme["line-number"]; ok {
lineNumStyle = style
}
if style, ok := colorscheme["current-line-number"]; ok {
if realLineN == v.Cursor.Y && tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() {
lineNumStyle = style
}
}
lineNum := strconv.Itoa(realLineN + 1)
// Write the spaces before the line number if necessary
for i := 0; i < maxLineNumLength-len(lineNum); i++ {
screen.SetContent(screenX+divider, yOffset+visualLineN, ' ', nil, lineNumStyle)
screenX++
}
if softwrapped && visualLineN != 0 {
// Pad without the line number because it was written on the visual line before
for range lineNum {
screen.SetContent(screenX+divider, yOffset+visualLineN, ' ', nil, lineNumStyle)
screenX++
}
} else {
// Write the actual line number
for _, ch := range lineNum {
screen.SetContent(screenX+divider, yOffset+visualLineN, ch, nil, lineNumStyle)
screenX++
}
}
// Write the extra space
screen.SetContent(screenX+divider, yOffset+visualLineN, ' ', nil, lineNumStyle)
screenX++
}
var lastChar *Char
cursorSet := false
for _, char := range line {
if char != nil {
lineStyle := char.style
colorcolumn := int(v.Buf.Settings["colorcolumn"].(float64))
if colorcolumn != 0 && char.visualLoc.X == colorcolumn {
style := GetColor("color-column")
fg, _, _ := style.Decompose()
lineStyle = lineStyle.Background(fg)
}
charLoc := char.realLoc
for _, c := range v.Buf.cursors {
v.SetCursor(c)
if v.Cursor.HasSelection() &&
(charLoc.GreaterEqual(v.Cursor.CurSelection[0]) && charLoc.LessThan(v.Cursor.CurSelection[1]) ||
charLoc.LessThan(v.Cursor.CurSelection[0]) && charLoc.GreaterEqual(v.Cursor.CurSelection[1])) {
// The current character is selected
lineStyle = defStyle.Reverse(true)
if style, ok := colorscheme["selection"]; ok {
lineStyle = style
}
}
}
v.SetCursor(&v.Buf.Cursor)
if v.Buf.Settings["cursorline"].(bool) && tabs[curTab].CurView == v.Num &&
!v.Cursor.HasSelection() && v.Cursor.Y == realLineN {
style := GetColor("cursor-line")
fg, _, _ := style.Decompose()
lineStyle = lineStyle.Background(fg)
}
screen.SetContent(xOffset+char.visualLoc.X, yOffset+char.visualLoc.Y, char.drawChar, nil, lineStyle)
for i, c := range v.Buf.cursors {
v.SetCursor(c)
if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() &&
v.Cursor.Y == char.realLoc.Y && v.Cursor.X == char.realLoc.X && (!cursorSet || i != 0) {
ShowMultiCursor(xOffset+char.visualLoc.X, yOffset+char.visualLoc.Y, i)
cursorSet = true
}
}
v.SetCursor(&v.Buf.Cursor)
lastChar = char
}
}
lastX := 0
var realLoc Loc
var visualLoc Loc
var cx, cy int
if lastChar != nil {
lastX = xOffset + lastChar.visualLoc.X + lastChar.width
for i, c := range v.Buf.cursors {
v.SetCursor(c)
if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() &&
v.Cursor.Y == lastChar.realLoc.Y && v.Cursor.X == lastChar.realLoc.X+1 {
ShowMultiCursor(lastX, yOffset+lastChar.visualLoc.Y, i)
cx, cy = lastX, yOffset+lastChar.visualLoc.Y
}
}
v.SetCursor(&v.Buf.Cursor)
realLoc = Loc{lastChar.realLoc.X + 1, realLineN}
visualLoc = Loc{lastX - xOffset, lastChar.visualLoc.Y}
} else if len(line) == 0 {
for i, c := range v.Buf.cursors {
v.SetCursor(c)
if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() &&
v.Cursor.Y == realLineN {
ShowMultiCursor(xOffset, yOffset+visualLineN, i)
cx, cy = xOffset, yOffset+visualLineN
}
}
v.SetCursor(&v.Buf.Cursor)
lastX = xOffset
realLoc = Loc{0, realLineN}
visualLoc = Loc{0, visualLineN}
}
if v.Cursor.HasSelection() &&
(realLoc.GreaterEqual(v.Cursor.CurSelection[0]) && realLoc.LessThan(v.Cursor.CurSelection[1]) ||
realLoc.LessThan(v.Cursor.CurSelection[0]) && realLoc.GreaterEqual(v.Cursor.CurSelection[1])) {
// The current character is selected
selectStyle := defStyle.Reverse(true)
if style, ok := colorscheme["selection"]; ok {
selectStyle = style
}
screen.SetContent(xOffset+visualLoc.X, yOffset+visualLoc.Y, ' ', nil, selectStyle)
}
if v.Buf.Settings["cursorline"].(bool) && tabs[curTab].CurView == v.Num &&
!v.Cursor.HasSelection() && v.Cursor.Y == realLineN {
for i := lastX; i < xOffset+v.Width-v.lineNumOffset; i++ {
style := GetColor("cursor-line")
fg, _, _ := style.Decompose()
style = style.Background(fg)
if !(tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() && i == cx && yOffset+visualLineN == cy) {
screen.SetContent(i, yOffset+visualLineN, ' ', nil, style)
}
}
}
}
if divider != 0 {
dividerStyle := defStyle
if style, ok := colorscheme["divider"]; ok {
dividerStyle = style
}
for i := 0; i < v.Height; i++ {
screen.SetContent(v.x, yOffset+i, '|', nil, dividerStyle.Reverse(true))
}
}
}
// ShowMultiCursor will display a cursor at a location
// If i == 0 then the terminal cursor will be used
// Otherwise a fake cursor will be drawn at the position
func ShowMultiCursor(x, y, i int) {
if i == 0 {
screen.ShowCursor(x, y)
} else {
r, _, _, _ := screen.GetContent(x, y)
screen.SetContent(x, y, r, nil, defStyle.Reverse(true))
}
}
// Display renders the view, the cursor, and statusline
func (v *View) Display() {
if globalSettings["termtitle"].(bool) {
screen.SetTitle("micro: " + v.Buf.GetName())
}
v.DisplayView()
// Don't draw the cursor if it is out of the viewport or if it has a selection
if v.Num == tabs[curTab].CurView && (v.Cursor.Y-v.Topline < 0 || v.Cursor.Y-v.Topline > v.Height-1 || v.Cursor.HasSelection()) {
screen.HideCursor()
}
_, screenH := screen.Size()
if v.Buf.Settings["statusline"].(bool) {
v.sline.Display()
} else if (v.y + v.Height) != screenH-1 {
for x := 0; x < v.Width; x++ {
screen.SetContent(v.x+x, v.y+v.Height, '-', nil, defStyle.Reverse(true))
}
}
}