diff --git a/internal/action/bufpane.go b/internal/action/bufpane.go index f40efa7e..9cb3808b 100644 --- a/internal/action/bufpane.go +++ b/internal/action/bufpane.go @@ -325,6 +325,12 @@ func (h *BufPane) PluginCBRune(cb string, r rune) bool { return b } +func (h *BufPane) resetMouse() { + for me := range h.mousePressed { + delete(h.mousePressed, me) + } +} + // OpenBuffer opens the given buffer in this pane. func (h *BufPane) OpenBuffer(b *buffer.Buffer) { h.Buf.Close() @@ -335,9 +341,7 @@ func (h *BufPane) OpenBuffer(b *buffer.Buffer) { h.initialRelocate() // Set mouseReleased to true because we assume the mouse is not being // pressed when the editor is opened - for me := range h.mousePressed { - delete(h.mousePressed, me) - } + h.resetMouse() // Set isOverwriteMode to false, because we assume we are in the default // mode when editor is opened h.isOverwriteMode = false diff --git a/internal/action/tab.go b/internal/action/tab.go index 07a866ce..0967df3a 100644 --- a/internal/action/tab.go +++ b/internal/action/tab.go @@ -161,6 +161,21 @@ func InitTabs(bufs []*buffer.Buffer) { } } } + + screen.RestartCallback = func() { + // The mouse could be released after the screen was stopped, so that + // we couldn't catch the mouse release event and would erroneously think + // that it is still pressed. So need to reset the mouse release state + // after the screen is restarted. + for _, t := range Tabs.List { + t.release = true + for _, p := range t.Panes { + if bp, ok := p.(*BufPane); ok { + bp.resetMouse() + } + } + } + } } func MainTab() *Tab { diff --git a/internal/screen/screen.go b/internal/screen/screen.go index 339e69aa..16c011e6 100644 --- a/internal/screen/screen.go +++ b/internal/screen/screen.go @@ -22,6 +22,10 @@ var Screen tcell.Screen // Events is the channel of tcell events var Events chan (tcell.Event) +// RestartCallback is called when the screen is restarted after it was +// temporarily shut down +var RestartCallback func() + // The lock is necessary since the screen is polled on a separate thread var lock sync.Mutex @@ -134,6 +138,10 @@ func TempStart(screenWasNil bool) { if !screenWasNil { Init() Unlock() + + if RestartCallback != nil { + RestartCallback() + } } }