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This changes all the syntax files in the runtime directory and also changes how syntax highlighting is done from inside micro.
996 lines
26 KiB
Go
996 lines
26 KiB
Go
package main
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import (
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"os"
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"strings"
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"time"
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"github.com/mitchellh/go-homedir"
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"github.com/zyedidia/highlight"
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"github.com/zyedidia/tcell"
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)
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type ViewType struct {
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readonly bool // The file cannot be edited
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scratch bool // The file cannot be saved
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}
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var (
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vtDefault = ViewType{false, false}
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vtHelp = ViewType{true, true}
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vtLog = ViewType{true, true}
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vtScratch = ViewType{false, true}
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)
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// The View struct stores information about a view into a buffer.
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// It stores information about the cursor, and the viewport
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// that the user sees the buffer from.
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type View struct {
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// A pointer to the buffer's cursor for ease of access
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Cursor *Cursor
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// The topmost line, used for vertical scrolling
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Topline int
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// The leftmost column, used for horizontal scrolling
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leftCol int
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// Specifies whether or not this view holds a help buffer
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Type ViewType
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// Actual width and height
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Width int
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Height int
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LockWidth bool
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LockHeight bool
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// Where this view is located
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x, y int
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// How much to offset because of line numbers
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lineNumOffset int
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// Holds the list of gutter messages
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messages map[string][]GutterMessage
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// This is the index of this view in the views array
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Num int
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// What tab is this view stored in
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TabNum int
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// The buffer
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Buf *Buffer
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// The statusline
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sline Statusline
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// Since tcell doesn't differentiate between a mouse release event
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// and a mouse move event with no keys pressed, we need to keep
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// track of whether or not the mouse was pressed (or not released) last event to determine
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// mouse release events
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mouseReleased bool
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// This stores when the last click was
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// This is useful for detecting double and triple clicks
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lastClickTime time.Time
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// lastCutTime stores when the last ctrl+k was issued.
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// It is used for clearing the clipboard to replace it with fresh cut lines.
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lastCutTime time.Time
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// freshClip returns true if the clipboard has never been pasted.
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freshClip bool
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// Was the last mouse event actually a double click?
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// Useful for detecting triple clicks -- if a double click is detected
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// but the last mouse event was actually a double click, it's a triple click
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doubleClick bool
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// Same here, just to keep track for mouse move events
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tripleClick bool
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// Syntax highlighting matches
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matches []highlight.LineMatch
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cellview *CellView
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splitNode *LeafNode
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}
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// NewView returns a new fullscreen view
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func NewView(buf *Buffer) *View {
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screenW, screenH := screen.Size()
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return NewViewWidthHeight(buf, screenW, screenH)
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}
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// NewViewWidthHeight returns a new view with the specified width and height
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// Note that w and h are raw column and row values
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func NewViewWidthHeight(buf *Buffer, w, h int) *View {
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v := new(View)
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v.x, v.y = 0, 0
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v.Width = w
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v.Height = h
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v.cellview = new(CellView)
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v.ToggleTabbar()
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v.OpenBuffer(buf)
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v.messages = make(map[string][]GutterMessage)
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v.sline = Statusline{
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view: v,
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}
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if v.Buf.Settings["statusline"].(bool) {
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v.Height--
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}
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for pl := range loadedPlugins {
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_, err := Call(pl+".onViewOpen", v)
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if err != nil && !strings.HasPrefix(err.Error(), "function does not exist") {
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TermMessage(err)
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continue
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}
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}
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return v
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}
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// ToggleStatusLine creates an extra row for the statusline if necessary
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func (v *View) ToggleStatusLine() {
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if v.Buf.Settings["statusline"].(bool) {
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v.Height--
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} else {
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v.Height++
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}
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}
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// ToggleTabbar creates an extra row for the tabbar if necessary
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func (v *View) ToggleTabbar() {
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if len(tabs) > 1 {
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if v.y == 0 {
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// Include one line for the tab bar at the top
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v.Height--
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v.y = 1
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}
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} else {
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if v.y == 1 {
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v.y = 0
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v.Height++
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}
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}
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}
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func (v *View) paste(clip string) {
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leadingWS := GetLeadingWhitespace(v.Buf.Line(v.Cursor.Y))
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if v.Cursor.HasSelection() {
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v.Cursor.DeleteSelection()
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v.Cursor.ResetSelection()
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}
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clip = strings.Replace(clip, "\n", "\n"+leadingWS, -1)
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v.Buf.Insert(v.Cursor.Loc, clip)
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v.Cursor.Loc = v.Cursor.Loc.Move(Count(clip), v.Buf)
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v.freshClip = false
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messenger.Message("Pasted clipboard")
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}
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// ScrollUp scrolls the view up n lines (if possible)
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func (v *View) ScrollUp(n int) {
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// Try to scroll by n but if it would overflow, scroll by 1
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if v.Topline-n >= 0 {
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v.Topline -= n
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} else if v.Topline > 0 {
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v.Topline--
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}
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}
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// ScrollDown scrolls the view down n lines (if possible)
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func (v *View) ScrollDown(n int) {
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// Try to scroll by n but if it would overflow, scroll by 1
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if v.Topline+n <= v.Buf.NumLines-v.Height {
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v.Topline += n
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} else if v.Topline < v.Buf.NumLines-v.Height {
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v.Topline++
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}
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}
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// CanClose returns whether or not the view can be closed
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// If there are unsaved changes, the user will be asked if the view can be closed
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// causing them to lose the unsaved changes
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func (v *View) CanClose() bool {
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if v.Type == vtDefault && v.Buf.IsModified {
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var char rune
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var canceled bool
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if v.Buf.Settings["autosave"].(bool) {
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char = 'y'
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} else {
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char, canceled = messenger.LetterPrompt("Save changes to "+v.Buf.GetName()+" before closing? (y,n,esc) ", 'y', 'n')
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}
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if !canceled {
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if char == 'y' {
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v.Save(true)
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return true
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} else if char == 'n' {
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return true
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}
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}
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} else {
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return true
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}
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return false
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}
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// OpenBuffer opens a new buffer in this view.
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// This resets the topline, event handler and cursor.
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func (v *View) OpenBuffer(buf *Buffer) {
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screen.Clear()
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v.CloseBuffer()
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v.Buf = buf
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v.Cursor = &buf.Cursor
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v.Topline = 0
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v.leftCol = 0
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v.Cursor.ResetSelection()
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v.Relocate()
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v.Center(false)
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v.messages = make(map[string][]GutterMessage)
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// Set mouseReleased to true because we assume the mouse is not being pressed when
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// the editor is opened
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v.mouseReleased = true
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v.lastClickTime = time.Time{}
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}
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// Open opens the given file in the view
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func (v *View) Open(filename string) {
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home, _ := homedir.Dir()
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filename = strings.Replace(filename, "~", home, 1)
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file, err := os.Open(filename)
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defer file.Close()
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var buf *Buffer
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if err != nil {
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messenger.Message(err.Error())
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// File does not exist -- create an empty buffer with that name
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buf = NewBuffer(strings.NewReader(""), filename)
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} else {
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buf = NewBuffer(file, filename)
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}
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v.OpenBuffer(buf)
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}
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// CloseBuffer performs any closing functions on the buffer
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func (v *View) CloseBuffer() {
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if v.Buf != nil {
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v.Buf.Serialize()
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}
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}
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// ReOpen reloads the current buffer
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func (v *View) ReOpen() {
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if v.CanClose() {
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screen.Clear()
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v.Buf.ReOpen()
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v.Relocate()
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}
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}
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// HSplit opens a horizontal split with the given buffer
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func (v *View) HSplit(buf *Buffer) {
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i := 0
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if v.Buf.Settings["splitBottom"].(bool) {
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i = 1
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}
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v.splitNode.HSplit(buf, v.Num+i)
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}
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// VSplit opens a vertical split with the given buffer
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func (v *View) VSplit(buf *Buffer) {
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i := 0
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if v.Buf.Settings["splitRight"].(bool) {
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i = 1
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}
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v.splitNode.VSplit(buf, v.Num+i)
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}
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// HSplitIndex opens a horizontal split with the given buffer at the given index
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func (v *View) HSplitIndex(buf *Buffer, splitIndex int) {
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v.splitNode.HSplit(buf, splitIndex)
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}
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// VSplitIndex opens a vertical split with the given buffer at the given index
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func (v *View) VSplitIndex(buf *Buffer, splitIndex int) {
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v.splitNode.VSplit(buf, splitIndex)
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}
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// GetSoftWrapLocation gets the location of a visual click on the screen and converts it to col,line
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func (v *View) GetSoftWrapLocation(vx, vy int) (int, int) {
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if !v.Buf.Settings["softwrap"].(bool) {
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if vy >= v.Buf.NumLines {
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vy = v.Buf.NumLines - 1
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}
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vx = v.Cursor.GetCharPosInLine(vy, vx)
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return vx, vy
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}
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screenX, screenY := 0, v.Topline
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for lineN := v.Topline; lineN < v.Bottomline(); lineN++ {
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line := v.Buf.Line(lineN)
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if lineN >= v.Buf.NumLines {
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return 0, v.Buf.NumLines - 1
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}
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colN := 0
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for _, ch := range line {
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if screenX >= v.Width-v.lineNumOffset {
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screenX = 0
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screenY++
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}
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if screenX == vx && screenY == vy {
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return colN, lineN
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}
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if ch == '\t' {
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screenX += int(v.Buf.Settings["tabsize"].(float64)) - 1
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}
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screenX++
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colN++
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}
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if screenY == vy {
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return colN, lineN
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}
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screenX = 0
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screenY++
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}
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return 0, 0
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}
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func (v *View) Bottomline() int {
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if !v.Buf.Settings["softwrap"].(bool) {
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return v.Topline + v.Height
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}
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screenX, screenY := 0, 0
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numLines := 0
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for lineN := v.Topline; lineN < v.Topline+v.Height; lineN++ {
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line := v.Buf.Line(lineN)
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colN := 0
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for _, ch := range line {
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if screenX >= v.Width-v.lineNumOffset {
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screenX = 0
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screenY++
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}
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if ch == '\t' {
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screenX += int(v.Buf.Settings["tabsize"].(float64)) - 1
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}
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screenX++
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colN++
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}
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screenX = 0
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screenY++
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numLines++
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if screenY >= v.Height {
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break
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}
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}
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return numLines + v.Topline
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}
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// Relocate moves the view window so that the cursor is in view
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// This is useful if the user has scrolled far away, and then starts typing
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func (v *View) Relocate() bool {
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height := v.Bottomline() - v.Topline
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ret := false
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cy := v.Cursor.Y
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scrollmargin := int(v.Buf.Settings["scrollmargin"].(float64))
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if cy < v.Topline+scrollmargin && cy > scrollmargin-1 {
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v.Topline = cy - scrollmargin
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ret = true
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} else if cy < v.Topline {
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v.Topline = cy
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ret = true
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}
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if cy > v.Topline+height-1-scrollmargin && cy < v.Buf.NumLines-scrollmargin {
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v.Topline = cy - height + 1 + scrollmargin
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ret = true
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} else if cy >= v.Buf.NumLines-scrollmargin && cy > height {
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v.Topline = v.Buf.NumLines - height
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ret = true
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}
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if !v.Buf.Settings["softwrap"].(bool) {
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cx := v.Cursor.GetVisualX()
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if cx < v.leftCol {
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v.leftCol = cx
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ret = true
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}
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if cx+v.lineNumOffset+1 > v.leftCol+v.Width {
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v.leftCol = cx - v.Width + v.lineNumOffset + 1
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ret = true
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}
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}
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return ret
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}
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// MoveToMouseClick moves the cursor to location x, y assuming x, y were given
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// by a mouse click
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func (v *View) MoveToMouseClick(x, y int) {
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if y-v.Topline > v.Height-1 {
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v.ScrollDown(1)
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y = v.Height + v.Topline - 1
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}
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if y < 0 {
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y = 0
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}
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if x < 0 {
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x = 0
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}
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x, y = v.GetSoftWrapLocation(x, y)
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// x = v.Cursor.GetCharPosInLine(y, x)
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if x > Count(v.Buf.Line(y)) {
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x = Count(v.Buf.Line(y))
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}
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v.Cursor.X = x
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v.Cursor.Y = y
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v.Cursor.LastVisualX = v.Cursor.GetVisualX()
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}
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// HandleEvent handles an event passed by the main loop
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func (v *View) HandleEvent(event tcell.Event) {
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// This bool determines whether the view is relocated at the end of the function
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// By default it's true because most events should cause a relocate
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relocate := true
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v.Buf.CheckModTime()
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switch e := event.(type) {
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case *tcell.EventKey:
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// Check first if input is a key binding, if it is we 'eat' the input and don't insert a rune
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isBinding := false
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if e.Key() != tcell.KeyRune || e.Modifiers() != 0 {
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for key, actions := range bindings {
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if e.Key() == key.keyCode {
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if e.Key() == tcell.KeyRune {
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if e.Rune() != key.r {
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continue
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}
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}
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if e.Modifiers() == key.modifiers {
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relocate = false
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isBinding = true
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for _, action := range actions {
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relocate = action(v, true) || relocate
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funcName := FuncName(action)
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if funcName != "main.(*View).ToggleMacro" && funcName != "main.(*View).PlayMacro" {
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if recordingMacro {
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curMacro = append(curMacro, action)
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}
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}
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}
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break
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}
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}
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}
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}
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if !isBinding && e.Key() == tcell.KeyRune {
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// Insert a character
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if v.Cursor.HasSelection() {
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v.Cursor.DeleteSelection()
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v.Cursor.ResetSelection()
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}
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v.Buf.Insert(v.Cursor.Loc, string(e.Rune()))
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v.Cursor.Right()
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for pl := range loadedPlugins {
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_, err := Call(pl+".onRune", string(e.Rune()), v)
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if err != nil && !strings.HasPrefix(err.Error(), "function does not exist") {
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TermMessage(err)
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}
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}
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if recordingMacro {
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curMacro = append(curMacro, e.Rune())
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}
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}
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case *tcell.EventPaste:
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if !PreActionCall("Paste", v) {
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break
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}
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v.paste(e.Text())
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PostActionCall("Paste", v)
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case *tcell.EventMouse:
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x, y := e.Position()
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x -= v.lineNumOffset - v.leftCol + v.x
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y += v.Topline - v.y
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// Don't relocate for mouse events
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relocate = false
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button := e.Buttons()
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switch button {
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case tcell.Button1:
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// Left click
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if v.mouseReleased {
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v.MoveToMouseClick(x, y)
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if time.Since(v.lastClickTime)/time.Millisecond < doubleClickThreshold {
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if v.doubleClick {
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// Triple click
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v.lastClickTime = time.Now()
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v.tripleClick = true
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v.doubleClick = false
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v.Cursor.SelectLine()
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v.Cursor.CopySelection("primary")
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} else {
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// Double click
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v.lastClickTime = time.Now()
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v.doubleClick = true
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v.tripleClick = false
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v.Cursor.SelectWord()
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v.Cursor.CopySelection("primary")
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}
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} else {
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v.doubleClick = false
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v.tripleClick = false
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v.lastClickTime = time.Now()
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v.Cursor.OrigSelection[0] = v.Cursor.Loc
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v.Cursor.CurSelection[0] = v.Cursor.Loc
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v.Cursor.CurSelection[1] = v.Cursor.Loc
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}
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v.mouseReleased = false
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} else if !v.mouseReleased {
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v.MoveToMouseClick(x, y)
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if v.tripleClick {
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v.Cursor.AddLineToSelection()
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} else if v.doubleClick {
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v.Cursor.AddWordToSelection()
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} else {
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v.Cursor.SetSelectionEnd(v.Cursor.Loc)
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v.Cursor.CopySelection("primary")
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|
}
|
|
}
|
|
case tcell.Button2:
|
|
// Middle mouse button was clicked,
|
|
// We should paste primary
|
|
v.PastePrimary(true)
|
|
case tcell.ButtonNone:
|
|
// Mouse event with no click
|
|
if !v.mouseReleased {
|
|
// Mouse was just released
|
|
|
|
// Relocating here isn't really necessary because the cursor will
|
|
// be in the right place from the last mouse event
|
|
// However, if we are running in a terminal that doesn't support mouse motion
|
|
// events, this still allows the user to make selections, except only after they
|
|
// release the mouse
|
|
|
|
if !v.doubleClick && !v.tripleClick {
|
|
v.MoveToMouseClick(x, y)
|
|
v.Cursor.SetSelectionEnd(v.Cursor.Loc)
|
|
v.Cursor.CopySelection("primary")
|
|
}
|
|
v.mouseReleased = true
|
|
}
|
|
case tcell.WheelUp:
|
|
// Scroll up
|
|
scrollspeed := int(v.Buf.Settings["scrollspeed"].(float64))
|
|
v.ScrollUp(scrollspeed)
|
|
case tcell.WheelDown:
|
|
// Scroll down
|
|
scrollspeed := int(v.Buf.Settings["scrollspeed"].(float64))
|
|
v.ScrollDown(scrollspeed)
|
|
}
|
|
}
|
|
|
|
if relocate {
|
|
v.Relocate()
|
|
}
|
|
}
|
|
|
|
// GutterMessage creates a message in this view's gutter
|
|
func (v *View) GutterMessage(section string, lineN int, msg string, kind int) {
|
|
lineN--
|
|
gutterMsg := GutterMessage{
|
|
lineNum: lineN,
|
|
msg: msg,
|
|
kind: kind,
|
|
}
|
|
for _, v := range v.messages {
|
|
for _, gmsg := range v {
|
|
if gmsg.lineNum == lineN {
|
|
return
|
|
}
|
|
}
|
|
}
|
|
messages := v.messages[section]
|
|
v.messages[section] = append(messages, gutterMsg)
|
|
}
|
|
|
|
// ClearGutterMessages clears all gutter messages from a given section
|
|
func (v *View) ClearGutterMessages(section string) {
|
|
v.messages[section] = []GutterMessage{}
|
|
}
|
|
|
|
// ClearAllGutterMessages clears all the gutter messages
|
|
func (v *View) ClearAllGutterMessages() {
|
|
for k := range v.messages {
|
|
v.messages[k] = []GutterMessage{}
|
|
}
|
|
}
|
|
|
|
// Opens the given help page in a new horizontal split
|
|
func (v *View) openHelp(helpPage string) {
|
|
if data, err := FindRuntimeFile(RTHelp, helpPage).Data(); err != nil {
|
|
TermMessage("Unable to load help text", helpPage, "\n", err)
|
|
} else {
|
|
helpBuffer := NewBuffer(strings.NewReader(string(data)), helpPage+".md")
|
|
helpBuffer.name = "Help"
|
|
|
|
if v.Type == vtHelp {
|
|
v.OpenBuffer(helpBuffer)
|
|
} else {
|
|
v.HSplit(helpBuffer)
|
|
CurView().Type = vtHelp
|
|
}
|
|
}
|
|
}
|
|
|
|
func (v *View) drawCell(x, y int, ch rune, combc []rune, style tcell.Style) {
|
|
if x >= v.x && x < v.x+v.Width && y >= v.y && y < v.y+v.Height {
|
|
screen.SetContent(x, y, ch, combc, style)
|
|
}
|
|
}
|
|
|
|
// DisplayView renders the view to the screen
|
|
// func (v *View) DisplayView() {
|
|
// if v.Type == vtLog {
|
|
// // Log views should always follow the cursor...
|
|
// v.Relocate()
|
|
// }
|
|
//
|
|
// if v.Buf.Settings["syntax"].(bool) {
|
|
// v.matches = Match(v)
|
|
// }
|
|
//
|
|
// // The charNum we are currently displaying
|
|
// // starts at the start of the viewport
|
|
// charNum := Loc{0, v.Topline}
|
|
//
|
|
// // Convert the length of buffer to a string, and get the length of the string
|
|
// // We are going to have to offset by that amount
|
|
// maxLineLength := len(strconv.Itoa(v.Buf.NumLines))
|
|
//
|
|
// if v.Buf.Settings["ruler"] == true {
|
|
// // + 1 for the little space after the line number
|
|
// v.lineNumOffset = maxLineLength + 1
|
|
// } else {
|
|
// v.lineNumOffset = 0
|
|
// }
|
|
//
|
|
// // We need to add to the line offset if there are gutter messages
|
|
// var hasGutterMessages bool
|
|
// for _, v := range v.messages {
|
|
// if len(v) > 0 {
|
|
// hasGutterMessages = true
|
|
// }
|
|
// }
|
|
// if hasGutterMessages {
|
|
// v.lineNumOffset += 2
|
|
// }
|
|
//
|
|
// if v.x != 0 {
|
|
// // One space for the extra split divider
|
|
// v.lineNumOffset++
|
|
// }
|
|
//
|
|
// // These represent the current screen coordinates
|
|
// screenX, screenY := v.x, v.y-1
|
|
//
|
|
// highlightStyle := defStyle
|
|
// curLineN := 0
|
|
//
|
|
// // ViewLine is the current line from the top of the viewport
|
|
// for viewLine := 0; viewLine < v.Height; viewLine++ {
|
|
// screenY++
|
|
// screenX = v.x
|
|
//
|
|
// // This is the current line number of the buffer that we are drawing
|
|
// curLineN = viewLine + v.Topline
|
|
//
|
|
// if screenY-v.y >= v.Height {
|
|
// break
|
|
// }
|
|
//
|
|
// if v.x != 0 {
|
|
// // Draw the split divider
|
|
// v.drawCell(screenX, screenY, '|', nil, defStyle.Reverse(true))
|
|
// screenX++
|
|
// }
|
|
//
|
|
// // If the buffer is smaller than the view height we have to clear all this space
|
|
// if curLineN >= v.Buf.NumLines {
|
|
// for i := screenX; i < v.x+v.Width; i++ {
|
|
// v.drawCell(i, screenY, ' ', nil, defStyle)
|
|
// }
|
|
//
|
|
// continue
|
|
// }
|
|
// line := v.Buf.Line(curLineN)
|
|
//
|
|
// // If there are gutter messages we need to display the '>>' symbol here
|
|
// if hasGutterMessages {
|
|
// // msgOnLine stores whether or not there is a gutter message on this line in particular
|
|
// msgOnLine := false
|
|
// for k := range v.messages {
|
|
// for _, msg := range v.messages[k] {
|
|
// if msg.lineNum == curLineN {
|
|
// msgOnLine = true
|
|
// gutterStyle := defStyle
|
|
// switch msg.kind {
|
|
// case GutterInfo:
|
|
// if style, ok := colorscheme["gutter-info"]; ok {
|
|
// gutterStyle = style
|
|
// }
|
|
// case GutterWarning:
|
|
// if style, ok := colorscheme["gutter-warning"]; ok {
|
|
// gutterStyle = style
|
|
// }
|
|
// case GutterError:
|
|
// if style, ok := colorscheme["gutter-error"]; ok {
|
|
// gutterStyle = style
|
|
// }
|
|
// }
|
|
// v.drawCell(screenX, screenY, '>', nil, gutterStyle)
|
|
// screenX++
|
|
// v.drawCell(screenX, screenY, '>', nil, gutterStyle)
|
|
// screenX++
|
|
// if v.Cursor.Y == curLineN && !messenger.hasPrompt {
|
|
// messenger.Message(msg.msg)
|
|
// messenger.gutterMessage = true
|
|
// }
|
|
// }
|
|
// }
|
|
// }
|
|
// // If there is no message on this line we just display an empty offset
|
|
// if !msgOnLine {
|
|
// v.drawCell(screenX, screenY, ' ', nil, defStyle)
|
|
// screenX++
|
|
// v.drawCell(screenX, screenY, ' ', nil, defStyle)
|
|
// screenX++
|
|
// if v.Cursor.Y == curLineN && messenger.gutterMessage {
|
|
// messenger.Reset()
|
|
// messenger.gutterMessage = false
|
|
// }
|
|
// }
|
|
// }
|
|
//
|
|
// lineNumStyle := defStyle
|
|
// if v.Buf.Settings["ruler"] == true {
|
|
// // Write the line number
|
|
// if style, ok := colorscheme["line-number"]; ok {
|
|
// lineNumStyle = style
|
|
// }
|
|
// if style, ok := colorscheme["current-line-number"]; ok {
|
|
// if curLineN == v.Cursor.Y && tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() {
|
|
// lineNumStyle = style
|
|
// }
|
|
// }
|
|
//
|
|
// lineNum := strconv.Itoa(curLineN + 1)
|
|
//
|
|
// // Write the spaces before the line number if necessary
|
|
// for i := 0; i < maxLineLength-len(lineNum); i++ {
|
|
// v.drawCell(screenX, screenY, ' ', nil, lineNumStyle)
|
|
// screenX++
|
|
// }
|
|
// // Write the actual line number
|
|
// for _, ch := range lineNum {
|
|
// v.drawCell(screenX, screenY, ch, nil, lineNumStyle)
|
|
// screenX++
|
|
// }
|
|
//
|
|
// // Write the extra space
|
|
// v.drawCell(screenX, screenY, ' ', nil, lineNumStyle)
|
|
// screenX++
|
|
// }
|
|
//
|
|
// // Now we actually draw the line
|
|
// colN := 0
|
|
// strWidth := 0
|
|
// tabSize := int(v.Buf.Settings["tabsize"].(float64))
|
|
// for _, ch := range line {
|
|
// if v.Buf.Settings["softwrap"].(bool) {
|
|
// if screenX-v.x >= v.Width {
|
|
// screenY++
|
|
//
|
|
// x := 0
|
|
// if hasGutterMessages {
|
|
// v.drawCell(v.x+x, screenY, ' ', nil, defStyle)
|
|
// x++
|
|
// v.drawCell(v.x+x, screenY, ' ', nil, defStyle)
|
|
// x++
|
|
// }
|
|
// for i := 0; i < v.lineNumOffset; i++ {
|
|
// screen.SetContent(v.x+i+x, screenY, ' ', nil, lineNumStyle)
|
|
// }
|
|
// screenX = v.x + v.lineNumOffset
|
|
// }
|
|
// }
|
|
//
|
|
// if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN && colN == v.Cursor.X {
|
|
// v.DisplayCursor(screenX-v.leftCol, screenY)
|
|
// }
|
|
//
|
|
// lineStyle := defStyle
|
|
//
|
|
// if v.Buf.Settings["syntax"].(bool) {
|
|
// // Syntax highlighting is enabled
|
|
// highlightStyle = v.matches[viewLine][colN]
|
|
// }
|
|
//
|
|
// if v.Cursor.HasSelection() &&
|
|
// (charNum.GreaterEqual(v.Cursor.CurSelection[0]) && charNum.LessThan(v.Cursor.CurSelection[1]) ||
|
|
// charNum.LessThan(v.Cursor.CurSelection[0]) && charNum.GreaterEqual(v.Cursor.CurSelection[1])) {
|
|
// // The current character is selected
|
|
// lineStyle = defStyle.Reverse(true)
|
|
//
|
|
// if style, ok := colorscheme["selection"]; ok {
|
|
// lineStyle = style
|
|
// }
|
|
// } else {
|
|
// lineStyle = highlightStyle
|
|
// }
|
|
//
|
|
// // We need to display the background of the linestyle with the correct color if cursorline is enabled
|
|
// // and this is the current view and there is no selection on this line and the cursor is on this line
|
|
// if v.Buf.Settings["cursorline"].(bool) && tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN {
|
|
// if style, ok := colorscheme["cursor-line"]; ok {
|
|
// fg, _, _ := style.Decompose()
|
|
// lineStyle = lineStyle.Background(fg)
|
|
// }
|
|
// }
|
|
//
|
|
// if ch == '\t' {
|
|
// // If the character we are displaying is a tab, we need to do a bunch of special things
|
|
//
|
|
// // First the user may have configured an `indent-char` to be displayed to show that this
|
|
// // is a tab character
|
|
// lineIndentStyle := defStyle
|
|
// if style, ok := colorscheme["indent-char"]; ok && v.Buf.Settings["indentchar"].(string) != " " {
|
|
// lineIndentStyle = style
|
|
// }
|
|
// if v.Cursor.HasSelection() &&
|
|
// (charNum.GreaterEqual(v.Cursor.CurSelection[0]) && charNum.LessThan(v.Cursor.CurSelection[1]) ||
|
|
// charNum.LessThan(v.Cursor.CurSelection[0]) && charNum.GreaterEqual(v.Cursor.CurSelection[1])) {
|
|
//
|
|
// lineIndentStyle = defStyle.Reverse(true)
|
|
//
|
|
// if style, ok := colorscheme["selection"]; ok {
|
|
// lineIndentStyle = style
|
|
// }
|
|
// }
|
|
// if v.Buf.Settings["cursorline"].(bool) && tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN {
|
|
// if style, ok := colorscheme["cursor-line"]; ok {
|
|
// fg, _, _ := style.Decompose()
|
|
// lineIndentStyle = lineIndentStyle.Background(fg)
|
|
// }
|
|
// }
|
|
// // Here we get the indent char
|
|
// indentChar := []rune(v.Buf.Settings["indentchar"].(string))
|
|
// if screenX-v.x-v.leftCol >= v.lineNumOffset {
|
|
// v.drawCell(screenX-v.leftCol, screenY, indentChar[0], nil, lineIndentStyle)
|
|
// }
|
|
// // Now the tab has to be displayed as a bunch of spaces
|
|
// visLoc := strWidth
|
|
// remainder := tabSize - (visLoc % tabSize)
|
|
// for i := 0; i < remainder-1; i++ {
|
|
// screenX++
|
|
// if screenX-v.x-v.leftCol >= v.lineNumOffset {
|
|
// v.drawCell(screenX-v.leftCol, screenY, ' ', nil, lineStyle)
|
|
// }
|
|
// }
|
|
// strWidth += remainder
|
|
// } else if runewidth.RuneWidth(ch) > 1 {
|
|
// if screenX-v.x-v.leftCol >= v.lineNumOffset {
|
|
// v.drawCell(screenX, screenY, ch, nil, lineStyle)
|
|
// }
|
|
// for i := 0; i < runewidth.RuneWidth(ch)-1; i++ {
|
|
// screenX++
|
|
// if screenX-v.x-v.leftCol >= v.lineNumOffset {
|
|
// v.drawCell(screenX-v.leftCol, screenY, '<', nil, lineStyle)
|
|
// }
|
|
// }
|
|
// strWidth += StringWidth(string(ch), tabSize)
|
|
// } else {
|
|
// if screenX-v.x-v.leftCol >= v.lineNumOffset {
|
|
// v.drawCell(screenX-v.leftCol, screenY, ch, nil, lineStyle)
|
|
// }
|
|
// strWidth += StringWidth(string(ch), tabSize)
|
|
// }
|
|
// charNum = charNum.Move(1, v.Buf)
|
|
// screenX++
|
|
// colN++
|
|
// }
|
|
// // Here we are at a newline
|
|
//
|
|
// if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN && colN == v.Cursor.X {
|
|
// v.DisplayCursor(screenX-v.leftCol, screenY)
|
|
// }
|
|
//
|
|
// // The newline may be selected, in which case we should draw the selection style
|
|
// // with a space to represent it
|
|
// if v.Cursor.HasSelection() &&
|
|
// (charNum.GreaterEqual(v.Cursor.CurSelection[0]) && charNum.LessThan(v.Cursor.CurSelection[1]) ||
|
|
// charNum.LessThan(v.Cursor.CurSelection[0]) && charNum.GreaterEqual(v.Cursor.CurSelection[1])) {
|
|
//
|
|
// selectStyle := defStyle.Reverse(true)
|
|
//
|
|
// if style, ok := colorscheme["selection"]; ok {
|
|
// selectStyle = style
|
|
// }
|
|
// v.drawCell(screenX, screenY, ' ', nil, selectStyle)
|
|
// screenX++
|
|
// }
|
|
//
|
|
// charNum = charNum.Move(1, v.Buf)
|
|
//
|
|
// for i := 0; i < v.Width; i++ {
|
|
// lineStyle := defStyle
|
|
// if v.Buf.Settings["cursorline"].(bool) && tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN {
|
|
// if style, ok := colorscheme["cursor-line"]; ok {
|
|
// fg, _, _ := style.Decompose()
|
|
// lineStyle = lineStyle.Background(fg)
|
|
// }
|
|
// }
|
|
// if screenX-v.x-v.leftCol+i >= v.lineNumOffset {
|
|
// colorcolumn := int(v.Buf.Settings["colorcolumn"].(float64))
|
|
// if colorcolumn != 0 && screenX-v.lineNumOffset+i == colorcolumn-1 {
|
|
// if style, ok := colorscheme["color-column"]; ok {
|
|
// fg, _, _ := style.Decompose()
|
|
// lineStyle = lineStyle.Background(fg)
|
|
// }
|
|
// }
|
|
// v.drawCell(screenX-v.leftCol+i, screenY, ' ', nil, lineStyle)
|
|
// }
|
|
// }
|
|
// }
|
|
// }
|
|
|
|
// DisplayCursor draws the current buffer's cursor to the screen
|
|
func (v *View) DisplayCursor(x, y int) {
|
|
// screen.ShowCursor(v.x+v.Cursor.GetVisualX()+v.lineNumOffset-v.leftCol, y)
|
|
screen.ShowCursor(x, y)
|
|
}
|
|
|
|
// Display renders the view, the cursor, and statusline
|
|
func (v *View) Display() {
|
|
v.DisplayView()
|
|
// Don't draw the cursor if it is out of the viewport or if it has a selection
|
|
if (v.Cursor.Y-v.Topline < 0 || v.Cursor.Y-v.Topline > v.Height-1) || v.Cursor.HasSelection() {
|
|
screen.HideCursor()
|
|
}
|
|
_, screenH := screen.Size()
|
|
if v.Buf.Settings["statusline"].(bool) {
|
|
v.sline.Display()
|
|
} else if (v.y + v.Height) != screenH-1 {
|
|
for x := 0; x < v.Width; x++ {
|
|
screen.SetContent(v.x+x, v.y+v.Height, '-', nil, defStyle.Reverse(true))
|
|
}
|
|
}
|
|
}
|