Files
zyedidia.micro/internal/display/softwrap.go
Dmitry Maluka cd7ab640c5 Fix displaying incomplete tab or wide rune at the right edge of window
Fix displaying tabs and wide runes which don't fit in the window.
Don't overwrite the vertical divider and the adjacent window.

- For tabs: display only as many of the tab's spaces as fit in the window.

- For wide runes: if a rune doesn't fit, don't display it in this line at all.
  If softwrap is on, display this rune in the next line.

Fixes #1979
2021-04-08 23:53:49 +02:00

189 lines
3.7 KiB
Go

package display
import (
runewidth "github.com/mattn/go-runewidth"
"github.com/zyedidia/micro/v2/internal/buffer"
"github.com/zyedidia/micro/v2/internal/util"
)
// SLoc represents a vertical scrolling location, i.e. a location of a visual line
// in the buffer. When softwrap is enabled, a buffer line may be displayed as
// multiple visual lines (rows). So SLoc stores a number of a line in the buffer
// and a number of a row within this line.
type SLoc struct {
Line, Row int
}
// LessThan returns true if s is less b
func (s SLoc) LessThan(b SLoc) bool {
if s.Line < b.Line {
return true
}
return s.Line == b.Line && s.Row < b.Row
}
// GreaterThan returns true if s is bigger than b
func (s SLoc) GreaterThan(b SLoc) bool {
if s.Line > b.Line {
return true
}
return s.Line == b.Line && s.Row > b.Row
}
type SoftWrap interface {
Scroll(s SLoc, n int) SLoc
Diff(s1, s2 SLoc) int
SLocFromLoc(loc buffer.Loc) SLoc
}
func (w *BufWindow) getRow(loc buffer.Loc) int {
if loc.X <= 0 {
return 0
}
if w.bufWidth <= 0 {
return 0
}
tabsize := util.IntOpt(w.Buf.Settings["tabsize"])
line := w.Buf.LineBytes(loc.Y)
x := 0
visualx := 0
row := 0
totalwidth := 0
for len(line) > 0 {
r, _, size := util.DecodeCharacter(line)
width := 0
switch r {
case '\t':
ts := tabsize - (totalwidth % tabsize)
width = util.Min(ts, w.bufWidth-visualx)
totalwidth += ts
default:
width = runewidth.RuneWidth(r)
totalwidth += width
}
// If a wide rune does not fit in the window
if visualx+width > w.bufWidth && visualx > 0 {
row++
visualx = 0
}
if x == loc.X {
return row
}
x++
line = line[size:]
visualx += width
if visualx >= w.bufWidth {
row++
visualx = 0
}
}
return row
}
func (w *BufWindow) getRowCount(line int) int {
return w.getRow(buffer.Loc{X: util.CharacterCount(w.Buf.LineBytes(line)), Y: line}) + 1
}
func (w *BufWindow) scrollUp(s SLoc, n int) SLoc {
for n > 0 {
if n <= s.Row {
s.Row -= n
n = 0
} else if s.Line > 0 {
s.Line--
n -= s.Row + 1
s.Row = w.getRowCount(s.Line) - 1
} else {
s.Row = 0
break
}
}
return s
}
func (w *BufWindow) scrollDown(s SLoc, n int) SLoc {
for n > 0 {
rc := w.getRowCount(s.Line)
if n < rc-s.Row {
s.Row += n
n = 0
} else if s.Line < w.Buf.LinesNum()-1 {
s.Line++
n -= rc - s.Row
s.Row = 0
} else {
s.Row = rc - 1
break
}
}
return s
}
func (w *BufWindow) scroll(s SLoc, n int) SLoc {
if n < 0 {
return w.scrollUp(s, -n)
}
return w.scrollDown(s, n)
}
func (w *BufWindow) diff(s1, s2 SLoc) int {
n := 0
for s1.LessThan(s2) {
if s1.Line < s2.Line {
n += w.getRowCount(s1.Line) - s1.Row
s1.Line++
s1.Row = 0
} else {
n += s2.Row - s1.Row
s1.Row = s2.Row
}
}
return n
}
// Scroll returns the location which is n visual lines below the location s
// i.e. the result of scrolling n lines down. n can be negative,
// which means scrolling up. The returned location is guaranteed to be
// within the buffer boundaries.
func (w *BufWindow) Scroll(s SLoc, n int) SLoc {
if !w.Buf.Settings["softwrap"].(bool) {
s.Line += n
if s.Line < 0 {
s.Line = 0
}
if s.Line > w.Buf.LinesNum()-1 {
s.Line = w.Buf.LinesNum() - 1
}
return s
}
return w.scroll(s, n)
}
// Diff returns the difference (the vertical distance) between two SLocs.
func (w *BufWindow) Diff(s1, s2 SLoc) int {
if !w.Buf.Settings["softwrap"].(bool) {
return s2.Line - s1.Line
}
if s1.GreaterThan(s2) {
return -w.diff(s2, s1)
}
return w.diff(s1, s2)
}
// SLocFromLoc takes a position in the buffer and returns the location
// of the visual line containing this position.
func (w *BufWindow) SLocFromLoc(loc buffer.Loc) SLoc {
if !w.Buf.Settings["softwrap"].(bool) {
return SLoc{loc.Y, 0}
}
return SLoc{loc.Y, w.getRow(loc)}
}