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now is go gettable and updated make file
This commit is contained in:
308
cmd/micro/cursor.go
Normal file
308
cmd/micro/cursor.go
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@@ -0,0 +1,308 @@
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package main
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import (
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"strings"
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)
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// FromCharPos converts from a character position to an x, y position
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func FromCharPos(loc int, buf *Buffer) (int, int) {
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return FromCharPosStart(0, 0, 0, loc, buf)
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}
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// FromCharPosStart converts from a character position to an x, y position, starting at the specified character location
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func FromCharPosStart(startLoc, startX, startY, loc int, buf *Buffer) (int, int) {
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charNum := startLoc
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x, y := startX, startY
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lineLen := Count(buf.lines[y]) + 1
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for charNum+lineLen <= loc {
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charNum += lineLen
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y++
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lineLen = Count(buf.lines[y]) + 1
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}
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x = loc - charNum
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return x, y
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}
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// ToCharPos converts from an x, y position to a character position
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func ToCharPos(x, y int, buf *Buffer) int {
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loc := 0
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for i := 0; i < y; i++ {
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// + 1 for the newline
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loc += Count(buf.lines[i]) + 1
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}
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loc += x
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return loc
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}
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// The Cursor struct stores the location of the cursor in the view
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// The complicated part about the cursor is storing its location.
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// The cursor must be displayed at an x, y location, but since the buffer
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// uses a rope to store text, to insert text we must have an index. It
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// is also simpler to use character indicies for other tasks such as
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// selection.
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type Cursor struct {
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v *View
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// The cursor display location
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x int
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y int
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// Last cursor x position
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lastVisualX int
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// The current selection as a range of character numbers (inclusive)
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curSelection [2]int
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// The original selection as a range of character numbers
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// This is used for line and word selection where it is necessary
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// to know what the original selection was
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origSelection [2]int
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}
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// SetLoc sets the location of the cursor in terms of character number
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// and not x, y location
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// It's just a simple wrapper of FromCharPos
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func (c *Cursor) SetLoc(loc int) {
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c.x, c.y = FromCharPos(loc, c.v.buf)
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}
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// Loc gets the cursor location in terms of character number instead
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// of x, y location
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// It's just a simple wrapper of ToCharPos
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func (c *Cursor) Loc() int {
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return ToCharPos(c.x, c.y, c.v.buf)
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}
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// ResetSelection resets the user's selection
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func (c *Cursor) ResetSelection() {
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c.curSelection[0] = 0
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c.curSelection[1] = 0
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}
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// HasSelection returns whether or not the user has selected anything
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func (c *Cursor) HasSelection() bool {
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return c.curSelection[0] != c.curSelection[1]
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}
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// DeleteSelection deletes the currently selected text
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func (c *Cursor) DeleteSelection() {
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if c.curSelection[0] > c.curSelection[1] {
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c.v.eh.Remove(c.curSelection[1], c.curSelection[0])
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c.SetLoc(c.curSelection[1])
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} else {
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c.v.eh.Remove(c.curSelection[0], c.curSelection[1])
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c.SetLoc(c.curSelection[0])
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}
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}
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// GetSelection returns the cursor's selection
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func (c *Cursor) GetSelection() string {
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if c.curSelection[0] > c.curSelection[1] {
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return string([]rune(c.v.buf.text)[c.curSelection[1]:c.curSelection[0]])
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}
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return string([]rune(c.v.buf.text)[c.curSelection[0]:c.curSelection[1]])
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}
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// SelectLine selects the current line
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func (c *Cursor) SelectLine() {
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c.Start()
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c.curSelection[0] = c.Loc()
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c.End()
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c.curSelection[1] = c.Loc()
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c.origSelection = c.curSelection
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}
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// AddLineToSelection adds the current line to the selection
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func (c *Cursor) AddLineToSelection() {
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loc := c.Loc()
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if loc < c.origSelection[0] {
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c.Start()
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c.curSelection[0] = c.Loc()
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c.curSelection[1] = c.origSelection[1]
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}
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if loc > c.origSelection[1] {
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c.End()
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c.curSelection[1] = c.Loc()
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c.curSelection[0] = c.origSelection[0]
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}
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if loc < c.origSelection[1] && loc > c.origSelection[0] {
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c.curSelection = c.origSelection
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}
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}
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// SelectWord selects the word the cursor is currently on
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func (c *Cursor) SelectWord() {
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if len(c.v.buf.lines[c.y]) == 0 {
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return
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}
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if !IsWordChar(string(c.RuneUnder(c.x))) {
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loc := c.Loc()
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c.curSelection[0] = loc
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c.curSelection[1] = loc + 1
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c.origSelection = c.curSelection
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return
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}
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forward, backward := c.x, c.x
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for backward > 0 && IsWordChar(string(c.RuneUnder(backward-1))) {
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backward--
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}
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c.curSelection[0] = ToCharPos(backward, c.y, c.v.buf)
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c.origSelection[0] = c.curSelection[0]
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for forward < Count(c.v.buf.lines[c.y])-1 && IsWordChar(string(c.RuneUnder(forward+1))) {
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forward++
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}
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c.curSelection[1] = ToCharPos(forward, c.y, c.v.buf) + 1
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c.origSelection[1] = c.curSelection[1]
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}
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// AddWordToSelection adds the word the cursor is currently on to the selection
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func (c *Cursor) AddWordToSelection() {
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loc := c.Loc()
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if loc > c.origSelection[0] && loc < c.origSelection[1] {
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c.curSelection = c.origSelection
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return
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}
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if loc < c.origSelection[0] {
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backward := c.x
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for backward > 0 && IsWordChar(string(c.RuneUnder(backward-1))) {
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backward--
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}
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c.curSelection[0] = ToCharPos(backward, c.y, c.v.buf)
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c.curSelection[1] = c.origSelection[1]
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}
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if loc > c.origSelection[1] {
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forward := c.x
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for forward < Count(c.v.buf.lines[c.y])-1 && IsWordChar(string(c.RuneUnder(forward+1))) {
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forward++
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}
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c.curSelection[1] = ToCharPos(forward, c.y, c.v.buf) + 1
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c.curSelection[0] = c.origSelection[0]
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}
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}
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// RuneUnder returns the rune under the given x position
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func (c *Cursor) RuneUnder(x int) rune {
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line := []rune(c.v.buf.lines[c.y])
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if x >= len(line) {
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x = len(line) - 1
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} else if x < 0 {
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x = 0
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}
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return line[x]
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}
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// Up moves the cursor up one line (if possible)
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func (c *Cursor) Up() {
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if c.y > 0 {
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c.y--
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runes := []rune(c.v.buf.lines[c.y])
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c.x = c.GetCharPosInLine(c.y, c.lastVisualX)
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if c.x > len(runes) {
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c.x = len(runes)
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}
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}
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}
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// Down moves the cursor down one line (if possible)
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func (c *Cursor) Down() {
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if c.y < len(c.v.buf.lines)-1 {
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c.y++
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runes := []rune(c.v.buf.lines[c.y])
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c.x = c.GetCharPosInLine(c.y, c.lastVisualX)
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if c.x > len(runes) {
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c.x = len(runes)
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}
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}
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}
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// Left moves the cursor left one cell (if possible) or to the last line if it is at the beginning
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func (c *Cursor) Left() {
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if c.Loc() == 0 {
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return
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}
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if c.x > 0 {
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c.x--
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} else {
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c.Up()
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c.End()
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}
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c.lastVisualX = c.GetVisualX()
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}
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// Right moves the cursor right one cell (if possible) or to the next line if it is at the end
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func (c *Cursor) Right() {
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if c.Loc() == c.v.buf.Len() {
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return
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}
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if c.x < Count(c.v.buf.lines[c.y]) {
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c.x++
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} else {
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c.Down()
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c.Start()
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}
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c.lastVisualX = c.GetVisualX()
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}
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// End moves the cursor to the end of the line it is on
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func (c *Cursor) End() {
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c.x = Count(c.v.buf.lines[c.y])
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c.lastVisualX = c.GetVisualX()
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}
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// Start moves the cursor to the start of the line it is on
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func (c *Cursor) Start() {
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c.x = 0
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c.lastVisualX = c.GetVisualX()
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}
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// GetCharPosInLine gets the char position of a visual x y coordinate (this is necessary because tabs are 1 char but 4 visual spaces)
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func (c *Cursor) GetCharPosInLine(lineNum, visualPos int) int {
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// Get the tab size
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tabSize := settings.TabSize
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// This is the visual line -- every \t replaced with the correct number of spaces
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visualLine := strings.Replace(c.v.buf.lines[lineNum], "\t", "\t"+Spaces(tabSize-1), -1)
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if visualPos > Count(visualLine) {
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visualPos = Count(visualLine)
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}
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numTabs := NumOccurences(visualLine[:visualPos], '\t')
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if visualPos >= (tabSize-1)*numTabs {
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return visualPos - (tabSize-1)*numTabs
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}
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return visualPos / tabSize
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}
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// GetVisualX returns the x value of the cursor in visual spaces
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func (c *Cursor) GetVisualX() int {
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runes := []rune(c.v.buf.lines[c.y])
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tabSize := settings.TabSize
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return c.x + NumOccurences(string(runes[:c.x]), '\t')*(tabSize-1)
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}
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// Display draws the cursor to the screen at the correct position
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func (c *Cursor) Display() {
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// Don't draw the cursor if it is out of the viewport or if it has a selection
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if (c.y-c.v.topline < 0 || c.y-c.v.topline > c.v.height-1) || c.HasSelection() {
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screen.HideCursor()
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} else {
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screen.ShowCursor(c.GetVisualX()+c.v.lineNumOffset-c.v.leftCol, c.y-c.v.topline)
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}
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}
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