Files
zyedidia.micro/cmd/micro/cellview.go
JT Olds ea6a87d41a allow optionally brace matching with the closing brace to the left of the cursor
this behavior, while slightly less obvious, allows for observing what brace you
just closed. as you write closing braces, the brace you closed gets highlighted
2018-02-27 18:53:04 -07:00

241 lines
5.5 KiB
Go

package main
import (
"github.com/mattn/go-runewidth"
"github.com/zyedidia/tcell"
)
func min(a, b int) int {
if a <= b {
return a
}
return b
}
func visualToCharPos(visualIndex int, lineN int, str string, buf *Buffer, tabsize int) (int, int, *tcell.Style) {
charPos := 0
var lineIdx int
var lastWidth int
var style *tcell.Style
var width int
var rw int
for i, c := range str {
// width := StringWidth(str[:i], tabsize)
if group, ok := buf.Match(lineN)[charPos]; ok {
s := GetColor(group.String())
style = &s
}
if width >= visualIndex {
return charPos, visualIndex - lastWidth, style
}
if i != 0 {
charPos++
lineIdx += rw
}
lastWidth = width
rw = 0
if c == '\t' {
rw = tabsize - (lineIdx % tabsize)
width += rw
} else {
rw = runewidth.RuneWidth(c)
width += rw
}
}
return -1, -1, style
}
type Char struct {
visualLoc Loc
realLoc Loc
char rune
// The actual character that is drawn
// This is only different from char if it's for example hidden character
drawChar rune
style tcell.Style
width int
}
type CellView struct {
lines [][]*Char
}
func (c *CellView) Draw(buf *Buffer, top, height, left, width int) {
if width <= 0 {
return
}
matchingBrace := Loc{-1, -1}
// bracePairs is defined in buffer.go
if buf.Settings["matchbrace"].(bool) {
for _, bp := range bracePairs {
if buf.Cursor.RuneUnder(buf.Cursor.X) == bp[0] {
matchingBrace = buf.FindMatchingBrace(bp, buf.Cursor.Loc)
break
}
left := buf.Cursor.Loc.X
if buf.Settings["matchbraceleft"].(bool) {
left -= 1
if left < 0 {
left = 0
}
}
if buf.Cursor.RuneUnder(left) == bp[1] {
matchingBrace = buf.FindMatchingBrace(
bp, Loc{X: left, Y: buf.Cursor.Loc.Y})
}
}
}
tabsize := int(buf.Settings["tabsize"].(float64))
softwrap := buf.Settings["softwrap"].(bool)
indentrunes := []rune(buf.Settings["indentchar"].(string))
// if empty indentchar settings, use space
if indentrunes == nil || len(indentrunes) == 0 {
indentrunes = []rune{' '}
}
indentchar := indentrunes[0]
start := buf.Cursor.Y
if buf.Settings["syntax"].(bool) && buf.syntaxDef != nil {
if start > 0 && buf.lines[start-1].rehighlight {
buf.highlighter.ReHighlightLine(buf, start-1)
buf.lines[start-1].rehighlight = false
}
buf.highlighter.ReHighlightStates(buf, start)
buf.highlighter.HighlightMatches(buf, top, top+height)
}
c.lines = make([][]*Char, 0)
viewLine := 0
lineN := top
curStyle := defStyle
for viewLine < height {
if lineN >= len(buf.lines) {
break
}
lineStr := buf.Line(lineN)
line := []rune(lineStr)
colN, startOffset, startStyle := visualToCharPos(left, lineN, lineStr, buf, tabsize)
if colN < 0 {
colN = len(line)
}
viewCol := -startOffset
if startStyle != nil {
curStyle = *startStyle
}
// We'll either draw the length of the line, or the width of the screen
// whichever is smaller
lineLength := min(StringWidth(lineStr, tabsize), width)
c.lines = append(c.lines, make([]*Char, lineLength))
wrap := false
// We only need to wrap if the length of the line is greater than the width of the terminal screen
if softwrap && StringWidth(lineStr, tabsize) > width {
wrap = true
// We're going to draw the entire line now
lineLength = StringWidth(lineStr, tabsize)
}
for viewCol < lineLength {
if colN >= len(line) {
break
}
if group, ok := buf.Match(lineN)[colN]; ok {
curStyle = GetColor(group.String())
}
char := line[colN]
if viewCol >= 0 {
st := curStyle
if colN == matchingBrace.X && lineN == matchingBrace.Y && !buf.Cursor.HasSelection() {
st = curStyle.Reverse(true)
}
if viewCol < len(c.lines[viewLine]) {
c.lines[viewLine][viewCol] = &Char{Loc{viewCol, viewLine}, Loc{colN, lineN}, char, char, st, 1}
}
}
if char == '\t' {
charWidth := tabsize - (viewCol+left)%tabsize
if viewCol >= 0 {
c.lines[viewLine][viewCol].drawChar = indentchar
c.lines[viewLine][viewCol].width = charWidth
indentStyle := curStyle
ch := buf.Settings["indentchar"].(string)
if group, ok := colorscheme["indent-char"]; ok && !IsStrWhitespace(ch) && ch != "" {
indentStyle = group
}
c.lines[viewLine][viewCol].style = indentStyle
}
for i := 1; i < charWidth; i++ {
viewCol++
if viewCol >= 0 && viewCol < lineLength && viewCol < len(c.lines[viewLine]) {
c.lines[viewLine][viewCol] = &Char{Loc{viewCol, viewLine}, Loc{colN, lineN}, char, ' ', curStyle, 1}
}
}
viewCol++
} else if runewidth.RuneWidth(char) > 1 {
charWidth := runewidth.RuneWidth(char)
if viewCol >= 0 {
c.lines[viewLine][viewCol].width = charWidth
}
for i := 1; i < charWidth; i++ {
viewCol++
if viewCol >= 0 && viewCol < lineLength && viewCol < len(c.lines[viewLine]) {
c.lines[viewLine][viewCol] = &Char{Loc{viewCol, viewLine}, Loc{colN, lineN}, char, ' ', curStyle, 1}
}
}
viewCol++
} else {
viewCol++
}
colN++
if wrap && viewCol >= width {
viewLine++
// If we go too far soft wrapping we have to cut off
if viewLine >= height {
break
}
nextLine := line[colN:]
lineLength := min(StringWidth(string(nextLine), tabsize), width)
c.lines = append(c.lines, make([]*Char, lineLength))
viewCol = 0
}
}
if group, ok := buf.Match(lineN)[len(line)]; ok {
curStyle = GetColor(group.String())
}
// newline
viewLine++
lineN++
}
for i := top; i < top+height; i++ {
if i >= buf.NumLines {
break
}
buf.SetMatch(i, nil)
}
}