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https://github.com/zyedidia/micro.git
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Add mouse support
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@@ -81,6 +81,13 @@ func (i *InfoWindow) Relocate() bool { return false }
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func (i *InfoWindow) GetView() *View { return i.View }
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func (i *InfoWindow) SetView(v *View) {}
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func (i *InfoWindow) GetMouseLoc(vloc buffer.Loc) buffer.Loc {
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c := i.Buffer.GetActiveCursor()
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l := i.Buffer.LineBytes(0)
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n := utf8.RuneCountInString(i.Msg)
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return buffer.Loc{c.GetCharPosInLine(l, vloc.X-n), 0}
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}
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func (i *InfoWindow) Clear() {
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for x := 0; x < i.width; x++ {
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screen.Screen.SetContent(x, i.y, ' ', nil, config.DefStyle)
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@@ -24,6 +24,7 @@ type Window interface {
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Relocate() bool
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GetView() *View
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SetView(v *View)
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GetMouseLoc(vloc buffer.Loc) buffer.Loc
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}
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// The BufWindow provides a way of displaying a certain section
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@@ -75,6 +76,7 @@ func (w *BufWindow) Clear() {
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func (w *BufWindow) Bottomline() int {
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// b := w.Buf
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// TODO: possible non-softwrap optimization
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// if !b.Settings["softwrap"].(bool) {
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// return w.StartLine + w.Height
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// }
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@@ -130,6 +132,118 @@ func (w *BufWindow) Relocate() bool {
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return ret
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}
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func (w *BufWindow) GetMouseLoc(svloc buffer.Loc) buffer.Loc {
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b := w.Buf
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// TODO: possible non-softwrap optimization
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// if !b.Settings["softwrap"].(bool) {
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// l := b.LineBytes(svloc.Y)
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// return buffer.Loc{b.GetActiveCursor().GetCharPosInLine(l, svloc.X), svloc.Y}
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// }
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bufHeight := w.Height
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if b.Settings["statusline"].(bool) {
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bufHeight--
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}
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// We need to know the string length of the largest line number
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// so we can pad appropriately when displaying line numbers
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maxLineNumLength := len(strconv.Itoa(b.LinesNum()))
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tabsize := int(b.Settings["tabsize"].(float64))
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softwrap := b.Settings["softwrap"].(bool)
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// this represents the current draw position
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// within the current window
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vloc := buffer.Loc{X: 0, Y: 0}
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// this represents the current draw position in the buffer (char positions)
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bloc := buffer.Loc{X: w.StartCol, Y: w.StartLine}
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for vloc.Y = 0; vloc.Y < bufHeight; vloc.Y++ {
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vloc.X = 0
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if b.Settings["ruler"].(bool) {
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vloc.X += maxLineNumLength + 1
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}
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if svloc.X <= vloc.X && vloc.Y == svloc.Y {
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return bloc
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}
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line := b.LineBytes(bloc.Y)
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line, nColsBeforeStart := util.SliceVisualEnd(line, bloc.X, tabsize)
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draw := func() {
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if nColsBeforeStart <= 0 {
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vloc.X++
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}
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nColsBeforeStart--
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}
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w.lineHeight[vloc.Y] = bloc.Y
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totalwidth := bloc.X - nColsBeforeStart
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for len(line) > 0 {
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if vloc.X == svloc.X && vloc.Y == svloc.Y {
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return bloc
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}
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r, size := utf8.DecodeRune(line)
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draw()
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width := 0
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switch r {
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case '\t':
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ts := tabsize - (totalwidth % tabsize)
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width = ts
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default:
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width = runewidth.RuneWidth(r)
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}
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// Draw any extra characters either spaces for tabs or @ for incomplete wide runes
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if width > 1 {
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for i := 1; i < width; i++ {
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if vloc.X == svloc.X && vloc.Y == svloc.Y {
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return bloc
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}
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draw()
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}
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}
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bloc.X++
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line = line[size:]
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totalwidth += width
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// If we reach the end of the window then we either stop or we wrap for softwrap
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if vloc.X >= w.Width {
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if !softwrap {
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break
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} else {
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vloc.Y++
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if vloc.Y >= bufHeight {
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break
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}
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vloc.X = 0
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w.lineHeight[vloc.Y] = bloc.Y
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// This will draw an empty line number because the current line is wrapped
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vloc.X += maxLineNumLength + 1
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}
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}
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}
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if vloc.Y == svloc.Y {
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return bloc
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}
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bloc.X = w.StartCol
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bloc.Y++
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if bloc.Y >= b.LinesNum() {
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break
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}
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}
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return buffer.Loc{X: -1, Y: -1}
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}
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func (w *BufWindow) drawLineNum(lineNumStyle tcell.Style, softwrapped bool, maxLineNumLength int, vloc *buffer.Loc, bloc *buffer.Loc) {
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lineNum := strconv.Itoa(bloc.Y + 1)
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