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Some functions that required holding the heap lock _or_ world stop have been simplified to simply requiring the heap lock. This is conceptually simpler and taking the heap lock during world stop is guaranteed to not contend. This was only done on functions already called on the systemstack to avoid too many extra systemstack calls in GC. Updates #40677 Change-Id: I15aa1dadcdd1a81aac3d2a9ecad6e7d0377befdc Reviewed-on: https://go-review.googlesource.com/c/go/+/250262 Run-TryBot: Michael Pratt <mpratt@google.com> TryBot-Result: Go Bot <gobot@golang.org> Reviewed-by: Austin Clements <austin@google.com> Trust: Michael Pratt <mpratt@google.com>
174 lines
5.3 KiB
Go
174 lines
5.3 KiB
Go
// Copyright 2019 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package runtime
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import (
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"runtime/internal/sys"
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"unsafe"
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)
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const pageCachePages = 8 * unsafe.Sizeof(pageCache{}.cache)
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// pageCache represents a per-p cache of pages the allocator can
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// allocate from without a lock. More specifically, it represents
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// a pageCachePages*pageSize chunk of memory with 0 or more free
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// pages in it.
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type pageCache struct {
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base uintptr // base address of the chunk
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cache uint64 // 64-bit bitmap representing free pages (1 means free)
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scav uint64 // 64-bit bitmap representing scavenged pages (1 means scavenged)
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}
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// empty returns true if the pageCache has any free pages, and false
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// otherwise.
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func (c *pageCache) empty() bool {
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return c.cache == 0
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}
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// alloc allocates npages from the page cache and is the main entry
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// point for allocation.
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//
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// Returns a base address and the amount of scavenged memory in the
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// allocated region in bytes.
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//
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// Returns a base address of zero on failure, in which case the
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// amount of scavenged memory should be ignored.
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func (c *pageCache) alloc(npages uintptr) (uintptr, uintptr) {
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if c.cache == 0 {
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return 0, 0
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}
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if npages == 1 {
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i := uintptr(sys.TrailingZeros64(c.cache))
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scav := (c.scav >> i) & 1
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c.cache &^= 1 << i // set bit to mark in-use
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c.scav &^= 1 << i // clear bit to mark unscavenged
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return c.base + i*pageSize, uintptr(scav) * pageSize
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}
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return c.allocN(npages)
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}
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// allocN is a helper which attempts to allocate npages worth of pages
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// from the cache. It represents the general case for allocating from
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// the page cache.
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//
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// Returns a base address and the amount of scavenged memory in the
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// allocated region in bytes.
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func (c *pageCache) allocN(npages uintptr) (uintptr, uintptr) {
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i := findBitRange64(c.cache, uint(npages))
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if i >= 64 {
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return 0, 0
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}
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mask := ((uint64(1) << npages) - 1) << i
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scav := sys.OnesCount64(c.scav & mask)
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c.cache &^= mask // mark in-use bits
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c.scav &^= mask // clear scavenged bits
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return c.base + uintptr(i*pageSize), uintptr(scav) * pageSize
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}
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// flush empties out unallocated free pages in the given cache
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// into s. Then, it clears the cache, such that empty returns
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// true.
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//
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// p.mheapLock must be held.
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//
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// Must run on the system stack because p.mheapLock must be held.
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//
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//go:systemstack
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func (c *pageCache) flush(p *pageAlloc) {
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assertLockHeld(p.mheapLock)
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if c.empty() {
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return
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}
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ci := chunkIndex(c.base)
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pi := chunkPageIndex(c.base)
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// This method is called very infrequently, so just do the
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// slower, safer thing by iterating over each bit individually.
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for i := uint(0); i < 64; i++ {
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if c.cache&(1<<i) != 0 {
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p.chunkOf(ci).free1(pi + i)
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}
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if c.scav&(1<<i) != 0 {
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p.chunkOf(ci).scavenged.setRange(pi+i, 1)
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}
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}
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// Since this is a lot like a free, we need to make sure
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// we update the searchAddr just like free does.
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if b := (offAddr{c.base}); b.lessThan(p.searchAddr) {
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p.searchAddr = b
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}
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p.update(c.base, pageCachePages, false, false)
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*c = pageCache{}
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}
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// allocToCache acquires a pageCachePages-aligned chunk of free pages which
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// may not be contiguous, and returns a pageCache structure which owns the
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// chunk.
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//
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// p.mheapLock must be held.
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//
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// Must run on the system stack because p.mheapLock must be held.
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//
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//go:systemstack
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func (p *pageAlloc) allocToCache() pageCache {
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assertLockHeld(p.mheapLock)
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// If the searchAddr refers to a region which has a higher address than
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// any known chunk, then we know we're out of memory.
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if chunkIndex(p.searchAddr.addr()) >= p.end {
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return pageCache{}
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}
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c := pageCache{}
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ci := chunkIndex(p.searchAddr.addr()) // chunk index
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if p.summary[len(p.summary)-1][ci] != 0 {
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// Fast path: there's free pages at or near the searchAddr address.
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chunk := p.chunkOf(ci)
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j, _ := chunk.find(1, chunkPageIndex(p.searchAddr.addr()))
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if j == ^uint(0) {
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throw("bad summary data")
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}
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c = pageCache{
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base: chunkBase(ci) + alignDown(uintptr(j), 64)*pageSize,
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cache: ^chunk.pages64(j),
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scav: chunk.scavenged.block64(j),
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}
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} else {
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// Slow path: the searchAddr address had nothing there, so go find
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// the first free page the slow way.
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addr, _ := p.find(1)
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if addr == 0 {
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// We failed to find adequate free space, so mark the searchAddr as OoM
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// and return an empty pageCache.
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p.searchAddr = maxSearchAddr
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return pageCache{}
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}
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ci := chunkIndex(addr)
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chunk := p.chunkOf(ci)
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c = pageCache{
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base: alignDown(addr, 64*pageSize),
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cache: ^chunk.pages64(chunkPageIndex(addr)),
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scav: chunk.scavenged.block64(chunkPageIndex(addr)),
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}
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}
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// Set the bits as allocated and clear the scavenged bits.
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p.allocRange(c.base, pageCachePages)
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// Update as an allocation, but note that it's not contiguous.
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p.update(c.base, pageCachePages, false, true)
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// Set the search address to the last page represented by the cache.
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// Since all of the pages in this block are going to the cache, and we
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// searched for the first free page, we can confidently start at the
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// next page.
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//
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// However, p.searchAddr is not allowed to point into unmapped heap memory
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// unless it is maxSearchAddr, so make it the last page as opposed to
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// the page after.
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p.searchAddr = offAddr{c.base + pageSize*(pageCachePages-1)}
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return c
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}
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