mirror of
https://github.com/zyedidia/micro.git
synced 2026-03-30 14:47:16 +09:00
@@ -56,14 +56,19 @@ func (w *BufWindow) getVLocFromLoc(loc buffer.Loc) VLoc {
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return vloc
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}
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wordwrap := w.Buf.Settings["wordwrap"].(bool)
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tabsize := util.IntOpt(w.Buf.Settings["tabsize"])
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line := w.Buf.LineBytes(loc.Y)
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x := 0
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totalwidth := 0
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wordwidth := 0
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wordoffset := 0
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for len(line) > 0 {
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r, _, size := util.DecodeCharacter(line)
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line = line[size:]
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width := 0
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switch r {
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@@ -76,19 +81,37 @@ func (w *BufWindow) getVLocFromLoc(loc buffer.Loc) VLoc {
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totalwidth += width
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}
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// If a wide rune does not fit in the window
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if vloc.VisualX+width > w.bufWidth && vloc.VisualX > 0 {
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wordwidth += width
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// Collect a complete word to know its width.
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// If wordwrap is off, every single character is a complete "word".
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if wordwrap {
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if !util.IsWhitespace(r) && len(line) > 0 && wordwidth < w.bufWidth {
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if x < loc.X {
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wordoffset += width
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x++
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}
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continue
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}
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}
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// If a word (or just a wide rune) does not fit in the window
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if vloc.VisualX+wordwidth > w.bufWidth && vloc.VisualX > 0 {
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vloc.Row++
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vloc.VisualX = 0
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}
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if x == loc.X {
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vloc.VisualX += wordoffset
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return vloc
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}
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x++
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line = line[size:]
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vloc.VisualX += width
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vloc.VisualX += wordwidth
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wordwidth = 0
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wordoffset = 0
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if vloc.VisualX >= w.bufWidth {
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vloc.Row++
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vloc.VisualX = 0
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@@ -104,6 +127,7 @@ func (w *BufWindow) getLocFromVLoc(svloc VLoc) buffer.Loc {
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return loc
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}
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wordwrap := w.Buf.Settings["wordwrap"].(bool)
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tabsize := util.IntOpt(w.Buf.Settings["tabsize"])
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line := w.Buf.LineBytes(svloc.Line)
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@@ -111,8 +135,17 @@ func (w *BufWindow) getLocFromVLoc(svloc VLoc) buffer.Loc {
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totalwidth := 0
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var widths []int
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if wordwrap {
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widths = make([]int, 0, w.bufWidth)
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} else {
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widths = make([]int, 0, 1)
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}
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wordwidth := 0
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for len(line) > 0 {
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r, _, size := util.DecodeCharacter(line)
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line = line[size:]
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width := 0
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switch r {
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@@ -125,21 +158,40 @@ func (w *BufWindow) getLocFromVLoc(svloc VLoc) buffer.Loc {
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totalwidth += width
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}
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// If a wide rune does not fit in the window
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if vloc.VisualX+width > w.bufWidth && vloc.VisualX > 0 {
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widths = append(widths, width)
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wordwidth += width
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// Collect a complete word to know its width.
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// If wordwrap is off, every single character is a complete "word".
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if wordwrap {
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if !util.IsWhitespace(r) && len(line) > 0 && wordwidth < w.bufWidth {
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continue
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}
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}
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// If a word (or just a wide rune) does not fit in the window
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if vloc.VisualX+wordwidth > w.bufWidth && vloc.VisualX > 0 {
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if vloc.Row == svloc.Row {
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if wordwrap {
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// it's a word, not a wide rune
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loc.X--
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}
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return loc
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}
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vloc.Row++
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vloc.VisualX = 0
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}
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vloc.VisualX += width
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if vloc.Row == svloc.Row && vloc.VisualX > svloc.VisualX {
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return loc
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for i := range widths {
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vloc.VisualX += widths[i]
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if vloc.Row == svloc.Row && vloc.VisualX > svloc.VisualX {
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return loc
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}
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loc.X++
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}
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loc.X++
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line = line[size:]
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widths = widths[:0]
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wordwidth = 0
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if vloc.VisualX >= w.bufWidth {
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vloc.Row++
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