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synced 2026-03-29 14:22:42 +09:00
Replace rope with lineArray
This commit is contained in:
@@ -1,40 +1,5 @@
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package main
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// FromCharPos converts from a character position to an x, y position
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func FromCharPos(loc int, buf *Buffer) (int, int) {
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return FromCharPosStart(0, 0, 0, loc, buf)
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}
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// FromCharPosStart converts from a character position to an x, y position, starting at the specified character location
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func FromCharPosStart(startLoc, startX, startY, loc int, buf *Buffer) (int, int) {
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charNum := startLoc
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x, y := startX, startY
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lineLen := Count(buf.Lines[y]) + 1
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for charNum+lineLen <= loc {
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charNum += lineLen
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y++
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if y >= buf.NumLines {
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return 0, 0
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}
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lineLen = Count(buf.Lines[y]) + 1
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}
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x = loc - charNum
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return x, y
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}
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// ToCharPos converts from an x, y position to a character position
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func ToCharPos(x, y int, buf *Buffer) int {
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loc := 0
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for i := 0; i < y; i++ {
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// + 1 for the newline
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loc += Count(buf.Lines[i]) + 1
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}
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loc += x
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return loc
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}
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// The Cursor struct stores the location of the cursor in the view
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// The complicated part about the cursor is storing its location.
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// The cursor must be displayed at an x, y location, but since the buffer
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@@ -43,20 +8,17 @@ func ToCharPos(x, y int, buf *Buffer) int {
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// selection.
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type Cursor struct {
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buf *Buffer
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// The cursor display location
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X int
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Y int
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Loc
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// Last cursor x position
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LastVisualX int
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// The current selection as a range of character numbers (inclusive)
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CurSelection [2]int
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CurSelection [2]Loc
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// The original selection as a range of character numbers
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// This is used for line and word selection where it is necessary
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// to know what the original selection was
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OrigSelection [2]int
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OrigSelection [2]Loc
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}
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// Goto puts the cursor at the given cursor's location and gives the current cursor its selection too
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@@ -65,25 +27,10 @@ func (c *Cursor) Goto(b Cursor) {
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c.OrigSelection, c.CurSelection = b.OrigSelection, b.CurSelection
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}
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// SetLoc sets the location of the cursor in terms of character number
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// and not x, y location
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// It's just a simple wrapper of FromCharPos
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func (c *Cursor) SetLoc(loc int) {
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c.X, c.Y = FromCharPos(loc, c.buf)
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c.LastVisualX = c.GetVisualX()
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}
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// Loc gets the cursor location in terms of character number instead
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// of x, y location
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// It's just a simple wrapper of ToCharPos
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func (c *Cursor) Loc() int {
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return ToCharPos(c.X, c.Y, c.buf)
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}
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// ResetSelection resets the user's selection
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func (c *Cursor) ResetSelection() {
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c.CurSelection[0] = 0
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c.CurSelection[1] = 0
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c.CurSelection[0] = c.buf.Start()
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c.CurSelection[1] = c.buf.Start()
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}
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// HasSelection returns whether or not the user has selected anything
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@@ -93,20 +40,20 @@ func (c *Cursor) HasSelection() bool {
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// DeleteSelection deletes the currently selected text
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func (c *Cursor) DeleteSelection() {
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if c.CurSelection[0] > c.CurSelection[1] {
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if c.CurSelection[0].GreaterThan(c.CurSelection[1]) {
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c.buf.Remove(c.CurSelection[1], c.CurSelection[0])
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c.SetLoc(c.CurSelection[1])
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c.Loc = c.CurSelection[1]
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} else if c.GetSelection() == "" {
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return
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} else {
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c.buf.Remove(c.CurSelection[0], c.CurSelection[1])
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c.SetLoc(c.CurSelection[0])
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c.Loc = c.CurSelection[0]
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}
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}
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// GetSelection returns the cursor's selection
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func (c *Cursor) GetSelection() string {
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if c.CurSelection[0] > c.CurSelection[1] {
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if c.CurSelection[0].GreaterThan(c.CurSelection[1]) {
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return c.buf.Substr(c.CurSelection[1], c.CurSelection[0])
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}
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return c.buf.Substr(c.CurSelection[0], c.CurSelection[1])
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@@ -115,12 +62,12 @@ func (c *Cursor) GetSelection() string {
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// SelectLine selects the current line
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func (c *Cursor) SelectLine() {
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c.Start()
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c.CurSelection[0] = c.Loc()
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c.CurSelection[0] = c.Loc
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c.End()
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if c.buf.NumLines-1 > c.Y {
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c.CurSelection[1] = c.Loc() + 1
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c.CurSelection[1] = c.Loc.Move(1, c.buf)
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} else {
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c.CurSelection[1] = c.Loc()
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c.CurSelection[1] = c.Loc
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}
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c.OrigSelection = c.CurSelection
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@@ -128,34 +75,31 @@ func (c *Cursor) SelectLine() {
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// AddLineToSelection adds the current line to the selection
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func (c *Cursor) AddLineToSelection() {
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loc := c.Loc()
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if loc < c.OrigSelection[0] {
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if c.Loc.LessThan(c.OrigSelection[0]) {
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c.Start()
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c.CurSelection[0] = c.Loc()
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c.CurSelection[0] = c.Loc
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c.CurSelection[1] = c.OrigSelection[1]
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}
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if loc > c.OrigSelection[1] {
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if c.Loc.GreaterThan(c.OrigSelection[1]) {
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c.End()
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c.CurSelection[1] = c.Loc() + 1
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c.CurSelection[1] = c.Loc.Move(1, c.buf)
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c.CurSelection[0] = c.OrigSelection[0]
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}
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if loc < c.OrigSelection[1] && loc > c.OrigSelection[0] {
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if c.Loc.LessThan(c.OrigSelection[1]) && c.Loc.GreaterThan(c.OrigSelection[0]) {
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c.CurSelection = c.OrigSelection
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}
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}
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// SelectWord selects the word the cursor is currently on
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func (c *Cursor) SelectWord() {
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if len(c.buf.Lines[c.Y]) == 0 {
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if len(c.buf.Line(c.Y)) == 0 {
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return
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}
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if !IsWordChar(string(c.RuneUnder(c.X))) {
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loc := c.Loc()
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c.CurSelection[0] = loc
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c.CurSelection[1] = loc + 1
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c.CurSelection[0] = c.Loc
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c.CurSelection[1] = c.Loc.Move(1, c.buf)
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c.OrigSelection = c.CurSelection
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return
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}
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@@ -166,55 +110,53 @@ func (c *Cursor) SelectWord() {
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backward--
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}
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c.CurSelection[0] = ToCharPos(backward, c.Y, c.buf)
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c.CurSelection[0] = Loc{backward, c.Y}
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c.OrigSelection[0] = c.CurSelection[0]
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for forward < Count(c.buf.Lines[c.Y])-1 && IsWordChar(string(c.RuneUnder(forward+1))) {
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for forward < Count(c.buf.Line(c.Y))-1 && IsWordChar(string(c.RuneUnder(forward+1))) {
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forward++
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}
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c.CurSelection[1] = ToCharPos(forward, c.Y, c.buf) + 1
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c.CurSelection[1] = Loc{forward, c.Y}.Move(1, c.buf)
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c.OrigSelection[1] = c.CurSelection[1]
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c.SetLoc(c.CurSelection[1])
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c.Loc = c.CurSelection[1]
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}
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// AddWordToSelection adds the word the cursor is currently on to the selection
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func (c *Cursor) AddWordToSelection() {
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loc := c.Loc()
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if loc > c.OrigSelection[0] && loc < c.OrigSelection[1] {
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if c.Loc.GreaterThan(c.OrigSelection[0]) && c.Loc.LessThan(c.OrigSelection[1]) {
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c.CurSelection = c.OrigSelection
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return
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}
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if loc < c.OrigSelection[0] {
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if c.Loc.LessThan(c.OrigSelection[0]) {
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backward := c.X
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for backward > 0 && IsWordChar(string(c.RuneUnder(backward-1))) {
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backward--
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}
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c.CurSelection[0] = ToCharPos(backward, c.Y, c.buf)
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c.CurSelection[0] = Loc{backward, c.Y}
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c.CurSelection[1] = c.OrigSelection[1]
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}
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if loc > c.OrigSelection[1] {
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if c.Loc.GreaterThan(c.OrigSelection[1]) {
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forward := c.X
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for forward < Count(c.buf.Lines[c.Y])-1 && IsWordChar(string(c.RuneUnder(forward+1))) {
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for forward < Count(c.buf.Line(c.Y))-1 && IsWordChar(string(c.RuneUnder(forward+1))) {
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forward++
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}
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c.CurSelection[1] = ToCharPos(forward, c.Y, c.buf) + 1
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c.CurSelection[1] = Loc{forward, c.Y}.Move(1, c.buf)
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c.CurSelection[0] = c.OrigSelection[0]
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}
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c.SetLoc(c.CurSelection[1])
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c.Loc = c.CurSelection[1]
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}
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// SelectTo selects from the current cursor location to the given location
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func (c *Cursor) SelectTo(loc int) {
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if loc > c.OrigSelection[0] {
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func (c *Cursor) SelectTo(loc Loc) {
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if loc.GreaterThan(c.OrigSelection[0]) {
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c.CurSelection[0] = c.OrigSelection[0]
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c.CurSelection[1] = loc
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} else {
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@@ -227,13 +169,13 @@ func (c *Cursor) SelectTo(loc int) {
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func (c *Cursor) WordRight() {
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c.Right()
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for IsWhitespace(c.RuneUnder(c.X)) {
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if c.X == Count(c.buf.Lines[c.Y]) {
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if c.X == Count(c.buf.Line(c.Y)) {
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return
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}
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c.Right()
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}
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for !IsWhitespace(c.RuneUnder(c.X)) {
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if c.X == Count(c.buf.Lines[c.Y]) {
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if c.X == Count(c.buf.Line(c.Y)) {
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return
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}
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c.Right()
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@@ -260,7 +202,7 @@ func (c *Cursor) WordLeft() {
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// RuneUnder returns the rune under the given x position
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func (c *Cursor) RuneUnder(x int) rune {
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line := []rune(c.buf.Lines[c.Y])
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line := []rune(c.buf.Line(c.Y))
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if len(line) == 0 {
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return '\n'
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}
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@@ -285,7 +227,7 @@ func (c *Cursor) UpN(amount int) {
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}
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c.Y = proposedY
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runes := []rune(c.buf.Lines[c.Y])
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runes := []rune(c.buf.Line(c.Y))
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c.X = c.GetCharPosInLine(c.Y, c.LastVisualX)
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if c.X > len(runes) {
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c.X = len(runes)
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@@ -309,7 +251,7 @@ func (c *Cursor) Down() {
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// Left moves the cursor left one cell (if possible) or to the last line if it is at the beginning
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func (c *Cursor) Left() {
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if c.Loc() == 0 {
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if c.Loc == c.buf.Start() {
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return
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}
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if c.X > 0 {
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@@ -323,11 +265,10 @@ func (c *Cursor) Left() {
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// Right moves the cursor right one cell (if possible) or to the next line if it is at the end
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func (c *Cursor) Right() {
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if c.Loc() == c.buf.Len() {
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if c.Loc == c.buf.End() {
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return
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}
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// TermMessage(Count(c.buf.Lines[c.Y]))
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if c.X < Count(c.buf.Lines[c.Y]) {
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if c.X < Count(c.buf.Line(c.Y)) {
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c.X++
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} else {
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c.Down()
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@@ -338,7 +279,7 @@ func (c *Cursor) Right() {
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// End moves the cursor to the end of the line it is on
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func (c *Cursor) End() {
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c.X = Count(c.buf.Lines[c.Y])
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c.X = Count(c.buf.Line(c.Y))
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c.LastVisualX = c.GetVisualX()
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}
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@@ -353,11 +294,11 @@ func (c *Cursor) GetCharPosInLine(lineNum, visualPos int) int {
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// Get the tab size
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tabSize := int(settings["tabsize"].(float64))
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// This is the visual line -- every \t replaced with the correct number of spaces
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visualLineLen := StringWidth(c.buf.Lines[lineNum])
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visualLineLen := StringWidth(c.buf.Line(lineNum))
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if visualPos > visualLineLen {
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visualPos = visualLineLen
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}
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width := WidthOfLargeRunes(c.buf.Lines[lineNum])
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width := WidthOfLargeRunes(c.buf.Line(lineNum))
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if visualPos >= width {
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return visualPos - width
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}
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@@ -366,7 +307,7 @@ func (c *Cursor) GetCharPosInLine(lineNum, visualPos int) int {
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// GetVisualX returns the x value of the cursor in visual spaces
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func (c *Cursor) GetVisualX() int {
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runes := []rune(c.buf.Lines[c.Y])
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runes := []rune(c.buf.Line(c.Y))
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return StringWidth(string(runes[:c.X]))
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}
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@@ -381,7 +322,7 @@ func (c *Cursor) Relocate() {
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if c.X < 0 {
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c.X = 0
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} else if c.X > Count(c.buf.Lines[c.Y]) {
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c.X = Count(c.buf.Lines[c.Y])
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} else if c.X > Count(c.buf.Line(c.Y)) {
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c.X = Count(c.buf.Line(c.Y))
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}
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}
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Block a user