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We don't have to clear the screen every time, we only have to make sure that we erase the rest of the line that used to be on the current line. We can still optimize a bit more by finding the longest line and drawing to that length, but using the full width is fine for now.
630 lines
16 KiB
Go
630 lines
16 KiB
Go
package main
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import (
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"reflect"
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"runtime"
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"strconv"
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"strings"
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"time"
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"github.com/zyedidia/tcell"
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)
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// The View struct stores information about a view into a buffer.
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// It stores information about the cursor, and the viewport
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// that the user sees the buffer from.
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type View struct {
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// A pointer to the buffer's cursor for ease of access
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Cursor *Cursor
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// The topmost line, used for vertical scrolling
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Topline int
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// The leftmost column, used for horizontal scrolling
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leftCol int
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// Percentage of the terminal window that this view takes up (from 0 to 100)
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widthPercent int
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heightPercent int
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// Actual with and height
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width int
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height int
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// How much to offset because of line numbers
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lineNumOffset int
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// Holds the list of gutter messages
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messages map[string][]GutterMessage
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// Is the help text opened in this view
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helpOpen bool
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// Is this view modifiable?
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Modifiable bool
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// The buffer
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Buf *Buffer
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// This is the buffer that was last opened
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// This is used to open help, and then go back to the previously opened buffer
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lastBuffer *Buffer
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// The statusline
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sline Statusline
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// Since tcell doesn't differentiate between a mouse release event
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// and a mouse move event with no keys pressed, we need to keep
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// track of whether or not the mouse was pressed (or not released) last event to determine
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// mouse release events
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mouseReleased bool
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// This stores when the last click was
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// This is useful for detecting double and triple clicks
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lastClickTime time.Time
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// lastCutTime stores when the last ctrl+k was issued.
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// It is used for clearing the clipboard to replace it with fresh cut lines.
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lastCutTime time.Time
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// freshClip returns true if the clipboard has never been pasted.
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freshClip bool
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// Was the last mouse event actually a double click?
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// Useful for detecting triple clicks -- if a double click is detected
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// but the last mouse event was actually a double click, it's a triple click
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doubleClick bool
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// Same here, just to keep track for mouse move events
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tripleClick bool
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// Syntax highlighting matches
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matches SyntaxMatches
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// The matches from the last frame
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lastMatches SyntaxMatches
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}
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// NewView returns a new fullscreen view
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func NewView(buf *Buffer) *View {
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return NewViewWidthHeight(buf, 100, 100)
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}
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// NewViewWidthHeight returns a new view with the specified width and height percentages
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// Note that w and h are percentages not actual values
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func NewViewWidthHeight(buf *Buffer, w, h int) *View {
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v := new(View)
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v.widthPercent = w
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v.heightPercent = h
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v.Resize(screen.Size())
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v.OpenBuffer(buf)
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v.messages = make(map[string][]GutterMessage)
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v.sline = Statusline{
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view: v,
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}
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return v
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}
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// Resize recalculates the actual width and height of the view from the width and height
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// percentages
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// This is usually called when the window is resized, or when a split has been added and
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// the percentages have changed
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func (v *View) Resize(w, h int) {
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// Always include 1 line for the command line at the bottom
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h--
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v.width = int(float32(w) * float32(v.widthPercent) / 100)
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// We subtract 1 for the statusline
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v.height = int(float32(h) * float32(v.heightPercent) / 100)
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if settings["statusline"].(bool) {
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// Make room for the status line if it is enabled
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v.height--
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}
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}
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// ScrollUp scrolls the view up n lines (if possible)
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func (v *View) ScrollUp(n int) {
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// Try to scroll by n but if it would overflow, scroll by 1
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if v.Topline-n >= 0 {
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v.Topline -= n
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} else if v.Topline > 0 {
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v.Topline--
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}
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}
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// ScrollDown scrolls the view down n lines (if possible)
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func (v *View) ScrollDown(n int) {
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// Try to scroll by n but if it would overflow, scroll by 1
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if v.Topline+n <= v.Buf.NumLines-v.height {
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v.Topline += n
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} else if v.Topline < v.Buf.NumLines-v.height {
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v.Topline++
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}
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}
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// CanClose returns whether or not the view can be closed
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// If there are unsaved changes, the user will be asked if the view can be closed
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// causing them to lose the unsaved changes
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// The message is what to print after saying "You have unsaved changes. "
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func (v *View) CanClose(msg string) bool {
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if v.Buf.IsModified {
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quit, canceled := messenger.Prompt("You have unsaved changes. "+msg, "Unsaved")
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if !canceled {
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if strings.ToLower(quit) == "yes" || strings.ToLower(quit) == "y" {
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return true
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} else if strings.ToLower(quit) == "save" || strings.ToLower(quit) == "s" {
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v.Save()
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return true
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}
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}
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} else {
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return true
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}
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return false
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}
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// OpenBuffer opens a new buffer in this view.
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// This resets the topline, event handler and cursor.
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func (v *View) OpenBuffer(buf *Buffer) {
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v.CloseBuffer()
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v.Buf = buf
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v.Cursor = &buf.Cursor
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v.Topline = 0
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v.leftCol = 0
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v.Cursor.ResetSelection()
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v.messages = make(map[string][]GutterMessage)
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v.matches = Match(v)
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// Set mouseReleased to true because we assume the mouse is not being pressed when
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// the editor is opened
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v.mouseReleased = true
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v.lastClickTime = time.Time{}
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}
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// CloseBuffer performs any closing functions on the buffer
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func (v *View) CloseBuffer() {
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if v.Buf != nil {
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v.Buf.Serialize()
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}
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}
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// ReOpen reloads the current buffer
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func (v *View) ReOpen() {
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if v.CanClose("Continue? (yes, no, save) ") {
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v.Buf.ReOpen()
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v.Relocate()
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v.matches = Match(v)
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}
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}
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// Relocate moves the view window so that the cursor is in view
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// This is useful if the user has scrolled far away, and then starts typing
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func (v *View) Relocate() bool {
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ret := false
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cy := v.Cursor.Y
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scrollmargin := int(settings["scrollmargin"].(float64))
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if cy < v.Topline+scrollmargin && cy > scrollmargin-1 {
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v.Topline = cy - scrollmargin
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ret = true
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} else if cy < v.Topline {
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v.Topline = cy
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ret = true
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}
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if cy > v.Topline+v.height-1-scrollmargin && cy < v.Buf.NumLines-scrollmargin {
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v.Topline = cy - v.height + 1 + scrollmargin
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ret = true
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} else if cy >= v.Buf.NumLines-scrollmargin && cy > v.height {
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v.Topline = v.Buf.NumLines - v.height
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ret = true
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}
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cx := v.Cursor.GetVisualX()
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if cx < v.leftCol {
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v.leftCol = cx
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ret = true
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}
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if cx+v.lineNumOffset+1 > v.leftCol+v.width {
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v.leftCol = cx - v.width + v.lineNumOffset + 1
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ret = true
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}
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return ret
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}
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// MoveToMouseClick moves the cursor to location x, y assuming x, y were given
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// by a mouse click
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func (v *View) MoveToMouseClick(x, y int) {
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if y-v.Topline > v.height-1 {
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v.ScrollDown(1)
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y = v.height + v.Topline - 1
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}
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if y >= v.Buf.NumLines {
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y = v.Buf.NumLines - 1
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}
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if y < 0 {
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y = 0
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}
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if x < 0 {
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x = 0
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}
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x = v.Cursor.GetCharPosInLine(y, x)
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if x > Count(v.Buf.Lines[y]) {
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x = Count(v.Buf.Lines[y])
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}
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v.Cursor.X = x
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v.Cursor.Y = y
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v.Cursor.LastVisualX = v.Cursor.GetVisualX()
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}
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// HandleEvent handles an event passed by the main loop
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func (v *View) HandleEvent(event tcell.Event) {
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// This bool determines whether the view is relocated at the end of the function
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// By default it's true because most events should cause a relocate
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relocate := true
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v.Buf.CheckModTime()
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switch e := event.(type) {
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case *tcell.EventResize:
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// Window resized
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v.Resize(e.Size())
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case *tcell.EventKey:
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if e.Key() == tcell.KeyRune && e.Modifiers() == 0 {
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// Insert a character
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if v.Cursor.HasSelection() {
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v.Cursor.DeleteSelection()
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v.Cursor.ResetSelection()
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}
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v.Buf.Insert(v.Cursor.Loc(), string(e.Rune()))
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v.Cursor.Right()
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} else {
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for key, action := range bindings {
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if e.Key() == key.keyCode {
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if e.Key() == tcell.KeyRune {
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if e.Rune() != key.r {
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continue
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}
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}
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if e.Modifiers() == key.modifiers {
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relocate = action(v)
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for _, pl := range loadedPlugins {
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funcName := strings.Split(runtime.FuncForPC(reflect.ValueOf(action).Pointer()).Name(), ".")
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err := Call(pl+"_on"+funcName[len(funcName)-1], nil)
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if err != nil && !strings.HasPrefix(err.Error(), "function does not exist") {
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TermMessage(err)
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}
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}
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}
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}
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}
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}
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case *tcell.EventPaste:
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if v.Cursor.HasSelection() {
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v.Cursor.DeleteSelection()
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v.Cursor.ResetSelection()
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}
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clip := e.Text()
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v.Buf.Insert(v.Cursor.Loc(), clip)
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v.Cursor.SetLoc(v.Cursor.Loc() + Count(clip))
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v.freshClip = false
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case *tcell.EventMouse:
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x, y := e.Position()
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x -= v.lineNumOffset - v.leftCol
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y += v.Topline
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// Don't relocate for mouse events
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relocate = false
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button := e.Buttons()
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switch button {
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case tcell.Button1:
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// Left click
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if v.mouseReleased {
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v.MoveToMouseClick(x, y)
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if time.Since(v.lastClickTime)/time.Millisecond < doubleClickThreshold {
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if v.doubleClick {
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// Triple click
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v.lastClickTime = time.Now()
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v.tripleClick = true
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v.doubleClick = false
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v.Cursor.SelectLine()
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} else {
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// Double click
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v.lastClickTime = time.Now()
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v.doubleClick = true
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v.tripleClick = false
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v.Cursor.SelectWord()
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}
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} else {
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v.doubleClick = false
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v.tripleClick = false
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v.lastClickTime = time.Now()
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loc := v.Cursor.Loc()
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v.Cursor.OrigSelection[0] = loc
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v.Cursor.CurSelection[0] = loc
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v.Cursor.CurSelection[1] = loc
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}
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v.mouseReleased = false
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} else if !v.mouseReleased {
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v.MoveToMouseClick(x, y)
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if v.tripleClick {
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v.Cursor.AddLineToSelection()
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} else if v.doubleClick {
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v.Cursor.AddWordToSelection()
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} else {
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v.Cursor.CurSelection[1] = v.Cursor.Loc()
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}
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}
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case tcell.ButtonNone:
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// Mouse event with no click
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if !v.mouseReleased {
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// Mouse was just released
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// Relocating here isn't really necessary because the cursor will
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// be in the right place from the last mouse event
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// However, if we are running in a terminal that doesn't support mouse motion
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// events, this still allows the user to make selections, except only after they
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// release the mouse
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if !v.doubleClick && !v.tripleClick {
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v.MoveToMouseClick(x, y)
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v.Cursor.CurSelection[1] = v.Cursor.Loc()
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}
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v.mouseReleased = true
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}
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case tcell.WheelUp:
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// Scroll up
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scrollspeed := int(settings["scrollspeed"].(float64))
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v.ScrollUp(scrollspeed)
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case tcell.WheelDown:
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// Scroll down
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scrollspeed := int(settings["scrollspeed"].(float64))
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v.ScrollDown(scrollspeed)
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}
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}
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if relocate {
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v.Relocate()
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}
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if settings["syntax"].(bool) {
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v.matches = Match(v)
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}
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}
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// GutterMessage creates a message in this view's gutter
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func (v *View) GutterMessage(section string, lineN int, msg string, kind int) {
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lineN--
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gutterMsg := GutterMessage{
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lineNum: lineN,
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msg: msg,
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kind: kind,
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}
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for _, v := range v.messages {
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for _, gmsg := range v {
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if gmsg.lineNum == lineN {
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return
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}
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}
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}
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messages := v.messages[section]
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v.messages[section] = append(messages, gutterMsg)
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}
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// ClearGutterMessages clears all gutter messages from a given section
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func (v *View) ClearGutterMessages(section string) {
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v.messages[section] = []GutterMessage{}
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}
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// ClearAllGutterMessages clears all the gutter messages
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func (v *View) ClearAllGutterMessages() {
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for k := range v.messages {
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v.messages[k] = []GutterMessage{}
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}
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}
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// DisplayView renders the view to the screen
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func (v *View) DisplayView() {
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// The character number of the character in the top left of the screen
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charNum := ToCharPos(0, v.Topline, v.Buf)
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// Convert the length of buffer to a string, and get the length of the string
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// We are going to have to offset by that amount
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maxLineLength := len(strconv.Itoa(v.Buf.NumLines))
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// + 1 for the little space after the line number
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if settings["ruler"] == true {
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v.lineNumOffset = maxLineLength + 1
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} else {
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v.lineNumOffset = 0
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}
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var highlightStyle tcell.Style
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var hasGutterMessages bool
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for _, v := range v.messages {
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if len(v) > 0 {
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hasGutterMessages = true
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}
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}
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if hasGutterMessages {
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v.lineNumOffset += 2
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}
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for lineN := 0; lineN < v.height; lineN++ {
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var x int
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// If the buffer is smaller than the view height
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// and we went too far, break
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if lineN+v.Topline >= v.Buf.NumLines {
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break
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}
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line := v.Buf.Lines[lineN+v.Topline]
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if hasGutterMessages {
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msgOnLine := false
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for k := range v.messages {
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for _, msg := range v.messages[k] {
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if msg.lineNum == lineN+v.Topline {
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msgOnLine = true
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gutterStyle := tcell.StyleDefault
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switch msg.kind {
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case GutterInfo:
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if style, ok := colorscheme["gutter-info"]; ok {
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gutterStyle = style
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}
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case GutterWarning:
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if style, ok := colorscheme["gutter-warning"]; ok {
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gutterStyle = style
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}
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case GutterError:
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if style, ok := colorscheme["gutter-error"]; ok {
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gutterStyle = style
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}
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}
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screen.SetContent(x, lineN, '>', nil, gutterStyle)
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x++
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screen.SetContent(x, lineN, '>', nil, gutterStyle)
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x++
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if v.Cursor.Y == lineN+v.Topline {
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messenger.Message(msg.msg)
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messenger.gutterMessage = true
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}
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}
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}
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}
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if !msgOnLine {
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screen.SetContent(x, lineN, ' ', nil, tcell.StyleDefault)
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x++
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screen.SetContent(x, lineN, ' ', nil, tcell.StyleDefault)
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x++
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if v.Cursor.Y == lineN+v.Topline && messenger.gutterMessage {
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messenger.Reset()
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messenger.gutterMessage = false
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}
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}
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}
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// Write the line number
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lineNumStyle := defStyle
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if style, ok := colorscheme["line-number"]; ok {
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lineNumStyle = style
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}
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// Write the spaces before the line number if necessary
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var lineNum string
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if settings["ruler"] == true {
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lineNum = strconv.Itoa(lineN + v.Topline + 1)
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for i := 0; i < maxLineLength-len(lineNum); i++ {
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screen.SetContent(x, lineN, ' ', nil, lineNumStyle)
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x++
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}
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// Write the actual line number
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for _, ch := range lineNum {
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screen.SetContent(x, lineN, ch, nil, lineNumStyle)
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x++
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}
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if settings["ruler"] == true {
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// Write the extra space
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screen.SetContent(x, lineN, ' ', nil, lineNumStyle)
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x++
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}
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}
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// Write the line
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for colN, ch := range line {
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var lineStyle tcell.Style
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if settings["syntax"].(bool) {
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// Syntax highlighting is enabled
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highlightStyle = v.matches[lineN][colN]
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}
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if v.Cursor.HasSelection() &&
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(charNum >= v.Cursor.CurSelection[0] && charNum < v.Cursor.CurSelection[1] ||
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|
charNum < v.Cursor.CurSelection[0] && charNum >= v.Cursor.CurSelection[1]) {
|
|
|
|
lineStyle = tcell.StyleDefault.Reverse(true)
|
|
|
|
if style, ok := colorscheme["selection"]; ok {
|
|
lineStyle = style
|
|
}
|
|
} else {
|
|
lineStyle = highlightStyle
|
|
}
|
|
|
|
if ch == '\t' {
|
|
lineIndentStyle := defStyle
|
|
if style, ok := colorscheme["indent-char"]; ok {
|
|
lineIndentStyle = style
|
|
}
|
|
if v.Cursor.HasSelection() &&
|
|
(charNum >= v.Cursor.CurSelection[0] && charNum < v.Cursor.CurSelection[1] ||
|
|
charNum < v.Cursor.CurSelection[0] && charNum >= v.Cursor.CurSelection[1]) {
|
|
|
|
lineIndentStyle = tcell.StyleDefault.Reverse(true)
|
|
|
|
if style, ok := colorscheme["selection"]; ok {
|
|
lineIndentStyle = style
|
|
}
|
|
}
|
|
indentChar := []rune(settings["indentchar"].(string))
|
|
screen.SetContent(x-v.leftCol, lineN, indentChar[0], nil, lineIndentStyle)
|
|
tabSize := int(settings["tabsize"].(float64))
|
|
for i := 0; i < tabSize-1; i++ {
|
|
x++
|
|
if x-v.leftCol >= v.lineNumOffset {
|
|
screen.SetContent(x-v.leftCol, lineN, ' ', nil, lineStyle)
|
|
}
|
|
}
|
|
} else {
|
|
if x-v.leftCol >= v.lineNumOffset {
|
|
screen.SetContent(x-v.leftCol, lineN, ch, nil, lineStyle)
|
|
}
|
|
}
|
|
charNum++
|
|
x++
|
|
}
|
|
// Here we are at a newline
|
|
|
|
// The newline may be selected, in which case we should draw the selection style
|
|
// with a space to represent it
|
|
if v.Cursor.HasSelection() &&
|
|
(charNum >= v.Cursor.CurSelection[0] && charNum < v.Cursor.CurSelection[1] ||
|
|
charNum < v.Cursor.CurSelection[0] && charNum >= v.Cursor.CurSelection[1]) {
|
|
|
|
selectStyle := defStyle.Reverse(true)
|
|
|
|
if style, ok := colorscheme["selection"]; ok {
|
|
selectStyle = style
|
|
}
|
|
screen.SetContent(x-v.leftCol, lineN, ' ', nil, selectStyle)
|
|
}
|
|
|
|
charNum++
|
|
|
|
for i := 0; i < v.width-x; i++ {
|
|
screen.SetContent(x+i, lineN, ' ', nil, defStyle)
|
|
}
|
|
}
|
|
}
|
|
|
|
// DisplayCursor draws the current buffer's cursor to the screen
|
|
func (v *View) DisplayCursor() {
|
|
// Don't draw the cursor if it is out of the viewport or if it has a selection
|
|
if (v.Cursor.Y-v.Topline < 0 || v.Cursor.Y-v.Topline > v.height-1) || v.Cursor.HasSelection() {
|
|
screen.HideCursor()
|
|
} else {
|
|
screen.ShowCursor(v.Cursor.GetVisualX()+v.lineNumOffset-v.leftCol, v.Cursor.Y-v.Topline)
|
|
}
|
|
}
|
|
|
|
// Display renders the view, the cursor, and statusline
|
|
func (v *View) Display() {
|
|
v.DisplayView()
|
|
v.DisplayCursor()
|
|
if settings["statusline"].(bool) {
|
|
v.sline.Display()
|
|
}
|
|
}
|