Major cleanup

This commit is contained in:
Zachary Yedidia
2016-03-25 12:14:22 -04:00
parent 8994690b5b
commit 339cdad594
12 changed files with 509 additions and 349 deletions

View File

@@ -4,7 +4,6 @@ import (
"github.com/atotto/clipboard"
"github.com/gdamore/tcell"
"io/ioutil"
"os"
"strconv"
"strings"
)
@@ -13,53 +12,65 @@ import (
// It has a value for the cursor, and the window that the user sees
// the buffer from.
type View struct {
cursor Cursor
cursor Cursor
// The topmost line, used for vertical scrolling
topline int
// Leftmost column. Used for horizontal scrolling
// The leftmost column, used for horizontal scrolling
leftCol int
// Percentage of the terminal window that this view takes up
heightPercent float32
widthPercent float32
height int
width int
// Percentage of the terminal window that this view takes up (from 0 to 100)
widthPercent int
heightPercent int
// Actual with and height
width int
height int
// How much to offset because of line numbers
lineNumOffset int
// The eventhandler for undo/redo
eh *EventHandler
// The buffer
buf *Buffer
sl Statusline
// The statusline
sline Statusline
// Since tcell doesn't differentiate between a mouse release event
// and a mouse move event with no keys pressed, we need to keep
// track of whether or not the mouse was pressed (or not released) last event to determine
// mouse release events
mouseReleased bool
// Syntax highlighting matches
matches map[int]tcell.Style
// Syntax higlighting matches
matches SyntaxMatches
// The messenger so we can send messages to the user and get input from them
m *Messenger
s tcell.Screen
}
// NewView returns a new view with fullscreen width and height
func NewView(buf *Buffer, m *Messenger, s tcell.Screen) *View {
return NewViewWidthHeight(buf, m, s, 1, 1)
// NewView returns a new fullscreen view
func NewView(buf *Buffer, m *Messenger) *View {
return NewViewWidthHeight(buf, m, 100, 100)
}
// NewViewWidthHeight returns a new view with the specified width and height percentages
func NewViewWidthHeight(buf *Buffer, m *Messenger, s tcell.Screen, w, h float32) *View {
// Note that w and h are percentages not actual values
func NewViewWidthHeight(buf *Buffer, m *Messenger, w, h int) *View {
v := new(View)
v.buf = buf
v.s = s
// Messenger
v.m = m
v.widthPercent = w
v.heightPercent = h
v.Resize(s.Size())
v.Resize(screen.Size())
v.topline = 0
// Put the cursor at the first spot
v.cursor = Cursor{
x: 0,
y: 0,
@@ -69,18 +80,23 @@ func NewViewWidthHeight(buf *Buffer, m *Messenger, s tcell.Screen, w, h float32)
v.eh = NewEventHandler(v)
v.sl = Statusline{
v: v,
v.sline = Statusline{
view: v,
}
return v
}
// Resize recalculates the width and height of the view based on the width and height percentages
// Resize recalculates the actual width and height of the view from the width and height
// percentages
// This is usually called when the window is resized, or when a split has been added and
// the percentages have changed
func (v *View) Resize(w, h int) {
// Always include 1 line for the command line at the bottom
h--
v.height = int(float32(h)*v.heightPercent) - 1
v.width = int(float32(w) * v.widthPercent)
v.width = int(float32(w) * float32(v.widthPercent) / 100)
// We subtract 1 for the statusline
v.height = int(float32(h)*float32(v.heightPercent)/100) - 1
}
// ScrollUp scrolls the view up n lines (if possible)
@@ -139,70 +155,185 @@ func (v *View) HalfPageDown() {
}
}
// CanClose returns whether or not the view can be closed
// If there are unsaved changes, the user will be asked if the view can be closed
// causing them to lose the unsaved changes
// The message is what to print after saying "You have unsaved changes. "
func (v *View) CanClose(msg string) bool {
if v.buf.IsDirty() {
quit, canceled := v.m.Prompt("You have unsaved changes. " + msg)
if !canceled {
if strings.ToLower(quit) == "yes" || strings.ToLower(quit) == "y" {
return true
}
}
} else {
return true
}
return false
}
// Save the buffer to disk
func (v *View) Save() {
// If this is an empty buffer, ask for a filename
if v.buf.path == "" {
filename, canceled := v.m.Prompt("Filename: ")
if !canceled {
v.buf.path = filename
v.buf.name = filename
} else {
return
}
}
err := v.buf.Save()
if err != nil {
v.m.Error(err.Error())
}
}
// Copy the selection to the system clipboard
func (v *View) Copy() {
if v.cursor.HasSelection() {
if !clipboard.Unsupported {
clipboard.WriteAll(v.cursor.GetSelection())
} else {
v.m.Error("Clipboard is not supported on your system")
}
}
}
// Cut the selection to the system clipboard
func (v *View) Cut() {
if v.cursor.HasSelection() {
if !clipboard.Unsupported {
clipboard.WriteAll(v.cursor.GetSelection())
v.cursor.DeleteSelection()
v.cursor.ResetSelection()
} else {
v.m.Error("Clipboard is not supported on your system")
}
}
}
// Paste whatever is in the system clipboard into the buffer
// Delete and paste if the user has a selection
func (v *View) Paste() {
if !clipboard.Unsupported {
if v.cursor.HasSelection() {
v.cursor.DeleteSelection()
v.cursor.ResetSelection()
}
clip, _ := clipboard.ReadAll()
v.eh.Insert(v.cursor.loc, clip)
// This is a bit weird... Not sure if there's a better way
for i := 0; i < Count(clip); i++ {
v.cursor.Right()
}
} else {
v.m.Error("Clipboard is not supported on your system")
}
}
// SelectAll selects the entire buffer
func (v *View) SelectAll() {
v.cursor.selectionEnd = 0
v.cursor.selectionStart = v.buf.Len()
// Put the cursor at the beginning
v.cursor.x = 0
v.cursor.y = 0
v.cursor.loc = 0
}
// OpenFile opens a new file in the current view
// It makes sure that the current buffer can be closed first (unsaved changes)
func (v *View) OpenFile() {
if v.CanClose("Continue? ") {
filename, canceled := v.m.Prompt("File to open: ")
if canceled {
return
}
file, err := ioutil.ReadFile(filename)
if err != nil {
v.m.Error(err.Error())
return
}
v.buf = NewBuffer(string(file), filename)
}
}
// Relocate moves the view window so that the cursor is in view
// This is useful if the user has scrolled far away, and then starts typing
func (v *View) Relocate() {
cy := v.cursor.y
if cy < v.topline {
v.topline = cy
}
if cy > v.topline+v.height-1 {
v.topline = cy - v.height + 1
}
}
// MoveToMouseClick moves the cursor to location x, y assuming x, y were given
// by a mouse click
func (v *View) MoveToMouseClick(x, y int) {
if y-v.topline > v.height-1 {
v.ScrollDown(1)
y = v.height + v.topline - 1
}
if y >= len(v.buf.lines) {
y = len(v.buf.lines) - 1
}
if x < 0 {
x = 0
}
x = v.cursor.GetCharPosInLine(y, x)
if x > Count(v.buf.lines[y]) {
x = Count(v.buf.lines[y])
}
d := v.cursor.Distance(x, y)
v.cursor.loc += d
v.cursor.x = x
v.cursor.y = y
}
// HandleEvent handles an event passed by the main loop
// It returns an int describing how the screen needs to be redrawn
// 0: Screen does not need to be redrawn
// 1: Only the cursor/statusline needs to be redrawn
// 2: Everything needs to be redrawn
func (v *View) HandleEvent(event tcell.Event) int {
var ret int
func (v *View) HandleEvent(event tcell.Event) {
// This bool determines whether the view is relocated at the end of the function
// By default it's true because most events should cause a relocate
relocate := true
switch e := event.(type) {
case *tcell.EventResize:
// Window resized
v.Resize(e.Size())
ret = 2
case *tcell.EventKey:
switch e.Key() {
case tcell.KeyCtrlQ:
// Quit
if v.buf.IsDirty() {
quit, canceled := v.m.Prompt("You have unsaved changes. Quit anyway? ")
if !canceled {
if strings.ToLower(quit) == "yes" || strings.ToLower(quit) == "y" {
v.s.Fini()
os.Exit(0)
} else {
return 2
}
} else {
return 2
}
} else {
v.s.Fini()
os.Exit(0)
}
case tcell.KeyUp:
// Cursor up
v.cursor.Up()
ret = 1
case tcell.KeyDown:
// Cursor down
v.cursor.Down()
ret = 1
case tcell.KeyLeft:
// Cursor left
v.cursor.Left()
ret = 1
case tcell.KeyRight:
// Cursor right
v.cursor.Right()
ret = 1
case tcell.KeyEnter:
// Insert a newline
v.eh.Insert(v.cursor.loc, "\n")
v.cursor.Right()
ret = 2
case tcell.KeySpace:
// Insert a space
v.eh.Insert(v.cursor.loc, " ")
v.cursor.Right()
ret = 2
case tcell.KeyBackspace2:
// Delete a character
if v.cursor.HasSelection() {
v.cursor.DeleteSelection()
v.cursor.ResetSelection()
ret = 2
} else if v.cursor.loc > 0 {
// We have to do something a bit hacky here because we want to
// delete the line by first moving left and then deleting backwards
@@ -214,111 +345,35 @@ func (v *View) HandleEvent(event tcell.Event) int {
v.cursor.Right()
v.eh.Remove(v.cursor.loc-1, v.cursor.loc)
v.cursor.x, v.cursor.y, v.cursor.loc = cx, cy, cloc
ret = 2
}
case tcell.KeyTab:
// Insert a tab
v.eh.Insert(v.cursor.loc, "\t")
v.cursor.Right()
ret = 2
case tcell.KeyCtrlS:
// Save
if v.buf.path == "" {
filename, canceled := v.m.Prompt("Filename: ")
if !canceled {
v.buf.path = filename
v.buf.name = filename
} else {
return 2
}
}
err := v.buf.Save()
if err != nil {
v.m.Error(err.Error())
}
// Need to redraw the status line
ret = 1
v.Save()
case tcell.KeyCtrlZ:
// Undo
v.eh.Undo()
ret = 2
case tcell.KeyCtrlY:
// Redo
v.eh.Redo()
ret = 2
case tcell.KeyCtrlC:
// Copy
if v.cursor.HasSelection() {
if !clipboard.Unsupported {
clipboard.WriteAll(v.cursor.GetSelection())
ret = 2
}
}
v.Copy()
case tcell.KeyCtrlX:
// Cut
if v.cursor.HasSelection() {
if !clipboard.Unsupported {
clipboard.WriteAll(v.cursor.GetSelection())
v.cursor.DeleteSelection()
v.cursor.ResetSelection()
ret = 2
}
}
v.Cut()
case tcell.KeyCtrlV:
// Paste
if !clipboard.Unsupported {
if v.cursor.HasSelection() {
v.cursor.DeleteSelection()
v.cursor.ResetSelection()
}
clip, _ := clipboard.ReadAll()
v.eh.Insert(v.cursor.loc, clip)
// This is a bit weird... Not sure if there's a better way
for i := 0; i < Count(clip); i++ {
v.cursor.Right()
}
ret = 2
}
v.Paste()
case tcell.KeyCtrlA:
// Select all
v.cursor.selectionEnd = 0
v.cursor.selectionStart = v.buf.Len()
v.cursor.x = 0
v.cursor.y = 0
v.cursor.loc = 0
ret = 2
v.SelectAll()
case tcell.KeyCtrlO:
// Open file
if v.buf.IsDirty() {
quit, canceled := v.m.Prompt("You have unsaved changes. Continue? ")
if !canceled {
if strings.ToLower(quit) == "yes" || strings.ToLower(quit) == "y" {
return v.OpenFile()
} else {
return 2
}
} else {
return 2
}
} else {
return v.OpenFile()
}
v.OpenFile()
case tcell.KeyPgUp:
// Page up
v.PageUp()
return 2
case tcell.KeyPgDn:
// Page down
v.PageDown()
return 2
case tcell.KeyCtrlU:
// Half page up
v.HalfPageUp()
return 2
case tcell.KeyCtrlD:
// Half page down
v.HalfPageDown()
return 2
case tcell.KeyRune:
// Insert a character
if v.cursor.HasSelection() {
@@ -327,7 +382,6 @@ func (v *View) HandleEvent(event tcell.Event) int {
}
v.eh.Insert(v.cursor.loc, string(e.Rune()))
v.cursor.Right()
ret = 2
}
case *tcell.EventMouse:
x, y := e.Position()
@@ -342,25 +396,7 @@ func (v *View) HandleEvent(event tcell.Event) int {
switch button {
case tcell.Button1:
// Left click
if y-v.topline > v.height-1 {
v.ScrollDown(1)
y = v.height + v.topline - 1
}
if y >= len(v.buf.lines) {
y = len(v.buf.lines) - 1
}
if x < 0 {
x = 0
}
x = v.cursor.GetCharPosInLine(y, x)
if x > Count(v.buf.lines[y]) {
x = Count(v.buf.lines[y])
}
d := v.cursor.Distance(x, y)
v.cursor.loc += d
v.cursor.x = x
v.cursor.y = y
v.MoveToMouseClick(x, y)
if v.mouseReleased {
v.cursor.selectionStart = v.cursor.loc
@@ -369,59 +405,44 @@ func (v *View) HandleEvent(event tcell.Event) int {
}
v.cursor.selectionEnd = v.cursor.loc
v.mouseReleased = false
return 2
case tcell.ButtonNone:
// Mouse event with no click
v.mouseReleased = true
// We need to directly return here because otherwise the view will
// be readjusted to put the cursor in it, but there may be mouse events
// where the cursor is not (and should not be) be involved
return 0
if !v.mouseReleased {
// Mouse was just released
// Relocating here isn't really necessary because the cursor will
// be in the right place from the last mouse event
// However, if we are running in a terminal that doesn't support mouse motion
// events, this still allows the user to make selections, except only after they
// release the mouse
v.MoveToMouseClick(x, y)
v.cursor.selectionEnd = v.cursor.loc
v.mouseReleased = true
}
// We don't want to relocate because otherwise the view will be relocated
// everytime the user moves the cursor
relocate = false
case tcell.WheelUp:
// Scroll up two lines
v.ScrollUp(2)
return 2
// We don't want to relocate if the user is scrolling
relocate = false
case tcell.WheelDown:
// Scroll down two lines
v.ScrollDown(2)
return 2
// We don't want to relocate if the user is scrolling
relocate = false
}
}
// Reset the view so the cursor is in view
cy := v.cursor.y
if cy < v.topline {
v.topline = cy
ret = 2
if relocate {
v.Relocate()
}
if cy > v.topline+v.height-1 {
v.topline = cy - v.height + 1
ret = 2
}
return ret
}
// OpenFile Prompts the user for a filename and opens the file in the current buffer
func (v *View) OpenFile() int {
filename, canceled := v.m.Prompt("File to open: ")
if canceled {
return 2
}
file, err := ioutil.ReadFile(filename)
if err != nil {
v.m.Error(err.Error())
return 2
}
v.buf = NewBuffer(string(file), filename)
return 2
}
// Display renders the view to the screen
func (v *View) Display() {
var x int
// DisplayView renders the view to the screen
func (v *View) DisplayView() {
// The character number of the character in the top left of the screen
charNum := v.cursor.loc + v.cursor.Distance(0, v.topline)
// Convert the length of buffer to a string, and get the length of the string
@@ -433,6 +454,9 @@ func (v *View) Display() {
var highlightStyle tcell.Style
for lineN := 0; lineN < v.height; lineN++ {
var x int
// If the buffer is smaller than the view height
// and we went too far, break
if lineN+v.topline >= len(v.buf.lines) {
break
}
@@ -446,22 +470,23 @@ func (v *View) Display() {
// Write the spaces before the line number if necessary
lineNum := strconv.Itoa(lineN + v.topline + 1)
for i := 0; i < maxLineLength-len(lineNum); i++ {
v.s.SetContent(x, lineN, ' ', nil, lineNumStyle)
screen.SetContent(x, lineN, ' ', nil, lineNumStyle)
x++
}
// Write the actual line number
for _, ch := range lineNum {
v.s.SetContent(x, lineN, ch, nil, lineNumStyle)
screen.SetContent(x, lineN, ch, nil, lineNumStyle)
x++
}
// Write the extra space
v.s.SetContent(x, lineN, ' ', nil, lineNumStyle)
screen.SetContent(x, lineN, ' ', nil, lineNumStyle)
x++
// Write the line
tabchars := 0
for _, ch := range line {
var lineStyle tcell.Style
// Does the current character need to be syntax highlighted?
st, ok := v.matches[charNum]
if ok {
highlightStyle = st
@@ -483,17 +508,21 @@ func (v *View) Display() {
}
if ch == '\t' {
v.s.SetContent(x+tabchars, lineN, ' ', nil, lineStyle)
screen.SetContent(x+tabchars, lineN, ' ', nil, lineStyle)
for i := 0; i < tabSize-1; i++ {
tabchars++
v.s.SetContent(x+tabchars, lineN, ' ', nil, lineStyle)
screen.SetContent(x+tabchars, lineN, ' ', nil, lineStyle)
}
} else {
v.s.SetContent(x+tabchars, lineN, ch, nil, lineStyle)
screen.SetContent(x+tabchars, lineN, ch, nil, lineStyle)
}
charNum++
x++
}
// Here we are at a newline
// The newline may be selected, in which case we should draw the selection style
// with a space to represent it
if v.cursor.HasSelection() &&
(charNum >= v.cursor.selectionStart && charNum <= v.cursor.selectionEnd ||
charNum <= v.cursor.selectionStart && charNum >= v.cursor.selectionEnd) {
@@ -503,14 +532,17 @@ func (v *View) Display() {
if _, ok := colorscheme["selection"]; ok {
selectStyle = colorscheme["selection"]
}
v.s.SetContent(x+tabchars, lineN, ' ', nil, selectStyle)
screen.SetContent(x+tabchars, lineN, ' ', nil, selectStyle)
}
x = 0
st, ok := v.matches[charNum]
if ok {
highlightStyle = st
}
charNum++
}
}
// Display renders the view, the cursor, and statusline
func (v *View) Display() {
v.DisplayView()
v.cursor.Display()
v.sline.Display()
}