Add `matchbraceleft` option to allow disabling the default behavior
matching not just the brace under cursor but also the brace to the left
of it (which is arguably convenient, but also ambiguous and
non-intuitive). With `matchbraceleft` disabled, micro will only match
the brace character that is precisely under the cursor, and also when
jumping to the matching brace, will always move cursor precisely to the
matching brace character, not to the character next to it.
Nota bene: historical journey:
- There was already a `matchbraceleft` option introduced in commit
ea6a87d41a, when this feature (matching brace to the left) was
introduced first time. That time it was matching _only_ the brace
to the left, _instead_ of the brace under the cursor, and was
disabled by default.
- Later this feature was removed during the big refactoring of micro.
- Then this feature was reintroduced again in commit d1e713ce08, in
its present form (i.e. combined brace matching both under the cursor
and to the left, simulating I-beam cursor behavior), and it was
introduced unconditionally, without an option to disable it.
- Since then, multiple users complained about this feature and asked
for an option to disable it, so now we are reintroducing it as an
option again (this time enabled by default though).
Also tweaked the behavior of Paragraph/{Previous/Next} so that it skips
all empty lines immediately next to cursor position, until it finds the
start/end of the paragraph closest to it. Once it finds the paragraph
closest to it, the same behavior as before applies. With the previous
behavior if the cursor was surrounded by empty lines, then
Paragraph/{Previous/Next} would only jump to the next empty line,
instead of jumping to the start/end of a paragraph.
If the original selection was not done by the user manually but as a
result of the initial SpawnMultiCursor, deselect this original selection
if we execute RemoveMultiCursor and there is no multicursor to remove
(i.e. the original spawned cursor is the only one). This improves user
experience by making RemoveMultiCursor behavior nicely symmetrical to
SpawnMultiCursor.
When there is no selection (i.e. selection is empty), SkipMultiCursor
searches for the empty text, "finds" it as the beginning of the buffer,
and as a result, jumps to the beginning of the buffer, which confuses
the user. Fix it.
ClearInfo and ClearStatus actions do exactly the same thing. Let's keep
them both, for compatibility reasons (who knows how many users are using
either of the two), but at least document that there is no difference
between the two.
Return false if there is nothing to undo/redo.
This also fixes false "Undid action" and "Redid actions" infobar
messages in the case when no action was actually undone or redone.
The lastCutTime feature (reset the clipboard instead of appending to the
clipboard if the last CutLine was more than 10 seconds ago) was
implemented 8 years ago but was always buggy and never really worked,
until we have accidentally found and fixed the bug just now. No one ever
complained or noticed that, which means it is not a very useful feature.
Fixing it changes the existing behavior (essentially adds a new feature
which did not really exist before) and there is no reason to assume that
this new behavior will be welcome by users. So it's better to remove
this feature.
Similarly to CutLine, DeleteLine and CopyLine actions, if there is a
selection, duplicate not just the current line but all the lines covered
(fully or partially) by the selection.
- Add a new Duplicate action which just duplicates the selection (and
returns false if there is no selection).
- Change the behavior of the DuplicateLine action to only duplicate the
current line, not the selection.
- Change the default action bound to Ctrl-d from DuplicateLine to
Duplicate|DuplicateLine, so that the default behavior doesn't change.
This allows the user to rebind keybindings in a more flexible way, i.e.
to choose whether a key should duplicate just lines, or just selections,
or both, - in a similar fashion to Copy, Cut, Delete actions.
If we ever encounter this clipboard.Read() failure, return false
immediately. Otherwise, InfoBar.Error(err) will have no effect (it will
be immediately overwritten by InfoBar.Message()) so we won't even know
that there was an error.
Weird behavior is observed e.g. if we cut some lines with CutLine, then
copy some selection with Copy, then cut some other lines with CutLine,
and then paste. The pasted cliboard contains not just the lines that
were cut at the last step, but also the selection that was copied before
that.
Fix that by resetting the CutLine's repeated line cuts whenever we
copy anything to the clipboard via any other action (Cut, Copy or
CopyLine).
Since CutLine may add lines to the clipboard instead of replacing the
clipboard, improve its info message to show how many lines are in the
clipboard in total, not just how many lines were added to it last time.
When there is a selection containing multiple lines, CutLine, DeleteLine
and CopyLine actions currently cut/delete/copy just the "current" line,
as usual. This behavior is at least confusing, since when there is a
selection, the cursor is not displayed, so the user doesn't know which
line is the current one.
So change the behavior. When there is a multi-line selection,
cut/delete/copy all lines covered by the selection, not just the current
line. Note that it will cut/delete/copy whole lines, not just the
selection itself, i.e. if the first and/or the last line of the
selection is only partially within the selection, we will
cut/delete/copy the entire first and last lines nonetheless.
Change behavior of the Cut action: don't implicitly call CutLine if
there is no selection. Instead, make it return false in this case
and change the default Ctrl-x binding to Cut|CutLine, to make it clear,
explicit and in line with Copy and CopyLine actions.
Make Copy return false if there is no selection, and change the default
binding for Ctrl-c from CopyLine|Copy to Copy|CopyLine accordingly,
to make the semantics more meaningful: copying selection always fails
if there is no selection.
The CutLine action has a feature: if we execute it multiple times to cut
multiple lines, new cut lines are added to the previously cut lines in
the clipboard instead of replacing the clipboard, unless those
previously cut lines have been already pasted or the last cut was more
than 10 seconds ago. This last bit doesn't really work: newly cut lines
are appended to the clipboard regardless of when was the last cut.
So fix it.
When the cursor is at the last line of buffer and it is an empty line,
CopyLine does not copy this line, which is correct, but it shows a bogus
"Copied line" message. Fix this by adding a check for that, same as in
CutLine and DeleteLine.
After executing the CopyLine action, moving cursor up or down
unexpectedly moves cursor to the beginning of the line, since its
LastVisualX value is lost in the selection/deselection manipulations.
Fix this by restoring the original LastVisualX.
After executing CutLine or DeleteLine action, the cursor is at the
beginning of a line (as expected) but then moving the cursor up or down
moves it to an unexpected location in the middle of the next or previous
line. Fix this by updating the cursor's LastVisualX.
Instead of passing a single brace pair to FindMatchingBrace(), make it
traverse all brace pairs in buffer.BracePairs on its own.
This has the following advantages:
1. Makes FindMatchingBrace() easier to use, in particular much easier
to use from Lua.
2. Lets FindMatchingBrace() ensure that we use just one matching brace -
the higher-priority one. This fixes the following issues:
([foo]bar)
^
when the cursor is on `[`:
- Both `[]` and `()` pairs are highlighted, whereas the expected
behavior is that only one pair is highlighted - the one that the
JumpToMatchingBrace action would jump to.
- JumpToMatchingBrace action incorrectly jumps to `)` instead of
`]` (which should take higher priority in this case).
In contrast, with `((foo)bar)` it works correctly.
The callback passed to UpdateDiff() is superfluous: in the synchronous
case screen.Redraw() is not needed anyway (since the screen is redrawn
at every iteration of the main loop), and in the asynchronous case
UpdateDiff() can just call screen.Redraw() directly.
Ensure that the selection start is always before the selection end,
regardless of the direction of a mouse selection, to make
h.Cursor.Deselect() handle its `start` argument correctly.
This makes the cursor behavior after mouse selections consistent with
the cursor behavior after keyboard selections.
Fixes#3055
Previously `CursorDown` function called `Deselect` with a wrong
argument which lead to the situation when cursor was moved to the
start instead of the end of the selection
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
- If a mouse event is bound to a Lua function, pass *tcell.EventMouse to
this Lua function, so that it can find out the position where a button
was clicked etc, just like the built-in MousePress and MouseMultiCursor
actions.
- Make mouse actions more a first-class citizen: allow chaining them and
running onAction and preAction callbacks for them, just like key actions.
* SpawnMultiCursorUp/Down: change order of adding cursors
SpawnMultiCursor{Up,Down} currently works in a tricky way: instead of
creating a new cursor above or below, it moves the current "primary"
cursor above or below, and then creates a new cursor below or above the
new position of the current cursor (i.e. at its previous position),
creating an illusion for the user that the current (top-most or
bottom-most) cursor is a newly spawned cursor.
This trick causes at least the following issues:
- When the line above or below, where we spawn a new cursor, is shorter
than the current cursor position in the current line, the new cursor
is placed at the end of this short line (which is expected), but also
the current cursor unexpectedly changes its x position and moves
below/above the new cursor.
- When removing a cursor in RemoveMultiCursor (default Alt-p key), it
non-intuitively removes the cursor which, from the user point of view,
is not the last but the last-but-one cursor.
Fix these issues by replacing the trick with a straightforward logic:
just create the new cursor above or below the last one.
Note that this fix has a user-visible side effect: the last cursor is
no longer the "primary" one (since it is now the last in the list, not
the first), so e.g. when the user clears multicursors via Esc key, the
remaining cursor is the first one, not the last one. I assume it's ok.
* SpawnMultiCursorUp/Down: move common code to a helper fn
* SpawnMultiCursorUp/Down: honor visual width and LastVisualX
Make spawning multicursors up/down behave more similarly to cursor
movements up/down. This change fixes 2 issues at once:
- SpawnMultiCursorUp/Down doesn't take into account the visual width of
the text before the cursor, which may be different from its character
width (e.g. if it contains tabs). So e.g. if the number of tabs before
the cursor in the current line is not the same as in the new line, the
new cursor is placed at an unexpected location.
- SpawnMultiCursorUp/Down doesn't take into account the cursor's
remembered x position (LastVisualX) when e.g. spawning a new cursor
in the below line which is short than the current cursor position, and
then spawning yet another cursor in the next below line which is
longer than this short line.
* SpawnMultiCursorUp/Down: honor softwrap
When softwrap is enabled and the current line is wrapped, make
SpawnMultiCursor{Up,Down} spawn cursor in the next visual line within
this wrapped line, similarly to how we handle cursor movements up/down
within wrapped lines.
* SpawnMultiCursorUp/Down: deselect when spawning cursors
To avoid weird user experience (spawned cursors messing with selections
of existing cursors).
It is useful to be able to use mouse not only for adding new cursors
but also for removing them. So let's modify MouseMultiCursor behavior:
if a cursor already exists at the mouse click location, remove it.
* Comment fix & gofmt fix
* Goto next/previous diff commands
These commands will work in `git` repositories or whenever `set diff on` is
working. They are bound to `Alt-[` and `Alt-]` by default. I would prefer
`Alt-Up` and `Alt-Down`, but that's already taken.
There are no tests at the moment; I'm looking into writing some since that will
be needed for the rest of the plan to make
https://github.com/zyedidia/micro/discussions/2753 a reality. I'm not sure how
difficult that will be.
* Realign JSON in keybindings.md