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Reorganize file structure
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280
cmd/micro/buffer/cursor.go
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280
cmd/micro/buffer/cursor.go
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@@ -0,0 +1,280 @@
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package buffer
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import (
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"unicode/utf8"
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runewidth "github.com/mattn/go-runewidth"
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"github.com/zyedidia/clipboard"
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"github.com/zyedidia/micro/cmd/micro/util"
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)
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// InBounds returns whether the given location is a valid character position in the given buffer
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func InBounds(pos Loc, buf *Buffer) bool {
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if pos.Y < 0 || pos.Y >= len(buf.lines) || pos.X < 0 || pos.X > utf8.RuneCount(buf.LineBytes(pos.Y)) {
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return false
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}
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return true
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}
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// The Cursor struct stores the location of the cursor in the buffer
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// as well as the selection
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type Cursor struct {
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Buf *Buffer
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Loc
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// Last cursor x position
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LastVisualX int
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// The current selection as a range of character numbers (inclusive)
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CurSelection [2]Loc
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// The original selection as a range of character numbers
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// This is used for line and word selection where it is necessary
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// to know what the original selection was
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OrigSelection [2]Loc
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// Which cursor index is this (for multiple cursors)
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Num int
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}
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// Goto puts the cursor at the given cursor's location and gives
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// the current cursor its selection too
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func (c *Cursor) Goto(b Cursor) {
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c.X, c.Y, c.LastVisualX = b.X, b.Y, b.LastVisualX
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c.OrigSelection, c.CurSelection = b.OrigSelection, b.CurSelection
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}
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// GotoLoc puts the cursor at the given cursor's location and gives
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// the current cursor its selection too
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func (c *Cursor) GotoLoc(l Loc) {
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c.X, c.Y = l.X, l.Y
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c.LastVisualX = c.GetVisualX()
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}
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// GetVisualX returns the x value of the cursor in visual spaces
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func (c *Cursor) GetVisualX() int {
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if c.X <= 0 {
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c.X = 0
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return 0
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}
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bytes := c.Buf.LineBytes(c.Y)
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tabsize := int(c.Buf.Settings["tabsize"].(float64))
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if c.X > utf8.RuneCount(bytes) {
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c.X = utf8.RuneCount(bytes) - 1
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}
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return util.StringWidth(bytes, c.X, tabsize)
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}
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// GetCharPosInLine gets the char position of a visual x y
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// coordinate (this is necessary because tabs are 1 char but
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// 4 visual spaces)
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func (c *Cursor) GetCharPosInLine(b []byte, visualPos int) int {
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tabsize := int(c.Buf.Settings["tabsize"].(float64))
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// Scan rune by rune until we exceed the visual width that we are
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// looking for. Then we can return the character position we have found
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i := 0 // char pos
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width := 0 // string visual width
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for len(b) > 0 {
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r, size := utf8.DecodeRune(b)
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b = b[size:]
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switch r {
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case '\t':
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ts := tabsize - (width % tabsize)
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width += ts
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default:
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width += runewidth.RuneWidth(r)
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}
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i++
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if width >= visualPos {
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break
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}
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}
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return i
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}
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// Start moves the cursor to the start of the line it is on
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func (c *Cursor) Start() {
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c.X = 0
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c.LastVisualX = c.GetVisualX()
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}
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// End moves the cursor to the end of the line it is on
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func (c *Cursor) End() {
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c.X = utf8.RuneCount(c.Buf.LineBytes(c.Y))
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c.LastVisualX = c.GetVisualX()
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}
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// CopySelection copies the user's selection to either "primary"
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// or "clipboard"
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func (c *Cursor) CopySelection(target string) {
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if c.HasSelection() {
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if target != "primary" || c.Buf.Settings["useprimary"].(bool) {
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clipboard.WriteAll(string(c.GetSelection()), target)
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}
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}
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}
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// ResetSelection resets the user's selection
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func (c *Cursor) ResetSelection() {
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c.CurSelection[0] = c.Buf.Start()
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c.CurSelection[1] = c.Buf.Start()
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}
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// SetSelectionStart sets the start of the selection
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func (c *Cursor) SetSelectionStart(pos Loc) {
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c.CurSelection[0] = pos
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}
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// SetSelectionEnd sets the end of the selection
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func (c *Cursor) SetSelectionEnd(pos Loc) {
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c.CurSelection[1] = pos
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}
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// HasSelection returns whether or not the user has selected anything
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func (c *Cursor) HasSelection() bool {
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return c.CurSelection[0] != c.CurSelection[1]
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}
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// DeleteSelection deletes the currently selected text
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func (c *Cursor) DeleteSelection() {
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if c.CurSelection[0].GreaterThan(c.CurSelection[1]) {
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c.Buf.Remove(c.CurSelection[1], c.CurSelection[0])
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c.Loc = c.CurSelection[1]
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} else if !c.HasSelection() {
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return
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} else {
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c.Buf.Remove(c.CurSelection[0], c.CurSelection[1])
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c.Loc = c.CurSelection[0]
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}
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}
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// GetSelection returns the cursor's selection
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func (c *Cursor) GetSelection() []byte {
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if InBounds(c.CurSelection[0], c.Buf) && InBounds(c.CurSelection[1], c.Buf) {
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if c.CurSelection[0].GreaterThan(c.CurSelection[1]) {
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return c.Buf.Substr(c.CurSelection[1], c.CurSelection[0])
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}
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return c.Buf.Substr(c.CurSelection[0], c.CurSelection[1])
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}
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return []byte{}
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}
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// SelectLine selects the current line
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func (c *Cursor) SelectLine() {
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c.Start()
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c.SetSelectionStart(c.Loc)
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c.End()
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if len(c.Buf.lines)-1 > c.Y {
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c.SetSelectionEnd(c.Loc.Move(1, c.Buf))
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} else {
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c.SetSelectionEnd(c.Loc)
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}
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c.OrigSelection = c.CurSelection
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}
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// AddLineToSelection adds the current line to the selection
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func (c *Cursor) AddLineToSelection() {
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if c.Loc.LessThan(c.OrigSelection[0]) {
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c.Start()
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c.SetSelectionStart(c.Loc)
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c.SetSelectionEnd(c.OrigSelection[1])
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}
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if c.Loc.GreaterThan(c.OrigSelection[1]) {
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c.End()
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c.SetSelectionEnd(c.Loc.Move(1, c.Buf))
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c.SetSelectionStart(c.OrigSelection[0])
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}
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if c.Loc.LessThan(c.OrigSelection[1]) && c.Loc.GreaterThan(c.OrigSelection[0]) {
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c.CurSelection = c.OrigSelection
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}
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}
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// UpN moves the cursor up N lines (if possible)
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func (c *Cursor) UpN(amount int) {
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proposedY := c.Y - amount
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if proposedY < 0 {
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proposedY = 0
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} else if proposedY >= len(c.Buf.lines) {
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proposedY = len(c.Buf.lines) - 1
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}
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bytes := c.Buf.LineBytes(proposedY)
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c.X = c.GetCharPosInLine(bytes, c.LastVisualX)
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if c.X > utf8.RuneCount(bytes) || (amount < 0 && proposedY == c.Y) {
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c.X = utf8.RuneCount(bytes)
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}
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c.Y = proposedY
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}
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// DownN moves the cursor down N lines (if possible)
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func (c *Cursor) DownN(amount int) {
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c.UpN(-amount)
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}
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// Up moves the cursor up one line (if possible)
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func (c *Cursor) Up() {
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c.UpN(1)
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}
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// Down moves the cursor down one line (if possible)
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func (c *Cursor) Down() {
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c.DownN(1)
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}
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// Left moves the cursor left one cell (if possible) or to
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// the previous line if it is at the beginning
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func (c *Cursor) Left() {
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if c.Loc == c.Buf.Start() {
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return
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}
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if c.X > 0 {
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c.X--
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} else {
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c.Up()
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c.End()
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}
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c.LastVisualX = c.GetVisualX()
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}
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// Right moves the cursor right one cell (if possible) or
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// to the next line if it is at the end
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func (c *Cursor) Right() {
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if c.Loc == c.Buf.End() {
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return
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}
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if c.X < utf8.RuneCount(c.Buf.LineBytes(c.Y)) {
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c.X++
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} else {
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c.Down()
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c.Start()
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}
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c.LastVisualX = c.GetVisualX()
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}
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// Relocate makes sure that the cursor is inside the bounds
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// of the buffer If it isn't, it moves it to be within the
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// buffer's lines
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func (c *Cursor) Relocate() {
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if c.Y < 0 {
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c.Y = 0
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} else if c.Y >= len(c.Buf.lines) {
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c.Y = len(c.Buf.lines) - 1
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}
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if c.X < 0 {
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c.X = 0
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} else if c.X > utf8.RuneCount(c.Buf.LineBytes(c.Y)) {
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c.X = utf8.RuneCount(c.Buf.LineBytes(c.Y))
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}
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}
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