mirror of
https://github.com/zyedidia/micro.git
synced 2026-03-10 22:52:51 +09:00
* Fix gutter overwriting other split pane When we resize a split pane to a very small width, so that the gutter does not fit in the pane, it overwrites the sibling split pane. To fix it, clean up the calculation of gutter width, buffer width and scrollbar width, so that they add up exactly to the window width, and ensure that we don't draw the gutter beyond this calculated gutter width (gutterOffset). As a bonus, this also fixes the crash #3052 (observed when resizing a split pane to a very small width, if wordwrap is enabled), by ensuring that bufWidth is never negative. [*] By the gutter we mean of course gutter + diffgutter + ruler. * Don't display line numbers if buffer width is 0 and softwrap is on If softwrap is enabled, the line numbers displayed in the ruler depend on the heights of the displayed softwrapped lines, which depend on the width of the displayed buffer. If this width is 0 (e.g. after resizing buffer pane to a very small width), there is no displayed text at all, so line numbers don't make sense. So don't display line numbers in this case. * Fix buffer text overwriting scrollbar when window width is 1 char
811 lines
20 KiB
Go
811 lines
20 KiB
Go
package display
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import (
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"strconv"
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runewidth "github.com/mattn/go-runewidth"
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"github.com/zyedidia/micro/v2/internal/buffer"
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"github.com/zyedidia/micro/v2/internal/config"
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"github.com/zyedidia/micro/v2/internal/screen"
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"github.com/zyedidia/micro/v2/internal/util"
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"github.com/zyedidia/tcell/v2"
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)
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// The BufWindow provides a way of displaying a certain section of a buffer.
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type BufWindow struct {
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*View
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// Buffer being shown in this window
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Buf *buffer.Buffer
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active bool
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sline *StatusLine
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bufWidth int
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bufHeight int
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gutterOffset int
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hasMessage bool
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maxLineNumLength int
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drawDivider bool
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}
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// NewBufWindow creates a new window at a location in the screen with a width and height
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func NewBufWindow(x, y, width, height int, buf *buffer.Buffer) *BufWindow {
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w := new(BufWindow)
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w.View = new(View)
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w.X, w.Y, w.Width, w.Height = x, y, width, height
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w.SetBuffer(buf)
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w.active = true
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w.sline = NewStatusLine(w)
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return w
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}
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// SetBuffer sets this window's buffer.
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func (w *BufWindow) SetBuffer(b *buffer.Buffer) {
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w.Buf = b
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b.OptionCallback = func(option string, nativeValue interface{}) {
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if option == "softwrap" {
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if nativeValue.(bool) {
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w.StartCol = 0
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} else {
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w.StartLine.Row = 0
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}
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}
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if option == "softwrap" || option == "wordwrap" {
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w.Relocate()
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for _, c := range w.Buf.GetCursors() {
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c.LastVisualX = c.GetVisualX()
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}
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}
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}
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b.GetVisualX = func(loc buffer.Loc) int {
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return w.VLocFromLoc(loc).VisualX
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}
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}
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// GetView gets the view.
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func (w *BufWindow) GetView() *View {
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return w.View
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}
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// GetView sets the view.
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func (w *BufWindow) SetView(view *View) {
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w.View = view
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}
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// Resize resizes this window.
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func (w *BufWindow) Resize(width, height int) {
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w.Width, w.Height = width, height
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w.updateDisplayInfo()
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w.Relocate()
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}
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// SetActive marks the window as active.
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func (w *BufWindow) SetActive(b bool) {
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w.active = b
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}
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// IsActive returns true if this window is active.
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func (w *BufWindow) IsActive() bool {
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return w.active
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}
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// BufView returns the width, height and x,y location of the actual buffer.
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// It is not exactly the same as the whole window which also contains gutter,
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// ruler, scrollbar and statusline.
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func (w *BufWindow) BufView() View {
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return View{
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X: w.X + w.gutterOffset,
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Y: w.Y,
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Width: w.bufWidth,
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Height: w.bufHeight,
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StartLine: w.StartLine,
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StartCol: w.StartCol,
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}
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}
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func (w *BufWindow) updateDisplayInfo() {
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b := w.Buf
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w.drawDivider = false
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if !b.Settings["statusline"].(bool) {
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_, h := screen.Screen.Size()
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infoY := h
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if config.GetGlobalOption("infobar").(bool) {
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infoY--
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}
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if w.Y+w.Height != infoY {
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w.drawDivider = true
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}
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}
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w.bufHeight = w.Height
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if b.Settings["statusline"].(bool) || w.drawDivider {
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w.bufHeight--
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}
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scrollbarWidth := 0
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if w.Buf.Settings["scrollbar"].(bool) && w.Buf.LinesNum() > w.Height && w.Width > 0 {
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scrollbarWidth = 1
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}
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w.hasMessage = len(b.Messages) > 0
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// We need to know the string length of the largest line number
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// so we can pad appropriately when displaying line numbers
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w.maxLineNumLength = len(strconv.Itoa(b.LinesNum()))
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w.gutterOffset = 0
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if w.hasMessage {
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w.gutterOffset += 2
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}
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if b.Settings["diffgutter"].(bool) {
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w.gutterOffset++
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}
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if b.Settings["ruler"].(bool) {
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w.gutterOffset += w.maxLineNumLength + 1
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}
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if w.gutterOffset > w.Width-scrollbarWidth {
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w.gutterOffset = w.Width - scrollbarWidth
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}
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prevBufWidth := w.bufWidth
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w.bufWidth = w.Width - w.gutterOffset - scrollbarWidth
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if w.bufWidth != prevBufWidth && w.Buf.Settings["softwrap"].(bool) {
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for _, c := range w.Buf.GetCursors() {
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c.LastVisualX = c.GetVisualX()
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}
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}
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}
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func (w *BufWindow) getStartInfo(n, lineN int) ([]byte, int, int, *tcell.Style) {
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tabsize := util.IntOpt(w.Buf.Settings["tabsize"])
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width := 0
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bloc := buffer.Loc{0, lineN}
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b := w.Buf.LineBytes(lineN)
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curStyle := config.DefStyle
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var s *tcell.Style
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for len(b) > 0 {
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r, _, size := util.DecodeCharacter(b)
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curStyle, found := w.getStyle(curStyle, bloc)
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if found {
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s = &curStyle
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}
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w := 0
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switch r {
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case '\t':
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ts := tabsize - (width % tabsize)
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w = ts
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default:
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w = runewidth.RuneWidth(r)
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}
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if width+w > n {
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return b, n - width, bloc.X, s
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}
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width += w
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b = b[size:]
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bloc.X++
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}
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return b, n - width, bloc.X, s
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}
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// Clear resets all cells in this window to the default style
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func (w *BufWindow) Clear() {
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for y := 0; y < w.Height; y++ {
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for x := 0; x < w.Width; x++ {
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screen.SetContent(w.X+x, w.Y+y, ' ', nil, config.DefStyle)
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}
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}
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}
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// Relocate moves the view window so that the cursor is in view
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// This is useful if the user has scrolled far away, and then starts typing
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// Returns true if the window location is moved
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func (w *BufWindow) Relocate() bool {
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b := w.Buf
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height := w.bufHeight
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ret := false
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activeC := w.Buf.GetActiveCursor()
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scrollmargin := int(b.Settings["scrollmargin"].(float64))
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c := w.SLocFromLoc(activeC.Loc)
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bStart := SLoc{0, 0}
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bEnd := w.SLocFromLoc(b.End())
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if c.LessThan(w.Scroll(w.StartLine, scrollmargin)) && c.GreaterThan(w.Scroll(bStart, scrollmargin-1)) {
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w.StartLine = w.Scroll(c, -scrollmargin)
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ret = true
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} else if c.LessThan(w.StartLine) {
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w.StartLine = c
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ret = true
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}
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if c.GreaterThan(w.Scroll(w.StartLine, height-1-scrollmargin)) && c.LessEqual(w.Scroll(bEnd, -scrollmargin)) {
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w.StartLine = w.Scroll(c, -height+1+scrollmargin)
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ret = true
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} else if c.GreaterThan(w.Scroll(bEnd, -scrollmargin)) && c.GreaterThan(w.Scroll(w.StartLine, height-1)) {
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w.StartLine = w.Scroll(bEnd, -height+1)
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ret = true
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}
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// horizontal relocation (scrolling)
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if !b.Settings["softwrap"].(bool) {
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cx := activeC.GetVisualX()
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rw := runewidth.RuneWidth(activeC.RuneUnder(activeC.X))
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if rw == 0 {
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rw = 1 // tab or newline
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}
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if cx < w.StartCol {
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w.StartCol = cx
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ret = true
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}
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if cx+w.gutterOffset+rw > w.StartCol+w.Width {
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w.StartCol = cx - w.Width + w.gutterOffset + rw
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ret = true
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}
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}
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return ret
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}
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// LocFromVisual takes a visual location (x and y position) and returns the
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// position in the buffer corresponding to the visual location
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// If the requested position does not correspond to a buffer location it returns
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// the nearest position
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func (w *BufWindow) LocFromVisual(svloc buffer.Loc) buffer.Loc {
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vx := svloc.X - w.X - w.gutterOffset
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if vx < 0 {
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vx = 0
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}
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vloc := VLoc{
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SLoc: w.Scroll(w.StartLine, svloc.Y-w.Y),
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VisualX: vx + w.StartCol,
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}
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return w.LocFromVLoc(vloc)
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}
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func (w *BufWindow) drawGutter(vloc *buffer.Loc, bloc *buffer.Loc) {
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char := ' '
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s := config.DefStyle
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for _, m := range w.Buf.Messages {
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if m.Start.Y == bloc.Y || m.End.Y == bloc.Y {
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s = m.Style()
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char = '>'
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break
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}
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}
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for i := 0; i < 2 && vloc.X < w.gutterOffset; i++ {
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screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, char, nil, s)
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vloc.X++
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}
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}
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func (w *BufWindow) drawDiffGutter(backgroundStyle tcell.Style, softwrapped bool, vloc *buffer.Loc, bloc *buffer.Loc) {
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if vloc.X >= w.gutterOffset {
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return
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}
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symbol := ' '
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styleName := ""
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switch w.Buf.DiffStatus(bloc.Y) {
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case buffer.DSAdded:
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symbol = '\u258C' // Left half block
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styleName = "diff-added"
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case buffer.DSModified:
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symbol = '\u258C' // Left half block
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styleName = "diff-modified"
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case buffer.DSDeletedAbove:
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if !softwrapped {
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symbol = '\u2594' // Upper one eighth block
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styleName = "diff-deleted"
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}
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}
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style := backgroundStyle
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if s, ok := config.Colorscheme[styleName]; ok {
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foreground, _, _ := s.Decompose()
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style = style.Foreground(foreground)
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}
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screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, symbol, nil, style)
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vloc.X++
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}
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func (w *BufWindow) drawLineNum(lineNumStyle tcell.Style, softwrapped bool, vloc *buffer.Loc, bloc *buffer.Loc) {
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cursorLine := w.Buf.GetActiveCursor().Loc.Y
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var lineInt int
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if w.Buf.Settings["relativeruler"] == false || cursorLine == bloc.Y {
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lineInt = bloc.Y + 1
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} else {
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lineInt = bloc.Y - cursorLine
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}
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lineNum := []rune(strconv.Itoa(util.Abs(lineInt)))
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// Write the spaces before the line number if necessary
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for i := 0; i < w.maxLineNumLength-len(lineNum) && vloc.X < w.gutterOffset; i++ {
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screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, ' ', nil, lineNumStyle)
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vloc.X++
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}
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// Write the actual line number
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for i := 0; i < len(lineNum) && vloc.X < w.gutterOffset; i++ {
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if softwrapped || (w.bufWidth == 0 && w.Buf.Settings["softwrap"] == true) {
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screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, ' ', nil, lineNumStyle)
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} else {
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screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, lineNum[i], nil, lineNumStyle)
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}
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vloc.X++
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}
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// Write the extra space
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if vloc.X < w.gutterOffset {
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screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, ' ', nil, lineNumStyle)
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vloc.X++
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}
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}
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// getStyle returns the highlight style for the given character position
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// If there is no change to the current highlight style it just returns that
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func (w *BufWindow) getStyle(style tcell.Style, bloc buffer.Loc) (tcell.Style, bool) {
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if group, ok := w.Buf.Match(bloc.Y)[bloc.X]; ok {
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s := config.GetColor(group.String())
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return s, true
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}
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return style, false
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}
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func (w *BufWindow) showCursor(x, y int, main bool) {
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if w.active {
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if main {
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screen.ShowCursor(x, y)
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} else {
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screen.ShowFakeCursorMulti(x, y)
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}
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}
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}
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// displayBuffer draws the buffer being shown in this window on the screen.Screen
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func (w *BufWindow) displayBuffer() {
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b := w.Buf
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if w.Height <= 0 || w.Width <= 0 {
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return
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}
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maxWidth := w.gutterOffset + w.bufWidth
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if b.ModifiedThisFrame {
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if b.Settings["diffgutter"].(bool) {
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b.UpdateDiff(func(synchronous bool) {
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// If the diff was updated asynchronously, the outer call to
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// displayBuffer might already be completed and we need to
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// schedule a redraw in order to display the new diff.
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// Note that this cannot lead to an infinite recursion
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// because the modifications were cleared above so there won't
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// be another call to UpdateDiff when displayBuffer is called
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// during the redraw.
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if !synchronous {
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screen.Redraw()
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}
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})
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}
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b.ModifiedThisFrame = false
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}
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var matchingBraces []buffer.Loc
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// bracePairs is defined in buffer.go
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if b.Settings["matchbrace"].(bool) {
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for _, bp := range buffer.BracePairs {
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for _, c := range b.GetCursors() {
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if c.HasSelection() {
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continue
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}
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curX := c.X
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curLoc := c.Loc
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r := c.RuneUnder(curX)
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rl := c.RuneUnder(curX - 1)
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if r == bp[0] || r == bp[1] || rl == bp[0] || rl == bp[1] {
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mb, left, found := b.FindMatchingBrace(bp, curLoc)
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if found {
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matchingBraces = append(matchingBraces, mb)
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if !left {
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if b.Settings["matchbracestyle"].(string) != "highlight" {
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matchingBraces = append(matchingBraces, curLoc)
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}
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} else {
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matchingBraces = append(matchingBraces, curLoc.Move(-1, b))
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}
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}
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}
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}
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}
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}
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lineNumStyle := config.DefStyle
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if style, ok := config.Colorscheme["line-number"]; ok {
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lineNumStyle = style
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}
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curNumStyle := config.DefStyle
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if style, ok := config.Colorscheme["current-line-number"]; ok {
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if !b.Settings["cursorline"].(bool) {
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curNumStyle = lineNumStyle
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} else {
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curNumStyle = style
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}
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}
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softwrap := b.Settings["softwrap"].(bool)
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wordwrap := softwrap && b.Settings["wordwrap"].(bool)
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tabsize := util.IntOpt(b.Settings["tabsize"])
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colorcolumn := util.IntOpt(b.Settings["colorcolumn"])
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// this represents the current draw position
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// within the current window
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vloc := buffer.Loc{X: 0, Y: 0}
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if softwrap {
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// the start line may be partially out of the current window
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vloc.Y = -w.StartLine.Row
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}
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// this represents the current draw position in the buffer (char positions)
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bloc := buffer.Loc{X: -1, Y: w.StartLine.Line}
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cursors := b.GetCursors()
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curStyle := config.DefStyle
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for ; vloc.Y < w.bufHeight; vloc.Y++ {
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vloc.X = 0
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currentLine := false
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for _, c := range cursors {
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if bloc.Y == c.Y && w.active {
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currentLine = true
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break
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}
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}
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s := lineNumStyle
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if currentLine {
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s = curNumStyle
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}
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if vloc.Y >= 0 {
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if w.hasMessage {
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w.drawGutter(&vloc, &bloc)
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}
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if b.Settings["diffgutter"].(bool) {
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w.drawDiffGutter(s, false, &vloc, &bloc)
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}
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if b.Settings["ruler"].(bool) {
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w.drawLineNum(s, false, &vloc, &bloc)
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}
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} else {
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vloc.X = w.gutterOffset
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}
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line, nColsBeforeStart, bslice, startStyle := w.getStartInfo(w.StartCol, bloc.Y)
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if startStyle != nil {
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curStyle = *startStyle
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}
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bloc.X = bslice
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|
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draw := func(r rune, combc []rune, style tcell.Style, highlight bool, showcursor bool) {
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if nColsBeforeStart <= 0 && vloc.Y >= 0 {
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if highlight {
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if w.Buf.HighlightSearch && w.Buf.SearchMatch(bloc) {
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style = config.DefStyle.Reverse(true)
|
|
if s, ok := config.Colorscheme["hlsearch"]; ok {
|
|
style = s
|
|
}
|
|
}
|
|
|
|
_, origBg, _ := style.Decompose()
|
|
_, defBg, _ := config.DefStyle.Decompose()
|
|
|
|
// syntax or hlsearch highlighting with non-default background takes precedence
|
|
// over cursor-line and color-column
|
|
dontOverrideBackground := origBg != defBg
|
|
|
|
for _, c := range cursors {
|
|
if c.HasSelection() &&
|
|
(bloc.GreaterEqual(c.CurSelection[0]) && bloc.LessThan(c.CurSelection[1]) ||
|
|
bloc.LessThan(c.CurSelection[0]) && bloc.GreaterEqual(c.CurSelection[1])) {
|
|
// The current character is selected
|
|
style = config.DefStyle.Reverse(true)
|
|
|
|
if s, ok := config.Colorscheme["selection"]; ok {
|
|
style = s
|
|
}
|
|
}
|
|
|
|
if b.Settings["cursorline"].(bool) && w.active && !dontOverrideBackground &&
|
|
!c.HasSelection() && c.Y == bloc.Y {
|
|
if s, ok := config.Colorscheme["cursor-line"]; ok {
|
|
fg, _, _ := s.Decompose()
|
|
style = style.Background(fg)
|
|
}
|
|
}
|
|
}
|
|
|
|
for _, m := range b.Messages {
|
|
if bloc.GreaterEqual(m.Start) && bloc.LessThan(m.End) ||
|
|
bloc.LessThan(m.End) && bloc.GreaterEqual(m.Start) {
|
|
style = style.Underline(true)
|
|
break
|
|
}
|
|
}
|
|
|
|
if r == '\t' {
|
|
indentrunes := []rune(b.Settings["indentchar"].(string))
|
|
// if empty indentchar settings, use space
|
|
if len(indentrunes) == 0 {
|
|
indentrunes = []rune{' '}
|
|
}
|
|
|
|
r = indentrunes[0]
|
|
if s, ok := config.Colorscheme["indent-char"]; ok && r != ' ' {
|
|
fg, _, _ := s.Decompose()
|
|
style = style.Foreground(fg)
|
|
}
|
|
}
|
|
|
|
if s, ok := config.Colorscheme["color-column"]; ok {
|
|
if colorcolumn != 0 && vloc.X-w.gutterOffset+w.StartCol == colorcolumn && !dontOverrideBackground {
|
|
fg, _, _ := s.Decompose()
|
|
style = style.Background(fg)
|
|
}
|
|
}
|
|
|
|
for _, mb := range matchingBraces {
|
|
if mb.X == bloc.X && mb.Y == bloc.Y {
|
|
if b.Settings["matchbracestyle"].(string) == "highlight" {
|
|
if s, ok := config.Colorscheme["match-brace"]; ok {
|
|
style = s
|
|
} else {
|
|
style = style.Reverse(true)
|
|
}
|
|
} else {
|
|
style = style.Underline(true)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
screen.SetContent(w.X+vloc.X, w.Y+vloc.Y, r, combc, style)
|
|
|
|
if showcursor {
|
|
for _, c := range cursors {
|
|
if c.X == bloc.X && c.Y == bloc.Y && !c.HasSelection() {
|
|
w.showCursor(w.X+vloc.X, w.Y+vloc.Y, c.Num == 0)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if nColsBeforeStart <= 0 {
|
|
vloc.X++
|
|
}
|
|
nColsBeforeStart--
|
|
}
|
|
|
|
wrap := func() {
|
|
vloc.X = 0
|
|
if w.hasMessage {
|
|
w.drawGutter(&vloc, &bloc)
|
|
}
|
|
if b.Settings["diffgutter"].(bool) {
|
|
w.drawDiffGutter(lineNumStyle, true, &vloc, &bloc)
|
|
}
|
|
|
|
// This will draw an empty line number because the current line is wrapped
|
|
if b.Settings["ruler"].(bool) {
|
|
w.drawLineNum(lineNumStyle, true, &vloc, &bloc)
|
|
}
|
|
}
|
|
|
|
type glyph struct {
|
|
r rune
|
|
combc []rune
|
|
style tcell.Style
|
|
width int
|
|
}
|
|
|
|
var word []glyph
|
|
if wordwrap {
|
|
word = make([]glyph, 0, w.bufWidth)
|
|
} else {
|
|
word = make([]glyph, 0, 1)
|
|
}
|
|
wordwidth := 0
|
|
|
|
totalwidth := w.StartCol - nColsBeforeStart
|
|
for len(line) > 0 && vloc.X < maxWidth {
|
|
r, combc, size := util.DecodeCharacter(line)
|
|
line = line[size:]
|
|
|
|
loc := buffer.Loc{X: bloc.X + len(word), Y: bloc.Y}
|
|
curStyle, _ = w.getStyle(curStyle, loc)
|
|
|
|
width := 0
|
|
|
|
switch r {
|
|
case '\t':
|
|
ts := tabsize - (totalwidth % tabsize)
|
|
width = util.Min(ts, maxWidth-vloc.X)
|
|
totalwidth += ts
|
|
default:
|
|
width = runewidth.RuneWidth(r)
|
|
totalwidth += width
|
|
}
|
|
|
|
word = append(word, glyph{r, combc, curStyle, width})
|
|
wordwidth += width
|
|
|
|
// Collect a complete word to know its width.
|
|
// If wordwrap is off, every single character is a complete "word".
|
|
if wordwrap {
|
|
if !util.IsWhitespace(r) && len(line) > 0 && wordwidth < w.bufWidth {
|
|
continue
|
|
}
|
|
}
|
|
|
|
// If a word (or just a wide rune) does not fit in the window
|
|
if vloc.X+wordwidth > maxWidth && vloc.X > w.gutterOffset {
|
|
for vloc.X < maxWidth {
|
|
draw(' ', nil, config.DefStyle, false, false)
|
|
}
|
|
|
|
// We either stop or we wrap to draw the word in the next line
|
|
if !softwrap {
|
|
break
|
|
} else {
|
|
vloc.Y++
|
|
if vloc.Y >= w.bufHeight {
|
|
break
|
|
}
|
|
wrap()
|
|
}
|
|
}
|
|
|
|
for _, r := range word {
|
|
draw(r.r, r.combc, r.style, true, true)
|
|
|
|
// Draw any extra characters either spaces for tabs or @ for incomplete wide runes
|
|
if r.width > 1 {
|
|
char := ' '
|
|
if r.r != '\t' {
|
|
char = '@'
|
|
}
|
|
|
|
for i := 1; i < r.width; i++ {
|
|
draw(char, nil, r.style, true, false)
|
|
}
|
|
}
|
|
bloc.X++
|
|
}
|
|
|
|
word = word[:0]
|
|
wordwidth = 0
|
|
|
|
// If we reach the end of the window then we either stop or we wrap for softwrap
|
|
if vloc.X >= maxWidth {
|
|
if !softwrap {
|
|
break
|
|
} else {
|
|
vloc.Y++
|
|
if vloc.Y >= w.bufHeight {
|
|
break
|
|
}
|
|
wrap()
|
|
}
|
|
}
|
|
}
|
|
|
|
style := config.DefStyle
|
|
for _, c := range cursors {
|
|
if b.Settings["cursorline"].(bool) && w.active &&
|
|
!c.HasSelection() && c.Y == bloc.Y {
|
|
if s, ok := config.Colorscheme["cursor-line"]; ok {
|
|
fg, _, _ := s.Decompose()
|
|
style = style.Background(fg)
|
|
}
|
|
}
|
|
}
|
|
for i := vloc.X; i < maxWidth; i++ {
|
|
curStyle := style
|
|
if s, ok := config.Colorscheme["color-column"]; ok {
|
|
if colorcolumn != 0 && i-w.gutterOffset+w.StartCol == colorcolumn {
|
|
fg, _, _ := s.Decompose()
|
|
curStyle = style.Background(fg)
|
|
}
|
|
}
|
|
screen.SetContent(i+w.X, vloc.Y+w.Y, ' ', nil, curStyle)
|
|
}
|
|
|
|
if vloc.X != maxWidth {
|
|
// Display newline within a selection
|
|
draw(' ', nil, config.DefStyle, true, true)
|
|
}
|
|
|
|
bloc.X = w.StartCol
|
|
bloc.Y++
|
|
if bloc.Y >= b.LinesNum() {
|
|
break
|
|
}
|
|
}
|
|
}
|
|
|
|
func (w *BufWindow) displayStatusLine() {
|
|
if w.Buf.Settings["statusline"].(bool) {
|
|
w.sline.Display()
|
|
} else if w.drawDivider {
|
|
divchars := config.GetGlobalOption("divchars").(string)
|
|
if util.CharacterCountInString(divchars) != 2 {
|
|
divchars = "|-"
|
|
}
|
|
|
|
_, _, size := util.DecodeCharacterInString(divchars)
|
|
divchar, combc, _ := util.DecodeCharacterInString(divchars[size:])
|
|
|
|
dividerStyle := config.DefStyle
|
|
if style, ok := config.Colorscheme["divider"]; ok {
|
|
dividerStyle = style
|
|
}
|
|
|
|
divreverse := config.GetGlobalOption("divreverse").(bool)
|
|
if divreverse {
|
|
dividerStyle = dividerStyle.Reverse(true)
|
|
}
|
|
|
|
for x := w.X; x < w.X+w.Width; x++ {
|
|
screen.SetContent(x, w.Y+w.Height-1, divchar, combc, dividerStyle)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (w *BufWindow) displayScrollBar() {
|
|
if w.Buf.Settings["scrollbar"].(bool) && w.Buf.LinesNum() > w.Height {
|
|
scrollX := w.X + w.Width - 1
|
|
barsize := int(float64(w.Height) / float64(w.Buf.LinesNum()) * float64(w.Height))
|
|
if barsize < 1 {
|
|
barsize = 1
|
|
}
|
|
barstart := w.Y + int(float64(w.StartLine.Line)/float64(w.Buf.LinesNum())*float64(w.Height))
|
|
|
|
scrollBarStyle := config.DefStyle.Reverse(true)
|
|
if style, ok := config.Colorscheme["scrollbar"]; ok {
|
|
scrollBarStyle = style
|
|
}
|
|
|
|
scrollBarChar := config.GetGlobalOption("scrollbarchar").(string)
|
|
if util.CharacterCountInString(scrollBarChar) != 1 {
|
|
scrollBarChar = "|"
|
|
}
|
|
scrollBarRune := []rune(scrollBarChar)
|
|
|
|
for y := barstart; y < util.Min(barstart+barsize, w.Y+w.bufHeight); y++ {
|
|
screen.SetContent(scrollX, y, scrollBarRune[0], nil, scrollBarStyle)
|
|
}
|
|
}
|
|
}
|
|
|
|
// Display displays the buffer and the statusline
|
|
func (w *BufWindow) Display() {
|
|
w.updateDisplayInfo()
|
|
|
|
w.displayStatusLine()
|
|
w.displayScrollBar()
|
|
w.displayBuffer()
|
|
}
|