Files
zyedidia.micro/cmd/micro/plugin.go
Zachary Yedidia 6665834cca Add autoclose plugin to handle autoclose for brackets, quotes etc...
The plugin adds an option `autoclose` to configure whether or not you
would like quotes, brackets etc... to be automatically closed. The
option is enabled by default.

Closes #176
2016-06-22 13:54:42 -04:00

121 lines
3.3 KiB
Go

package main
import (
"errors"
"io/ioutil"
"strings"
"github.com/layeh/gopher-luar"
"github.com/yuin/gopher-lua"
)
var loadedPlugins []string
var preInstalledPlugins = []string{
"go",
"linter",
"autoclose",
}
// Call calls the lua function 'function'
// If it does not exist nothing happens, if there is an error,
// the error is returned
func Call(function string, args []string) error {
var luaFunc lua.LValue
if strings.Contains(function, ".") {
plugin := L.GetGlobal(strings.Split(function, ".")[0])
if plugin.String() == "nil" {
return errors.New("function does not exist: " + function)
}
luaFunc = L.GetField(plugin, strings.Split(function, ".")[1])
} else {
luaFunc = L.GetGlobal(function)
}
if luaFunc.String() == "nil" {
return errors.New("function does not exist: " + function)
}
var luaArgs []lua.LValue
for _, v := range args {
luaArgs = append(luaArgs, luar.New(L, v))
}
err := L.CallByParam(lua.P{
Fn: luaFunc,
NRet: 0,
Protect: true,
}, luaArgs...)
return err
}
// LuaFunctionBinding is a function generator which takes the name of a lua function
// and creates a function that will call that lua function
// Specifically it creates a function that can be called as a binding because this is used
// to bind keys to lua functions
func LuaFunctionBinding(function string) func(*View) bool {
return func(v *View) bool {
err := Call(function, nil)
if err != nil {
TermMessage(err)
}
return false
}
}
// LuaFunctionCommand is the same as LuaFunctionBinding except it returns a normal function
// so that a command can be bound to a lua function
func LuaFunctionCommand(function string) func([]string) {
return func(args []string) {
err := Call(function, args)
if err != nil {
TermMessage(err)
}
}
}
func LuaFunctionJob(function string) func(string, ...string) {
return func(output string, args ...string) {
err := Call(function, append([]string{output}, args...))
if err != nil {
TermMessage(err)
}
}
}
// LoadPlugins loads the pre-installed plugins and the plugins located in ~/.config/micro/plugins
func LoadPlugins() {
files, _ := ioutil.ReadDir(configDir + "/plugins")
for _, plugin := range files {
if plugin.IsDir() {
pluginName := plugin.Name()
files, _ := ioutil.ReadDir(configDir + "/plugins/" + pluginName)
for _, f := range files {
if f.Name() == pluginName+".lua" {
data, _ := ioutil.ReadFile(configDir + "/plugins/" + pluginName + "/" + f.Name())
pluginDef := "\nlocal P = {}\n" + pluginName + " = P\nsetmetatable(" + pluginName + ", {__index = _G})\nsetfenv(1, P)\n"
if err := L.DoString(pluginDef + string(data)); err != nil {
TermMessage(err)
continue
}
loadedPlugins = append(loadedPlugins, pluginName)
}
}
}
}
for _, pluginName := range preInstalledPlugins {
plugin := "runtime/plugins/" + pluginName + "/" + pluginName + ".lua"
data, err := Asset(plugin)
if err != nil {
TermMessage("Error loading pre-installed plugin: " + pluginName)
continue
}
pluginDef := "\nlocal P = {}\n" + pluginName + " = P\nsetmetatable(" + pluginName + ", {__index = _G})\nsetfenv(1, P)\n"
if err := L.DoString(pluginDef + string(data)); err != nil {
TermMessage(err)
continue
}
loadedPlugins = append(loadedPlugins, pluginName)
}
}