Files
zyedidia.micro/cmd/micro/cursor.go
JT Olio f8a171379a home toggles between start of line and start of text
by default home sends the cursor to the beginning of the line.
if the cursor is at the beginning of the line already though, home
will send the cursor to the first non-whitespace rune. tapping home
will toggle between these two line starts.
2018-04-05 15:25:34 -06:00

401 lines
9.2 KiB
Go

package main
import (
"github.com/zyedidia/clipboard"
)
// The Cursor struct stores the location of the cursor in the view
// The complicated part about the cursor is storing its location.
// The cursor must be displayed at an x, y location, but since the buffer
// uses a rope to store text, to insert text we must have an index. It
// is also simpler to use character indicies for other tasks such as
// selection.
type Cursor struct {
buf *Buffer
Loc
// Last cursor x position
LastVisualX int
// The current selection as a range of character numbers (inclusive)
CurSelection [2]Loc
// The original selection as a range of character numbers
// This is used for line and word selection where it is necessary
// to know what the original selection was
OrigSelection [2]Loc
// Which cursor index is this (for multiple cursors)
Num int
}
// Goto puts the cursor at the given cursor's location and gives
// the current cursor its selection too
func (c *Cursor) Goto(b Cursor) {
c.X, c.Y, c.LastVisualX = b.X, b.Y, b.LastVisualX
c.OrigSelection, c.CurSelection = b.OrigSelection, b.CurSelection
}
// GotoLoc puts the cursor at the given cursor's location and gives
// the current cursor its selection too
func (c *Cursor) GotoLoc(l Loc) {
c.X, c.Y = l.X, l.Y
c.LastVisualX = c.GetVisualX()
}
// CopySelection copies the user's selection to either "primary"
// or "clipboard"
func (c *Cursor) CopySelection(target string) {
if c.HasSelection() {
if target != "primary" || c.buf.Settings["useprimary"].(bool) {
clipboard.WriteAll(c.GetSelection(), target)
}
}
}
// ResetSelection resets the user's selection
func (c *Cursor) ResetSelection() {
c.CurSelection[0] = c.buf.Start()
c.CurSelection[1] = c.buf.Start()
}
// SetSelectionStart sets the start of the selection
func (c *Cursor) SetSelectionStart(pos Loc) {
c.CurSelection[0] = pos
}
// SetSelectionEnd sets the end of the selection
func (c *Cursor) SetSelectionEnd(pos Loc) {
c.CurSelection[1] = pos
}
// HasSelection returns whether or not the user has selected anything
func (c *Cursor) HasSelection() bool {
return c.CurSelection[0] != c.CurSelection[1]
}
// DeleteSelection deletes the currently selected text
func (c *Cursor) DeleteSelection() {
if c.CurSelection[0].GreaterThan(c.CurSelection[1]) {
c.buf.Remove(c.CurSelection[1], c.CurSelection[0])
c.Loc = c.CurSelection[1]
} else if !c.HasSelection() {
return
} else {
c.buf.Remove(c.CurSelection[0], c.CurSelection[1])
c.Loc = c.CurSelection[0]
}
}
// GetSelection returns the cursor's selection
func (c *Cursor) GetSelection() string {
if InBounds(c.CurSelection[0], c.buf) && InBounds(c.CurSelection[1], c.buf) {
if c.CurSelection[0].GreaterThan(c.CurSelection[1]) {
return c.buf.Substr(c.CurSelection[1], c.CurSelection[0])
}
return c.buf.Substr(c.CurSelection[0], c.CurSelection[1])
}
return ""
}
// SelectLine selects the current line
func (c *Cursor) SelectLine() {
c.Start()
c.SetSelectionStart(c.Loc)
c.End()
if c.buf.NumLines-1 > c.Y {
c.SetSelectionEnd(c.Loc.Move(1, c.buf))
} else {
c.SetSelectionEnd(c.Loc)
}
c.OrigSelection = c.CurSelection
}
// AddLineToSelection adds the current line to the selection
func (c *Cursor) AddLineToSelection() {
if c.Loc.LessThan(c.OrigSelection[0]) {
c.Start()
c.SetSelectionStart(c.Loc)
c.SetSelectionEnd(c.OrigSelection[1])
}
if c.Loc.GreaterThan(c.OrigSelection[1]) {
c.End()
c.SetSelectionEnd(c.Loc.Move(1, c.buf))
c.SetSelectionStart(c.OrigSelection[0])
}
if c.Loc.LessThan(c.OrigSelection[1]) && c.Loc.GreaterThan(c.OrigSelection[0]) {
c.CurSelection = c.OrigSelection
}
}
// SelectWord selects the word the cursor is currently on
func (c *Cursor) SelectWord() {
if len(c.buf.Line(c.Y)) == 0 {
return
}
if !IsWordChar(string(c.RuneUnder(c.X))) {
c.SetSelectionStart(c.Loc)
c.SetSelectionEnd(c.Loc.Move(1, c.buf))
c.OrigSelection = c.CurSelection
return
}
forward, backward := c.X, c.X
for backward > 0 && IsWordChar(string(c.RuneUnder(backward-1))) {
backward--
}
c.SetSelectionStart(Loc{backward, c.Y})
c.OrigSelection[0] = c.CurSelection[0]
for forward < Count(c.buf.Line(c.Y))-1 && IsWordChar(string(c.RuneUnder(forward+1))) {
forward++
}
c.SetSelectionEnd(Loc{forward, c.Y}.Move(1, c.buf))
c.OrigSelection[1] = c.CurSelection[1]
c.Loc = c.CurSelection[1]
}
// AddWordToSelection adds the word the cursor is currently on
// to the selection
func (c *Cursor) AddWordToSelection() {
if c.Loc.GreaterThan(c.OrigSelection[0]) && c.Loc.LessThan(c.OrigSelection[1]) {
c.CurSelection = c.OrigSelection
return
}
if c.Loc.LessThan(c.OrigSelection[0]) {
backward := c.X
for backward > 0 && IsWordChar(string(c.RuneUnder(backward-1))) {
backward--
}
c.SetSelectionStart(Loc{backward, c.Y})
c.SetSelectionEnd(c.OrigSelection[1])
}
if c.Loc.GreaterThan(c.OrigSelection[1]) {
forward := c.X
for forward < Count(c.buf.Line(c.Y))-1 && IsWordChar(string(c.RuneUnder(forward+1))) {
forward++
}
c.SetSelectionEnd(Loc{forward, c.Y}.Move(1, c.buf))
c.SetSelectionStart(c.OrigSelection[0])
}
c.Loc = c.CurSelection[1]
}
// SelectTo selects from the current cursor location to the given
// location
func (c *Cursor) SelectTo(loc Loc) {
if loc.GreaterThan(c.OrigSelection[0]) {
c.SetSelectionStart(c.OrigSelection[0])
c.SetSelectionEnd(loc)
} else {
c.SetSelectionStart(loc)
c.SetSelectionEnd(c.OrigSelection[0])
}
}
// WordRight moves the cursor one word to the right
func (c *Cursor) WordRight() {
for IsWhitespace(c.RuneUnder(c.X)) {
if c.X == Count(c.buf.Line(c.Y)) {
c.Right()
return
}
c.Right()
}
c.Right()
for IsWordChar(string(c.RuneUnder(c.X))) {
if c.X == Count(c.buf.Line(c.Y)) {
return
}
c.Right()
}
}
// WordLeft moves the cursor one word to the left
func (c *Cursor) WordLeft() {
c.Left()
for IsWhitespace(c.RuneUnder(c.X)) {
if c.X == 0 {
return
}
c.Left()
}
c.Left()
for IsWordChar(string(c.RuneUnder(c.X))) {
if c.X == 0 {
return
}
c.Left()
}
c.Right()
}
// RuneUnder returns the rune under the given x position
func (c *Cursor) RuneUnder(x int) rune {
line := []rune(c.buf.Line(c.Y))
if len(line) == 0 {
return '\n'
}
if x >= len(line) {
return '\n'
} else if x < 0 {
x = 0
}
return line[x]
}
// UpN moves the cursor up N lines (if possible)
func (c *Cursor) UpN(amount int) {
proposedY := c.Y - amount
if proposedY < 0 {
proposedY = 0
c.LastVisualX = 0
} else if proposedY >= c.buf.NumLines {
proposedY = c.buf.NumLines - 1
}
runes := []rune(c.buf.Line(c.Y))
c.X = c.GetCharPosInLine(proposedY, c.LastVisualX)
if c.X > len(runes) || (amount < 0 && proposedY == c.Y) {
c.X = len(runes)
}
c.Y = proposedY
}
// DownN moves the cursor down N lines (if possible)
func (c *Cursor) DownN(amount int) {
c.UpN(-amount)
}
// Up moves the cursor up one line (if possible)
func (c *Cursor) Up() {
c.UpN(1)
}
// Down moves the cursor down one line (if possible)
func (c *Cursor) Down() {
c.DownN(1)
}
// Left moves the cursor left one cell (if possible) or to
// the previous line if it is at the beginning
func (c *Cursor) Left() {
if c.Loc == c.buf.Start() {
return
}
if c.X > 0 {
c.X--
} else {
c.Up()
c.End()
}
c.LastVisualX = c.GetVisualX()
}
// Right moves the cursor right one cell (if possible) or
// to the next line if it is at the end
func (c *Cursor) Right() {
if c.Loc == c.buf.End() {
return
}
if c.X < Count(c.buf.Line(c.Y)) {
c.X++
} else {
c.Down()
c.Start()
}
c.LastVisualX = c.GetVisualX()
}
// End moves the cursor to the end of the line it is on
func (c *Cursor) End() {
c.X = Count(c.buf.Line(c.Y))
c.LastVisualX = c.GetVisualX()
}
// Start moves the cursor to the start of the line it is on
func (c *Cursor) Start() {
c.X = 0
c.LastVisualX = c.GetVisualX()
}
// StartOfText moves the cursor to the first non-whitespace rune of
// the line it is on
func (c *Cursor) StartOfText() {
c.Start()
for IsWhitespace(c.RuneUnder(c.X)) {
if c.X == Count(c.buf.Line(c.Y)) {
break
}
c.Right()
}
}
// GetCharPosInLine gets the char position of a visual x y
// coordinate (this is necessary because tabs are 1 char but
// 4 visual spaces)
func (c *Cursor) GetCharPosInLine(lineNum, visualPos int) int {
// Get the tab size
tabSize := int(c.buf.Settings["tabsize"].(float64))
visualLineLen := StringWidth(c.buf.Line(lineNum), tabSize)
if visualPos > visualLineLen {
visualPos = visualLineLen
}
width := WidthOfLargeRunes(c.buf.Line(lineNum), tabSize)
if visualPos >= width {
return visualPos - width
}
return visualPos / tabSize
}
// GetVisualX returns the x value of the cursor in visual spaces
func (c *Cursor) GetVisualX() int {
runes := []rune(c.buf.Line(c.Y))
tabSize := int(c.buf.Settings["tabsize"].(float64))
if c.X > len(runes) {
c.X = len(runes) - 1
}
if c.X < 0 {
c.X = 0
}
return StringWidth(string(runes[:c.X]), tabSize)
}
// StoreVisualX stores the current visual x value in the cursor
func (c *Cursor) StoreVisualX() {
c.LastVisualX = c.GetVisualX()
}
// Relocate makes sure that the cursor is inside the bounds
// of the buffer If it isn't, it moves it to be within the
// buffer's lines
func (c *Cursor) Relocate() {
if c.Y < 0 {
c.Y = 0
} else if c.Y >= c.buf.NumLines {
c.Y = c.buf.NumLines - 1
}
if c.X < 0 {
c.X = 0
} else if c.X > Count(c.buf.Line(c.Y)) {
c.X = Count(c.buf.Line(c.Y))
}
}