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Final touches for combining character support
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@@ -1,15 +1,11 @@
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package util
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import (
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"unicode/utf8"
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)
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// LuaRuneAt is a helper function for lua plugins to return the rune
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// at an index within a string
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func LuaRuneAt(str string, runeidx int) string {
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i := 0
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for len(str) > 0 {
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r, size := utf8.DecodeRuneInString(str)
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r, _, size := DecodeCharacterInString(str)
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str = str[size:]
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@@ -26,7 +22,7 @@ func LuaRuneAt(str string, runeidx int) string {
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func LuaGetLeadingWhitespace(s string) string {
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ws := []byte{}
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for len(s) > 0 {
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r, size := utf8.DecodeRuneInString(s)
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r, _, size := DecodeCharacterInString(s)
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if r == ' ' || r == '\t' {
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ws = append(ws, byte(r))
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} else {
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@@ -40,6 +36,6 @@ func LuaGetLeadingWhitespace(s string) string {
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// LuaIsWordChar returns true if the first rune in a string is a word character
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func LuaIsWordChar(s string) bool {
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r, _ := utf8.DecodeRuneInString(s)
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r, _, _ := DecodeCharacterInString(s)
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return IsWordChar(r)
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}
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@@ -5,6 +5,17 @@ import (
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"unicode/utf8"
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)
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// Unicode is annoying. A "code point" (rune in Go-speak) may need up to
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// 4 bytes to represent it. In general, a code point will represent a
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// complete character, but this is not always the case. A character with
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// accents may be made up of multiple code points (the code point for the
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// original character, and additional code points for each accent/marking).
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// The functions below are meant to help deal with these additional "combining"
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// code points. In underlying operations (search, replace, etc...), micro will
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// treat a character with combining code points as just the original code point.
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// For rendering, micro will display the combining characters. It's not perfect
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// but it's pretty good.
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// combining character range table
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var combining = &unicode.RangeTable{
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R16: []unicode.Range16{
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@@ -35,6 +46,25 @@ func DecodeCharacter(b []byte) (rune, []rune, int) {
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return r, combc, size
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}
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// DecodeCharacterInString returns the next character from a string
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// A character is a rune along with any accompanying combining runes
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func DecodeCharacterInString(str string) (rune, []rune, int) {
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r, size := utf8.DecodeRuneInString(str)
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str = str[size:]
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c, s := utf8.DecodeRuneInString(str)
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var combc []rune
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for unicode.In(c, combining) {
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combc = append(combc, c)
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size += s
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str = str[s:]
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c, s = utf8.DecodeRuneInString(str)
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}
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return r, combc, size
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}
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// CharacterCount returns the number of characters in a byte array
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// Similar to utf8.RuneCount but for unicode characters
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func CharacterCount(b []byte) int {
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@@ -13,7 +13,6 @@ import (
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"strings"
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"time"
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"unicode"
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"unicode/utf8"
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"github.com/blang/semver"
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runewidth "github.com/mattn/go-runewidth"
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@@ -82,7 +81,7 @@ func SliceEndStr(str string, index int) string {
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return str[totalSize:]
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}
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_, size := utf8.DecodeRuneInString(str[totalSize:])
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_, _, size := DecodeCharacterInString(str[totalSize:])
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totalSize += size
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i++
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}
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@@ -119,7 +118,7 @@ func SliceStartStr(str string, index int) string {
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return str[:totalSize]
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}
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_, size := utf8.DecodeRuneInString(str[totalSize:])
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_, _, size := DecodeCharacterInString(str[totalSize:])
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totalSize += size
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i++
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}
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