Files
zyedidia.micro/cmd/micro/rtfiles.go
Florian Sundermann da6ab78384 fixed build
2016-09-19 13:28:14 +02:00

167 lines
4.5 KiB
Go

package main
import (
"io/ioutil"
"os"
"path"
"path/filepath"
)
const (
RTColorscheme = "colorscheme"
RTSyntax = "syntax"
RTHelp = "help"
)
// RuntimeFile allows the program to read runtime data like colorschemes or syntax files
type RuntimeFile interface {
// Name returns a name of the file without paths or extensions
Name() string
// Data returns the content of the file.
Data() ([]byte, error)
}
// allFiles contains all available files, mapped by filetype
var allFiles map[string][]RuntimeFile
// some file on filesystem
type realFile string
// some asset file
type assetFile string
// some file on filesystem but with a different name
type namedFile struct {
realFile
name string
}
func (rf realFile) Name() string {
fn := filepath.Base(string(rf))
return fn[:len(fn)-len(filepath.Ext(fn))]
}
func (rf realFile) Data() ([]byte, error) {
return ioutil.ReadFile(string(rf))
}
func (af assetFile) Name() string {
fn := path.Base(string(af))
return fn[:len(fn)-len(path.Ext(fn))]
}
func (af assetFile) Data() ([]byte, error) {
return Asset(string(af))
}
func (nf namedFile) Name() string {
return nf.name
}
// AddRuntimeFile registers a file for the given filetype
func AddRuntimeFile(fileType string, file RuntimeFile) {
if allFiles == nil {
allFiles = make(map[string][]RuntimeFile)
}
allFiles[fileType] = append(allFiles[fileType], file)
}
// AddRuntimeFilesFromDirectory registers each file from the given directory for
// the filetype which matches the file-pattern
func AddRuntimeFilesFromDirectory(fileType, directory, pattern string) {
files, _ := ioutil.ReadDir(directory)
for _, f := range files {
if ok, _ := filepath.Match(pattern, f.Name()); !f.IsDir() && ok {
fullPath := filepath.Join(directory, f.Name())
AddRuntimeFile(fileType, realFile(fullPath))
}
}
}
// AddRuntimeFilesFromAssets registers each file from the given asset-directory for
// the filetype which matches the file-pattern
func AddRuntimeFilesFromAssets(fileType, directory, pattern string) {
files, err := AssetDir(directory)
if err != nil {
return
}
for _, f := range files {
if ok, _ := path.Match(pattern, f); ok {
AddRuntimeFile(fileType, assetFile(path.Join(directory, f)))
}
}
}
// FindRuntimeFile finds a runtime file of the given filetype and name
// will return nil if no file was found
func FindRuntimeFile(fileType, name string) RuntimeFile {
for _, f := range ListRuntimeFiles(fileType) {
if f.Name() == name {
return f
}
}
return nil
}
// ListRuntimeFiles lists all known runtime files for the given filetype
func ListRuntimeFiles(fileType string) []RuntimeFile {
if files, ok := allFiles[fileType]; ok {
return files
}
return []RuntimeFile{}
}
// InitRuntimeFiles initializes all assets file and the config directory
func InitRuntimeFiles() {
add := func(fileType, dir, pattern string) {
AddRuntimeFilesFromDirectory(fileType, filepath.Join(configDir, dir), pattern)
AddRuntimeFilesFromAssets(fileType, path.Join("runtime", dir), pattern)
}
add(RTColorscheme, "colorschemes", "*.micro")
add(RTSyntax, "syntax", "*.micro")
add(RTHelp, "help", "*.md")
}
// PluginReadRuntimeFile allows plugin scripts to read the content of a runtime file
func PluginReadRuntimeFile(fileType, name string) string {
if file := FindRuntimeFile(fileType, name); file != nil {
if data, err := file.Data(); err == nil {
return string(data)
}
}
return ""
}
// PluginListRuntimeFiles allows plugins to lists all runtime files of the given type
func PluginListRuntimeFiles(fileType string) []string {
files := ListRuntimeFiles(fileType)
result := make([]string, len(files))
for i, f := range files {
result[i] = f.Name()
}
return result
}
// PluginAddRuntimeFile adds a file to the runtime files for a plugin
func PluginAddRuntimeFile(plugin, filetype, filePath string) {
fullpath := filepath.Join(configDir, "plugins", plugin, filePath)
if _, err := os.Stat(fullpath); err == nil {
AddRuntimeFile(filetype, realFile(fullpath))
} else {
fullpath = path.Join("runtime", "plugins", plugin, filePath)
AddRuntimeFile(filetype, assetFile(fullpath))
}
}
// PluginAddRuntimeFilesFromDirectory adds files from a directory to the runtime files for a plugin
func PluginAddRuntimeFilesFromDirectory(plugin, filetype, directory, pattern string) {
fullpath := filepath.Join(configDir, "plugins", plugin, directory)
if _, err := os.Stat(fullpath); err == nil {
AddRuntimeFilesFromDirectory(filetype, fullpath, pattern)
} else {
fullpath = path.Join("runtime", "plugins", plugin, directory)
AddRuntimeFilesFromAssets(filetype, fullpath, pattern)
}
}