Files
zyedidia.micro/src/view.go
Zachary Yedidia 770ad7f444 Add some tests
2016-03-25 13:42:41 -04:00

553 lines
14 KiB
Go

package main
import (
"github.com/atotto/clipboard"
"github.com/gdamore/tcell"
"io/ioutil"
"strconv"
"strings"
)
// The View struct stores information about a view into a buffer.
// It has a value for the cursor, and the window that the user sees
// the buffer from.
type View struct {
cursor Cursor
// The topmost line, used for vertical scrolling
topline int
// The leftmost column, used for horizontal scrolling
leftCol int
// Percentage of the terminal window that this view takes up (from 0 to 100)
widthPercent int
heightPercent int
// Actual with and height
width int
height int
// How much to offset because of line numbers
lineNumOffset int
// The eventhandler for undo/redo
eh *EventHandler
// The buffer
buf *Buffer
// The statusline
sline Statusline
// Since tcell doesn't differentiate between a mouse release event
// and a mouse move event with no keys pressed, we need to keep
// track of whether or not the mouse was pressed (or not released) last event to determine
// mouse release events
mouseReleased bool
// Syntax higlighting matches
matches SyntaxMatches
// The messenger so we can send messages to the user and get input from them
m *Messenger
}
// NewView returns a new fullscreen view
func NewView(buf *Buffer, m *Messenger) *View {
return NewViewWidthHeight(buf, m, 100, 100)
}
// NewViewWidthHeight returns a new view with the specified width and height percentages
// Note that w and h are percentages not actual values
func NewViewWidthHeight(buf *Buffer, m *Messenger, w, h int) *View {
v := new(View)
v.buf = buf
// Messenger
v.m = m
v.widthPercent = w
v.heightPercent = h
v.Resize(screen.Size())
v.topline = 0
// Put the cursor at the first spot
v.cursor = Cursor{
x: 0,
y: 0,
loc: 0,
v: v,
}
v.eh = NewEventHandler(v)
v.sline = Statusline{
view: v,
}
// Set mouseReleased to true because we assume the mouse is not being pressed when
// the editor is opened
v.mouseReleased = true
return v
}
// Resize recalculates the actual width and height of the view from the width and height
// percentages
// This is usually called when the window is resized, or when a split has been added and
// the percentages have changed
func (v *View) Resize(w, h int) {
// Always include 1 line for the command line at the bottom
h--
v.width = int(float32(w) * float32(v.widthPercent) / 100)
// We subtract 1 for the statusline
v.height = int(float32(h)*float32(v.heightPercent)/100) - 1
}
// ScrollUp scrolls the view up n lines (if possible)
func (v *View) ScrollUp(n int) {
// Try to scroll by n but if it would overflow, scroll by 1
if v.topline-n >= 0 {
v.topline -= n
} else if v.topline > 0 {
v.topline--
}
}
// ScrollDown scrolls the view down n lines (if possible)
func (v *View) ScrollDown(n int) {
// Try to scroll by n but if it would overflow, scroll by 1
if v.topline+n <= len(v.buf.lines)-v.height {
v.topline += n
} else if v.topline < len(v.buf.lines)-v.height {
v.topline++
}
}
// PageUp scrolls the view up a page
func (v *View) PageUp() {
if v.topline > v.height {
v.ScrollUp(v.height)
} else {
v.topline = 0
}
}
// PageDown scrolls the view down a page
func (v *View) PageDown() {
if len(v.buf.lines)-(v.topline+v.height) > v.height {
v.ScrollDown(v.height)
} else {
v.topline = len(v.buf.lines) - v.height
}
}
// HalfPageUp scrolls the view up half a page
func (v *View) HalfPageUp() {
if v.topline > v.height/2 {
v.ScrollUp(v.height / 2)
} else {
v.topline = 0
}
}
// HalfPageDown scrolls the view down half a page
func (v *View) HalfPageDown() {
if len(v.buf.lines)-(v.topline+v.height) > v.height/2 {
v.ScrollDown(v.height / 2)
} else {
v.topline = len(v.buf.lines) - v.height
}
}
// CanClose returns whether or not the view can be closed
// If there are unsaved changes, the user will be asked if the view can be closed
// causing them to lose the unsaved changes
// The message is what to print after saying "You have unsaved changes. "
func (v *View) CanClose(msg string) bool {
if v.buf.IsDirty() {
quit, canceled := v.m.Prompt("You have unsaved changes. " + msg)
if !canceled {
if strings.ToLower(quit) == "yes" || strings.ToLower(quit) == "y" {
return true
}
}
} else {
return true
}
return false
}
// Save the buffer to disk
func (v *View) Save() {
// If this is an empty buffer, ask for a filename
if v.buf.path == "" {
filename, canceled := v.m.Prompt("Filename: ")
if !canceled {
v.buf.path = filename
v.buf.name = filename
} else {
return
}
}
err := v.buf.Save()
if err != nil {
v.m.Error(err.Error())
}
}
// Copy the selection to the system clipboard
func (v *View) Copy() {
if v.cursor.HasSelection() {
if !clipboard.Unsupported {
clipboard.WriteAll(v.cursor.GetSelection())
} else {
v.m.Error("Clipboard is not supported on your system")
}
}
}
// Cut the selection to the system clipboard
func (v *View) Cut() {
if v.cursor.HasSelection() {
if !clipboard.Unsupported {
clipboard.WriteAll(v.cursor.GetSelection())
v.cursor.DeleteSelection()
v.cursor.ResetSelection()
} else {
v.m.Error("Clipboard is not supported on your system")
}
}
}
// Paste whatever is in the system clipboard into the buffer
// Delete and paste if the user has a selection
func (v *View) Paste() {
if !clipboard.Unsupported {
if v.cursor.HasSelection() {
v.cursor.DeleteSelection()
v.cursor.ResetSelection()
}
clip, _ := clipboard.ReadAll()
v.eh.Insert(v.cursor.loc, clip)
// This is a bit weird... Not sure if there's a better way
for i := 0; i < Count(clip); i++ {
v.cursor.Right()
}
} else {
v.m.Error("Clipboard is not supported on your system")
}
}
// SelectAll selects the entire buffer
func (v *View) SelectAll() {
v.cursor.selectionEnd = 0
v.cursor.selectionStart = v.buf.Len()
// Put the cursor at the beginning
v.cursor.x = 0
v.cursor.y = 0
v.cursor.loc = 0
}
// OpenFile opens a new file in the current view
// It makes sure that the current buffer can be closed first (unsaved changes)
func (v *View) OpenFile() {
if v.CanClose("Continue? ") {
filename, canceled := v.m.Prompt("File to open: ")
if canceled {
return
}
file, err := ioutil.ReadFile(filename)
if err != nil {
v.m.Error(err.Error())
return
}
v.buf = NewBuffer(string(file), filename)
}
}
// Relocate moves the view window so that the cursor is in view
// This is useful if the user has scrolled far away, and then starts typing
func (v *View) Relocate() {
cy := v.cursor.y
if cy < v.topline {
v.topline = cy
}
if cy > v.topline+v.height-1 {
v.topline = cy - v.height + 1
}
}
// MoveToMouseClick moves the cursor to location x, y assuming x, y were given
// by a mouse click
func (v *View) MoveToMouseClick(x, y int) {
if y-v.topline > v.height-1 {
v.ScrollDown(1)
y = v.height + v.topline - 1
}
if y >= len(v.buf.lines) {
y = len(v.buf.lines) - 1
}
if x < 0 {
x = 0
}
x = v.cursor.GetCharPosInLine(y, x)
if x > Count(v.buf.lines[y]) {
x = Count(v.buf.lines[y])
}
d := v.cursor.Distance(x, y)
v.cursor.loc += d
v.cursor.x = x
v.cursor.y = y
}
// HandleEvent handles an event passed by the main loop
func (v *View) HandleEvent(event tcell.Event) {
// This bool determines whether the view is relocated at the end of the function
// By default it's true because most events should cause a relocate
relocate := true
switch e := event.(type) {
case *tcell.EventResize:
// Window resized
v.Resize(e.Size())
case *tcell.EventKey:
switch e.Key() {
case tcell.KeyUp:
// Cursor up
v.cursor.Up()
case tcell.KeyDown:
// Cursor down
v.cursor.Down()
case tcell.KeyLeft:
// Cursor left
v.cursor.Left()
case tcell.KeyRight:
// Cursor right
v.cursor.Right()
case tcell.KeyEnter:
// Insert a newline
v.eh.Insert(v.cursor.loc, "\n")
v.cursor.Right()
case tcell.KeySpace:
// Insert a space
v.eh.Insert(v.cursor.loc, " ")
v.cursor.Right()
case tcell.KeyBackspace2:
// Delete a character
if v.cursor.HasSelection() {
v.cursor.DeleteSelection()
v.cursor.ResetSelection()
} else if v.cursor.loc > 0 {
// We have to do something a bit hacky here because we want to
// delete the line by first moving left and then deleting backwards
// but the undo redo would place the cursor in the wrong place
// So instead we move left, save the position, move back, delete
// and restore the position
v.cursor.Left()
cx, cy, cloc := v.cursor.x, v.cursor.y, v.cursor.loc
v.cursor.Right()
v.eh.Remove(v.cursor.loc-1, v.cursor.loc)
v.cursor.x, v.cursor.y, v.cursor.loc = cx, cy, cloc
}
case tcell.KeyTab:
// Insert a tab
v.eh.Insert(v.cursor.loc, "\t")
v.cursor.Right()
case tcell.KeyCtrlS:
v.Save()
case tcell.KeyCtrlZ:
v.eh.Undo()
case tcell.KeyCtrlY:
v.eh.Redo()
case tcell.KeyCtrlC:
v.Copy()
case tcell.KeyCtrlX:
v.Cut()
case tcell.KeyCtrlV:
v.Paste()
case tcell.KeyCtrlA:
v.SelectAll()
case tcell.KeyCtrlO:
v.OpenFile()
case tcell.KeyPgUp:
v.PageUp()
case tcell.KeyPgDn:
v.PageDown()
case tcell.KeyCtrlU:
v.HalfPageUp()
case tcell.KeyCtrlD:
v.HalfPageDown()
case tcell.KeyRune:
// Insert a character
if v.cursor.HasSelection() {
v.cursor.DeleteSelection()
v.cursor.ResetSelection()
}
v.eh.Insert(v.cursor.loc, string(e.Rune()))
v.cursor.Right()
}
case *tcell.EventMouse:
x, y := e.Position()
x -= v.lineNumOffset
y += v.topline
// Position always seems to be off by one
x--
y--
button := e.Buttons()
switch button {
case tcell.Button1:
// Left click
v.MoveToMouseClick(x, y)
if v.mouseReleased {
v.cursor.selectionStart = v.cursor.loc
v.cursor.selectionStartX = v.cursor.x
v.cursor.selectionStartY = v.cursor.y
}
v.cursor.selectionEnd = v.cursor.loc
v.mouseReleased = false
case tcell.ButtonNone:
// Mouse event with no click
if !v.mouseReleased {
// Mouse was just released
// Relocating here isn't really necessary because the cursor will
// be in the right place from the last mouse event
// However, if we are running in a terminal that doesn't support mouse motion
// events, this still allows the user to make selections, except only after they
// release the mouse
v.MoveToMouseClick(x, y)
v.cursor.selectionEnd = v.cursor.loc
v.mouseReleased = true
}
// We don't want to relocate because otherwise the view will be relocated
// everytime the user moves the cursor
relocate = false
case tcell.WheelUp:
// Scroll up two lines
v.ScrollUp(2)
// We don't want to relocate if the user is scrolling
relocate = false
case tcell.WheelDown:
// Scroll down two lines
v.ScrollDown(2)
// We don't want to relocate if the user is scrolling
relocate = false
}
}
if relocate {
v.Relocate()
}
}
// DisplayView renders the view to the screen
func (v *View) DisplayView() {
// The character number of the character in the top left of the screen
charNum := v.cursor.loc + v.cursor.Distance(0, v.topline)
// Convert the length of buffer to a string, and get the length of the string
// We are going to have to offset by that amount
maxLineLength := len(strconv.Itoa(len(v.buf.lines)))
// + 1 for the little space after the line number
v.lineNumOffset = maxLineLength + 1
var highlightStyle tcell.Style
for lineN := 0; lineN < v.height; lineN++ {
var x int
// If the buffer is smaller than the view height
// and we went too far, break
if lineN+v.topline >= len(v.buf.lines) {
break
}
line := v.buf.lines[lineN+v.topline]
// Write the line number
lineNumStyle := tcell.StyleDefault
if _, ok := colorscheme["line-number"]; ok {
lineNumStyle = colorscheme["line-number"]
}
// Write the spaces before the line number if necessary
lineNum := strconv.Itoa(lineN + v.topline + 1)
for i := 0; i < maxLineLength-len(lineNum); i++ {
screen.SetContent(x, lineN, ' ', nil, lineNumStyle)
x++
}
// Write the actual line number
for _, ch := range lineNum {
screen.SetContent(x, lineN, ch, nil, lineNumStyle)
x++
}
// Write the extra space
screen.SetContent(x, lineN, ' ', nil, lineNumStyle)
x++
// Write the line
tabchars := 0
for _, ch := range line {
var lineStyle tcell.Style
// Does the current character need to be syntax highlighted?
st, ok := v.matches[charNum]
if ok {
highlightStyle = st
} else {
highlightStyle = tcell.StyleDefault
}
if v.cursor.HasSelection() &&
(charNum >= v.cursor.selectionStart && charNum <= v.cursor.selectionEnd ||
charNum <= v.cursor.selectionStart && charNum >= v.cursor.selectionEnd) {
lineStyle = tcell.StyleDefault.Reverse(true)
if _, ok := colorscheme["selection"]; ok {
lineStyle = colorscheme["selection"]
}
} else {
lineStyle = highlightStyle
}
if ch == '\t' {
screen.SetContent(x+tabchars, lineN, ' ', nil, lineStyle)
for i := 0; i < tabSize-1; i++ {
tabchars++
screen.SetContent(x+tabchars, lineN, ' ', nil, lineStyle)
}
} else {
screen.SetContent(x+tabchars, lineN, ch, nil, lineStyle)
}
charNum++
x++
}
// Here we are at a newline
// The newline may be selected, in which case we should draw the selection style
// with a space to represent it
if v.cursor.HasSelection() &&
(charNum >= v.cursor.selectionStart && charNum <= v.cursor.selectionEnd ||
charNum <= v.cursor.selectionStart && charNum >= v.cursor.selectionEnd) {
selectStyle := tcell.StyleDefault.Reverse(true)
if _, ok := colorscheme["selection"]; ok {
selectStyle = colorscheme["selection"]
}
screen.SetContent(x+tabchars, lineN, ' ', nil, selectStyle)
}
x = 0
charNum++
}
}
// Display renders the view, the cursor, and statusline
func (v *View) Display() {
v.DisplayView()
v.cursor.Display()
v.sline.Display()
}