plugins: Add capability to dis-/enable them per buffer (#2836)

This commit is contained in:
Jöran Karl
2023-06-06 02:38:33 +02:00
committed by GitHub
parent 1b4f6ecb12
commit c46467b5b9
7 changed files with 50 additions and 16 deletions

View File

@@ -28,7 +28,7 @@ func LoadAllPlugins() error {
func RunPluginFn(fn string, args ...lua.LValue) error {
var reterr error
for _, p := range Plugins {
if !p.IsEnabled() {
if !p.IsLoaded() {
continue
}
_, err := p.Call(fn, args...)
@@ -42,11 +42,11 @@ func RunPluginFn(fn string, args ...lua.LValue) error {
// RunPluginFnBool runs a function in all plugins and returns
// false if any one of them returned false
// also returns an error if any of the plugins had an error
func RunPluginFnBool(fn string, args ...lua.LValue) (bool, error) {
func RunPluginFnBool(settings map[string]interface{}, fn string, args ...lua.LValue) (bool, error) {
var reterr error
retbool := true
for _, p := range Plugins {
if !p.IsEnabled() {
if !p.IsLoaded() || (settings != nil && settings[p.Name] == false) {
continue
}
val, err := p.Call(fn, args...)
@@ -71,11 +71,11 @@ type Plugin struct {
Info *PluginInfo // json file containing info
Srcs []RuntimeFile // lua files
Loaded bool
Default bool // pre-installed plugin
Default bool // pre-installed plugin
}
// IsEnabled returns if a plugin is enabled
func (p *Plugin) IsEnabled() bool {
// IsLoaded returns if a plugin is enabled
func (p *Plugin) IsLoaded() bool {
if v, ok := GlobalSettings[p.Name]; ok {
return v.(bool) && p.Loaded
}
@@ -101,7 +101,7 @@ func (p *Plugin) Load() error {
}
}
p.Loaded = true
RegisterGlobalOption(p.Name, true)
RegisterCommonOption(p.Name, true)
return nil
}
@@ -133,7 +133,7 @@ func (p *Plugin) Call(fn string, args ...lua.LValue) (lua.LValue, error) {
func FindPlugin(name string) *Plugin {
var pl *Plugin
for _, p := range Plugins {
if !p.IsEnabled() {
if !p.IsLoaded() {
continue
}
if p.Name == name {